Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Higher |
Class | Temporal Warden |
Level / Exp | 26 / 85% |
Size | medium |
Lifes / Deaths | Killed by skeleton magus at level 26 on the 77th Pyre 122nd year of Ascendancy at 02:02 / 1 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 49 (base 48) |
Constitution | 12 (base 10) |
Magic | 58 (base 57) |
Willpower | 15 (base 12) |
Cunning | 10 (base 10) |
Resources
Life | -111/579 |
Paradox | 429 |
Healing Factor | 1 |
Regeneration | 32.251175403912 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +87.1839581517% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 58 |
Accuracy | 59 |
Crit Chance | 14% |
APR | 14 |
Speed | 0.80 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 2 |
Physical Save | 28 |
Spell Save | 27 |
Mental Save | 28 |
Defense: Resistances
All | -16%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 11% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
talent | Temporal Hounds |
talent | Contingency |
talent | Weapon Folding |
beneficial effect | Peer into the future, detecting enemies, increasing defense by 18, and granting a 4% chance to ignore critical hits. Precognition |
detrimental effect | Reduces global action speed by 15%. Slow |
beneficial effect | The target's accuracy and power have been increased by 9. 3 Fateweaver |
beneficial effect | The target is regaining 32 life per turn and refreshing talents at twice the normal rate. Invigorate |
detrimental effect | The target is cursed, reducing all resistances by 16%. Curse of Vulnerability |
beneficial effect | The target's defense and saves have been increased by 9. 3 Spin |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | blood-soaked pair of rough leather boots of speed (0 def, 1 armour) blood-soaked pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +3 (+2 eff.) Armour: +1 Fatigue: +1% Movement speed: +20% A pair of boots made of leather. |
Quiver | blazing quiver of yew arrows of crippling (12/17, 140% power, 10 apr) blazing quiver of yew arrows of crippling (12/17, 140% power, 10 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 141% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +10.0% Capacity: 17 On weapon crit: * cripple the target Damage (Ranged): +13 fire Burst (radius 2) on crit: +7 fire Arrows are used with bows to pierce your foes to death. |
On hands | temporal hardened leather gloves (0 def, 2 armour) temporal hardened leather gloves (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 5 temporal Damage (Ranged): 7 temporal Changes resistances: +6% temporal Changes damage: +5% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | stabilizing rough leather cap of strength (+2) (0 def, 1 armour) stabilizing rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str Physical save: +10 (+5 eff.) A cap made of leather. |
Tool | warded steel torque of psychoportation [power 27] (30 cooldown) warded steel torque of psychoportation [power 27] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Maximum wards: +2 physical / +1 mind / +2 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 27), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+2 eff.) Rings can have magical properties. |
On fingers | psionicist's steel ring of power psionicist's steel ring of powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 (+3 eff.) Changes stats: +2 Wil Mental save: +4 (+2 eff.) Spellpower: +7 (+3 eff.) Mindpower: +7 (+4 eff.) Rings can have magical properties. |
Around neck | steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
In main hand | elven-wood longbow elven-wood longbowRequires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 Longbows are used to shoot arrows at your foes. |
Main armor | mindwoven cashmere robe of time (+11%) (2 def, 0 armour) mindwoven cashmere robe of time (+11%) (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +11% temporal Changes damage: +11% temporal Mental save: +15 (+7 eff.) Mindpower: +3 (+2 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
rejuvenating rough leather armour (1 def, 2 armour) rejuvenating rough leather armour (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Life regen: +2.00 Stamina each turn: +0.50 A suit of armour made of leather. |
138 alchemist agate 138 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Rio the Higher Temporal Warden level 23
76th Pyre 122nd year of Ascendancy at 08:05 see stats
By Rio the Higher Temporal Warden level 10
75th Pyre 122nd year of Ascendancy at 00:36 see stats
By Rio the Higher Temporal Warden level 20
75th Pyre 122nd year of Ascendancy at 22:18 see stats
Log
Temporal hound killed White wolf!
Rio casts Invigorate.
Rio is invigorated.
Rio slows down.
Skeleton master archer's Crippling Shot hits Rio for 134 physical, 12 fire (146 total damage).
Wolf hits Temporal hound for 19 physical damage.
High gladiator uses Overpower.
High gladiator misses Rio.
High gladiator misses Rio.
Your Contingency triggered Precognition!
Rio resists the knockback!
High gladiator hits Rio for 83 physical, 12 cold, 8 cold (102 total damage).
Rio casts Precognition.
Skeleton magus casts Manathrust.
High gladiator hits Temporal hound for 12 cold damage.
Skeleton magus hits Rio for 175 arcane damage.
Temporal hound hits Wolf for 33 temporal, 35 physical (68 total damage).
Temporal hound hits High gladiator for 52 temporal damage.
Rio the level 26 higher temporal warden was blasted to death by a skeleton magus on level 28 of The Arena.
Skeleton magus killed Rio!
Temporal hound killed High gladiator!
Rio stops weaving fate.
Rio deactivates Temporal Hounds.
Rio is no longer cursed.
Rio deactivates Contingency.
Rio stops spinning fate.
Rio speeds up.
Rio deactivates Weapon Folding.
Rio is no longer invigorated.