Character
Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 10 / 27% |
Size | medium |
Lifes / Deaths | Killed by white crystal at level 10 on the 17th Voratun 122nd year of Ascendancy at 01:08 4 / 1 |
Primary Stats
Strength | 24 (base 18) |
Dexterity | 8 (base 10) |
Constitution | 29 (base 26) |
Magic | 8 (base 10) |
Willpower | 28 (base 25) |
Cunning | 10 (base 10) |
Resources
Life | -38/344 |
Stamina | 75/132 |
Equilibrium | 86 |
Healing Factor | 1 |
Regeneration | 7.0341614794956 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 25 |
Accuracy | 18 |
Crit Chance | 6% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 21.8 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 40.307908100897 (30%) |
Defense | 0 |
Ranged Defense | 0 |
Fatigue | 7 |
Physical Save | 27.675 |
Spell Save | 24.7 |
Mental Save | 14.3 |
Defense: Resistances
Cold | 0%( 70%) |
Fire | -1%( 70%) |
All | -6%( 70%) |
Defense: Immunities
Stun Resistance | 31% |
Pinning Resistance | 11% |
Inscriptions (3/3)
Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 79 life over 5 turns. |
Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 0/10 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Wild Growth |
talent | Icy Skin |
talent | Berserker |
detrimental effect | The target is cursed, reducing all resistances by 9%. Curse of Vulnerability |
detrimental effect | Huge cut that bleeds, doing 5.47 physical damage per turn. Bleeding |
beneficial effect | The target's skin turns to stone, granting 11 armour, 16 physical save and 16 spell save. Dwarven Resilience |
beneficial effect | The target's skin reacts to damage, granting 18 armour. Stoneskin |
beneficial effect | A flow of life spins around the target, regenerating 6.18 life per turn. Regeneration |
detrimental effect | Badly off guard. Attackers gain a 10% bonus to physical critcal strike chance and physical critcal strike power. Off-guard |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On fingers | warrior's copper ring of perseverance warrior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Stun/Freeze immunity: +20% Life regen: +0.60 Rings can have magical properties. |
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On feet | a pair of leather boots of rushing (0 def, 2 armour) (1/1) a pair of leather boots of rushing (0 def, 2 armour) (1/1)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% It can be used to activate talent Rush (costing 32 power out of 32/32) : Effective talent level: 2.0 Power cost: 32 out of 32/32. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. They seem to be of exceptional quality. |
In main hand | hateful iron greatmaul of crippling (10.5-15.75 power, 1 apr) hateful iron greatmaul of crippling (10.5-15.75 power, 1 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 10.5 - 15.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +6 darkness Damage against: +8% Humanoid When wielded/worn: Physical crit. chance: +6.0% Massive two-handed maul. |
Inventory
iron battleaxe (9-13.5 power, 1 apr) iron battleaxe (9-13.5 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.0 - 13.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
iron battleaxe of projection (9.5-14.25 power, 1 apr) iron battleaxe of projection (9.5-14.25 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.5 - 14.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +9 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
iron dagger (4.5-5.85 power, 5 apr) iron dagger (4.5-5.85 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 4.5 - 5.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Newly picked up balanced steel longsword of projection (12-16.8 power, 3 apr)balanced steel longsword of projection (12-16.8 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +5 mind When wielded/worn: Accuracy: +6 Defense: +7 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, long, and deadly. |
mossy mindstar (2.5-2.75 power, 12 apr, mind damage) mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar of life (2-2.2 power, 12 apr, mind damage) mossy mindstar of life (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.70 Maximum life: +15.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
rough leather belt rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
iron mail armour of resilience (2 def, 4 armour) iron mail armour of resilience (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training (level 2) Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Maximum life: +21.00 A suit of armour made of mail. |
iron pickaxe (dig speed 40 turns) iron pickaxe (dig speed 40 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Log
Drem hits Spork for 7 physical damage.
Spork hits great wolf for 17 cold damage.
Great wolf hits Spork for 12 physical damage.
White crystal hits Spork for 75 cold damage.
Spork hits giant green ant for 17 cold damage.
Giant green ant hits Spork for 12 physical damage.
Spork uses Resilience of the Dwarves.
Spork's skin turns to stone.
Spork uses Death Dance.
Blood mage casts Phase Door.
Spork hits giant green ant for 52 physical, 6 darkness damage (total 57.85).
Spork hits great wolf for 54 physical, 6 darkness damage (total 59.36).
Talent Ice Claw is ready to use.
Drem hits Spork for 7 physical damage.
Spork hits great wolf for 17 cold damage.
Great wolf hits Spork for 10 physical damage.
White crystal casts Phase Door.
White crystal casts Phase Door.
White crystal hits white crystal for 0 cold damage.
Spork uses Ice Claw.
Your score multiplier increases by 0.1!
Fox hits Spork for 9 physical damage.
Spork hits stone troll for 27 cold, 6 darkness damage (total 32.85).
Spork hits fox for 17 cold damage.
White crystal hits giant green ant for 65 cold damage.
Fox is encased in ice!
White crystal hits fox for 65 cold damage.
White crystal hits Spork for 63 cold damage.
White crystal killed Spork!
Spork the level 10 dwarf wyrmic was iced to death by a white crystal on level 9 of The Arena.