Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 15 / 10% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 12:28 / 53Killed by Aerovea the thief at level 6 on the 8th Mirth 122nd year of Ascendancy at 23:35 Killed by thief at level 7 on the 1st Summertide 122nd year of Ascendancy at 04:06 Killed by bandit at level 7 on the 1st Summertide 122nd year of Ascendancy at 19:45 Killed by cutpurse at level 7 on the 2nd Summertide 122nd year of Ascendancy at 06:40 Killed by red crystal at level 8 on the 3rd Flare 122nd year of Ascendancy at 13:01 Killed by red crystal at level 8 on the 4th Flare 122nd year of Ascendancy at 13:34 Killed by Shardskin at level 9 on the 7th Flare 122nd year of Ascendancy at 05:28 Killed by Shardskin at level 9 on the 7th Flare 122nd year of Ascendancy at 06:22 Killed by Shardskin at level 9 on the 7th Flare 122nd year of Ascendancy at 07:26 Killed by Shardskin at level 9 on the 7th Flare 122nd year of Ascendancy at 08:18 Killed by Shardskin at level 9 on the 8th Flare 122nd year of Ascendancy at 09:25 Killed by Shardskin at level 9 on the 8th Flare 122nd year of Ascendancy at 10:51 Killed by Shardskin at level 9 on the 8th Flare 122nd year of Ascendancy at 12:20 Killed by thief at level 10 on the 4th Dusk 122nd year of Ascendancy at 23:32 Killed by Shardskin at level 10 on the 7th Dusk 122nd year of Ascendancy at 16:28 Killed by Shardskin at level 10 on the 7th Dusk 122nd year of Ascendancy at 17:23 Killed by Shardskin at level 10 on the 7th Dusk 122nd year of Ascendancy at 18:15 Killed by Shardskin at level 10 on the 7th Dusk 122nd year of Ascendancy at 19:33 Killed by bloated horror at level 12 on the 4th Haze 122nd year of Ascendancy at 15:24 Killed by Ce'Nath the bloated horror at level 12 on the 5th Haze 122nd year of Ascendancy at 09:49 Killed by Ce'Nath the bloated horror at level 12 on the 5th Haze 122nd year of Ascendancy at 11:04 Killed by Weirdling Beast at level 12 on the 7th Haze 122nd year of Ascendancy at 00:06 Killed by Weirdling Beast at level 12 on the 7th Haze 122nd year of Ascendancy at 01:51 Killed by Weirdling Beast at level 12 on the 7th Haze 122nd year of Ascendancy at 02:41 Killed by Weirdling Beast at level 12 on the 7th Haze 122nd year of Ascendancy at 08:11 Killed by Weirdling Beast at level 12 on the 7th Haze 122nd year of Ascendancy at 09:43 Killed by Weirdling Beast at level 12 on the 7th Haze 122nd year of Ascendancy at 11:42 Killed by snow giant at level 13 on the 13rd Haze 122nd year of Ascendancy at 01:07 Killed by snow giant thunderer at level 13 on the 14th Haze 122nd year of Ascendancy at 06:22 Killed by snow giant boulder thrower at level 13 on the 14th Haze 122nd year of Ascendancy at 10:42 Killed by ultimate faeros at level 13 on the 16th Haze 122nd year of Ascendancy at 01:18 Killed by faeros at level 14 on the 16th Haze 122nd year of Ascendancy at 04:24 Killed by teluvorta at level 14 on the 17th Haze 122nd year of Ascendancy at 15:06 Killed by telugoroth at level 14 on the 17th Haze 122nd year of Ascendancy at 16:03 Killed by teluvorta at level 14 on the 17th Haze 122nd year of Ascendancy at 17:12 Killed by teluvorta at level 14 on the 17th Haze 122nd year of Ascendancy at 18:50 Killed by Nerethra the greater teluvorta at level 14 on the 17th Haze 122nd year of Ascendancy at 20:07 Killed by ultimate teluvorta at level 14 on the 17th Haze 122nd year of Ascendancy at 23:54 Killed by ultimate teluvorta at level 14 on the 18th Haze 122nd year of Ascendancy at 06:38 Killed by telugoroth at level 14 on the 18th Haze 122nd year of Ascendancy at 08:07 Killed by Rantha the Abomination at level 14 on the 19th Haze 122nd year of Ascendancy at 13:16 Killed by Aretira the dredge at level 14 on the 19th Haze 122nd year of Ascendancy at 14:08 Killed by Chronolith Twin at level 15 on the 20th Haze 122nd year of Ascendancy at 21:25 Killed by Chronolith Clone at level 15 on the 20th Haze 122nd year of Ascendancy at 21:58 Killed by Chronolith Twin at level 15 on the 20th Haze 122nd year of Ascendancy at 23:01 Killed by Chronolith Clone at level 15 on the 21st Haze 122nd year of Ascendancy at 05:59 Killed by Chronolith Twin at level 15 on the 21st Haze 122nd year of Ascendancy at 07:36 Killed by Chronolith Twin at level 15 on the 21st Haze 122nd year of Ascendancy at 08:44 Killed by Easyrider at level 15 on the 21st Haze 122nd year of Ascendancy at 11:35 Killed by Chronolith Clone at level 15 on the 21st Haze 122nd year of Ascendancy at 12:31 Killed by Chronolith Twin at level 15 on the 21st Haze 122nd year of Ascendancy at 16:01 Killed by Easyrider at level 15 on the 21st Haze 122nd year of Ascendancy at 16:26 |
Primary Stats
| Strength | 14 (base 17) |
| Dexterity | 39 (base 31) |
| Constitution | 14 (base 13) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 10) |
| Cunning | 39 (base 33) |
Resources
| Life | 368/368 |
| Stamina | 157/157 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 58 |
| Crit Chance | 26% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 53 |
| Accuracy | 58 |
| Crit Chance | 32% |
| APR | 12 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.4 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Acid | +3% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 21.075 |
| Ranged Defense | 22.575 |
| Fatigue | 4 |
| Physical Save | 10.675 |
| Spell Save | 9.975 |
| Mental Save | 31.0625 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 11%( 70%) |
| Cold | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 43% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 271 damage for 4 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 548% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 193 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 4/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +1. | done |
You failed to protect the repented thief from death by storm drake hatchling. Escort: repented thief (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 5. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: -3% Maximum encumbrance: +22 A pair of boots made of leather. |
| Quiver | hateful quiver of elm arrows of erosion (12/12, 10.5-14.7 power, 5 apr) hateful quiver of elm arrows of erosion (12/12, 10.5-14.7 power, 5 apr)Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 10.5 - 14.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 12 Damage when this weapon hits(ranged): +6 nature / +6 darkness / +7 temporal Damage against: +5% Humanoid Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | miner's rough leather cap of dexterity (+3) (0 def, 3 armour) miner's rough leather cap of dexterity (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Dex Infravision radius: +1 A cap made of leather. |
| On hands | corrosive rough leather gloves (0 def, 1 armour) corrosive rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 5 acid Changes resistances: +6% acid Changes damage: +3% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | psionicist's copper ring of tenacity psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +20% Rings can have magical properties. |
| On fingers | psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Mental save: +8 Rings can have magical properties. |
| Around neck | anchoring steel amulet anchoring steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% temporal Knockback immunity: +23% Amulets can have magical properties. |
| In main hand | Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
| Around waist | rough leather belt of the titan rough leather belt of the titanCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 A belt that goes around your waist. |
| In off hand | quick dwarven-steel dagger of evisceration (17-22.1 power, 7 apr) quick dwarven-steel dagger of evisceration (17-22.1 power, 7 apr)Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 90% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +6 Physical crit. chance: +6.0% Physical power: +7 Changes stats: +1 Dex Sharp, short and deadly. |
| Cloak | thick linen cloak of resilience (1 def, 5 armour) thick linen cloak of resilience (1 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +13% cold Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | rough leather armour of command (7 def, 5 armour) rough leather armour of command (7 def, 5 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +5 Defense: +7 Fatigue: +6% Changes stats: +1 Cun Mental save: +10 A suit of armour made of leather. |
Inventory
inertial steel amulet of constitution (+3) inertial steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Pinning immunity: +20% Stamina each turn: +0.40 Amulets can have magical properties. |
dwarven-steel greatsword of gravity (38-60.8 power, 2 apr) dwarven-steel greatsword of gravity (38-60.8 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +6 gravity When wielded/worn: Changes damage: +10% physical Massive two-handed swords. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 237/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Easyrider the Halfling Rogue level 11
72nd Dusk 122nd year of Ascendancy at 21:42 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Easyrider the Halfling Rogue level 15
21st Haze 122nd year of Ascendancy at 11:35 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Easyrider the Halfling Rogue level 13
7th Haze 122nd year of Ascendancy at 17:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Easyrider the Halfling Rogue level 10
3rd Dusk 122nd year of Ascendancy at 11:52 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Easyrider the Halfling Rogue level 11
24th Dusk 122nd year of Ascendancy at 21:28 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Easyrider the Halfling Rogue level 12
4th Haze 122nd year of Ascendancy at 19:39 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Easyrider the Halfling Rogue level 11
79th Dusk 122nd year of Ascendancy at 05:23 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Easyrider the Halfling Rogue level 6
2nd Mirth 122nd year of Ascendancy at 15:18 see stats
Log
Today is the 21st Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 16:01.
Talent Poison Gas Trap is ready to use.
Talent Luck of the Little Folk is ready to use.
Talent Explosion Trap is ready to use.
Talent Dirty Fighting is ready to use.
Talent Infusion: Movement is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Shielding is ready to use.
Saving done.
Saving done.
Saving game...
