






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 21 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 15 (base 15) |
Dexterity | 50 (base 50) |
Constitution | 14 (base 14) |
Magic | 10 (base 10) |
Willpower | 12 (base 10) |
Cunning | 15 (base 15) |
Resources
Life | 77/544 |
Steam | 72/100 |
Healing Factor | 1.0372895330003 |
Regeneration | 0.25932238325009 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +83.333333333333% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 24 |
Accuracy | 62 |
Crit Chance | 7% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 62 |
Crit Chance | 7% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Nature | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +44% |
Physical | +44% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 20.551211628464 (93.607947236566%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 25 |
Physical Save | 14 |
Spell Save | 10 |
Mental Save | 13 |
Defense: Resistances
Lightning | + 17%(100%) |
Nature | + 7%(100%) |
Darkness | + 12%(100%) |
Blight | + 11%(100%) |
Acid | + 35%(100%) |
Cold | + 15%(100%) |
All | 0%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Steamtech / Armament | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Effects
talent | Mecharachnid Link |
detrimental effect | The target is on fire, taking 25.87 fire damage per turn. Burning |
detrimental effect | Reduces global action speed by 30%. Slow |
beneficial effect | Increases global action speed by 10%. Speed |
Quests
Equipment
Quiver | ![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 23.0 - 27.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 Damage (Ranged): +12 mind / +8 cold Damage (radius 1) on hit: +5 fire / +4 mind / +16 arcane When wielded/worn: Talent granted: +3 Saw Shell Shots are used with slings to pummel your foes to death. |
Tail | ![]() Requires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% Dam. multiplier: 130% Firing range: +5 Travel speed: +600% Damage (radius 1) on hit: +60 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 10 fire burn "Have you ever looked at some guys and thought 'you know, I really wish they were on fire right now', but you didn't feel like walking all the way over there? Well, there's now a better way!" |
In off hand | ![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +7 draining blight Damage (radius 1) on hit: +60 20% chance of physical repulsion Attacks use: 2.0 Steam When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +1.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
In main hand | ![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +7 draining blight Damage (radius 1) on hit: +60 20% chance of physical repulsion Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Main armor | ![]() Requires: - Massive armour training - Dexterity 28 Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +20% Fatigue: +25% Changes stats: +2 Wil Changes resistances: +17% lightning / +12% darkness / +11% blight / +15% cold / +18% acid Changes resistances penetration: +5% nature Changes damage: +3% nature Light radius: +2 A suit of armour made of metal plates. |
Inventory
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +8 acid Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +8% physical Changes damage: +8% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Strength 11 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +1.5% Attack speed: 100% Block value: +14 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Damage (Melee): 6 fire Damage when hit (Melee): 1 fire Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Strength 16 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 14.5 - 21.8 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +23 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +16% acid Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Damage (radius 1) on hit: +14 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Damage (radius 1) on hit: +14 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Damage (radius 1) on hit: +14 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Armour: +2 Armour Hardiness: +20% Fatigue: +4% Tinkers can be attached to normal items to improve them with steam power! |
Achievements
Log
Clamihan is not dazed!
Elera the shadowblade hits Clamihan for (20 reactive armor), (15 exoskeleton), 15 darkness, (3 exoskeleton), 3 nature, (11 exoskeleton), 11 darkness, (10 exoskeleton), 10 blight, (12 exoskeleton), 12 darkness, (2 exoskeleton), 2 nature, (11 exoskeleton), 11 darkness, (6 exoskeleton), 14 blight, (0 exoskeleton), 41 blight, (0 exoskeleton), 6 nature, (0 exoskeleton), 23 darkness, (0 exoskeleton), 20 blight, (0 exoskeleton), 18 blight, (0 exoskeleton), 4 nature, (0 exoskeleton), 23 darkness, (0 exoskeleton), 20 blight (235 total damage).
Burning from Elera the shadowblade hits Mecharachnid (servant of Clamihan) for 23 fire damage.
Ruin hits Elera the shadowblade for 4 healing, 6 healing, 8 healing, 8 healing (0 total damage) [25 healing].
Xeretira the giant carpenter ant uses Mucus.
Clamihan's Reactive Armor hits Elera the shadowblade for 29 physical, 5 cold, 5 mind, 7 fire, 4 light (50 total damage).
Xeretira the giant carpenter ant uses Slime Spit.
Mecharachnid (servant of Clamihan) uses Haywire Missiles.
Clamihan loses sight!
Xeretira the giant carpenter ant's Acidfire cloud hits Clamihan for (0 exoskeleton), 65 acid (65 total damage).
Something hits Something for 42 acid damage.
Something misses something.
Something misses something.
Clamihan receives 197 healing.
Clamihan receives 53 healing from Sootkiller the rough leather belt .
Character control switched to mecharachnid (servant of Clamihan).
Something performs a melee critical strike against Something!
Something shares damage with his oozes!
Something hits Something for (27 reactive armor), (10 exoskeleton), 30 acid, (0 exoskeleton), 6 nature, (0 exoskeleton), 23 darkness, (0 exoskeleton), 20 blight, (0 exoskeleton), 49 acid, (0 exoskeleton), 4 nature, (0 exoskeleton), 23 darkness, (0 exoskeleton), 20 blight, (0 exoskeleton), 80 acid, (0 exoskeleton), 37 blight, (0 exoskeleton), 6 nature, (0 exoskeleton), 23 darkness (322 total damage).
Something hits mecharachnid (servant of Clamihan) for 52 acid, 33 lightning (85 total damage).
Something hits Something for 35 fire, 2 cold, 2 mind, 3 fire, 2 light, 7 lightning (50 total damage).
Something hits Something for 3 lightning damage.
Mecharachnid (servant of Clamihan) recovers sight.
Burning from Elera the shadowblade hits mecharachnid (servant of Clamihan) for 23 fire damage.
Xeretira the giant carpenter ant's Acidfire cloud hits mecharachnid (servant of Clamihan) for 36 acid damage.
Mecharachnid (servant of Clamihan) speeds up.
Mecharachnid (servant of Clamihan) slows down.
Xeretira the giant carpenter ant's Slime Spit hits mecharachnid (servant of Clamihan) for 132 nature damage.