Asir the level 13 Cornac Archmage by christopher_douthi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp13 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity18 (base 10)
Constitution21 (base 21)
Magic40 (base 34)
Willpower20 (base 19)
Cunning20 (base 17)

Resources

Life227/227
Mana234/234
Healing Factor1.286387434555
Regeneration0.57887434554974

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision7
See Stealth19
See Invisible18

Offense: Mainhand

Damage14
Accuracy12
Crit Chance12%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance7%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+17%
Acid+13%
Cold+10%
Nature+18%

Offense: Damage Penetration

Darkness+35%
Acid+25%

Defense: Base

Armour (hardiness)5 (30%)
Defense22
Ranged Defense24
Fatigue0
Physical Save15
Spell Save20
Mental Save23

Defense: Resistances

Darkness+ 34%( 70%)
Nature+ 9%( 70%)
Acid+ 15%( 70%)
Mind+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance21%
Instadeath Resistance100%
Blind Resistance45%

Inscriptions (4/4)

Infusions
Infusions
Runes
Infusions

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Ice1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
3/5
2/5
3/5
2/5
Spell / Fire1.41
5/5
3/5
2/5
1/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
5/5
1/5
1/5

Effects

Quests

done
active
done
done
done
done
active
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Asir the Cornac Archmage level 10
39th Dusk 122nd year of Ascendancy at 09:34
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Asir the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 18:55
see stats
The Arena Unlocked Arena mode.
By Asir the Cornac Archmage level 5
2nd Mirth 122nd year of Ascendancy at 18:35
see stats

Log

The unstable sand tunnel collapses!
The unstable sand tunnel collapses!

Talent Probability Travel is ready to use.
Rested for 28 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.35 gold from the transmogrification of
hateful steel torque of thermal psionic shield [power 47] (20 cooldown).
You gain 2.45 gold from the transmogrification of
quiver of ash arrows of warping (18/18, 20-28 power, 7 apr).
You gain 0.55 gold from the transmogrification of
quiver of ash arrows of accuracy (14/14, 19.5-27.3 power, 7 apr).
You gain 2.06 gold from the transmogrification of
barbed quiver of ash arrows of wind (16/16, 20.5-28.7 power, 7 apr).
You gain 12.11 gold from the transmogrification of
Ichorking (18/45, 31.5-44.1 power, 10 apr).
You gain 0.50 gold from the transmogrification of
steel shield (6 def, 2 armour, 42.5 block).
You gain 4.18 gold from the transmogrification of
cured leather armour of Toknor (2 def, 4 armour).
You gain 11.54 gold from the transmogrification of
Emylaith the Tempesttrail (0 def, 3 armour).
You gain 3.17 gold from the transmogrification of
truestriking steel waraxe (14-19.6 power, 3 apr).
You gain 3.05 gold from the transmogrification of
ash magestaff of illumination (15-18 power, 3 apr, lightning element).
You gain 5.61 gold from the transmogrification of
halfling cured leather sling of recursion.
You gain 2.27 gold from the transmogrification of
nature's vined mindstar of life (5-5.5 power, 18 apr, mind damage).
You gain 5.27 gold from the transmogrification of
manaburning steel longsword of crippling (13.5-18.9 power, 3 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel greatmaul (42.5-63.75 power, 2 apr).
You gain 2.55 gold from the transmogrification of
phase door rune of the wizard (range 9; power 33; dur 4).
You gain 2.31 gold from the transmogrification of
movement infusion of the titan (393% speed; 6 turns).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.