











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 18 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 6 on the 78th Pyre 122nd year of Ascendancy at 22:08 / 59Killed by Rhaloren Inquisitor at level 10 on the 20th Dusk 122nd year of Ascendancy at 22:53 Killed by Belmut the Bringer of Doom at level 11 on the 29th Dusk 122nd year of Ascendancy at 20:39 Killed by Belmut the Bringer of Doom at level 11 on the 29th Dusk 122nd year of Ascendancy at 21:59 Killed by Wrathroot at level 13 on the 32nd Dusk 122nd year of Ascendancy at 21:36 Killed by naga myrmidon at level 14 on the 34th Dusk 122nd year of Ascendancy at 08:01 Killed by naga myrmidon at level 14 on the 34th Dusk 122nd year of Ascendancy at 08:17 Killed by naga myrmidon at level 14 on the 34th Dusk 122nd year of Ascendancy at 08:55 Killed by naga myrmidon at level 14 on the 34th Dusk 122nd year of Ascendancy at 09:09 Killed by naga myrmidon at level 14 on the 34th Dusk 122nd year of Ascendancy at 10:02 Killed by naga myrmidon at level 14 on the 34th Dusk 122nd year of Ascendancy at 10:37 Killed by naga myrmidon at level 14 on the 34th Dusk 122nd year of Ascendancy at 10:51 Killed by entrenched horror at level 14 on the 34th Dusk 122nd year of Ascendancy at 11:59 Killed by entrenched horror at level 14 on the 34th Dusk 122nd year of Ascendancy at 12:34 Killed by Weirdling Beast at level 14 on the 34th Dusk 122nd year of Ascendancy at 15:33 Killed by Weirdling Beast at level 14 on the 34th Dusk 122nd year of Ascendancy at 16:34 Killed by Weirdling Beast at level 14 on the 34th Dusk 122nd year of Ascendancy at 17:30 Killed by Weirdling Beast at level 14 on the 34th Dusk 122nd year of Ascendancy at 17:43 Killed by Weirdling Beast at level 14 on the 34th Dusk 122nd year of Ascendancy at 19:09 Killed by Weirdling Beast at level 14 on the 34th Dusk 122nd year of Ascendancy at 20:04 Killed by Weirdling Beast at level 14 on the 34th Dusk 122nd year of Ascendancy at 21:50 Killed by Weirdling Beast at level 14 on the 34th Dusk 122nd year of Ascendancy at 22:52 Killed by Weirdling Beast at level 14 on the 34th Dusk 122nd year of Ascendancy at 23:58 Killed by Weirdling Beast at level 14 on the 35th Dusk 122nd year of Ascendancy at 01:03 Killed by Weirdling Beast at level 14 on the 35th Dusk 122nd year of Ascendancy at 02:43 Killed by Weirdling Beast at level 14 on the 35th Dusk 122nd year of Ascendancy at 03:37 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 05:40 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 05:55 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 06:34 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 06:51 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 07:08 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 07:21 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 07:41 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 07:50 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 08:08 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 08:29 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 08:43 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 08:56 Killed by Walrog at level 14 on the 35th Dusk 122nd year of Ascendancy at 09:11 Killed by Walrog at level 14 on the 35th Dusk 122nd year of Ascendancy at 09:24 Killed by Walrog at level 14 on the 35th Dusk 122nd year of Ascendancy at 09:39 Killed by Walrog at level 14 on the 35th Dusk 122nd year of Ascendancy at 09:51 Killed by Walrog at level 14 on the 35th Dusk 122nd year of Ascendancy at 10:02 Killed by Walrog at level 14 on the 35th Dusk 122nd year of Ascendancy at 10:11 Killed by Walrog at level 14 on the 35th Dusk 122nd year of Ascendancy at 10:23 Killed by Walrog at level 14 on the 35th Dusk 122nd year of Ascendancy at 10:32 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 11:07 Killed by naga myrmidon at level 14 on the 35th Dusk 122nd year of Ascendancy at 11:23 Killed by Shootoop at level 15 on the 35th Dusk 122nd year of Ascendancy at 17:16 Killed by Shootoop at level 15 on the 35th Dusk 122nd year of Ascendancy at 22:28 Killed by Xuth the rogue at level 16 on the 39th Dusk 122nd year of Ascendancy at 22:43 Killed by gwelgoroth at level 16 on the 42nd Dusk 122nd year of Ascendancy at 04:14 Killed by ultimate gwelgoroth at level 16 on the 42nd Dusk 122nd year of Ascendancy at 09:42 Killed by Xuwyn the sand-drake at level 16 on the 16th Haze 122nd year of Ascendancy at 11:55 Killed by Xanyta the yellow ooze at level 16 on the 17th Haze 122nd year of Ascendancy at 01:42 Killed by ritch flamespitter at level 16 on the 17th Haze 122nd year of Ascendancy at 02:07 Killed by giant digestive sack (opened) at level 17 on the 18th Haze 122nd year of Ascendancy at 05:27 Killed by Shootoop at level 17 on the 18th Haze 122nd year of Ascendancy at 12:49 Killed by gigantic gravity worm at level 17 on the 18th Haze 122nd year of Ascendancy at 15:27 |
Primary Stats
| Strength | 15 (base 12) |
| Dexterity | 59 (base 46) |
| Constitution | 15 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 54 (base 38) |
Resources
| Life | 212/382 |
| Stamina | 156/156 |
| Healing Factor | 1.1460311219417 |
| Regeneration | 0.28650778048544 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 34.753403342673 |
| See Invisible | 34.753403342673 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 62 |
| Crit Chance | 36% |
| APR | 16 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +8% |
| Light | +10% |
| Temporal | +8% |
| Arcane | +3% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +21% |
| Darkness | +21% |
| Arcane | +31% |
| All | +11% |
Defense: Base
| Armour (hardiness) | 11 (69.687909656376%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 12 |
| Mental Save | 21 |
Defense: Resistances
| Darkness | + 10%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 23%( 70%) |
| Blight | + 5%( 70%) |
| Physical | + 17%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Knockback Resistance | 20% |
| Pinning Resistance | 26% |
| Instadeath Resistance | 100% |
| Blind Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the injured seer from death by copperhead snake. Escort: injured seer (level 3 of Norgos Lair) | failed |
You failed to protect the repented thief from death by giant yellow ant. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by yellow jelly. Escort: repented thief (level 3 of Old Forest) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun offense ------ Move Speed +12% defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Quiver | Kilnradiance the quiver of ash arrows (19/19, 38-52 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 37.5 - 52.5 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.5% Capacity 19 Projectile Speed +100% On-Hit, radius 1 +4 fire While equipped: other ------- Reload +2 Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | miner's rough leather cap (0 def, 2 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +2 Fatigue +1% other ------- Infravision +1 A cap made of leather. |
| Tool | Borenaribers (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Wil offense ------ Critical power +5.00% Spellpower +15 (+8 eff.) defense ------ Spell save +3 (+3 eff.) other ------- Mana-on-crit +2.00 Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | pixie's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +5 (+3 eff.) Rings make your fingers look great! |
| On fingers | pixie's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +2 Mag offense ------ Spellpower +7 (+4 eff.) Rings make your fingers look great! |
| Around waist | Glitterweeper the drakeskin leather belt1.0 Encumbrance T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +4 Cun +6 Dex offense ------ Physical Crit +15.0% Mind Crit +10% Critical power +8.00% Physical Power +5 (+2 eff.) Mindpower +7 (+4 eff.) Ignore Shields +30% defense ------ Physical save +11 (+5 eff.) other ------- Max mana +40.00 Light +3 A belt that goes around your waist. |
| In main hand | Unlightzeal the ash longbow4.0 Encumbrance T2 longbow 2H weapon [Random Unique] Arcane/Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On-ranged-hit +4 darkness +15 fire On-Hit, radius 1 +8 darkness While equipped: offense ------ Physical Crit +3.0% Damage +3% arcane +14% fire Ignore resists +20% arcane +11% all Accuracy +22 (+5 eff.) Ignore Armor +9 Longbows are used to shoot arrows at your foes. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- Negative/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust level 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Spinal Cage (5 def, 8 armour)9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+2 eff.) Fatigue +3% Resistance +15% physical Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 37.98 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
| Cloak | enveloping cashmere cloak of Eldoral (9 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex defense ------ Defense +9 (+3 eff.) Physical save +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing steel amulet of constitution (+4)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Resistance +13% temporal Pinning Resist +26% Knockbk Resist +20% Amulets make your neck look great! |
Inventory
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 180 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune (damage 95; dur 4; cd 20)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 95.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet0.1 Encumbrance T2 amulet jewelry [Normal] Amulets make your neck look great! |
arcing steel battleaxe (20-29 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 19.5 - 29.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 55 damage Massive two-handed battleaxes. |
hateful steel battleaxe of erosion (24-36 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Ego] Nature/Psionic Weapon Damage 24.0 - 36.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +12 nature +7 darkness Damage Against +10% Living Massive two-handed battleaxes. |
vined mindstar (5-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 16 [Normal] Nature Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling of piercing4.0 Encumbrance T2 sling 1H weapon [Ego+] Master Mastery Master Marksman Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: offense ------ Ignore resists +6% all Accuracy +9 (+2 eff.) Ignore Armor +6 Slings are used to hurl stones or metal shots at your foes. |
acidic steel waraxe of paradox (13-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 temporal On Critical: * Splash the target with acid dealing 91 damage over 5 turns and reducing armor and accuracy by 12 While equipped: defense ------ Resistance +7% temporal One-handed war axes. |
flaming steel waraxe of erosion (14-20 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane/Nature Weapon Damage 14.5 - 20.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 nature On-Hit, radius 1 +7 fire One-handed war axes. |
slime-covered steel waraxe of erosion (13-18 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego] Nature/Disrupt Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 nature On Hit: * 5% chance to slow global speed by 45% One-handed war axes. |
cashmere cloak of battle (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +1 (+0 eff.) defense ------ Defense +2 (+1 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con offense ------ Damage +11% nature defense ------ Resistance +8% blight +11% all Life +40.00 Life Regen +1.80 Healmod +18% Poison Resist +28% Disease Resist +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dwarven-steel mail armour of temporal resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training ,Str 28 [Ego] Arcane While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +12% Resistance +15% temporal A suit of armour made of mail. |
rejuvenating cured leather armour of acid resistance (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +16% acid Life Regen +3.20 other ------- Stamina/turn +0.70 A suit of armour made of leather. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego] Psionic While equipped: defense ------ Mind save +8 (+4 eff.) other ------- Light +4 See Stealth +8 See Invisibility +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
evasive ash totem of stinging [power 218] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 218 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Shootoop the Thalore Archer level 11
29th Dusk 122nd year of Ascendancy at 22:06 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Shootoop the Thalore Archer level 16
6th Haze 122nd year of Ascendancy at 20:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Shootoop the Thalore Archer level 10
18th Dusk 122nd year of Ascendancy at 07:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Shootoop the Thalore Archer level 17
18th Haze 122nd year of Ascendancy at 10:30 see stats
Log
Shootoop picks up (u.): amethyst.
Shootoop picks up (d.): arcing steel battleaxe (20-29 power, 2 apr).
Shootoop picks up (k.): cashmere cloak of battle (2 def, 0 armour).
Shootoop picks up (s.): alchemist's lamp of clarity.
Shootoop picks up (n.): rejuvenating cured leather armour of acid resistance (6 def, 4 armour).
Lore found: Heart of the Sandworm Queen
You can read all your collected lore in the game menu, by pressing Escape.
Talent Steady Shot is ready to use.
Shootoop HEALS from acid damage!
Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for 0 acid damage.
Gigantic corrosive tunneler's acid area effect hits Shootoop for 58 acid, 24 healing (58 total damage) [24 healing].
The unstable sand tunnel collapses!
You consume the heart and feel the knowledge of this very old creature fill you!
You have 6 stat point(s) to spend. Press p to use them.
You have 2 class talent point(s) to spend. Press p to use them.
You have 2 generic talent point(s) to spend. Press p to use them.
You are transformed by the heart of the Queen!
You gain an affinity for nature. You can now learn new Harmony talents (press p).
Option unlocked: New Class: Wyrmic (Wilder)
You have no more Heart of the Sandworm Queen.
Shootoop HEALS from acid damage!
Gigantic corrosive tunneler's acid area effect hits Sandworm burrower for 0 acid damage.
Gigantic corrosive tunneler's acid area effect hits Shootoop for 58 acid, 24 healing (58 total damage) [24 healing].
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Saving game...
Saving done.

















































































