Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Doombringer |
Level / Exp | 45 / 95% |
Size | big |
Lifes / Deaths | Killed by elven guard at level 5 on the 75th Pyre 122nd year of Ascendancy at 21:39 / 200Killed by elven tempest at level 5 on the 76th Pyre 122nd year of Ascendancy at 02:39 Killed by elven tempest at level 5 on the 76th Pyre 122nd year of Ascendancy at 06:06 Killed by elven guard at level 5 on the 76th Pyre 122nd year of Ascendancy at 09:00 Killed by elven guard at level 5 on the 76th Pyre 122nd year of Ascendancy at 09:12 Killed by elven guard at level 5 on the 76th Pyre 122nd year of Ascendancy at 09:23 Killed by elven tempest at level 5 on the 76th Pyre 122nd year of Ascendancy at 10:37 Killed by elven blood mage at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:36 Killed by mean looking elven guard at level 5 on the 76th Pyre 122nd year of Ascendancy at 13:46 Killed by elven blood mage at level 5 on the 76th Pyre 122nd year of Ascendancy at 14:12 Killed by rogue at level 9 on the 9th Flare 122nd year of Ascendancy at 10:29 Killed by Assassin Lord at level 9 on the 9th Flare 122nd year of Ascendancy at 18:11 Killed by Assassin Lord at level 9 on the 9th Flare 122nd year of Ascendancy at 18:28 Killed by Elymira the skeleton warrior at level 10 on the 10th Flare 122nd year of Ascendancy at 19:28 Killed by Minotaur of the Labyrinth at level 12 on the 1st Time of Equilibrium 122nd year of Ascendancy at 15:02 Killed by Celia at level 13 on the 37th Haze 122nd year of Ascendancy at 14:58 Killed by skeleton archer at level 13 on the 37th Haze 122nd year of Ascendancy at 15:12 Killed by Belynn the lesser vampire at level 13 on the 37th Haze 122nd year of Ascendancy at 15:23 Killed by Belynn the lesser vampire at level 13 on the 37th Haze 122nd year of Ascendancy at 16:34 Killed by Belynn the lesser vampire at level 14 on the 37th Haze 122nd year of Ascendancy at 18:03 Killed by Arudatta the ghoul at level 14 on the 37th Haze 122nd year of Ascendancy at 19:26 Killed by Forgery of Haze (Adivea the vampire) at level 14 on the 37th Haze 122nd year of Ascendancy at 20:40 Killed by Belynn the lesser vampire at level 14 on the 37th Haze 122nd year of Ascendancy at 20:48 Killed by snow giant boulder thrower at level 15 on the 6th Allure 123rd year of Ascendancy at 09:02 Killed by snow giant boulder thrower at level 15 on the 6th Allure 123rd year of Ascendancy at 11:26 Killed by snow giant boulder thrower at level 15 on the 6th Allure 123rd year of Ascendancy at 14:18 Killed by Aerynne the snow giant boulder thrower at level 15 on the 6th Allure 123rd year of Ascendancy at 18:24 Killed by fire drake hatchling at level 16 on the 7th Allure 123rd year of Ascendancy at 07:59 Killed by Rantha the Worm at level 16 on the 7th Allure 123rd year of Ascendancy at 13:08 Killed by shadow at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 11:45 Killed by gwelgoroth at level 16 on the 3rd Regrowth 123rd year of Ascendancy at 19:55 Killed by Urkis, the High Tempest at level 17 on the 6th Regrowth 123rd year of Ascendancy at 09:38 Killed by devourer at level 17 on the 50th Regrowth 123rd year of Ascendancy at 20:56 Killed by Cavi the human at level 18 on the 65th Regrowth 123rd year of Ascendancy at 10:15 Killed by Borfast the Broken at level 18 on the 78th Regrowth 123rd year of Ascendancy at 08:29 Killed by Borfast the Broken at level 18 on the 78th Regrowth 123rd year of Ascendancy at 10:06 Killed by Borfast the Broken at level 18 on the 78th Regrowth 123rd year of Ascendancy at 12:09 Killed by Arithra the orc soldier at level 18 on the 78th Regrowth 123rd year of Ascendancy at 17:04 Killed by Aletta Soultorn at level 18 on the 78th Regrowth 123rd year of Ascendancy at 22:48 Killed by ghoulking at level 18 on the 79th Regrowth 123rd year of Ascendancy at 00:06 Killed by skeleton warrior at level 18 on the 79th Regrowth 123rd year of Ascendancy at 01:47 Killed by dreadmaster at level 18 on the 79th Regrowth 123rd year of Ascendancy at 04:42 Killed by Xanyna the ninurlhing at level 18 on the 79th Regrowth 123rd year of Ascendancy at 16:37 Killed by Xanyna the ninurlhing at level 18 on the 79th Regrowth 123rd year of Ascendancy at 18:14 Killed by Xanyna the ninurlhing at level 18 on the 79th Regrowth 123rd year of Ascendancy at 19:54 Killed by Xanyna the ninurlhing at level 18 on the 79th Regrowth 123rd year of Ascendancy at 20:28 Killed by skeleton warrior at level 18 on the 80th Regrowth 123rd year of Ascendancy at 11:17 Killed by skeleton warrior at level 19 on the 80th Regrowth 123rd year of Ascendancy at 17:01 Killed by dredgling at level 19 on the 80th Regrowth 123rd year of Ascendancy at 19:08 Killed by Cyrasemina the grave wight at level 19 on the 80th Regrowth 123rd year of Ascendancy at 21:03 Killed by The Master at level 19 on the 1st Time of Balance 123rd year of Ascendancy at 02:42 Killed by The Master at level 19 on the 1st Time of Balance 123rd year of Ascendancy at 04:37 Killed by skeleton mage at level 19 on the 1st Time of Balance 123rd year of Ascendancy at 06:42 Killed by The Master at level 19 on the 1st Time of Balance 123rd year of Ascendancy at 08:01 Killed by Porydhemina the white jelly at level 19 on the 1st Time of Balance 123rd year of Ascendancy at 08:29 Killed by Mayenor the giant lightning ant at level 21 on the 17th Pyre 123rd year of Ascendancy at 19:49 Killed by Aerurenor the mountain troll at level 21 on the 19th Pyre 123rd year of Ascendancy at 03:59 Killed by Golbug the Destroyer at level 21 on the 19th Pyre 123rd year of Ascendancy at 10:18 Killed by Golbug the Destroyer at level 21 on the 19th Pyre 123rd year of Ascendancy at 12:02 Killed by Golbug the Destroyer at level 21 on the 19th Pyre 123rd year of Ascendancy at 14:08 Killed by mountain troll thunderer at level 23 on the 78th Pyre 123rd year of Ascendancy at 08:04 Killed by Ezbagda the dúathedlen at level 24 on the 1st Summertide 123rd year of Ascendancy at 14:56 Killed by skeleton mage at level 24 on the 6th Flare 123rd year of Ascendancy at 21:36 Killed by orc necromancer at level 24 on the 12nd Dusk 123rd year of Ascendancy at 21:24 Killed by naga myrmidon at level 24 on the 34th Dusk 123rd year of Ascendancy at 21:03 Killed by naga myrmidon at level 25 on the 35th Dusk 123rd year of Ascendancy at 02:54 Killed by naga myrmidon at level 25 on the 35th Dusk 123rd year of Ascendancy at 04:45 Killed by naga myrmidon at level 25 on the 35th Dusk 123rd year of Ascendancy at 05:58 Killed by naga myrmidon at level 25 on the 35th Dusk 123rd year of Ascendancy at 16:52 Killed by electric eel at level 25 on the 36th Dusk 123rd year of Ascendancy at 14:32 Killed by Ukllmswwik the Wise at level 25 on the 36th Dusk 123rd year of Ascendancy at 14:42 Killed by Ukllmswwik the Wise at level 25 on the 36th Dusk 123rd year of Ascendancy at 16:25 Killed by Ukllmswwik the Wise at level 25 on the 36th Dusk 123rd year of Ascendancy at 17:48 Killed by Ukllmswwik the Wise at level 25 on the 36th Dusk 123rd year of Ascendancy at 19:42 Killed by Ukllmswwik the Wise at level 25 on the 36th Dusk 123rd year of Ascendancy at 20:49 Killed by Slasul at level 26 on the 37th Dusk 123rd year of Ascendancy at 05:54 Killed by Slasul at level 26 on the 37th Dusk 123rd year of Ascendancy at 07:35 Killed by dragon turtle at level 26 on the 37th Dusk 123rd year of Ascendancy at 09:11 Killed by naga myrmidon at level 26 on the 37th Dusk 123rd year of Ascendancy at 09:21 Killed by Slasul at level 26 on the 37th Dusk 123rd year of Ascendancy at 09:47 Killed by naga myrmidon at level 26 on the 37th Dusk 123rd year of Ascendancy at 11:12 Killed by Slasul at level 26 on the 37th Dusk 123rd year of Ascendancy at 12:13 Killed by Slasul at level 26 on the 37th Dusk 123rd year of Ascendancy at 13:09 Killed by Slasul at level 26 on the 37th Dusk 123rd year of Ascendancy at 15:00 Killed by naga myrmidon at level 27 on the 38th Dusk 123rd year of Ascendancy at 17:22 Killed by Belulaith the mountain troll thunderer at level 27 on the 38th Dusk 123rd year of Ascendancy at 20:07 Killed by Belulaith the mountain troll thunderer at level 27 on the 38th Dusk 123rd year of Ascendancy at 22:07 Killed by orc blood mage at level 27 on the 44th Dusk 123rd year of Ascendancy at 00:47 Killed by orc high cryomancer at level 27 on the 55th Dusk 123rd year of Ascendancy at 20:07 Killed by orc cryomancer at level 27 on the 55th Dusk 123rd year of Ascendancy at 22:08 Killed by Emeluvea the orc assassin at level 27 on the 56th Dusk 123rd year of Ascendancy at 06:06 Killed by Glekira the orc grand master assassin at level 27 on the 71st Dusk 123rd year of Ascendancy at 17:32 Killed by orc blood mage at level 27 on the 2nd Haze 123rd year of Ascendancy at 22:03 Killed by orc necromancer at level 27 on the 3rd Haze 123rd year of Ascendancy at 00:27 Killed by orc necromancer at level 27 on the 3rd Haze 123rd year of Ascendancy at 08:11 Killed by orc blood mage at level 27 on the 3rd Haze 123rd year of Ascendancy at 13:49 Killed by skeleton warrior at level 27 on the 3rd Haze 123rd year of Ascendancy at 15:49 Killed by Glutha the bone giant at level 27 on the 3rd Haze 123rd year of Ascendancy at 16:58 Killed by orc necromancer at level 27 on the 3rd Haze 123rd year of Ascendancy at 21:33 Killed by Cyrirassra the orc necromancer at level 27 on the 4th Haze 123rd year of Ascendancy at 01:12 Killed by Voramira the orc necromancer at level 27 on the 4th Haze 123rd year of Ascendancy at 03:36 Killed by Betherialle the orc grand master assassin at level 27 on the 4th Haze 123rd year of Ascendancy at 09:04 Killed by orc grand master assassin at level 27 on the 4th Haze 123rd year of Ascendancy at 12:44 Killed by Rak'shor, Grand Necromancer of the Pride at level 27 on the 4th Haze 123rd year of Ascendancy at 17:46 Killed by Rak'shor, Grand Necromancer of the Pride at level 28 on the 4th Haze 123rd year of Ascendancy at 19:58 Killed by Isluwyn the orc mage-hunter at level 28 on the 15th Haze 123rd year of Ascendancy at 07:22 Killed by greater multi-hued wyrm at level 28 on the 16th Haze 123rd year of Ascendancy at 20:25 Killed by greater multi-hued wyrm at level 28 on the 16th Haze 123rd year of Ascendancy at 22:30 Killed by greater multi-hued wyrm at level 28 on the 17th Haze 123rd year of Ascendancy at 00:50 Killed by greater multi-hued wyrm at level 28 on the 17th Haze 123rd year of Ascendancy at 02:47 Killed by greater multi-hued wyrm at level 28 on the 17th Haze 123rd year of Ascendancy at 03:37 Killed by greater multi-hued wyrm at level 28 on the 17th Haze 123rd year of Ascendancy at 06:08 Killed by greater multi-hued wyrm at level 28 on the 17th Haze 123rd year of Ascendancy at 08:30 Killed by Ivygathra the gigantic corrosive tunneler at level 28 on the 18th Haze 123rd year of Ascendancy at 01:26 Killed by Fyrk, Faeros High Guard at level 29 on the 19th Haze 123rd year of Ascendancy at 04:15 Killed by Aritta the orc pyromancer at level 29 on the 25th Haze 123rd year of Ascendancy at 06:15 Killed by orc corruptor at level 29 on the 25th Haze 123rd year of Ascendancy at 12:35 Killed by orc pyromancer at level 30 on the 25th Haze 123rd year of Ascendancy at 17:39 Killed by orc pyromancer at level 30 on the 25th Haze 123rd year of Ascendancy at 22:08 Killed by orc high cryomancer at level 30 on the 26th Haze 123rd year of Ascendancy at 00:00 Killed by fiery orc wyrmic at level 30 on the 26th Haze 123rd year of Ascendancy at 00:56 Killed by orc cryomancer at level 30 on the 26th Haze 123rd year of Ascendancy at 02:16 Killed by orc cryomancer at level 30 on the 26th Haze 123rd year of Ascendancy at 03:03 Killed by orc cryomancer at level 30 on the 26th Haze 123rd year of Ascendancy at 04:41 Killed by headless horror at level 30 on the 26th Haze 123rd year of Ascendancy at 05:54 Killed by headless horror at level 30 on the 26th Haze 123rd year of Ascendancy at 08:38 Killed by eldritch eye at level 30 on the 26th Haze 123rd year of Ascendancy at 09:40 Killed by skeleton warrior at level 30 on the 26th Haze 123rd year of Ascendancy at 12:40 Killed by orc cryomancer at level 30 on the 26th Haze 123rd year of Ascendancy at 17:54 Killed by orc cryomancer at level 30 on the 26th Haze 123rd year of Ascendancy at 22:01 Killed by orc high pyromancer at level 30 on the 27th Haze 123rd year of Ascendancy at 03:43 Killed by orc high pyromancer at level 30 on the 27th Haze 123rd year of Ascendancy at 09:05 Killed by orc cryomancer at level 30 on the 27th Haze 123rd year of Ascendancy at 10:03 Killed by orc high pyromancer at level 30 on the 27th Haze 123rd year of Ascendancy at 15:28 Killed by orc high cryomancer at level 30 on the 27th Haze 123rd year of Ascendancy at 18:28 Killed by Vor, Grand Geomancer of the Pride at level 30 on the 27th Haze 123rd year of Ascendancy at 19:11 Killed by orc pyromancer at level 30 on the 27th Haze 123rd year of Ascendancy at 19:55 Killed by orc high pyromancer at level 30 on the 27th Haze 123rd year of Ascendancy at 20:47 Killed by orc high pyromancer at level 30 on the 27th Haze 123rd year of Ascendancy at 23:03 Killed by Doomed Shade of thal'ingel at level 31 on the 36th Haze 123rd year of Ascendancy at 02:36 Killed by orc high cryomancer at level 32 on the 44th Haze 123rd year of Ascendancy at 04:16 Killed by orc cryomancer at level 32 on the 57th Haze 123rd year of Ascendancy at 05:34 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 57th Haze 123rd year of Ascendancy at 10:31 Killed by Grushnak, Battlemaster of the Pride at level 32 on the 57th Haze 123rd year of Ascendancy at 12:05 Killed by orc pyromancer at level 33 on the 64th Haze 123rd year of Ascendancy at 10:55 Killed by orc blood mage at level 33 on the 64th Haze 123rd year of Ascendancy at 11:54 Killed by Nerakira the orc mage-hunter at level 33 on the 1st Decay 123rd year of Ascendancy at 12:48 Killed by Nerakira the orc mage-hunter at level 33 on the 1st Decay 123rd year of Ascendancy at 14:07 Killed by multi-hued drake at level 33 on the 1st Decay 123rd year of Ascendancy at 16:21 Killed by greater multi-hued wyrm at level 33 on the 1st Decay 123rd year of Ascendancy at 17:03 Killed by Gorbat, Supreme Wyrmic of the Pride at level 33 on the 2nd Decay 123rd year of Ascendancy at 04:44 Killed by orc cryomancer at level 34 on the 2nd Decay 123rd year of Ascendancy at 17:40 Killed by Lthhar the Crusher at level 34 on the 8th Allure 124th year of Ascendancy at 04:59 Killed by Lthhar the Crusher at level 34 on the 8th Allure 124th year of Ascendancy at 06:01 Killed by Shadow of Glemira the Silent Death at level 34 on the 8th Allure 124th year of Ascendancy at 09:55 Killed by Glemira the Silent Death at level 34 on the 8th Allure 124th year of Ascendancy at 11:01 Killed by Glemira the Silent Death at level 34 on the 8th Allure 124th year of Ascendancy at 12:52 Killed by Ce'Numiba the poison ooze at level 34 on the 8th Allure 124th year of Ascendancy at 17:12 Killed by Yvyvea the Fearsome at level 34 on the 8th Allure 124th year of Ascendancy at 18:25 Killed by Yvyvea the Fearsome at level 34 on the 8th Allure 124th year of Ascendancy at 20:55 Killed by Ivinn the orc master assassin at level 34 on the 9th Allure 124th year of Ascendancy at 12:05 Killed by Ivinn the orc master assassin at level 34 on the 9th Allure 124th year of Ascendancy at 13:00 Killed by Ivinn the orc master assassin at level 34 on the 9th Allure 124th year of Ascendancy at 14:32 Killed by Azlak the forge-giant at level 34 on the 9th Allure 124th year of Ascendancy at 20:15 Killed by Azlak the forge-giant at level 34 on the 9th Allure 124th year of Ascendancy at 20:39 Killed by Azlak the forge-giant at level 34 on the 9th Allure 124th year of Ascendancy at 21:50 Killed by greater multi-hued wyrm at level 35 on the 10th Allure 124th year of Ascendancy at 04:34 Killed by orc pyromancer at level 35 on the 10th Allure 124th year of Ascendancy at 07:03 Killed by Cyrorimira the dredgling at level 35 on the 10th Allure 124th year of Ascendancy at 21:42 Killed by forge-giant at level 35 on the 1st Regrowth 124th year of Ascendancy at 00:17 Killed by Cyridhemira the orc cryomancer at level 35 on the 1st Regrowth 124th year of Ascendancy at 03:45 Killed by Layuda the heavy bone giant at level 35 on the 1st Regrowth 124th year of Ascendancy at 06:56 Killed by Elabrelaith the headless horror at level 35 on the 1st Regrowth 124th year of Ascendancy at 11:44 Killed by Elabrelaith the headless horror at level 35 on the 1st Regrowth 124th year of Ascendancy at 12:35 Killed by multi-hued drake at level 35 on the 1st Regrowth 124th year of Ascendancy at 13:01 Killed by Glorynn the dredge at level 35 on the 2nd Regrowth 124th year of Ascendancy at 05:38 Killed by Glorynn the dredge at level 35 on the 2nd Regrowth 124th year of Ascendancy at 07:55 Killed by forge-giant at level 36 on the 2nd Regrowth 124th year of Ascendancy at 17:36 Killed by dúathedlen at level 36 on the 2nd Regrowth 124th year of Ascendancy at 18:29 Killed by cold drake at level 36 on the 2nd Regrowth 124th year of Ascendancy at 21:22 Killed by Arinne the heavy bone giant at level 36 on the 2nd Regrowth 124th year of Ascendancy at 22:11 Killed by Arinne the heavy bone giant at level 36 on the 2nd Regrowth 124th year of Ascendancy at 23:14 Killed by thal'ingel at level 36 on the 3rd Regrowth 124th year of Ascendancy at 01:04 Killed by Fallen Sun Paladin Aeryn at level 36 on the 3rd Regrowth 124th year of Ascendancy at 13:46 Killed by Fallen Sun Paladin Aeryn at level 36 on the 3rd Regrowth 124th year of Ascendancy at 15:47 Killed by Elandar at level 36 on the 3rd Regrowth 124th year of Ascendancy at 18:31 Killed by skeleton assassin at level 36 on the 3rd Regrowth 124th year of Ascendancy at 21:01 Killed by Elandar at level 36 on the 3rd Regrowth 124th year of Ascendancy at 23:16 Killed by Elandar at level 36 on the 4th Regrowth 124th year of Ascendancy at 00:10 Killed by forge-giant at level 36 on the 4th Regrowth 124th year of Ascendancy at 02:33 Killed by Elandar at level 36 on the 4th Regrowth 124th year of Ascendancy at 03:57 Killed by forge-giant at level 36 on the 4th Regrowth 124th year of Ascendancy at 05:36 Killed by Elandar at level 36 on the 4th Regrowth 124th year of Ascendancy at 07:09 Killed by Elandar at level 36 on the 4th Regrowth 124th year of Ascendancy at 08:04 Killed by Argoniel at level 36 on the 4th Regrowth 124th year of Ascendancy at 09:14 Killed by Argoniel at level 36 on the 4th Regrowth 124th year of Ascendancy at 11:38 Killed by forge-giant at level 36 on the 4th Regrowth 124th year of Ascendancy at 12:44 Killed by Elandar at level 41 on the 4th Regrowth 124th year of Ascendancy at 14:51 Killed by Elandar at level 41 on the 4th Regrowth 124th year of Ascendancy at 15:54 Killed by thal'ingel at level 45 on the 4th Regrowth 124th year of Ascendancy at 21:30 |
Primary Stats
Strength | 95 (base 41) |
Dexterity | 60 (base 42) |
Constitution | 77 (base 39) |
Magic | 58 (base 27) |
Willpower | 59 (base 24) |
Cunning | 55 (base 22) |
Resources
Life | 1403/1428 |
Stamina | 394/394 |
Vim | 261/261 |
Healing Factor | 1 |
Regeneration | 7.4585056401825 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Invisible | 15 |
Offense: Mainhand
Damage | 207 |
Accuracy | 53 |
Crit Chance | 145% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 53 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
All | +24% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 91.92 (100%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 11 |
Physical Save | 69 |
Spell Save | 54 |
Mental Save | 41 |
Defense: Resistances
All | + 28%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 390 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 427 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 124 with a minimum range of 15. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Wrath | 1.50 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Corruption / Heart of Fire | 1.20 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Brutality | 1.57 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
Corruption / Demonic strength | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Corruption / Oppression | 1.40 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.20 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Horrifying Blows |
talent | Share the Pain |
beneficial effect | The target calls upon its inner resources, improving all damage by 17% and reducing all damage taken by 17%. Wrath of the Woods |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+21). Continuum Destabilization |
beneficial effect | This unit will not die until it has less than -211 HP. Surge of Power |
beneficial effect | The target is attracting all toward it, also dealing fire, light and physical damage each turn.. Irresistible Sun |
detrimental effect | The target is on fire, taking 114.05 fire damage per turn. Burning |
beneficial effect | Next 1 melee attacks are certain to critically strike, and this unit has 24% more critical power. Voracious Blade |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by wretchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +2. | done |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 159. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed mummified bone. * You've found the needed vial of elder vampire blood. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed green worm. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed multi-hued wyrm scale. * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed giant spider spinneret. * You've found the needed pouch of faeros ash. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 34.57 cold damage and 42.43 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Around waist | Aerynik the drakeskin leather belt Aerynik the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Damage when hit (Melee): 8 blight Changes stats: +5 Str / +2 Mag / +6 Con Changes resistances: +15% lightning / +15% temporal / +12% fire / +12% cold Changes resistances penetration: +15% blight Physical save: +12 (+3 eff.) Mana when firing critical spell: +3.00 Maximum mana: +40.00 Spellpower: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | Khulmanar's Wrath (70-105 power, 8 apr) Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 248.71 fire damage, and flames will be left dealing a further 57.88 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | The Black Plate (25 def, 35 armour) The Black Plate (25 def, 35 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +35 Defense: +25 (+8 eff.) Fatigue: +15% Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Physical save: +15 (+4 eff.) Spell save: +25 (+8 eff.) Confusion immunity: +100% Fear immunity: +100% Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 73% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
Cloak | murderer's cashmere cloak of mindcraft (2 def, 0 armour) murderer's cashmere cloak of mindcraft (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Changes stats: +2 Dex / +3 Wil / +6 Cun Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Galaith' voratun amulet 'Galaith'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +20 (+7 eff.) Fatigue: -6% Effects on melee hit: * 30% chance to disease Changes stats: +4 Dex / +8 Cun / +4 Con / +8 Lck Changes resistances penetration: +10% mind Changes damage: +12% blight / +3% mind Talent mastery: +0.27 Corruption / Brutality Life regen: +0.80 Stamina each turn: +1.10 Movement speed: +10% Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 25%; cure magical)wild infusion (resist 25%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune (362 lightning damage) lightning rune (362 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 120.51 to 361.54 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (438 lightning damage)lightning rune (438 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 146.02 to 438.07 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 20.80 cold and 25.52 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
stralite ring 'Hatheblek' stralite ring 'Hatheblek'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +26 (+5 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 4 blight Changes stats: +1 Str / +2 Mag / +3 Con Changes resistances penetration: +15% blight Changes damage: +8% all Mental save: +13 (+5 eff.) Confusion immunity: +40% Spellpower: +29 (+9 eff.) Mindpower: +30 (+10 eff.) Infravision radius: +2 Rings can have magical properties. |
Icy Kill (35-45.5 power, 10 apr) Icy Kill (35-45.5 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+4 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 15.72 acid and 16.19 blight damage. If not cleared after five turns it will inflict 89.23 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness / +0 % chance of confusion When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Spelldrinker (27-35.1 power, 8 apr) Spelldrinker (27-35.1 power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light / +0 blinding When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of shearing (40-52 power, 9 apr)warbringer's voratun dagger of shearing (40-52 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour penetration: +12 Physical power: +10 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +19% physical Changes damage: +10% physical Disarm immunity: +18% Sharp, short and deadly. |
The Black Maul (70-105 power, 15 apr) The Black Maul (70-105 power, 15 apr)Requires: - Strength 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +2.0% Attack speed: 100% When this weapon hits: Obliterating Smash (10% chance level 3). When wielded/worn: Accuracy: +20 (+6 eff.) Physical power: +12 (+3 eff.) Changes damage: +10% all Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault Shadow Power: +10 Increases all damage by 1% for each point of your Shadow Power. It can be used to activate talent Reckless Strike (costing 25 power out of 25/25) : Effective talent level: 4.7 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Hits the target doing 294% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 (+5 eff.) Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 (+7 eff.) Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
This item will automatically be transmogrified when you leave the level. voratun mace of shearing (45-63 power, 6 apr)voratun mace of shearing (45-63 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour penetration: +11 Changes resistances penetration: +13% physical Changes damage: +14% physical Blunt and deadly. |
Kinetic Focus (6-6.6 power, 18 apr, physical damage) Kinetic Focus (6-6.6 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Oozing Heart (17-18.7 power, 25 apr, nature slow damage) Oozing Heart (17-18.7 power, 25 apr, nature slow damage)Requires: - Willpower 36 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 20% Cun Damage type: Nature slow Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun / +6 Wil Changes resistances: +12% arcane / +12% blight Changes damage: +18% nature / +15% acid Talent masteries: +0.10 Wild-gift / Slime +0.10 Wild-gift / Ooze Spell save: +15 (+5 eff.) Mindpower: +12 (+4 eff.) Mental crit. chance: +8% It can be used to activate talent Ooze Spit (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: 800% of base Description: Spit slime at your target doing 108.77 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar of frost (17-18.7 power, 40 apr, mind damage)hungering living mindstar of frost (17-18.7 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural frost should be returned to the wyrm. Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 16 ice Changes resistances: +20% cold Changes resistances penetration: +16% cold Changes damage: +8% cold Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +4.00 Psi per kill: +3.00 Mindpower: +10 (+4 eff.) Mental crit. chance: +5% It can be used to inflict 121.87 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. drakeskin leather sling of powerdrakeskin leather sling of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +22% physical Changes damage: +17% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. cruel dragonbone starstaff of blasting (30-36 power, 6 apr, physical element)cruel dragonbone starstaff of blasting (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +16.00% Spellpower: +24 (+8 eff.) Spell crit. chance: +10% It can be used to unleash an elemental blastwave, dealing 67.16 to 80.59 physical damage in a radius 6 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
River's Fury (23-32.2 power, 8 apr) River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+4 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 18.76 cold damage and 23.02 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe (39-54.6 power, 6 apr)quick voratun waraxe (39-54.6 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +13 (+4 eff.) Changes stats: +4 Dex One-handed war axes. |
skylord's hardened leather belt of valiance skylord's hardened leather belt of valianceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +4 Dex / +8 Wil / +5 Cun Physical save: +13 (+4 eff.) Spell save: +13 (+4 eff.) Mental save: +20 (+7 eff.) Maximum life: +52.00 A belt that goes around your waist. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% cold / +20% fire / -30% arcane / +20% nature Changes resistances cap: +5% lightning / +5% darkness / +5% cold / +5% fire / -30% arcane / +5% nature This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+9 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Firewalker (8 def, 2 armour) Firewalker (8 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / -10% cold Changes resistances penetration: +20% fire Changes damage: +20% fire This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
This item will automatically be transmogrified when you leave the level. stormwoven elven-silk robe of the mountain (+11%) (5 def, 0 armour)stormwoven elven-silk robe of the mountain (+11%) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +7 Str / +7 Mag / +7 Wil Changes resistances: +11% lightning / +11% cold / +17% physical Changes damage: +12% lightning / +29% physical / +17% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. grounding pair of voratun boots of uncanny dodging (7 def, 5 armour)grounding pair of voratun boots of uncanny dodging (7 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +4% Changes resistances: +11% lightning / +13% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. insulating pair of voratun boots of uncanny dodging (7 def, 5 armour)insulating pair of voratun boots of uncanny dodging (7 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +4% Changes resistances: +13% fire / +15% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of speed (0 def, 5 armour)pair of drakeskin leather boots of speed (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Movement speed: +20% A pair of boots made of leather. |
pair of dwarven-steel boots 'Saluba' (2 def, 4 armour) pair of dwarven-steel boots 'Saluba' (2 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Changes stats: +3 Dex / +3 Cun / +1 Con Changes resistances: +6% lightning Critical mult.: +6.00% Mental save: +20 (+7 eff.) Silence immunity: +5% Maximum life: +20.00 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of drakeskin leather boots of uncanny dodging (8 def, 5 armour)wanderer's pair of drakeskin leather boots of uncanny dodging (8 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +5% Changes stats: +1 Cun / +1 Con Physical save: +16 (+4 eff.) Mental save: +18 (+6 eff.) A pair of boots made of leather. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 78.32 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 370.30 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets (0 def, 8 armour)heroic voratun gauntlets (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Mental save: +11 (+4 eff.) Maximum life: +75.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of magic (+5) (0 def, 8 armour)heroic voratun gauntlets of magic (+5) (0 def, 8 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Changes stats: +5 Mag Changes damage: +9% arcane Mental save: +11 (+4 eff.) Maximum life: +62.00 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. champion's drakeskin leather cap of constitution (+5) (0 def, 5 armour)champion's drakeskin leather cap of constitution (+5) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +4 Wil / +8 Con Mental save: +11 (+4 eff.) Light radius: +1 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk wizard hat of arcana (3 def, 0 armour)fearwoven elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +6 Mag / +7 Wil Changes resistances: +19% darkness / +12% physical Changes damage: +18% darkness / +18% physical Maximum hate: +11.00 Spellpower: +4 (+2 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. thaloren drakeskin leather cap of strength (+10) (0 def, 5 armour)thaloren drakeskin leather cap of strength (+10) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Str / +9 Wil Changes resistances: +13% blight Mental save: +9 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of the depths (0 def, 5 armour)thaloren voratun helm of the depths (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Wil Changes resistances: +13% blight / +18% cold Allows you to breathe in: water Mental save: +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. warlord's drakeskin leather cap of trickery (0 def, 5 armour)warlord's drakeskin leather cap of trickery (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +11 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +4 Dex / +6 Wil / +4 Cun Changes resistances: +9% physical Physical save: +12 (+3 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. searing voratun mail armour of fire resistance (5 def, 10 armour)searing voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage (Melee): 19 acid / 15 fire Damage when hit (Melee): 16 acid / 12 fire Changes resistances: +24% acid / +54% fire A suit of armour made of mail. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+4 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 29, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+5 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.0 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 188.56 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+9 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+4 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 10 Armour, 14 Defense and your attacks will gain 37% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
This item will automatically be transmogrified when you leave the level. radiant voratun plate armour of command (19 def, 25 armour)radiant voratun plate armour of command (19 def, 25 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +19 (+6 eff.) Fatigue: +26% Damage when hit (Melee): 13 light Changes stats: +4 Cun / +4 Wil Changes resistances: +30% blight / +22% darkness Mental save: +18 (+6 eff.) Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of resilience (9 def, 16 armour)spiked voratun plate armour of resilience (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Damage when hit (Melee): 14 physical Maximum life: +33.00 A suit of armour made of metal plates. |
Blightstopper (18 def, 12 armour, 240 block) Blightstopper (18 def, 12 armour, 240 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +18 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +5 Block Spell save: +24 (+7 eff.) Disease immunity: +60% It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns, costing 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Piercing Gaze (5 def, 25 armour, 180 block) Piercing Gaze (5 def, 25 armour, 180 block)Requires: - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +25 Defense: +5 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +12% Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire Talent granted: +4 Block Special effect on block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of earthen fury (12 def, 26 armour, 256.5 block)impervious voratun shield of earthen fury (12 def, 26 armour, 256.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +26 Armour Hardiness: +8% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes stats: +5 Con Changes resistances: +17% physical Talent granted: +5 Block Physical save: +15 (+4 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. psychokinetic quiver of dragonbone arrows of gravity (22/22, 53-74.2 power, 18 apr)psychokinetic quiver of dragonbone arrows of gravity (22/22, 53-74.2 power, 18 apr) Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 22 On weapon hit: * 10% chance to crush the target * 10% chance to knock the target back Damage (Ranged): +19 gravity / +30 physical Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
387 alchemist agate 387 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. soldier's voratun pickaxe (dig speed 12 turns)soldier's voratun pickaxe (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +2 Defense: +6 (+2 eff.) Changes stats: +3 Str Changes resistances: +8% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (116 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 535.45 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 39-46.8 power, 15 apr) Wind Worn Shot (25/25, 39-46.8 power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of voratun shots of gravity (18/18, 51-61.2 power, 6 apr)inquisitor's pouch of voratun shots of gravity (18/18, 51-61.2 power, 6 apr) Requires: - Dexterity 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 51.0 - 61.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 18 On weapon hit: * 10% chance to crush the target On weapon crit: * burns latent spell energy Damage (Ranged): +16 gravity / +20 manaburn arcane Shots are used with slings to pummel your foes to death. |
The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+3 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By thal'ingel the Thalore Doombringer level 20
12nd Pyre 123rd year of Ascendancy at 06:41 see stats
By thal'ingel the Thalore Doombringer level 23
78th Pyre 123rd year of Ascendancy at 12:51 see stats
By thal'ingel the Thalore Doombringer level 27
56th Dusk 123rd year of Ascendancy at 01:17 see stats
By thal'ingel the Thalore Doombringer level 23
22nd Pyre 123rd year of Ascendancy at 22:34 see stats
By thal'ingel the Thalore Doombringer level 31
36th Haze 123rd year of Ascendancy at 04:12 see stats
By thal'ingel the Thalore Doombringer level 10
38th Dusk 122nd year of Ascendancy at 00:27 see stats
By thal'ingel the Thalore Doombringer level 26
37th Dusk 123rd year of Ascendancy at 15:49 see stats
By thal'ingel the Thalore Doombringer level 21
19th Pyre 123rd year of Ascendancy at 15:36 see stats
By thal'ingel the Thalore Doombringer level 18
79th Regrowth 123rd year of Ascendancy at 13:52 see stats
By thal'ingel the Thalore Doombringer level 17
6th Regrowth 123rd year of Ascendancy at 11:13 see stats
By thal'ingel the Thalore Doombringer level 32
56th Haze 123rd year of Ascendancy at 13:29 see stats
By thal'ingel the Thalore Doombringer level 34
9th Allure 124th year of Ascendancy at 03:31 see stats
By thal'ingel the Thalore Doombringer level 25
36th Dusk 123rd year of Ascendancy at 22:26 see stats
By thal'ingel the Thalore Doombringer level 5
75th Pyre 122nd year of Ascendancy at 21:12 see stats
By thal'ingel the Thalore Doombringer level 17
51st Regrowth 123rd year of Ascendancy at 13:56 see stats
By thal'ingel the Thalore Doombringer level 10
9th Flare 122nd year of Ascendancy at 20:18 see stats
By thal'ingel the Thalore Doombringer level 20
1st Time of Balance 123rd year of Ascendancy at 09:59 see stats
By thal'ingel the Thalore Doombringer level 30
25th Haze 123rd year of Ascendancy at 16:23 see stats
By thal'ingel the Thalore Doombringer level 40
4th Regrowth 124th year of Ascendancy at 14:43 see stats
By thal'ingel the Thalore Doombringer level 24
2nd Summertide 123rd year of Ascendancy at 04:05 see stats
By thal'ingel the Thalore Doombringer level 33
2nd Decay 123rd year of Ascendancy at 07:00 see stats
By thal'ingel the Thalore Doombringer level 10
9th Flare 122nd year of Ascendancy at 22:43 see stats
By thal'ingel the Thalore Doombringer level 45
4th Regrowth 124th year of Ascendancy at 21:30 see stats
By thal'ingel the Thalore Doombringer level 28
17th Haze 123rd year of Ascendancy at 14:59 see stats
By thal'ingel the Thalore Doombringer level 22
19th Pyre 123rd year of Ascendancy at 17:19 see stats
By thal'ingel the Thalore Doombringer level 41
4th Regrowth 124th year of Ascendancy at 21:28 see stats
By thal'ingel the Thalore Doombringer level 17
51st Regrowth 123rd year of Ascendancy at 10:51 see stats
By thal'ingel the Thalore Doombringer level 8
3rd Flare 122nd year of Ascendancy at 19:44 see stats
By thal'ingel the Thalore Doombringer level 34
7th Allure 124th year of Ascendancy at 17:15 see stats
By thal'ingel the Thalore Doombringer level 13
6th Haze 122nd year of Ascendancy at 19:57 see stats
By thal'ingel the Thalore Doombringer level 12
78th Dusk 122nd year of Ascendancy at 16:56 see stats
By thal'ingel the Thalore Doombringer level 32
56th Haze 123rd year of Ascendancy at 23:02 see stats
By thal'ingel the Thalore Doombringer level 25
35th Dusk 123rd year of Ascendancy at 16:35 see stats
By thal'ingel the Thalore Doombringer level 19
1st Time of Balance 123rd year of Ascendancy at 09:59 see stats
Log
thal'ingel performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 42 [Thal'ingel].
Thal'ingel has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Welcome to level 43 [Thal'ingel].
Thal'ingel has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Welcome to level 44 [Thal'ingel].
Thal'ingel has 9 stat point(s), 3 class talent point(s), 3 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Welcome to level 45 [Thal'ingel].
Thal'ingel has 12 stat point(s), 5 class talent point(s), 3 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
thal'ingel hits Elandar for 111 fire, 403 physical (514 total damage).
Burning from Elandar hits thal'ingel for 16 fire damage.
Elandar hits thal'ingel for 16 darkness damage.
thal'ingel killed Elandar!
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving done.
Thal'ingel's surge ends.
Thal'ingel's aura of power vanishes.
Thal'ingel's weapon stops glowing.
Thal'ingel deactivates Horrifying Blows.
Thal'ingel deactivates Share the Pain.
Thal'ingel is no longer attracting creatures.
Thal'ingel stops burning.