Archmag the level 7 Higher Archmage by adjurian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp7 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity16 (base 15)
Constitution14 (base 14)
Magic21 (base 18)
Willpower17 (base 14)
Cunning18 (base 14)

Resources

Life157/157
Mana177/177
Healing Factor1.0326086956522
Regeneration1.3940217391305

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy10
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage6
Accuracy10
Crit Chance7%
APR5
Speed1.00

Offense: Spell

Spellpower20
Crit Chance8%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save16
Spell Save13
Mental Save12

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
2/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
4/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
done
active
done

Equipment

On feet
Light source
Tool
On fingers
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Archmag the Higher Archmage level 2
76th Pyre 122nd year of Ascendancy at 10:53
see stats

Log


Resting starts...

Archmag stops regenerating health quickly.

Rested for 14 turns (stop reason: all resources and life at maximum).


Archmag uses Infusion: Regeneration.

Archmag starts regenerating health quickly.

Talent Gift of the Highborn is ready to use.

Archmag casts Lightning.

Archmag hits Dremling for 94 lightning damage.

Archmag casts Manathrust.

Archmag hits Dremling for 72 arcane damage.
Archmag killed Dremling!

Talent Lightning is ready to use.

Nerukira the brecklorn's Invoke Darkness hits
Archmag for 60 darkness damage.
Talent Manathrust is ready to use.
Something hits
Archmag for 125 blight damage.
Archmag the level 7 higher archmage was infected to death by Nerukira the brecklorn on level 1 of The Maze.
You have no more lives left.
Archmag stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Something killed Archmag!