Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 29 / 12% |
Size | medium |
Lifes / Deaths | Killed by orc warrior at level 1 on the 16th Voratun 122nd year of Ascendancy at 11:23 / 155Killed by orc archer at level 2 on the 21st Voratun 122nd year of Ascendancy at 03:58 Killed by The Mouth at level 5 on the 26th Voratun 122nd year of Ascendancy at 07:32 Killed by Cyrulena the white wolf at level 8 on the 9th Profit 122nd year of Ascendancy at 09:15 Killed by snow giant boulder thrower at level 8 on the 10th Profit 122nd year of Ascendancy at 13:50 Killed by greater teluvorta at level 8 on the 11st Profit 122nd year of Ascendancy at 11:14 Killed by teluvorta at level 8 on the 11st Profit 122nd year of Ascendancy at 15:07 Killed by greater teluvorta at level 8 on the 11st Profit 122nd year of Ascendancy at 16:30 Killed by ultimate telugoroth at level 8 on the 11st Profit 122nd year of Ascendancy at 17:24 Killed by greater teluvorta at level 8 on the 11st Profit 122nd year of Ascendancy at 18:53 Killed by teluvorta at level 8 on the 12nd Profit 122nd year of Ascendancy at 03:30 Killed by ultimate telugoroth at level 8 on the 13rd Profit 122nd year of Ascendancy at 03:01 Killed by void horror at level 8 on the 13rd Profit 122nd year of Ascendancy at 19:17 Killed by void shard at level 8 on the 13rd Profit 122nd year of Ascendancy at 22:10 Killed by Rantha the Abomination at level 9 on the 14th Profit 122nd year of Ascendancy at 22:45 Killed by dredge at level 9 on the 15th Profit 122nd year of Ascendancy at 05:39 Killed by temporal stalker at level 10 on the 15th Profit 122nd year of Ascendancy at 12:49 Killed by void horror at level 10 on the 15th Profit 122nd year of Ascendancy at 13:40 Killed by temporal stalker at level 10 on the 15th Profit 122nd year of Ascendancy at 19:39 Killed by Emeleretha the dredge at level 10 on the 15th Profit 122nd year of Ascendancy at 23:28 Killed by Chronolith Twin at level 10 on the 16th Profit 122nd year of Ascendancy at 22:42 Killed by Chronolith Twin at level 10 on the 16th Profit 122nd year of Ascendancy at 23:28 Killed by Chronolith Clone at level 10 on the 17th Profit 122nd year of Ascendancy at 00:43 Killed by Chronolith Twin at level 10 on the 17th Profit 122nd year of Ascendancy at 01:29 Killed by Chronolith Twin at level 10 on the 17th Profit 122nd year of Ascendancy at 03:00 Killed by Chronolith Clone at level 10 on the 17th Profit 122nd year of Ascendancy at 04:23 Killed by Chronolith Twin at level 10 on the 17th Profit 122nd year of Ascendancy at 05:37 Killed by Chronolith Twin at level 10 on the 17th Profit 122nd year of Ascendancy at 06:57 Killed by Chronolith Twin at level 10 on the 17th Profit 122nd year of Ascendancy at 08:03 Killed by Chronolith Twin at level 10 on the 17th Profit 122nd year of Ascendancy at 09:31 Killed by Chronolith Twin at level 10 on the 17th Profit 122nd year of Ascendancy at 10:38 Killed by Chronolith Twin at level 10 on the 17th Profit 122nd year of Ascendancy at 11:38 Killed by Rantha the Worm at level 11 on the 19th Profit 122nd year of Ascendancy at 03:34 Killed by Harkor'Zun at level 11 on the 19th Profit 122nd year of Ascendancy at 05:00 Killed by Harkor'Zun at level 12 on the 19th Profit 122nd year of Ascendancy at 06:57 Killed by Burb the snow giant champion at level 12 on the 19th Profit 122nd year of Ascendancy at 11:14 Killed by Burb the snow giant champion at level 12 on the 19th Profit 122nd year of Ascendancy at 12:14 Killed by Burb the snow giant champion at level 12 on the 19th Profit 122nd year of Ascendancy at 13:50 Killed by Burb the snow giant champion at level 12 on the 19th Profit 122nd year of Ascendancy at 16:22 Killed by Veluda the Guardian at level 14 on the 23rd Profit 122nd year of Ascendancy at 16:57 Killed by Zubumina the gloomy giant venus flytrap at level 15 on the 38th Profit 122nd year of Ascendancy at 22:31 Killed by greater gwelgoroth at level 16 on the 9th Wealth 122nd year of Ascendancy at 03:22 Killed by ultimate gwelgoroth at level 16 on the 9th Wealth 122nd year of Ascendancy at 04:26 Killed by gwelgoroth at level 16 on the 9th Wealth 122nd year of Ascendancy at 07:13 Killed by Xebrethra the broken golem at level 16 on the 16th Wealth 122nd year of Ascendancy at 06:29 Killed by Emelyrin the slaver at level 16 on the 1st Dearth 122nd year of Ascendancy at 05:04 Killed by enthralled slave at level 16 on the 1st Dearth 122nd year of Ascendancy at 10:19 Killed by enthralled slave at level 16 on the 1st Dearth 122nd year of Ascendancy at 15:25 Killed by Blood Master at level 16 on the 2nd Dearth 122nd year of Ascendancy at 02:29 Killed by Velaleth the black ooze at level 16 on the 21st Dearth 122nd year of Ascendancy at 22:40 Killed by thief at level 17 on the 28th Dearth 122nd year of Ascendancy at 01:31 Killed by temporal stalker at level 18 on the 28th Dearth 122nd year of Ascendancy at 17:42 Killed by Islawyn the brecklorn at level 18 on the 30th Dearth 122nd year of Ascendancy at 13:59 Killed by Ameghan the human at level 18 on the 33rd Dearth 122nd year of Ascendancy at 19:51 Killed by Beeda the thalore at level 18 on the 33rd Dearth 122nd year of Ascendancy at 22:24 Killed by Sans at level 18 on the 34th Dearth 122nd year of Ascendancy at 19:40 Killed by Sans at level 18 on the 34th Dearth 122nd year of Ascendancy at 20:56 Killed by sand-drake at level 18 on the 35th Dearth 122nd year of Ascendancy at 16:28 Killed by Sans at level 18 on the 35th Dearth 122nd year of Ascendancy at 23:36 Killed by Sans at level 18 on the 36th Dearth 122nd year of Ascendancy at 03:17 Killed by Sans at level 19 on the 37th Dearth 122nd year of Ascendancy at 03:51 Killed by Sans at level 19 on the 37th Dearth 122nd year of Ascendancy at 05:54 Killed by Sans at level 19 on the 37th Dearth 122nd year of Ascendancy at 06:52 Killed by skeleton magus at level 19 on the 20th Loss 122nd year of Ascendancy at 20:20 Killed by skeleton mage at level 19 on the 21st Loss 122nd year of Ascendancy at 08:02 Killed by Siledhewyn the skeleton warrior at level 20 on the 22nd Loss 122nd year of Ascendancy at 16:31 Killed by skeleton archer at level 20 on the 23rd Loss 122nd year of Ascendancy at 03:42 Killed by Velitira the skeleton magus at level 20 on the 23rd Loss 122nd year of Ascendancy at 08:53 Killed by war hound at level 21 on the 4th Shortage 122nd year of Ascendancy at 22:14 Killed by ogre rune-spinner at level 21 on the 6th Shortage 122nd year of Ascendancy at 06:37 Killed by Isuwyn the yellow ooze at level 21 on the 7th Shortage 122nd year of Ascendancy at 21:32 Killed by ogre pounder at level 22 on the 8th Shortage 122nd year of Ascendancy at 15:38 Killed by ogre rune-spinner at level 22 on the 9th Shortage 122nd year of Ascendancy at 00:24 Killed by Nerena the yellow jelly at level 22 on the 9th Shortage 122nd year of Ascendancy at 02:50 Killed by Healer Astelrid at level 22 on the 9th Shortage 122nd year of Ascendancy at 19:49 Killed by Celia at level 22 on the 13rd Shortage 122nd year of Ascendancy at 04:46 Killed by Celia at level 22 on the 13rd Shortage 122nd year of Ascendancy at 05:59 Killed by Celia at level 22 on the 13rd Shortage 122nd year of Ascendancy at 07:13 Killed by Elybeth the master vampire at level 22 on the 13rd Shortage 122nd year of Ascendancy at 08:04 Killed by Adynn the elder vampire at level 23 on the 13rd Shortage 122nd year of Ascendancy at 09:26 Killed by Nerosenor the master vampire at level 23 on the 13rd Shortage 122nd year of Ascendancy at 11:04 Killed by Yvetta the vampire at level 23 on the 13rd Shortage 122nd year of Ascendancy at 12:05 Killed by Nerosenor the master vampire at level 23 on the 13rd Shortage 122nd year of Ascendancy at 13:39 Killed by Mayossra the skeleton warrior at level 23 on the 13rd Shortage 122nd year of Ascendancy at 14:45 Killed by Goraba the bone giant at level 23 on the 13rd Shortage 122nd year of Ascendancy at 16:15 Killed by Mayossra the skeleton warrior at level 23 on the 13rd Shortage 122nd year of Ascendancy at 17:19 Killed by Goraba the bone giant at level 23 on the 13rd Shortage 122nd year of Ascendancy at 18:47 Killed by skeleton magus at level 23 on the 13rd Shortage 122nd year of Ascendancy at 20:43 Killed by Mayossra the skeleton warrior at level 23 on the 13rd Shortage 122nd year of Ascendancy at 22:07 Killed by Mayossra the skeleton warrior at level 23 on the 14th Shortage 122nd year of Ascendancy at 00:05 Killed by Porida the ghoulking at level 23 on the 14th Shortage 122nd year of Ascendancy at 02:03 Killed by skeleton mage at level 23 on the 14th Shortage 122nd year of Ascendancy at 03:53 Killed by Veliletira the vampire lord at level 23 on the 14th Shortage 122nd year of Ascendancy at 10:36 Killed by shadow at level 23 on the 14th Shortage 122nd year of Ascendancy at 12:29 Killed by Caad the shalore at level 23 on the 17th Shortage 122nd year of Ascendancy at 15:11 Killed by Caad the shalore at level 23 on the 17th Shortage 122nd year of Ascendancy at 16:41 Killed by skeleton warrior at level 23 on the 20th Shortage 122nd year of Ascendancy at 11:27 Killed by Zubisetira the skeleton warrior at level 23 on the 21st Shortage 122nd year of Ascendancy at 13:57 Killed by Zubisetira the skeleton warrior at level 23 on the 21st Shortage 122nd year of Ascendancy at 15:01 Killed by Glulle the skeleton warrior at level 23 on the 23rd Shortage 122nd year of Ascendancy at 04:43 Killed by skeleton archer at level 24 on the 23rd Shortage 122nd year of Ascendancy at 08:23 Killed by Eilineth the elder vampire at level 24 on the 25th Shortage 122nd year of Ascendancy at 11:26 Killed by armoured skeleton warrior at level 24 on the 25th Shortage 122nd year of Ascendancy at 12:17 Killed by armoured skeleton warrior at level 24 on the 25th Shortage 122nd year of Ascendancy at 13:14 Killed by armoured skeleton warrior at level 24 on the 26th Shortage 122nd year of Ascendancy at 05:13 Killed by Adynor the multi-hued drake hatchling at level 24 on the 28th Shortage 122nd year of Ascendancy at 01:31 Killed by Adynor the multi-hued drake hatchling at level 24 on the 28th Shortage 122nd year of Ascendancy at 04:27 Killed by Adynor the multi-hued drake hatchling at level 24 on the 28th Shortage 122nd year of Ascendancy at 06:31 Killed by Adynor the multi-hued drake hatchling at level 24 on the 28th Shortage 122nd year of Ascendancy at 07:25 Killed by Adynor the multi-hued drake hatchling at level 24 on the 28th Shortage 122nd year of Ascendancy at 08:25 Killed by Adynor the multi-hued drake hatchling at level 24 on the 28th Shortage 122nd year of Ascendancy at 10:29 Killed by Adynor the multi-hued drake hatchling at level 24 on the 28th Shortage 122nd year of Ascendancy at 13:26 Killed by Adynor the multi-hued drake hatchling at level 24 on the 28th Shortage 122nd year of Ascendancy at 15:39 Killed by Adynor the multi-hued drake hatchling at level 24 on the 28th Shortage 122nd year of Ascendancy at 17:44 Killed by skeleton warrior at level 24 on the 29th Shortage 122nd year of Ascendancy at 06:35 Killed by skeleton magus at level 25 on the 29th Shortage 122nd year of Ascendancy at 14:18 Killed by skeleton mage at level 25 on the 1st Iron 123rd year of Ascendancy at 17:46 Killed by skeleton warrior at level 25 on the 1st Iron 123rd year of Ascendancy at 18:56 Killed by Adynor the multi-hued drake hatchling at level 25 on the 2nd Iron 123rd year of Ascendancy at 10:32 Killed by Adynor the multi-hued drake hatchling at level 25 on the 2nd Iron 123rd year of Ascendancy at 12:33 Killed by Adynor the multi-hued drake hatchling at level 25 on the 2nd Iron 123rd year of Ascendancy at 19:30 Killed by The Master at level 25 on the 3rd Iron 123rd year of Ascendancy at 03:35 Killed by storm drake at level 25 on the 3rd Iron 123rd year of Ascendancy at 05:01 Killed by storm wyrm at level 25 on the 3rd Iron 123rd year of Ascendancy at 06:09 Killed by skeleton warrior at level 26 on the 3rd Iron 123rd year of Ascendancy at 07:07 Killed by skeleton magus at level 26 on the 3rd Iron 123rd year of Ascendancy at 09:54 Killed by orc blood mage at level 26 on the 4th Iron 123rd year of Ascendancy at 01:05 Killed by elven warrior at level 26 on the 5th Iron 123rd year of Ascendancy at 20:57 Killed by Xanoldara the mean looking elven guard at level 26 on the 5th Iron 123rd year of Ascendancy at 22:52 Killed by elven blood mage at level 26 on the 5th Iron 123rd year of Ascendancy at 23:52 Killed by elven blood mage at level 26 on the 6th Iron 123rd year of Ascendancy at 00:45 Killed by elven blood mage at level 26 on the 6th Iron 123rd year of Ascendancy at 14:52 Killed by elven blood mage at level 26 on the 6th Iron 123rd year of Ascendancy at 22:22 Killed by Ffomar the wretchling at level 26 on the 7th Iron 123rd year of Ascendancy at 00:05 Killed by elven blood mage at level 27 on the 7th Iron 123rd year of Ascendancy at 05:22 Killed by elven blood mage at level 27 on the 7th Iron 123rd year of Ascendancy at 16:43 Killed by Neraminne the elven elite warrior at level 27 on the 7th Iron 123rd year of Ascendancy at 20:29 Killed by ogre guard at level 27 on the 8th Iron 123rd year of Ascendancy at 00:42 Killed by elven blood mage at level 27 on the 8th Iron 123rd year of Ascendancy at 11:23 Killed by elven corruptor at level 27 on the 9th Iron 123rd year of Ascendancy at 06:53 Killed by elven cultist at level 27 on the 9th Iron 123rd year of Ascendancy at 13:31 Killed by elven blood mage at level 27 on the 10th Iron 123rd year of Ascendancy at 08:22 Killed by elven corruptor at level 27 on the 10th Iron 123rd year of Ascendancy at 13:44 Killed by elven cultist at level 27 on the 10th Iron 123rd year of Ascendancy at 18:47 Killed by Grand Corruptor at level 27 on the 11st Iron 123rd year of Ascendancy at 17:51 Killed by fire drake at level 27 on the 11st Iron 123rd year of Ascendancy at 22:01 Killed by dread at level 28 on the 28th Iron 123rd year of Ascendancy at 20:43 Killed by armoured skeleton warrior at level 28 on the 29th Iron 123rd year of Ascendancy at 07:23 Killed by orc fighter at level 28 on the 30th Iron 123rd year of Ascendancy at 14:49 Killed by armoured skeleton warrior at level 28 on the 30th Iron 123rd year of Ascendancy at 16:14 Killed by Greater Mummy Lord at level 28 on the 30th Iron 123rd year of Ascendancy at 17:12 Killed by Greater Mummy Lord at level 28 on the 30th Iron 123rd year of Ascendancy at 18:20 Killed by Greater Mummy Lord at level 28 on the 30th Iron 123rd year of Ascendancy at 20:18 Killed by armoured skeleton warrior at level 28 on the 1st Steel 123rd year of Ascendancy at 21:31 Killed by orc high pyromancer at level 29 on the 3rd Steel 123rd year of Ascendancy at 05:20 |
Primary Stats
Strength | 43 (base 34) |
Dexterity | 8 (base 10) |
Constitution | 23 (base 16) |
Magic | 24 (base 26) |
Willpower | 77 (base 60) |
Cunning | 25 (base 10) |
Resources
Life | 843/852 |
Mana | 640/640 |
Equilibrium | 30 |
Healing Factor | 1.485493476413 |
Regeneration | 10.472729008712 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
See Stealth | 15 |
See Invisible | 15 |
Offense: Mainhand
Damage | 99 |
Accuracy | 22 |
Crit Chance | 26% |
APR | 6 |
Speed | 1.00 |
Offense: Offhand
Damage | 51 |
Accuracy | 22 |
Crit Chance | 26% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 20 (30%) |
Defense | 47 |
Ranged Defense | 59 |
Fatigue | 54 |
Physical Save | 39 |
Spell Save | 43 |
Mental Save | 64 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Pinning Resistance | 20% |
Blind Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 458.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Vines |
talent | Meditation |
talent | Shards |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You abandoned injured seer to death. Escort: injured seer (level 6 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by great wolf. Escort: repented thief (level 1 of Daikara) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed minotaur nose. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed bloated horror heart. * You've found the needed xorn fragment. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of fire wyrm saliva. You have aided Ungrol of Last Hope in creating an elixir of brawn. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of hardened leather boots of speed (0 def, 3 armour) blood-soaked pair of hardened leather boots of speed (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +3 Fatigue: +3% Movement speed: +20% A pair of boots made of leather. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (132 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+3 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.4 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | Voridheta the Strikeswift (0 def, 2 armour) Voridheta the Strikeswift (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 10 darkness Damage when hit (Melee): 8 darkness Changes resistances: +9% darkness / +6% lightning Changes resistances penetration: +15% lightning Changes damage: +5% darkness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Polywe the Brightwish Polywe the BrightwishPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 15% chance to blind Changes resistances: +12% light Spellpower: +7 (+4 eff.) Mindpower: +9 (+3 eff.) Rings can have magical properties. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 27 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | Umbraspawner the gold amulet Umbraspawner the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +7 (+2 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +1 Wil / +1 Con / +7 Lck Changes damage: +6% darkness Reduces incoming crit damage: 10.00% Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
In main hand | cosmic stralite shield of crushing (10 def, 2 armour, 53-63.6 power, 149 block) cosmic stralite shield of crushing (10 def, 2 armour, 53-63.6 power, 149 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 53.0 - 63.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +149 On weapon crit: * smash the target with your shield crippling them Burst (radius 2) on crit: +22 light / +24 darkness When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+1 eff.) Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes resistances: +9% light / +7% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Around waist | hardened leather belt of containment hardened leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Maximum life: +85.00 Maximum mana: +37.00 Maximum stamina: +35.00 Maximum hate: +13.00 Maximum psi: +22.00 Maximum vim: +26.00 Maximum pos.energy: +20.00 Maximum neg.energy: +24.00 Reduces paradox anomalies(equivalent to willpower): +11 A belt that goes around your waist. |
In off hand | stralite shield of crushing (10 def, 2 armour, 56-67.2 power, 146 block) stralite shield of crushing (10 def, 2 armour, 56-67.2 power, 146 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 56.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +146 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+5 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | troll-hide hardened leather armour of Toknor (3 def, 6 armour) troll-hide hardened leather armour of Toknor (3 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Critical mult.: +13.00% Life regen: +6.80 Healing mod.: +15% A suit of armour made of leather. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 16%; cure magical, physical)wild infusion (resist 16%; cure magical, physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level. phase door rune (range 10; power 19; dur 4)phase door rune (range 10; power 19; dur 4) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 50 for 5 turns)shielding rune (absorb 50 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Salyma SalymaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Dex Mental save: +25 (+6 eff.) Disarm immunity: +27% Pinning immunity: +27% Knockback immunity: +30% Equilibrium when hit: +0.08 Maximum life: +27.00 See invisible: +3 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's stralite ring of arcana(+0.20/turn)conjurer's stralite ring of arcana(+0.20/turn) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Mag / +6 Wil Silence immunity: +35% Mana each turn: +0.20 Spellpower: +8 (+4 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. gold ring of blinding strikesgold ring of blinding strikes Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 16% chance to blind Effects on ranged hit: * 17% chance to blind Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of the leech (30-39 power, 9 apr)insidious stralite dagger of the leech (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Slows global speed by 8% * leeches stamina from the target Damage (Melee): +14 insidious poison When wielded/worn: Damage when hit (Melee): 10 nature slow Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite greatmaul (55-82.5 power, 3 apr)blazebringer's stralite greatmaul (55-82.5 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.0 - 82.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +10 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +3% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatsword (48.5-77.6 power, 3 apr)stralite greatsword (48.5-77.6 power, 3 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Corpathus (40-56 power, 12 apr)Corpathus (40-56 power, 12 apr) Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
This item will automatically be transmogrified when you leave the level. Wintertide (39-54.6 power, 10 apr)Wintertide (39-54.6 power, 10 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 45.77 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% No Winter Storm Active It can be used to precipitate ice walls (lasting 10 turns) within your Winter Storm's area, costing 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
This item will automatically be transmogrified when you leave the level. dreamer's thorny mindstar (9-9.9 power, 24 apr, nature damage)dreamer's thorny mindstar (9-9.9 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar dreams of an epiphany. Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% mind Mental save: +4 (+1 eff.) Maximum psi: +10.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. harmonious thorny mindstar of storms (8.5-9.35 power, 24 apr, mind damage)harmonious thorny mindstar of storms (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This natural lightning should be returned to the wyrm. Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +2 Str / +2 Dex / +3 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% nature / +5% lightning Changes resistances penetration: +4% nature / +9% lightning Changes damage: +6% nature / +8% lightning Talent mastery: +0.10 Wild-gift / Harmony Equilibrium when hit: +1.40 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Cyrewen the reinforced leather slingCyrewen the reinforced leather sling Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon hit: * 20% chance to cause random gloom When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Str / +1 Cun Critical mult.: +10.00% Psi when hit: +0.12 Maximum psi: +30.00 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating hardened leather slingpenetrating hardened leather sling Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes resistances penetration: +7% physical Damage Shield penetration: +15% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling of recursionreinforced leather sling of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. throat-seeking reinforced leather sling of powerthroat-seeking reinforced leather sling of power Requires: - Dexterity 35 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 On weapon crit: * silences the target Damage (Ranged): +21 nature When wielded/worn: Changes resistances penetration: +11% nature / +13% physical Changes damage: +10% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood starstaff (25-30 power, 5 apr, light element)elven-wood starstaff (25-30 power, 5 apr, light element) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element)elven-wood vilestaff of channeling (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% acid Talent granted: +1 Command Staff Mana each turn: +0.20 Spellpower: +24 (+12 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood starstaff (25-30 power, 5 apr, light element)ethereal elven-wood starstaff (25-30 power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +15 (+5 eff.) Damage (Melee): 7 % chance of confusion Changes damage: +25% light Talent granted: +1 Command Staff Spellpower: +16 (+8 eff.) Spell crit. chance: +4% Damage Shield penetration: +14% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of massacre (38-53.2 power, 5 apr)quick stralite waraxe of massacre (38-53.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +9 (+5 eff.) Changes stats: +4 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of Iron Throne (10 def, 0 armour)enveloping cashmere cloak of Iron Throne (10 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +2 Str / +2 Con Physical save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Flameworm the silk robe (3 def, 0 armour)Flameworm the silk robe (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 lightning / 12 fire Changes stats: +3 Cun Changes resistances: +7% lightning / +7% darkness / +10% cold / +10% blight / +8% fire / +11% mind / +8% light Changes resistances penetration: +10% fire Changes damage: +11% mind Critical mult.: +12.00% Physical save: +11 (+4 eff.) Spell save: +23 (+8 eff.) Mental save: +11 (+2 eff.) Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of power (2 def, 0 armour)mindwoven cashmere robe of power (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes damage: +13% all Mental save: +18 (+4 eff.) Spellpower: +12 (+6 eff.) Mindpower: +3 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of Angolwen (3 def, 0 armour)silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +3 Mag / +3 Wil Silence immunity: +25% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +7 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour)blood-soaked pair of dwarven-steel boots of uncanny dodging (4 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Physical power: +3 (+0 eff.) Armour: +4 Defense: +4 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of dwarven-steel boots (0 def, 4 armour)dreamer's pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Physical save: +9 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +8 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. cashmere wizard hat of knowledge (2 def, 0 armour)cashmere wizard hat of knowledge (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +6 Wil Mindpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dragonslayer's hardened leather cap of the depths (0 def, 3 armour)dragonslayer's hardened leather cap of the depths (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +8% acid / +8% fire / +7% lightning / +13% cold Allows you to breathe in: water A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm (0 def, 4 armour)dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. hardened leather cap of precognition (7 def, 3 armour)hardened leather cap of precognition (7 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour: +3 Defense: +7 (+2 eff.) Fatigue: +3% Effects when hit in melee: * 14% chance to gain 10% of a turn Changes stats: +3 Cun A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Iron Mail of Bloodletting (2 def, 4 armour)Iron Mail of Bloodletting (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour (4 def, 7 armour)enlightening reinforced leather armour (4 def, 7 armour) Requires: - Strength 18 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Cun / +3 Wil Mental save: +11 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. stralite plate armour 'Dimhunt' (7 def, 13 armour)stralite plate armour 'Dimhunt' (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +26% Changes stats: +1 Str / +5 Dex Changes resistances: +9% arcane / +1% physical Changes damage: +3% darkness Spell save: +19 (+7 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour 'Neruwen' (7 def, 13 armour)stralite plate armour 'Neruwen' (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+2 eff.) Fatigue: +22% Damage when hit (Melee): 8 blight Changes resistances: +22% acid Stamina each turn: +0.40 Only die when reaching: -40.00 life Spellpower: +4 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. mummy wrappings of command (15 def, 6 armour)mummy wrappings of command (15 def, 6 armour) Requires: - Dexterity 15 Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +6 Defense: +15 (+5 eff.) Fatigue: +2% Changes stats: +3 Cun Changes resistances: -25% fire Mental save: +14 (+3 eff.) Decaying mummy wrappings. |
Aerumina the voratun shield (12 def, 3 armour, 76-91.2 power, 201 block) Aerumina the voratun shield (12 def, 3 armour, 76-91.2 power, 201 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 76.0 - 91.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +201 On weapon crit: * smash the target with your shield crippling them Burst (radius 1) on hit: +8 arcane / +4 mind When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +3 Defense: +12 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +14% Changes resistances: +25% blight / +26% nature / +6% mind Talent granted: +5 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. hateful quiver of elven-wood arrows of torment (21/21, 46.5-65.1 power, 14 apr)hateful quiver of elven-wood arrows of torment (21/21, 46.5-65.1 power, 14 apr) Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.5 - 65.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * 20% chance to torment the target Damage (Ranged): +9 mind / +28 darkness Damage against: +6% Living Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows (21/21, 47-65.8 power, 14 apr)quiver of elven-wood arrows (21/21, 47-65.8 power, 14 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 47.0 - 65.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 Arrows are used with bows to pierce your foes to death. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 alchemist agate 12 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 73.64 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 73.64 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. volcanic yew wand of firewall [power 177] (6 cooldown)volcanic yew wand of firewall [power 177] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +3 Volcano It can be used to creates a wall of flames lasting 4 turns (dealing 177 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon 16 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Sans the Dwarf Stone Warden level 28
27th Iron 123rd year of Ascendancy at 01:12 see stats
By Sans the Dwarf Stone Warden level 27
11st Iron 123rd year of Ascendancy at 20:11 see stats
By Sans the Dwarf Stone Warden level 7
3rd Profit 122nd year of Ascendancy at 07:23 see stats
By Sans the Dwarf Stone Warden level 12
19th Profit 122nd year of Ascendancy at 08:47 see stats
By Sans the Dwarf Stone Warden level 17
24th Dearth 122nd year of Ascendancy at 21:54 see stats
By Sans the Dwarf Stone Warden level 10
15th Profit 122nd year of Ascendancy at 12:42 see stats
By Sans the Dwarf Stone Warden level 20
21st Loss 122nd year of Ascendancy at 21:10 see stats
By Sans the Dwarf Stone Warden level 16
14th Wealth 122nd year of Ascendancy at 07:43 see stats
By Sans the Dwarf Stone Warden level 27
9th Iron 123rd year of Ascendancy at 17:56 see stats
By Sans the Dwarf Stone Warden level 4
22nd Voratun 122nd year of Ascendancy at 19:20 see stats
By Sans the Dwarf Stone Warden level 14
23rd Profit 122nd year of Ascendancy at 16:56 see stats
By Sans the Dwarf Stone Warden level 16
2nd Dearth 122nd year of Ascendancy at 03:18 see stats
By Sans the Dwarf Stone Warden level 16
21st Dearth 122nd year of Ascendancy at 06:54 see stats
By Sans the Dwarf Stone Warden level 16
1st Dearth 122nd year of Ascendancy at 17:27 see stats
By Sans the Dwarf Stone Warden level 27
9th Iron 123rd year of Ascendancy at 17:56 see stats
By Sans the Dwarf Stone Warden level 18
28th Dearth 122nd year of Ascendancy at 18:32 see stats
By Sans the Dwarf Stone Warden level 25
3rd Iron 123rd year of Ascendancy at 07:04 see stats
Log
Cold drake hatchling loses sight!
Stone Vine from Sans hits Cold drake hatchling for 17 physical, 16 arcane (32 total damage).
Sans hits Cold drake hatchling for 6 acid, 4 darkness, 15 fire, 25 nature, 3 acid, 8 darkness, , , 13 nature, 3 acid, 8 darkness, , (85 total damage).
Cold drake hatchling hits Sans for 43 physical, 3 cold, 3 cold (50 total damage).
Sans drains life from Cold drake hatchling!
Sans hits Cold drake hatchling for 10 fire damage.
Sans receives 1 healing from Cold drake hatchling.
Cold drake hatchling misses Sans.
Stone Vine from Sans hits Cold drake hatchling for 17 physical, 16 arcane (32 total damage).
Sans hits Cold drake hatchling for 59 physical, 3 acid, 8 darkness, , , 30 physical, 3 acid, 8 darkness, , (111 total damage).
Cold drake hatchling hits Sans for 3 cold, 3 cold (7 total damage).
Sans drains life from Cold drake hatchling!
Sans hits Cold drake hatchling for 10 fire damage.
Sans receives 1 healing from Cold drake hatchling.
Cold drake hatchling misses Sans.
Stone Vine from Sans hits Cold drake hatchling for 17 physical, 16 arcane (32 total damage).
Sans performs a melee critical strike against Cold drake hatchling!
Sans hits Cold drake hatchling for 86 physical damage.
Cold drake hatchling hits Sans for 3 cold, 3 cold (7 total damage).
Sans killed Cold drake hatchling!
You pickup 0.75 gold pieces.
Saving game...
Saving done.
Sans deactivates Shards.
Sans meditates on nature.
Sans deactivates Stone Vines.