Rynald the level 5 Shalore Marauder by bdecker79

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassMarauder
Level / Exp5 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity18 (base 17)
Constitution18 (base 18)
Magic12 (base 10)
Willpower13 (base 10)
Cunning12 (base 11)

Resources

Life174/174
Stamina119/119
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy22
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage10
Accuracy22
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)13 (30%)
Defense3
Ranged Defense3
Fatigue11
Physical Save13
Spell Save8
Mental Save8

Defense: Immunities

Stun Resistance19%
Instadeath Resistance100%
Confusion Resistance19%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
4/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On fingers
On fingers
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Ran for 7 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.64 gold from the transmogrification of
slime-covered iron waraxe of persecution (11-15.4 power, 2 apr).
You gain 2.35 gold from the transmogrification of
balanced iron waraxe (11.5-16.1 power, 2 apr).
You gain 1.66 gold from the transmogrification of
elm magestaff of projection (10-12 power, 2 apr, fire element).
You gain 1.35 gold from the transmogrification of
mighty rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 1.56 gold from the transmogrification of
iron greatmaul of erosion (17-25.5 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (16.5-24.75 power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.11 gold from the transmogrification of
flaming iron battleaxe (13.5-20.25 power, 1 apr).
You gain 1.06 gold from the transmogrification of
acidic iron battleaxe (14-21 power, 1 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.