Biel the level 1 Cornac Necromancer by audunk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp1 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic17 (base 17)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life94/94
Mana60/75
Souls0/10
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7.35
Spell Save10.5
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Ran for 4 turns (stop reason: hostile spotted to the east (fox)).

Biel casts Invoke Darkness.

Biel's Invoke Darkness hits Fox for
73 darkness damage.
Biel's Invoke Darkness killed Fox!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Giant rabbit uses Evasion.

Giant rabbit tries to evade attacks.

Ran for 3 turns (stop reason: hostile spotted to the southeast (giant rabbit)).


Biel casts Invoke Darkness.

Biel's Invoke Darkness hits Giant rabbit for
73 darkness damage.
Biel's Invoke Darkness killed Giant rabbit!

Resting starts...

Talent Invoke Darkness is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the east (midge swarm)).


Biel casts Invoke Darkness.

Biel's Invoke Darkness hits Midge swarm for
73 darkness damage.
Biel's Invoke Darkness killed Midge swarm!

Biel casts Create Minions.