










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. |
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Paradox Mage |
| Level / Exp | 17 / 62% |
| Size | huge |
| Lifes / Deaths | Killed by Ce'Nilena the orb weaver at level 3 on the 74th Pyre 122nd year of Ascendancy at 23:42 / 37Killed by orb spinner at level 3 on the 75th Pyre 122nd year of Ascendancy at 00:59 Killed by weaver hatchling at level 4 on the 76th Pyre 122nd year of Ascendancy at 03:44 Killed by ritch flamespitter at level 5 on the 76th Pyre 122nd year of Ascendancy at 08:00 Killed by Emelolramira the weaver hatchling at level 6 on the 78th Pyre 122nd year of Ascendancy at 01:01 Killed by guardian of reality at level 7 on the 79th Pyre 122nd year of Ascendancy at 02:24 Killed by guardian of reality at level 7 on the 79th Pyre 122nd year of Ascendancy at 03:52 Killed by guardian of reality at level 7 on the 79th Pyre 122nd year of Ascendancy at 04:11 Killed by Trymadness's temporal clone at level 10 on the 8th Dusk 122nd year of Ascendancy at 14:26 Killed by Gloramina the sandworm destroyer at level 10 on the 8th Dusk 122nd year of Ascendancy at 15:46 Killed by Aerelaith the gigantic sandworm tunneler at level 10 on the 8th Dusk 122nd year of Ascendancy at 17:54 Killed by Aerelaith the gigantic sandworm tunneler at level 10 on the 8th Dusk 122nd year of Ascendancy at 19:06 Killed by Glorowyn the gigantic sandworm tunneler at level 10 on the 8th Dusk 122nd year of Ascendancy at 21:40 Killed by Glorowyn the gigantic sandworm tunneler at level 11 on the 8th Dusk 122nd year of Ascendancy at 22:52 Killed by gigantic gravity worm at level 12 on the 9th Dusk 122nd year of Ascendancy at 14:03 Killed by Eilinawyn the black ooze at level 12 on the 10th Dusk 122nd year of Ascendancy at 01:10 Killed by war hound at level 12 on the 10th Dusk 122nd year of Ascendancy at 03:07 Killed by ritch flamespitter at level 12 on the 10th Dusk 122nd year of Ascendancy at 06:41 Killed by Poludhetta the gigantic corrosive tunneler at level 13 on the 10th Dusk 122nd year of Ascendancy at 21:41 Killed by Poludhetta the gigantic corrosive tunneler at level 13 on the 10th Dusk 122nd year of Ascendancy at 22:16 Killed by Sandworm Queen at level 13 on the 11st Dusk 122nd year of Ascendancy at 12:03 Killed by Glebeth the spitting spider at level 14 on the 14th Dusk 122nd year of Ascendancy at 09:31 Killed by Arerilaith the rogue at level 14 on the 14th Dusk 122nd year of Ascendancy at 10:20 Killed by Arerilaith the rogue at level 14 on the 14th Dusk 122nd year of Ascendancy at 11:22 Killed by Bethasessra the hornet swarm at level 14 on the 14th Dusk 122nd year of Ascendancy at 18:16 Killed by Salemina the dremling at level 15 on the 15th Dusk 122nd year of Ascendancy at 12:55 Killed by ritch flamespitter at level 15 on the 15th Dusk 122nd year of Ascendancy at 14:17 Killed by Yvywyn the dredge captain at level 15 on the 15th Dusk 122nd year of Ascendancy at 14:44 Killed by Layosevea the black mamba at level 15 on the 15th Dusk 122nd year of Ascendancy at 23:22 Killed by bandit at level 15 on the 16th Dusk 122nd year of Ascendancy at 14:30 Killed by teluvorta at level 16 on the 16th Dusk 122nd year of Ascendancy at 18:32 Killed by Xuthra the drem at level 16 on the 16th Dusk 122nd year of Ascendancy at 21:37 Killed by Mayisewen the grannor'vor at level 16 on the 16th Dusk 122nd year of Ascendancy at 22:08 Killed by Ivisena the black ooze at level 16 on the 17th Dusk 122nd year of Ascendancy at 07:34 Killed by Glavea the temporal stalker at level 17 on the 18th Dusk 122nd year of Ascendancy at 02:23 Killed by Glavea the temporal stalker at level 17 on the 18th Dusk 122nd year of Ascendancy at 03:40 Killed by Glavea the temporal stalker at level 17 on the 18th Dusk 122nd year of Ascendancy at 04:39 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 26 (base 12) |
| Magic | 71 (base 44) |
| Willpower | 48 (base 34) |
| Cunning | 21 (base 10) |
Resources
| Life | 432/432 |
| Paradox | 300 |
| Healing Factor | 1.1224489795919 |
| Regeneration | 2.9744897959184 |
Speed
| Mental | -5.0848214527832E-12% |
| Attack | -5.0848214527832E-12% |
| Movement | +49.804258065936% |
| Spell | -5.0848214527832E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 11 |
| Crit Chance | 6% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 10% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 7% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Darkness | +6% |
| Light | +8% |
| Temporal | +22% |
| Physical | +10% |
| Arcane | +22% |
| Lightning | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +7% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 46.839261347047 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 47 |
| Mental Save | 42 |
Defense: Resistances
| Nature | + 23%( 70%) |
| Acid | + 21%( 70%) |
| Light | + 10%( 70%) |
| Physical | + 11%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 9%( 70%) |
| Darkness | + 10%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 49% |
| Bleed Resistance | 19% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 10% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 442 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Effects
| talent | Matter Weaving |
| talent | Reality Smearing |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Aruthra the pair of voratun boots (0 def, 11 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Fatigue: +2% Changes stats: +7 Str / +2 Mag / +4 Wil / +12 Con Changes resistances penetration: +7% physical Changes damage: +10% physical Reduces incoming crit damage: 5.00% Mindpower: +5 (+3 eff.) Light radius: +3 Infravision radius: +2 See invisible: +6 Size category: +1 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 37.98 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| Tool | Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | gold ring 'Pitchwitch'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+6 eff.) Defense: +7 (+4 eff.) Changes resistances: +9% blight / +11% nature / +6% darkness / +12% acid Spell save: +10 (+3 eff.) Poison immunity: +10% Disease immunity: +15% Stun/Freeze immunity: +30% Life regen: +1.60 Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
| On fingers | Stormwither the copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +3 Armour: +6 Damage when hit (Melee): 20 physical Changes stats: +5 Str / +4 Mag Changes resistances: +4% physical Changes damage: +6% lightning Spell save: +8 (+3 eff.) Life regen: +0.80 Rings can have magical properties. |
| Around waist | TuredorCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +7 Defense: +7 (+4 eff.) Changes resistances: +3% physical Physical save: +21 (+11 eff.) Mental save: +30 (+10 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
| In main hand | ash starstaff 'Kerand' (15-18 power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +6 Mag Changes damage: +6% arcane / +15% temporal Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +30.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Deludunavor (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Mag Changes resistances: +3% blight / +9% nature / +5% arcane / +6% acid Changes damage: +3% arcane Spell save: +3 (+1 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | cashmere robe 'Emelariba' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +6 Mag / +5 Wil Changes damage: +13% arcane Spell save: +15 (+5 eff.) Mental save: +12 (+4 eff.) Mana each turn: +0.21 Psi each turn: +0.10 Maximum mana: +43.00 Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Shineblow (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Fatigue: -16% Changes stats: +2 Str / +2 Dex / +7 Cun Changes resistances: +6% light Infravision radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Duskoblivion the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +2 Cun Changes resistances penetration: +5% temporal Changes damage: +6% darkness Amulets can have magical properties. |
Inventory
heroism infusion of the wizard (+16 for 8 turns, die at -522)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 8 turns. While Heroism is active, you will only die when reaching -522 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (429% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 429% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Aeralle the BlazeimmortalInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +3 Str Changes resistances penetration: +25% lightning Changes damage: +6% acid Amulets can have magical properties. |
GlimmeroathCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Cun Changes resistances: +3% light Changes damage: +3% light / +3% temporal Rings can have magical properties. |
Lisylevena the linen robe (4 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Damage when hit (Melee): 20 temporal Changes stats: +3 Str / +6 Mag Changes resistances: +7% light / +7% darkness Changes damage: +8% light Grants telepathy: Dragon Maximum life: +38.00 Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+3 eff.) Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating rough leather cap of strength (+4) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Str Changes resistances: +6% fire / +6% cold A cap made of leather. |
322 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Zubolaith the dwarven-steel pickaxe (dig speed 31 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -4% Changes stats: +4 Str / +3 Mag / +3 Wil / +5 Cun Changes resistances: +12% nature Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Nightbone' (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +9% darkness / +3% mind Changes resistances penetration: +10% mind Changes damage: +6% darkness Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Trymadness the Ogre Paradox Mage level 10
6th Flare 122nd year of Ascendancy at 06:05 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Trymadness the Ogre Paradox Mage level 11
8th Dusk 122nd year of Ascendancy at 22:52 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Trymadness the Ogre Paradox Mage level 8
7th Mirth 122nd year of Ascendancy at 12:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Trymadness the Ogre Paradox Mage level 10
2nd Dusk 122nd year of Ascendancy at 06:46 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Trymadness the Ogre Paradox Mage level 15
16th Dusk 122nd year of Ascendancy at 14:00 see stats
Wibbly Wobbly Timey Wimey Stuff (Exploration mode)
Killed the weaver queen and the temporal defiler.By Trymadness the Ogre Paradox Mage level 7
79th Pyre 122nd year of Ascendancy at 05:35 see stats
Log
Talent Seal Fate is ready to use.
Talent Echoes From The Past is ready to use.
Talent Matter Weaving is ready to use.
Talent Reality Smearing is ready to use.
Trymadness activates Matter Weaving.
Trymadness activates Reality Smearing.
Talent Ogric Wrath is ready to use.
Rested for 39 turns (stop reason: all resources and life at maximum).
Saving done.
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Today is the 19th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.
Ran for 2 turns (stop reason: hostile spotted to the west (ziguranth patrol)).
Ran for 3 turns (stop reason: hostile spotted to the west (ziguranth patrol)).
Saving done.
There is a A path into the Old Forest here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Trymadness deactivates Reality Smearing.
Trymadness deactivates Matter Weaving.

















































































