Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Dwarf |
| Class | Doombringer |
| Level / Exp | 35 / 3% |
| Size | medium |
| Lifes / Deaths | Killed by mean looking elven guard at level 5 on the 19th Voratun 122nd year of Ascendancy at 20:01 / 51Killed by armoured skeleton warrior at level 5 on the 21st Voratun 122nd year of Ascendancy at 07:24 Killed by mean looking elven guard at level 6 on the 22nd Voratun 122nd year of Ascendancy at 14:12 Killed by Polovea the red crystal at level 7 on the 29th Voratun 122nd year of Ascendancy at 01:36 Killed by Ysmir the halfling at level 9 on the 26th Profit 122nd year of Ascendancy at 23:26 Killed by ritch flamespitter at level 9 on the 26th Wealth 122nd year of Ascendancy at 01:41 Killed by Ivileta the red jelly at level 9 on the 26th Wealth 122nd year of Ascendancy at 05:23 Killed by Layyseda the maulotaur at level 15 on the 23rd Loss 122nd year of Ascendancy at 03:43 Killed by The Master at level 16 on the 26th Loss 122nd year of Ascendancy at 01:02 Killed by The Master at level 16 on the 26th Loss 122nd year of Ascendancy at 01:19 Killed by The Master at level 16 on the 26th Loss 122nd year of Ascendancy at 07:12 Killed by The Master at level 16 on the 26th Loss 122nd year of Ascendancy at 09:08 Killed by The Master at level 16 on the 26th Loss 122nd year of Ascendancy at 10:11 Killed by skeleton mage at level 16 on the 26th Loss 122nd year of Ascendancy at 11:42 Killed by Grand Corruptor at level 18 on the 30th Loss 122nd year of Ascendancy at 10:13 Killed by Grand Corruptor at level 18 on the 30th Loss 122nd year of Ascendancy at 11:13 Killed by Grand Corruptor at level 18 on the 30th Loss 122nd year of Ascendancy at 11:29 Killed by Grand Corruptor at level 18 on the 30th Loss 122nd year of Ascendancy at 13:31 Killed by saw horror at level 19 on the 23rd Shortage 122nd year of Ascendancy at 05:38 Killed by Izietmol the quasit at level 21 on the 6th Iron 123rd year of Ascendancy at 10:40 Killed by Golbug the Destroyer at level 24 on the 21st Steel 123rd year of Ascendancy at 09:28 Killed by elven corruptor at level 25 on the 25th Steel 123rd year of Ascendancy at 19:24 Killed by ogre rune-spinner at level 25 on the 26th Steel 123rd year of Ascendancy at 01:34 Killed by elven cultist at level 25 on the 26th Steel 123rd year of Ascendancy at 07:42 Killed by fire imp at level 25 on the 26th Steel 123rd year of Ascendancy at 13:27 Killed by elven guard at level 25 on the 26th Steel 123rd year of Ascendancy at 19:50 Killed by Kryl-Feijan at level 25 on the 26th Steel 123rd year of Ascendancy at 22:06 Killed by runed bone giant at level 26 on the 34th Steel 123rd year of Ascendancy at 14:33 Killed by Layorin the skeleton warrior at level 26 on the 35th Steel 123rd year of Ascendancy at 22:08 Killed by Giserabeth the slaver at level 27 on the 7th Stralite 123rd year of Ascendancy at 19:17 Killed by ritch flamespitter at level 29 on the 1st Dearth 123rd year of Ascendancy at 13:13 Killed by Silyssra the orc pyromancer at level 30 on the 7th Steel 124th year of Ascendancy at 02:58 Killed by orc high cryomancer at level 30 on the 7th Steel 124th year of Ascendancy at 03:31 Killed by Poryta the orc archer at level 30 on the 7th Steel 124th year of Ascendancy at 05:57 Killed by Nerekira the orc assassin at level 30 on the 7th Steel 124th year of Ascendancy at 17:15 Killed by orc high pyromancer at level 30 on the 8th Steel 124th year of Ascendancy at 11:30 Killed by orc pyromancer at level 30 on the 34th Steel 124th year of Ascendancy at 07:18 Killed by orc corruptor at level 30 on the 41st Steel 124th year of Ascendancy at 07:22 Killed by Rak'shor, Grand Necromancer of the Pride at level 31 on the 43rd Steel 124th year of Ascendancy at 16:33 Killed by skeleton magus at level 31 on the 43rd Steel 124th year of Ascendancy at 17:06 Killed by shadow at level 32 on the 7th Gold 124th year of Ascendancy at 06:17 Killed by Xeruth the fire wyrm at level 32 on the 8th Gold 124th year of Ascendancy at 13:18 Killed by Xutta the orc fighter at level 33 on the 16th Stralite 124th year of Ascendancy at 13:52 Killed by orc fighter at level 33 on the 16th Stralite 124th year of Ascendancy at 18:04 Killed by Elelrawe the orc fighter at level 33 on the 16th Stralite 124th year of Ascendancy at 20:06 Killed by fiery orc wyrmic at level 33 on the 17th Stralite 124th year of Ascendancy at 18:41 Killed by Zubunn the orc fighter at level 33 on the 18th Stralite 124th year of Ascendancy at 22:06 Killed by orc corruptor at level 34 on the 11st Voratun 124th year of Ascendancy at 19:01 Killed by Squirrely's Inner Demon at level 34 on the 13rd Voratun 124th year of Ascendancy at 14:29 Killed by Gorbat, Supreme Wyrmic of the Pride at level 34 on the 14th Voratun 124th year of Ascendancy at 05:55 Killed by Gorbat, Supreme Wyrmic of the Pride at level 34 on the 14th Voratun 124th year of Ascendancy at 06:48 |
Primary Stats
| Strength | 133 (base 57) |
| Dexterity | 23 (base 10) |
| Constitution | 74 (base 51) |
| Magic | 44 (base 35) |
| Willpower | 24 (base 10) |
| Cunning | 17 (base 11) |
Resources
| Life | 1287/1287 |
| Stamina | 237/237 |
| Vim | 185/226 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 3 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 245 |
| Accuracy | 21 |
| Crit Chance | 26% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 90.923073231957 (93.924050632911%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 23 |
| Mental Save | 35 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 551 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 202 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Abyssal Shield |
| talent | Share the Pain |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target has been revealed, reducing its stealth power by 21. Luminescence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by grave wight. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by armoured skeleton warrior. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by orc assassin. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Salywe the bee swarm. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 187. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed warg claw. * You've found the needed vial of fire wyrm saliva. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | Bokikalthorek the pair of drakeskin leather boots (0 def, 5 armour) Bokikalthorek the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Dex / +3 Mag / +5 Wil / +9 Lck Changes damage: +12% mind Stealth bonus: +10 Mental save: +20 (+8 eff.) Spellpower: +4 (+2 eff.) It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | Singewreath SingewreathInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +3% fire Changes resistances penetration: +10% fire Changes damage: +9% fire Maximum life: +54.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+4 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Airobsidian the steel ring Airobsidian the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +4 Str Light radius: +3 Rings can have magical properties. |
| On fingers | Glytira the stralite ring Glytira the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +4 Physical power: +10 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +7 Str / +9 Con Maximum encumbrance: +30 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Galovor the voratun greatsword (59.5-95.2 power, 4 apr) Galovor the voratun greatsword (59.5-95.2 power, 4 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes stats: +2 Wil Changes resistances penetration: +20% mind / +19% darkness Changes damage: +3% arcane Grants telepathy: Humanoid/Orc Maximum mana: +80.00 Spell crit. chance: +1% See invisible: +3 Massive two-handed swords. |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 194.35 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Cuirass of the Dark Lord (0 def, 30 armour) Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+5 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 255.00 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
| Cloak | Fearfire Mantle (14 def, 0 armour) Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | Skyswift SkyswiftInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +3 Str / +1 Wil / +1 Con Changes resistances: +14% fire / +15% cold Amulets can have magical properties. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
restful copper amulet of magic (+3) restful copper amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Mag Life regen: +1.10 Amulets can have magical properties. |
Xukira XukiraRequires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Mag / +2 Wil / +3 Cun Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +12 (+6 eff.) Life regen: +0.70 Equilibrium when hit: +0.04 Maximum life: +40.00 Spellpower: +6 (+2 eff.) Mindpower: +4 (+2 eff.) Healing mod.: +15% Rings can have magical properties. This item has been sent to the Item's Vault. |
caustic stralite battleaxe of torment (47-70.5 power, 3 apr) caustic stralite battleaxe of torment (47-70.5 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 40% chance to corrode armour * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +13% acid / +12% mind / +7% darkness Life regen: +2.00 Massive two-handed battleaxes. |
caustic dwarven-steel greatmaul of the leech (43-64.5 power, 2 apr) caustic dwarven-steel greatmaul of the leech (43-64.5 power, 2 apr)Requires: - Strength 24 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 13% chance to corrode armour * Slows global speed by 12% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 14 nature slow Changes resistances penetration: +7% acid Life regen: +2.00 Massive two-handed mauls. |
plaguebringer's stralite greatmaul of evisceration (54.5-81.75 power, 3 apr) plaguebringer's stralite greatmaul of evisceration (54.5-81.75 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 13% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +17 blight When wielded/worn: Physical crit. chance: +13.0% Physical power: +16 (+3 eff.) Disease immunity: +15% Massive two-handed mauls. |
Butcher (48-67.2 power, 12 apr) Butcher (48-67.2 power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+9 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element) Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 (+10 eff.) Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
heroic dwarven-steel gauntlets of butchering (0 def, 7 armour) heroic dwarven-steel gauntlets of butchering (0 def, 7 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 (+4 eff.) Armour penetration: +8 Physical power: +7 (+2 eff.) Armour: +7 Changes resistances: +8% blight Spell save: +11 (+5 eff.) Mental save: +9 (+5 eff.) Maximum life: +57.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+5 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+10 eff.) Mindpower: +10 (+5 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+10 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+13 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
Xerawen (5 def, 11 armour) Xerawen (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 20 acid Changes stats: +4 Str / +6 Wil / +7 Cun / +5 Con Changes resistances: +15% light / +15% darkness Changes resistances penetration: +5% acid Changes damage: +6% acid Mental save: +18 (+8 eff.) Maximum life: +52.00 A suit of armour made of metal plates. |
impenetrable steel plate armour of spell shielding (4 def, 15 armour) impenetrable steel plate armour of spell shielding (4 def, 15 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +6% arcane Spell save: +12 (+6 eff.) A suit of armour made of metal plates. |
impenetrable stralite plate armour (7 def, 22 armour) impenetrable stralite plate armour (7 def, 22 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +22 Defense: +7 (+4 eff.) Fatigue: +26% A suit of armour made of metal plates. |
Layudhelaith the stralite shield (10 def, 29 armour, 257 block) Layudhelaith the stralite shield (10 def, 29 armour, 257 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +29 Armour Hardiness: +8% Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Changes stats: +2 Wil / +10 Con Changes resistances: +17% physical Changes resistances penetration: +10% temporal Talent granted: +4 Block Physical save: +18 (+6 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.04 Mindpower: +6 (+3 eff.) Mental crit. chance: +1% Handheld deflection devices. |
68 alchemist agate 68 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Scablord' (dig speed 24 turns) dwarven-steel pickaxe 'Scablord' (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +2 Str Changes resistances: +6% blight Changes resistances penetration: +15% nature Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise 5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 376.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Squirrely the Dwarf Doombringer level 22
12nd Steel 123rd year of Ascendancy at 03:56 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Squirrely the Dwarf Doombringer level 29
17th Voratun 123rd year of Ascendancy at 08:02 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Squirrely the Dwarf Doombringer level 30
3rd Steel 124th year of Ascendancy at 09:14 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Squirrely the Dwarf Doombringer level 29
30th Iron 124th year of Ascendancy at 21:21 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Squirrely the Dwarf Doombringer level 14
12nd Loss 122nd year of Ascendancy at 02:20 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Squirrely the Dwarf Doombringer level 32
7th Gold 124th year of Ascendancy at 07:04 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Squirrely the Dwarf Doombringer level 24
21st Steel 123rd year of Ascendancy at 10:25 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Squirrely the Dwarf Doombringer level 20
3rd Iron 123rd year of Ascendancy at 00:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Squirrely the Dwarf Doombringer level 18
26th Loss 122nd year of Ascendancy at 19:12 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Squirrely the Dwarf Doombringer level 28
11st Voratun 123rd year of Ascendancy at 09:47 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Squirrely the Dwarf Doombringer level 29
2nd Acquisition 123rd year of Ascendancy at 11:31 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Squirrely the Dwarf Doombringer level 5
19th Voratun 122nd year of Ascendancy at 19:31 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Squirrely the Dwarf Doombringer level 19
23rd Shortage 122nd year of Ascendancy at 06:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Squirrely the Dwarf Doombringer level 10
26th Wealth 122nd year of Ascendancy at 10:19 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Squirrely the Dwarf Doombringer level 20
2nd Iron 123rd year of Ascendancy at 06:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Squirrely the Dwarf Doombringer level 30
1st Steel 124th year of Ascendancy at 17:35 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Squirrely the Dwarf Doombringer level 22
7th Iron 123rd year of Ascendancy at 10:32 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Squirrely the Dwarf Doombringer level 25
26th Steel 123rd year of Ascendancy at 14:27 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Squirrely the Dwarf Doombringer level 16
26th Loss 122nd year of Ascendancy at 06:13 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Squirrely the Dwarf Doombringer level 29
36th Dearth 123rd year of Ascendancy at 16:43 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Squirrely the Dwarf Doombringer level 25
26th Steel 123rd year of Ascendancy at 13:25 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Squirrely the Dwarf Doombringer level 9
21st Wealth 122nd year of Ascendancy at 00:10 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Squirrely the Dwarf Doombringer level 27
29th Stralite 123rd year of Ascendancy at 03:53 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Squirrely the Dwarf Doombringer level 26
35th Steel 123rd year of Ascendancy at 10:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Squirrely the Dwarf Doombringer level 18
27th Loss 122nd year of Ascendancy at 02:56 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Squirrely the Dwarf Doombringer level 16
26th Loss 122nd year of Ascendancy at 14:14 see stats
Log
Orc warrior loses sight!
Orc necromancer loses sight!
Squirrely loses sight!
Orc soldier has been illuminated.
Orc necromancer has been illuminated.
Orc elite fighter has been illuminated.
Orc warrior has been illuminated.
Orc necromancer has been illuminated.
Squirrely has been illuminated.
Orc necromancer uses Pride of the Orcs.
Orc necromancer recovers sight.
Orc elite fighter uses Orcish Fury.
Orc necromancer receives 158 healing from Pride of the Orcs.
Squirrely drains life from Orc elite fighter!
Squirrely receives 2 healing from Orc elite fighter.
Squirrely hits Orc elite fighter for 16 fire damage.
Orc pyromancer casts Rune: Invisibility.
Orc pyromancer vanishes from sight.
Orc necromancer uses Pride of the Orcs.
Orc necromancer recovers sight.
Orc necromancer casts Rune: Manasurge.
Orc necromancer starts to surge mana.
Orc elite fighter uses Orcish Fury.
Orc necromancer receives 156 healing from Pride of the Orcs.
Squirrely recovers sight.
Squirrely is no longer illuminated.
Squirrely deactivates Abyssal Shield.
Squirrely deactivates Share the Pain.
