











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Cornac |
Class | Temporal Warden |
Level / Exp | 20 / 85% |
Size | medium |
Lifes / Deaths | Killed by Polata the sandworm at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:28 / 1 |
Primary Stats
Strength | 14 (base 13) |
Dexterity | 47 (base 36) |
Constitution | 16 (base 10) |
Magic | 62 (base 48) |
Willpower | 19 (base 12) |
Cunning | 21 (base 10) |
Resources
Life | -41/538 |
Paradox | 271 |
Healing Factor | 1.3045771506545 |
Regeneration | 10.110472917572 |
Speed
Mental | -3.0087043967342E-12% |
Attack | -3.0087043967342E-12% |
Movement | +10% |
Spell | -3.0087043967342E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 7 |
See Invisible | 6 |
Offense: Mainhand
Damage | 64 |
Accuracy | 59 |
Crit Chance | 12% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 20 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Temporal | +7% |
Physical | +6% |
Arcane | +3% |
Acid | +24% |
All | 0% |
Offense: Damage Penetration
Blight | +25% |
Acid | +5% |
Defense: Base
Armour (hardiness) | 24 (63.914983985962%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 11 |
Spell Save | 24 |
Mental Save | 15 |
Defense: Resistances
Acid | + 17%( 70%) |
Fire | + 11%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Confusion Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 170 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed length of troll intestine. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed red crystal shard. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. * You've found the needed pouch of luminous horror dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +3 HP.reg +2.00 Heal.mod +10% ---------- misc Stam/turn +0.70 Max.stam +10.00 A pair of boots made of leather. |
Quiver | ![]() 3.0 T1 arrow ammo [Rare] Nature Power 15.0 - 21.0 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 19 Ranged+ +12 mind +14 cold +20 nature On Hit.r1 +4 mind On Crit.r2 +4 mind +9 cold On Hit: * 20% chance to slow global speed by 0% Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Str +1 Dex +3 Cun dps ---------- Mind.crit +2% Dmg.mod +3% lightning Melee Ret 10 fire ----- def ----- Resists +5% fire Crit.dmg- 5.00% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +8 Lck dps ---------- Phys.crit +5.0% Spell.crit +4% Mind.crit +4% Spell.pwr +15 (+5 eff.) Res.pen +25% blight +5% acid On Hit (Melee): * 20% chance to slow global speed by 0% ----- def ----- Armour +3 Fatigue +3% ---------- misc Max.vim +30.00 A cap made of leather. |
Tool | ![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | ![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +8 ----- def ----- Defense +8 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun ----- def ----- Defense +8 (+3 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +6 Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Nature While equipped: ----- def ----- Armour +12 Resists +6% fire Max.HP +101.00 Heal.mod +15% Disease- +20% A belt that goes around your waist. |
In main hand | ![]() 4.0 T2 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 100% Range +8 Ranged+ +8 acid While equipped: Stats +2 Dex dps ---------- Dmg.mod +15% acid Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +4 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +2 HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +17% acid HP.reg +2.50 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Dex +3 Mag +3 Wil dps ---------- Spell.crit +6% Phys.pwr +5 (+3 eff.) Dmg.mod +9% acid +6% physical On Hit (Melee): * 20% chance to reduce armor by 0% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Dex +2 Mag +4 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.30 Mana/turn +0.19 Max.mana +20.00 Amulets make your neck look great! |
Inventory
![]() 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +11% nature Acc +6 (+2 eff.) ----- def ----- Resists +22% nature Rings make your fingers look great! |
![]() 1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 28.0 - 36.4 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 78 damage Sharp, short and deadly. |
![]() 4.0 T1 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 100% Range +6 Ranged+ +11 lightning While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+5 eff.) Dmg.mod +14% lightning Longbows are used to shoot arrows at your foes. |
![]() 3.0 T1 longsword 1H weapon [Rare] Psionic Power 12.0 - 16.8 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +6 darkness Against +5% Living While equipped: dps ---------- Melee Ret 2 mind ----- def ----- Resists +6% fire Silence- +20% Sharp, long, and deadly. |
![]() 3.0 T1 mace 1H weapon [Rare] Master Power 18.5 - 25.9 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +1% Dmg.mod +9% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 0 ----- def ----- Resists +6% cold ---------- misc Psi/ret +0.16 Blunt and deadly. |
![]() 3.0 T2 waraxe 1H weapon [Rare] Disrupt Power 11.5 - 16.1 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 8% chance to slow global speed by 0% While equipped: Stats +4 Mag +1 Con dps ---------- Melee Ret 8 acid ----- def ----- Resists +6% acid +3% fire ---------- misc Light +2 One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 21.0 - 29.4 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% On Hit: 20% Curse of Defenselessness 3 One-handed war axes. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Phys.pwr +20 (+9 eff.) Res.pen +15% lightning Apr +2 ----- def ----- Armour +4 Max.HP +35.00 ---------- misc Max.stam +10.00 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Defense +9 (+3 eff.) Fatigue -5% Stealth +5 ---------- misc Max.enc +21 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Dex +3 Wil +4 Con dps ---------- Melee Ret 4 nature ----- def ----- Defense +1 (+0 eff.) Crit.dmg- 5.00% Mind.save +6 (+5 eff.) ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 7 light Dmg.mod +3% light +3% arcane ----- def ----- Armour +1 Resists +5% light Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Lck dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness +4% physical Mind.save +3 (+3 eff.) A cap made of leather. |
![]() 3.0 T2 head armor Reqs Str 16 [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+10 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+8 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() 3.0 T3 head armor [Ego+] Master/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +5% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T3 heavy armor Reqs Str 28 [Ego++] Psionic While equipped: Stats +8 Cun +5 Wil ----- def ----- Armour +13 Defense +9 (+3 eff.) Fatigue +12% Mind.save +25 (+15 eff.) A suit of armour made of mail. |
![]() 9.0 T1 light armor [Rare] Master While equipped: Stats +1 Con ----- def ----- Armour +6 Defense +33 (+10 eff.) Fatigue +6% Resists +5% arcane +17% fire A suit of armour made of leather. |
![]() 3.0 T1 arrow ammo [Rare] Nature Power 12.0 - 16.8 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +5 Crit +1.0% Capacity 15 Ranged+ +15 lightning +8 nature On Crit.r2 +9 lightning +4 fire +4 darkness On Hit: * 20% chance to slow global speed by 0% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Phys.pwr +10 (+5 eff.) Melee Ret 6 physical ---------- misc Max.stam +10.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 99.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 99.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(68 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Ianni the Cornac Temporal Warden level 15
41st Dusk 122nd year of Ascendancy at 06:09 see stats
By Ianni the Cornac Temporal Warden level 19
75th Dusk 122nd year of Ascendancy at 04:04 see stats
By Ianni the Cornac Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 08:47 see stats
By Ianni the Cornac Temporal Warden level 20
76th Dusk 122nd year of Ascendancy at 10:25 see stats
By Ianni the Cornac Temporal Warden level 11
2nd Summertide 122nd year of Ascendancy at 02:06 see stats
By Ianni the Cornac Temporal Warden level 16
52nd Dusk 122nd year of Ascendancy at 09:19 see stats
By Ianni the Cornac Temporal Warden level 18
70th Dusk 122nd year of Ascendancy at 13:09 see stats
By Ianni the Cornac Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 18:23 see stats
Log
Cyratta the black ooze's Fan of Knives performs a melee critical strike against Temporal hound!
Cyratta the black ooze's Fan of Knives performs a melee critical strike against Temporal hound!
Ianni shares damage with her guardian!
Cyratta the black ooze's Fan of Knives hits Ianni for (62 shared), 42 physical, 3 fire (45 total damage).
Cyratta the black ooze's Fan of Knives hits Ianni's temporal clone for (1 shared) damage.
Cyratta the black ooze's Fan of Knives hits Ianni's temporal clone for (18 shared), (1 shared) (20 total damage).
Cyratta the black ooze's Fan of Knives hits Ianni for 42 physical, 3 fire (46 total damage).
Cyratta the black ooze's Fan of Knives hits Ianni for 63 physical, 5 fire (68 total damage).
Cyratta the black ooze's Fan of Knives hits Ianni for 80 physical, 5 fire (85 total damage).
Cyratta the black ooze's Fan of Knives hits Temporal hound for 44 physical, 4 fire (48 total damage).
Cyratta the black ooze's Fan of Knives hits Ianni's temporal clone for (22 shared), (1 shared) (23 total damage).
Cyratta the black ooze's Fan of Knives hits Ianni for 51 physical, 3 fire (54 total damage).
Cyratta the black ooze's Fan of Knives hits Temporal hound for 48 physical, 4 fire (52 total damage).
Cyratta the black ooze's Fan of Knives hits Temporal hound for 66 physical, 4 fire (70 total damage).
Cyratta the black ooze's Fan of Knives hits Temporal hound for 42 physical, 4 fire (47 total damage).
Cyratta the black ooze's Fan of Knives hits Temporal hound for 73 physical, 4 fire (77 total damage).
Melee retaliation hits Cyratta the black ooze for 9 fire, 9 fire, 9 fire, 9 fire, 9 fire (45 total damage).
Temporal hound performs a melee critical strike against Polata the sandworm!
Temporal hound hits Polata the sandworm for 66 temporal, 63 physical (129 total damage).
Temporal hound hits Polata the sandworm for 42 temporal, 40 physical (81 total damage).
Your summoned Ianni's temporal clone disappears.
Polata the sandworm uses Slash.
Mindrot hits Ianni for 7 mind, 7 darkness (15 total damage).
Mindrot hits Temporal hound for 3 mind, 5 darkness (8 total damage).
Mindrot hits Temporal hound for 3 mind, 6 darkness (9 total damage).
Mindrot hits Temporal hound for 5 mind, 5 darkness (11 total damage).
Polata the sandworm hits Ianni for 328 physical damage.
Melee retaliation hits Polata the sandworm for 5 fire damage.
Temporal hound hits Polata the sandworm for 45 temporal, 43 physical (87 total damage).
Ianni the level 20 cornac temporal warden was stabbed to death by Polata the sandworm on level 3 of Sandworm lair.