Skele-shot the level 3 Skeleton Archer by TheBlunderer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp3 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 12)
Dexterity35 (base 24)
Constitution10 (base 10)
Magic13 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life-46/138
Stamina118/118
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage37
Accuracy36
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+3%

Defense: Base

Armour (hardiness)5 (38.594633868923%)
Defense31
Ranged Defense31
Fatigue0
Physical Save21
Spell Save8
Mental Save13

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance25%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
Quiver
On hands
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Talent Steady Shot is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).


Skele-shot picks up (j.):
steady hardened leather gloves of magic (+3) (0 def, 2 armour).

New shimmer option unlocked: elm longbow
Skele-shot wears (replacing
elm longbow): mighty elm longbow.

You gain 0.25 gold from the transmogrification of
elm longbow.
Skele-shot wears:
steady hardened leather gloves of magic (+3) (0 def, 2 armour).

Skele-shot wears:
nightruned rough leather belt of transcendence.

Skele-shot picks up (c.):
copper amulet.

Skele-shot picks up (h.):
pair of iron boots of tirelessness (0 def, 3 armour).

Skele-shot picks up (b.):
regeneration infusion of the titan (heal 112; 13 cd).

Skele-shot picks up (h.):
mindwoven linen robe of protection (2 def, 2 armour).

Skele-shot shoots!
Skele-shot's Shoot performs a ranged critical strike against Skeleton magus!
Skele-shot's Shoot hits Skeleton magus for
112 physical damage.
Skeleton magus casts
Manathrust.
Skeleton magus's spell attains critical power!
Skeleton magus hits Skele-shot for 184 arcane damage.
Skele-shot the level 3 skeleton archer was energised to death by a skeleton magus on level 2 of Blighted Ruins.