
















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Shalore |
Class | Sawbutcher |
Level / Exp | 11 / 11% |
Size | medium |
Lifes / Deaths | Killed by Aeruta the giant venus flytrap at level 11 on the 58th Dusk 122nd year of Ascendancy at 05:23 / 1 |
Primary Stats
Strength | 54 (base 36) |
Dexterity | 11 (base 10) |
Constitution | 18 (base 11) |
Magic | 12 (base 10) |
Willpower | 23 (base 10) |
Cunning | 27 (base 25) |
Resources
Life | -4/291 |
Steam | 33/100 |
Healing Factor | 1.587829787234 |
Regeneration | 2.3023531914893 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +4.4408920985006E-14% |
Spell | 0% |
Global | +111.19166911632% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 5 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 65 |
Accuracy | 32 |
Crit Chance | 18% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 32 |
Crit Chance | 18% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Nature | +31% |
Lightning | +3% |
Physical | +3% |
All | 0% |
Offense: Damage Penetration
Nature | +10% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 49.08934837382 (100%) |
Defense | 19 |
Ranged Defense | 20 |
Fatigue | 35 |
Physical Save | 35 |
Spell Save | 20 |
Mental Save | 36 |
Defense: Resistances
Acid | + 11%( 70%) |
Blight | + 20%( 70%) |
Physical | + 27%( 70%) |
Mind | + 12%( 70%) |
All | 0%( 70%) |
Lightning | + 5%( 70%) |
Temporal | + 11%( 70%) |
Cold | + 47%( 70%) |
Fire | + 10%( 70%) |
Nature | + 40%( 70%) |
Defense: Immunities
Pinning Resistance | 18% |
Disarm Resistance | 81% |
Instadeath Resistance | 100% |
Confusion Resistance | 24% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.1 steam per turn. Can be activated for an instant burst of 25 steam. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
talent | Tempest of Metal |
talent | Grinding Shield |
talent | Overheat Saws |
beneficial effect | Increases global action speed by 11%. Speed |
detrimental effect | Damage reduced by 45%. To The Arms |
detrimental effect | Huge cut that bleeds, doing 11.94 physical damage per turn. Bleeding |
beneficial effect | Reduces physical damage received by 27% and provides a 15% chance to ignore critical hits. Juggernaut |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
Equipment
On feet | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Changes resistances: +5% lightning / +6% temporal A pair of boots made of leather. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Str Changes damage: +3% physical Mental save: +6 (+3 eff.) Maximum life: +10.00 Light radius: +2 See stealth: +5 See invisible: +5 Healing mod.: +20% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +7 Fatigue: +3% Changes stats: +6 Str / +3 Wil / +4 Con Critical mult.: +6.00% Physical save: +15 (+7 eff.) Mental save: +10 (+4 eff.) Light radius: +1 Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 A cap made of leather. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Con Talent granted: +1 Iron Grip Physical save: +11 (+5 eff.) Spell save: +3 (+1 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +81% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +5 Str / +4 Wil Mental crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 fire Changes resistances: +20% nature Changes resistances penetration: +10% nature Changes damage: +22% nature Rings can have magical properties. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% mind Confusion immunity: +24% Amulets can have magical properties. |
In main hand | ![]() Requires: - Strength 11 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 11.5 - 17.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +12 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +7 temporal Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Damage when hit (Melee): 7 temporal Changes resistances: +5% temporal Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.0 - 15.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Crit. chance: +1.5% Attack speed: 100% Block value: +12 On weapon hit: * 20% chance to daze at end of turn Attacks use: 1.0 Steam When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Fatigue: +4% Changes resistances: +17% cold Changes resistances penetration: +5% lightning Changes damage: +9% nature / +3% lightning Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes resistances: +10% cold Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +23% Damage (Melee): 8 acid / 9 fire Damage when hit (Melee): 9 acid / 9 fire Changes stats: +1 Cun Changes resistances: +11% acid / +10% fire Mental save: +10 (+4 eff.) A suit of armour made of metal plates. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +4 Dex / +2 Wil Changes resistances: +6% physical Stamina each turn: +0.30 Light radius: +2 Amulets can have magical properties. |
![]() Treeworm Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 15% chance to blind Changes resistances: +3% nature Changes resistances penetration: +20% light Changes damage: +6% nature Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
![]() Requires: - Talent Heavy Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Physical save: +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 (+3 eff.) Mental save: +5 (+2 eff.) Light radius: +2 See stealth: +5 See invisible: +7 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 118] simple healing salve [power 118]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 118, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +3% light / +3% nature Stun/Freeze immunity: +20% Damage Shield penetration: +10% It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By The Branded One the Shalore Sawbutcher level 8
13rd Dusk 122nd year of Ascendancy at 09:48 see stats
By The Branded One the Shalore Sawbutcher level 10
23rd Dusk 122nd year of Ascendancy at 19:26 see stats
By The Branded One the Shalore Sawbutcher level 7
5th Flare 122nd year of Ascendancy at 12:55 see stats
By The Branded One the Shalore Sawbutcher level 7
7th Flare 122nd year of Ascendancy at 02:12 see stats
Log
The Branded One performs a melee critical strike against Aeruta the giant venus flytrap!
Aeruta the giant venus flytrap hits The Branded One for 8 acid, 9 fire, 8 acid, 9 fire, 8 acid, 9 fire, 8 acid, 9 fire (68 total damage).
Tempest of Metal hits Aeruta the giant venus flytrap for (5 to psi shield), 2 physical, 3 lightning, (2 to psi shield), 1 temporal, (3 to psi shield), 1 acid, 4 fire, 6 fire, (3 to psi shield), 1 physical, (3 to psi shield), 1 acid, 4 fire, 6 fire (27 total damage).
The Branded One hits Aeruta the giant venus flytrap for (19 to psi shield), 7 physical, 3 lightning, (2 to psi shield), 1 temporal, (3 to psi shield), 1 acid, 4 fire, 6 fire, (17 to psi shield), 6 physical, (3 to psi shield), 1 acid, 4 fire, 6 fire (37 total damage).
Aeruta the giant venus flytrap uses Block.
Bleeding from Aeruta the giant venus flytrap hits The Branded One for 5 physical damage.
Aeruta the giant venus flytrap's Beyond the Flesh hits The Branded One for 0 temporal, 7 nature, 8 darkness, 3 acid, 4 fire, 13 physical (35 total damage).
Burning from The Branded One hits Aeruta the giant venus flytrap for (14 blocked), 0 fire (0 total damage).
The Branded One hits Aeruta the giant venus flytrap for (3 to psi shield), 1 acid, 5 fire, (2 to psi shield), 1 temporal (7 total damage).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (Aeruta the giant venus flytrap)).
The Branded One receives 188 healing.
Aeruta the giant venus flytrap uses Telekinetic Smash.
The Branded One shrugs off the effect 'Stunned'!
Aeruta the giant venus flytrap hits The Branded One for 33 physical, 3 acid, 4 fire, 13 physical, 19 physical, 3 acid, 4 fire, 13 physical, 6 temporal, 7 nature, 8 darkness, 3 acid, 4 fire, 13 physical (133 total damage).
The Branded One hits Aeruta the giant venus flytrap for (3 to psi shield), 1 acid, 5 fire, (2 to psi shield), 1 temporal, (3 to psi shield), 1 acid, 5 fire, (2 to psi shield), 1 temporal, (3 to psi shield), 1 acid, 5 fire, (2 to psi shield), 1 temporal (22 total damage).
Bleeding from Aeruta the giant venus flytrap hits The Branded One for 8 physical damage.
Aeruta the giant venus flytrap's Beyond the Flesh hits The Branded One for 6 temporal, 7 nature, 8 darkness, 3 acid, 4 fire, 13 physical (41 total damage).
Burning from The Branded One hits Aeruta the giant venus flytrap for 14 fire damage.
The Branded One hits Aeruta the giant venus flytrap for (4 to psi shield), 1 acid, 6 fire, (3 to psi shield), 1 temporal (9 total damage).
The Branded One casts Grace of the Eternals.
The Branded One speeds up.
Aeruta the giant venus flytrap hits The Branded One for 8 acid, 9 fire, 8 acid, 9 fire, 8 acid, 9 fire, 8 acid, 9 fire (68 total damage).
Tempest of Metal hits Aeruta the giant venus flytrap for (6 to psi shield), 2 physical, 4 lightning, (3 to psi shield), 1 temporal, (3 to psi shield), 1 acid, 4 fire, 7 fire, (3 to psi shield), 1 physical, (3 to psi shield), 1 acid, 4 fire, 7 fire (32 total damage).
The Branded One hits Aeruta the giant venus flytrap for (24 to psi shield), 8 physical, 4 lightning, (3 to psi shield), 1 temporal, (3 to psi shield), 1 acid, 4 fire, 7 fire, (13 to psi shield), 5 physical, (3 to psi shield), 1 acid, 4 fire, 7 fire (42 total damage).
Bleeding from Aeruta the giant venus flytrap hits The Branded One for 8 physical damage.
Saving game...