Zeromus the level 7 Thalore Archer by Koh1321

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceThalore
ClassArcher
Level / Exp7 / 87%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 12)
Dexterity30 (base 19)
Constitution24 (base 23)
Magic8 (base 10)
Willpower15 (base 10)
Cunning16 (base 12)

Resources

Life-37/246
Stamina124/130
Healing Factor1.2082474226804
Regeneration2.718556701031

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage33
Accuracy28
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower4
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+3%
Light+10%
Fire+14%
Cold+10%
Nature+5%

Offense: Damage Penetration

Physical+5%

Defense: Base

Armour (hardiness)4 (57.811550151976%)
Defense33
Ranged Defense33
Fatigue0
Physical Save15
Spell Save8
Mental Save10

Defense: Resistances

Light+ 33%( 70%)
Nature+ 14%( 70%)
Fire+ 10%( 70%)
Cold+ 37%( 70%)
All+ 4%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
4/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
3/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
3/5
0/5
0/5
0/5

Effects

Quests

done
failed
done
active
active

Equipment

Quiver
On fingers
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Zeromus uses Steady Shot.
Zeromus's Steady Shot hits Brown mold for
76 physical damage.
Zeromus's Steady Shot killed Brown mold!

Talent Steady Shot is ready to use.

Resting starts...

Talent Gift of the Woods is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Xanumina the bandit shoots!
Xanumina the bandit hits Zeromus for 13 nature, 4 lightning (17 total damage).
Xanumina the bandit's Shoot hits
Zeromus for 25 physical, 4 physical (29 total damage).

Xanumina the bandit shoots!
Xanumina the bandit's Shoot hits
Zeromus for 27 physical, 4 physical (31 total damage).
Xanumina the bandit hits Zeromus for 13 nature, 4 lightning (17 total damage).

Zeromus uses
Pin Down.
Xanumina the bandit shoots!
Xanumina the bandit is pinned to the ground.

Zeromus's Pin Down hits Xanumina the bandit for
49 physical, 11 fire (60 total damage).
Zeromus is knocked back!

Xanumina the bandit hits Zeromus for 11 nature, 3 lightning (14 total damage).
Xanumina the bandit's Shoot hits
Zeromus for 21 physical, 3 physical, 63 physical (88 total damage).

Xanumina the bandit is no longer pinned.


Xanumina the bandit shoots!
Saving game...