
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Cursed |
| Level / Exp | 10 / 32% |
| Size | medium |
| Lifes / Deaths | Killed by brown bear at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:27 / 40Killed by Isibeth the wolf at level 1 on the 74th Pyre 122nd year of Ascendancy at 17:36 Killed by brown bear at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:20 Killed by brown bear at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:57 Killed by Isibeth the wolf at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:37 Killed by brown bear at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:14 Killed by Isibeth the wolf at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:59 Killed by Isibeth the wolf at level 1 on the 75th Pyre 122nd year of Ascendancy at 03:21 Killed by Isibeth the wolf at level 1 on the 75th Pyre 122nd year of Ascendancy at 05:01 Killed by Isibeth the wolf at level 1 on the 75th Pyre 122nd year of Ascendancy at 07:16 Killed by Velilaith the deformed brown bear at level 2 on the 76th Pyre 122nd year of Ascendancy at 06:59 Killed by deformed white wolf at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:22 Killed by Velilaith the deformed brown bear at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:52 Killed by deformed giant brown mouse at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:10 Killed by Isleriamira the forest troll at level 3 on the 3rd Mirth 122nd year of Ascendancy at 14:47 Killed by Isleriamira the forest troll at level 3 on the 3rd Mirth 122nd year of Ascendancy at 16:19 Killed by fire drake hatchling at level 3 on the 4th Mirth 122nd year of Ascendancy at 05:52 Killed by Bill the Stone Troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 22:29 Killed by Bill the Stone Troll at level 6 on the 5th Mirth 122nd year of Ascendancy at 23:39 Killed by Bill the Stone Troll at level 6 on the 6th Mirth 122nd year of Ascendancy at 04:39 Killed by Bill the Stone Troll at level 6 on the 6th Mirth 122nd year of Ascendancy at 05:56 Killed by Belibeth the copperhead snake at level 6 on the 9th Mirth 122nd year of Ascendancy at 21:01 Killed by Belibeth the copperhead snake at level 6 on the 9th Mirth 122nd year of Ascendancy at 22:02 Killed by The Possessed at level 9 on the 4th Dusk 122nd year of Ascendancy at 11:54 Killed by shadow claw at level 10 on the 7th Dusk 122nd year of Ascendancy at 09:24 Killed by shadow claw at level 10 on the 7th Dusk 122nd year of Ascendancy at 09:55 Killed by shadow claw at level 10 on the 7th Dusk 122nd year of Ascendancy at 11:16 Killed by corrupted war dog at level 10 on the 7th Dusk 122nd year of Ascendancy at 15:48 Killed by shadow stalker at level 10 on the 7th Dusk 122nd year of Ascendancy at 16:35 Killed by shadow stalker at level 10 on the 7th Dusk 122nd year of Ascendancy at 17:40 Killed by shadow claw at level 10 on the 7th Dusk 122nd year of Ascendancy at 21:39 Killed by shadow claw at level 10 on the 8th Dusk 122nd year of Ascendancy at 22:49 Killed by Emeleba the shadow stalker at level 10 on the 9th Dusk 122nd year of Ascendancy at 06:56 Killed by Emeleba the shadow stalker at level 10 on the 9th Dusk 122nd year of Ascendancy at 07:11 Killed by Emeleba the shadow stalker at level 10 on the 9th Dusk 122nd year of Ascendancy at 07:37 Killed by Emeleba the shadow stalker at level 10 on the 9th Dusk 122nd year of Ascendancy at 07:42 Killed by Emeleba the shadow stalker at level 10 on the 9th Dusk 122nd year of Ascendancy at 07:44 Killed by Emeleba the shadow stalker at level 10 on the 9th Dusk 122nd year of Ascendancy at 08:08 Killed by Emeleba the shadow stalker at level 10 on the 9th Dusk 122nd year of Ascendancy at 09:25 Killed by Lanallain at level 10 on the 9th Dusk 122nd year of Ascendancy at 10:37 |
Primary Stats
| Strength | 33 (base 30) |
| Dexterity | 13 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 37 (base 29) |
| Cunning | 10 (base 10) |
Resources
| Life | 272/272 |
| Hate | 91/100 |
| Healing Factor | 0.87725715396877 |
| Regeneration | 0.21931428849219 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 38 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.95 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +10% |
| Cold | +10% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29.92 (69%) |
| Defense | 14.05 |
| Ranged Defense | 17.05 |
| Fatigue | 27 |
| Physical Save | 20.225 |
| Spell Save | 19.45 |
| Mental Save | 21.225 |
Defense: Resistances
| Mind | + 11%( 70%) |
| Cold | + 26%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Blind Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Gloom |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| beneficial effect | Horrible visions fill your mind. Level 1 Curse of Nightmares 1Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Level 1: Removed from Reality: +2 Physical Resistance, +2 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | Mayhem and destruction seem to follow you. Level 3 Curse of Misfortune 3Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +6 Defense, +3 Ranged Defense Level 2: -2 Luck, +5 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
Equipment
| On feet | stalker's pair of iron boots of uncanny dodging (3 def, 3 armour) stalker's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 32.02 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | Elana (0 def, 3 armour) (Nightmares) Elana (0 def, 3 armour) (Nightmares)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Wil Spell save: +3 Mindpower: +6 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | titan's copper ring of sensing titan's copper ring of sensingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 Blindness immunity: +23% See stealth: +6 See invisible: +5 Rings can have magical properties. |
| On fingers | Searqueen SearqueenInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer is hit: 16 fire Changes resistances: +3% mind Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Main armor | spiked iron plate armour of cold resistance (3 def, 7 armour) (Misfortune) spiked iron plate armour of cold resistance (3 def, 7 armour) (Misfortune)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer is hit: 10 physical Changes resistances: +16% cold Curse of Misfortune A suit of armour made of metal plates. |
| In main hand | The River's Fury (23-32.2 power, 8 apr) (Misfortune) The River's Fury (23-32.2 power, 8 apr) (Misfortune)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). Curse of Misfortune It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 3.83 cold damage and 3.48 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly here the roar of a rushing river. |
| Cloak | enveloping linen cloak of Iron Throne (7 def, 0 armour) (Misfortune) enveloping linen cloak of Iron Throne (7 def, 0 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +1 Str / +1 Con Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 10 fire Mental save: +6 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion of the duelist (+8 for 10 turns, die at -385)heroism infusion of the duelist (+8 for 10 turns, die at -385) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 10 turns. Also while Heroism is active, you will only die when reaching -385 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (119 acid damage; power 15; dur 3)acid wave rune (119 acid damage; power 15; dur 3) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 119.00 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 15 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. mighty yew longbow (Shrouds)mighty yew longbow (Shrouds) Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +8 When wielded/worn: Physical power: +6 Changes stats: +3 Str Curse of Shrouds Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (20-28 power, 4 apr) (Misfortune)dwarven-steel waraxe (20-28 power, 4 apr) (Misfortune) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather cap (0 def, 3 armour) (Misfortune)hardened leather cap (0 def, 3 armour) (Misfortune) 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Curse of Misfortune A cap made of leather. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe (dig speed 30 turns)dwarven-steel pickaxe (dig speed 30 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Lanallain the Thalore Cursed level 10
7th Dusk 122nd year of Ascendancy at 04:21 see stats
Log
Your hatred grows even as your life fades! (+6 hate)
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Emeleba the shadow stalker hits Lanallain for 44 fire, 21 cold, 25 physical damage (total 87.96).
Emeleba the shadow stalker killed Lanallain!
Lanallain the level 10 thalore cursed was sliced to death by Emeleba the shadow stalker on level 4 of Tranquil Meadow.
Lanallain feels pain again.
Lanallain is no longer rampaging.
Lanallain deactivates Gloom.
Lanallain stops regenerating health quickly.
Lanallain's aura of power vanishes.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Gloom is ready to use.
Lanallain activates Gloom.
Resting starts...
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Talent Rampage is ready to use.
Talent Wrath of the Woods is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).
An elite foe has fallen to your hate! (+8 hate)
Saving done.
Saving done.
Saving game...
