










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 31 / 92% |
| Size | huge |
| Lifes / Deaths | Killed by Aleoscin the halfling at level 12 on the 4th Haze 122nd year of Ascendancy at 17:34 0 / 8Killed by Xurin the ghoulking at level 14 on the 32nd Haze 122nd year of Ascendancy at 02:57 Killed by Arotira the Guardian at level 18 on the 42nd Regrowth 123rd year of Ascendancy at 01:34 Killed by dreaming horror at level 19 on the 56th Regrowth 123rd year of Ascendancy at 10:58 Killed by snow giant boulder thrower at level 20 on the 67th Regrowth 123rd year of Ascendancy at 05:52 Killed by tryoutogre's Inner Demon at level 31 on the 7th Dusk 123rd year of Ascendancy at 11:05 Killed by orc blood mage at level 31 on the 52nd Haze 123rd year of Ascendancy at 12:52 Killed by Eilinyminn the orc summoner at level 31 on the 59th Haze 123rd year of Ascendancy at 07:56 |
Primary Stats
| Strength | 120 (base 60) |
| Dexterity | 52 (base 44) |
| Constitution | 34 (base 21) |
| Magic | 32 (base 23) |
| Willpower | 21 (base 11) |
| Cunning | 15 (base 10) |
Resources
| Life | -32/1393 |
| Mana | 215/215 |
| Stamina | 138/186 |
| Positive | 87/120 |
| Healing Factor | 1.1764705882353 |
| Regeneration | 2.6470588235294 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 1 |
| Infravision | 6 |
| See Stealth | 26.446758763835 |
| See Invisible | 32.446758763835 |
Offense: Mainhand
| Damage | 223 |
| Accuracy | 55 |
| Crit Chance | 16% |
| APR | 12 |
| Speed | 0.80 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +17% |
| Lightning | +7% |
| Physical | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 64.51299419151 (93.924050632911%) |
| Defense | 44 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 45 |
| Mental Save | 46 |
Defense: Resistances
| Blight | + 21%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 36%( 70%) |
| All | + 7%( 70%) |
| Darkness | + 13%( 70%) |
| Temporal | + 33%( 70%) |
| Lightning | + 29%( 70%) |
| Physical | + 21%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 56%( 70%) |
Defense: Immunities
| Pinning Resistance | 67% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Knockback Resistance | 64% |
| Stun Resistance | 91% |
| Poison Resistance | 18% |
| Blind Resistance | 19% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 11. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 14% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 679 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 8 turns. While Heroism is active, you will only die when reaching -720 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed weapons | 0.90 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Berserker |
| talent | Chant of Fortitude |
| talent | Premonition |
| talent | Shield Wall |
| beneficial effect | Inscriptions cooldown twice as fast. Writ Large |
| beneficial effect | Reduces temporal damage received by 13%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost anorithil from death by skeleton archer. Escort: lost anorithil (level 3 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by copperhead snake. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 68. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed giant spider spinneret. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Isota (27 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Defense +27 (+9 eff.) Rng.Def +9 (+3 eff.) Fatigue +3% Phys.save +20 (+5 eff.) Disease- +15% Pinning- +20% Stun/Frz- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Evasion: (Instant) Puts all charms on 27 cooldown Level 3.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Beroblek'1.0 T3 lite [Rare] Nature While equipped: Stats +3 Cun +3 Wil ----- def ----- Mind.save +30 (+10 eff.) Max.HP +56.00 Heal/summ +40 ---------- misc Equi/ret +0.20 Light +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | heroic dwarven-steel gauntlets of dispersion (0 def, 5 armour)1.5 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Wil +5 Mag dps ---------- Melee+ 8 arcane ----- def ----- Armour +5 Resists +5% arcane Mind.save +7 (+2 eff.) Max.HP +40.00 Disperse Magic: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | stralite torque of kinetic psionic shield [power 99] (7/18 cooldown)2.0 T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 99 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| On fingers | Flashriver the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Mag +1 Wil +3 Con dps ---------- Dmg.mod +14% nature On Hit (Melee): * 30% chance to blind ----- def ----- Resists +35% nature +9% blight Spell.save +14 (+5 eff.) Poison- +18% Disease- +14% ---------- misc Max.stam +20.00 Infravis +1 Rings can have magical properties. |
| Around neck | Ce'Nildatira0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +9% acid +6% darkness +6% blight +12% nature +5% arcane +12% lightning Blind- +19% ---------- misc Infravis +4 Sight +2 See.Invis +6 Amulets can have magical properties. |
| In main hand | Colaryem (48-76.8 power, 12 apr)3.0 T3 greatsword 2H weapon [Unique] Arcane Power 48.0 - 76.8 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +11.0% Atk.spd 125% While equipped: Stats +7 Dex dps ---------- Mov.spd +10% Dmg.mod +7% lightning ----- def ----- Fatigue -12% Resists +7% lightning ---------- misc Max.enc +50 Avoid Pressure Traps Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| Around waist | insulating hardened leather belt of dampening1.0 T3 belt armor [Ego+] Nature/Master While equipped: ----- def ----- Resists +6% acid +10% fire +12% cold +5% lightning A belt that goes around your waist. |
| In off hand | Moldsteel the stralite shield (10 def, 2 armour, 51.5-61.8 power, 142 block)7.0 T4 shield armor [Rare] Nature When used to Attack: Power 51.5 - 61.8 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +142 Melee+ +16 nature On Hit.r1 +24 mind While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * Slows global speed by 30% On Melee Ret: * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +10 (+3 eff.) Rng.Def +10 (+4 eff.) Fatigue +14% Resists +6% nature +14% temporal ---------- misc Talents +4 Block Handheld deflection devices. |
| Cloak | thick cashmere cloak of the hunter (2 def, 7 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +17 (+5 eff.) ----- def ----- Armour +7 Defense +2 (+1 eff.) Fatigue -6% Resists +19% cold Max.HP +49.00 ---------- misc Max.stam +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+3 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.chn- 20% Phys.save +15 (+4 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Inventory
movement infusion of the duelist (598% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 598% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 697 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 697 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 34%; cure magical)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 34% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 308 for 5 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 308 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (234.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 234.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Stun/Frz- +22% Amulets can have magical properties. |
starlit gold amulet of magic (+4)0.1 T3 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag ----- def ----- Resists +13% light +15% darkness Blind- +22% Amulets can have magical properties. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+3 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +5% physical ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Dark Tendrils: Level 2.0 Pwr.cost 36 out of 50/50. Range 6 Travel.spd instantaneous Is a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 12 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 10.10 cold and 11.11 physical damage (based on Willpower) each turn and knocking opponents back. Uses 54 power out of 60/60 This azure ring seems to be always moist to the touch. |
rogue's gold ring of light (+24%)0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% light ----- def ----- Defense +8 (+3 eff.) Resists +24% light Rings can have magical properties. |
warrior's steel ring of lightning (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +8 Resists +24% lightning Rings can have magical properties. |
stralite greatsword of massacre (63.5-101.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego] Master Power 63.5 - 101.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Massive two-handed swords. |
stralite mace 'Relgydelach' (37.5-52.5 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Arcane/Master Power 37.5 - 52.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +5 Crit +2.5% Atk.spd 100% Melee+ +11 blight On Hit: 10% Epidemic 4 On Hit: * 11% chance to disease While equipped: dps ---------- Phys.crit +5.0% Crit.mult +14.00% Res.pen +13% physical Acc +5 (+1 eff.) Apr +18 ----- def ----- Resists +3% temporal Die.at -20.00 life Blind- +20% Disease- +22% Cut- +15% Disarm- +5% Knockbk- +10% Blunt and deadly. |
Moldwar1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Phys.pwr +8 (+1 eff.) Apr +2 On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +6 Resists +2% physical Max.HP +51.00 A belt that goes around your waist. |
hardened leather belt 'Flashfist'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +8.0% Mind.crit +8% Dmg.mod +3% light Res.pen +25% mind On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% light ---------- misc Light +3 A belt that goes around your waist. |
Serpentine Cloak (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun +5 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+3 eff.) ---------- misc Masteries +0.10 Cunning/Stealth Phase Door: Level 2.0 Pwr.cost 27 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Teleports you randomly within a small range of up to 8 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
murderer's linen cloak of fog (6 def, 0 armour)2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +6 (+2 eff.) Resists +11% light +11% fire Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tuluregozor the Cloudtreason (3 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +12 Str +9 Mag +13 Wil dps ---------- Dmg.mod +25% lightning +14% temporal +16% physical +19% cold Melee Ret 8 arcane ----- def ----- Defense +3 (+1 eff.) Resists +16% lightning +14% temporal +18% cold Spell.save +36 (+12 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lightshine the pair of hardened leather boots (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +7 Lck +3 Dex dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Dmg.mod +6% lightning Res.pen +20% light Apr +8 On Hit (Melee): * 30% chance to blind ----- def ----- Armour +7 Fatigue +3% Resists +3% light +3% lightning Stealth +7 ---------- misc Infravis +2 A pair of boots made of leather. |
Arasera the Burnusher (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex dps ---------- Res.pen +10% acid +25% fire Melee Ret 12 acid ----- def ----- Armour +3 Fatigue +3% Resists +24% fire A cap made of leather. |
Eilinibremira the Lavatrial (0 def, 3 armour)2.0 T3 head armor [Rare] Disrupt While equipped: dps ---------- Dmg.mod +30% fire Res.pen +20% acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +3 Fatigue +3% Resists +11% blight +18% fire +11% nature +9% acid A cap made of leather. |
radiant dwarven-steel mail armour of lightning resistance (3 def, 8 armour)14.0 T3 heavy armor [Ego+] Nature/Master While equipped: Stats +1 Wil dps ---------- Melee Ret 4 light ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +16% Resists +13% blight +15% darkness +18% lightning ---------- misc Light +2 A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Tarrasca (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 23 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Xysemira the dwarven-steel plate armour (5 def, 14 armour)17.0 T3 massive armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% mind Melee Ret 8 mind ----- def ----- Armour +14 Defense +5 (+2 eff.) Fatigue +24% Resists +8% acid +24% cold +3% mind Max.HP +45.00 HP.reg +1.60 Heal.mod +14% ---------- misc Breathe water A suit of armour made of metal plates. This object's appearance was changed to Silk Current. |
radiant stralite plate armour of fire resistance (7 def, 13 armour)17.0 T4 massive armor [Ego+] Nature/Master While equipped: Stats +3 Wil dps ---------- Melee Ret 10 light ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +26% Resists +18% blight +23% fire +14% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
Glowstalker the dwarven-steel shield (8 def, 2 armour, 28.5-34.2 power, 81 block)7.0 T3 shield armor [Rare] Nature When used to Attack: Power 28.5 - 34.2 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +81 On Hit: * 20 arcane resource burn * Slows global speed by 20% While equipped: dps ---------- On Hit (Melee): * 30% chance to blind On Melee Ret: * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +6% blight +20% temporal +9% darkness ---------- misc Light +1 Talents +3 Block Handheld deflection devices. |
coruscating dwarven-steel shield of reflection (8 def, 2 armour, 27.5-33 power, 82.5 block)7.0 T3 shield armor [Ego+] Arcane When used to Attack: Power 27.5 - 33.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.5% Block +82 Melee+ +10 fire While equipped: Stats +3 Str dps ---------- Melee Ret 18 fire ----- def ----- Armour +2 Defense +8 (+3 eff.) Rng.Def +8 (+3 eff.) Fatigue +12% Resists +12% fire +12% light +15% darkness ---------- misc Talents +3 Block Handheld deflection devices. |
stralite shield 'Earisarin' (16 def, 2 armour, 53-63.6 power, 138 block)7.0 T4 shield armor [Random Unique] Nature/Disrupt/Master When used to Attack: Power 53.0 - 63.6 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +4.5% Block +138 Melee+ +14 nature Against +5% Vermin +5% Giant While equipped: Stats +4 Con dps ---------- Acc +2 (+0 eff.) Melee Ret 14 nature On Melee Ret: * 25% chance to reduce effective powers by 20% * 26 arcane resource burn ----- def ----- Armour +2 Defense +16 (+5 eff.) Rng.Def +16 (+6 eff.) Fatigue +14% Resists +11% acid +19% cold +32% nature +14% blight Max.HP +82.00 ---------- misc Max.hate +4.00 Talents +4 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
104 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 72 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (71 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +15% temporal +12% all Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 18 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of charged psionic shield 'Layevena' [power 49] (7/18 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +6 Resists +3% fire Silence- +10% Confus- +20% Teleport- +10% Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 49 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+2 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By tryoutogre the Ogre Bulwark level 28
52nd Pyre 123rd year of Ascendancy at 20:45 see stats
Against all odds
Killed Ukruk in the ambush.By tryoutogre the Ogre Bulwark level 26
44th Pyre 123rd year of Ascendancy at 05:10 see stats
Bringer of Doom
Killed a Bringer of Doom.By tryoutogre the Ogre Bulwark level 22
16th Pyre 123rd year of Ascendancy at 22:07 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By tryoutogre the Ogre Bulwark level 12
77th Dusk 122nd year of Ascendancy at 21:30 see stats
Destroyer's bane
Killed Golbug the Destroyer.By tryoutogre the Ogre Bulwark level 30
3rd Dusk 123rd year of Ascendancy at 01:03 see stats
Exterminator
Killed 1000 creatures.By tryoutogre the Ogre Bulwark level 16
45th Haze 122nd year of Ascendancy at 07:20 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By tryoutogre the Ogre Bulwark level 22
17th Pyre 123rd year of Ascendancy at 07:31 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By tryoutogre the Ogre Bulwark level 19
56th Regrowth 123rd year of Ascendancy at 17:30 see stats
Level 10
Got a character to level 10.By tryoutogre the Ogre Bulwark level 10
38th Dusk 122nd year of Ascendancy at 12:44 see stats
Level 20
Got a character to level 20.By tryoutogre the Ogre Bulwark level 20
64th Regrowth 123rd year of Ascendancy at 01:46 see stats
Level 30
Got a character to level 30.By tryoutogre the Ogre Bulwark level 30
5th Flare 123rd year of Ascendancy at 20:11 see stats
Size matters
Did over 600 damage in one attack.By tryoutogre the Ogre Bulwark level 20
65th Regrowth 123rd year of Ascendancy at 11:22 see stats
Sliders
Activated a portal using the Orb of Many Ways.By tryoutogre the Ogre Bulwark level 31
54th Dusk 123rd year of Ascendancy at 12:36 see stats
That was close
Killed your target while having only 1 life left.By tryoutogre the Ogre Bulwark level 27
47th Pyre 123rd year of Ascendancy at 16:04 see stats
The Arena
Unlocked Arena mode.By tryoutogre the Ogre Bulwark level 10
44th Dusk 122nd year of Ascendancy at 14:46 see stats
The secret city
Discovered the truth about mages.By tryoutogre the Ogre Bulwark level 14
16th Haze 122nd year of Ascendancy at 06:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By tryoutogre the Ogre Bulwark level 17
12nd Regrowth 123rd year of Ascendancy at 00:42 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By tryoutogre the Ogre Bulwark level 31
3rd Dusk 123rd year of Ascendancy at 09:10 see stats
Treasure Hunter
Amassed 1000 gold pieces.By tryoutogre the Ogre Bulwark level 19
56th Regrowth 123rd year of Ascendancy at 16:14 see stats
Unstoppable
Returned from the dead.By tryoutogre the Ogre Bulwark level 31
52nd Haze 123rd year of Ascendancy at 12:52 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By tryoutogre the Ogre Bulwark level 25
43rd Pyre 123rd year of Ascendancy at 08:50 see stats
Log
Tryoutogre uses Blinding Speed.
Tryoutogre speeds up.
Eilinyminn the orc summoner shifts reality.
Eilinyminn the orc summoner casts Temporal Bolt.
Tryoutogre casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
tryoutogre HEALS from temporal damage!
Eilinyminn the orc summoner hits tryoutogre for (69 resist armour), 11 temporal, 32 healing (11 total damage) [32 healing].
Tryoutogre is no longer one with nature.
Eilinyminn the orc summoner casts Repulsion Blast.
Tryoutogre is knocked back!
Eilinyminn the orc summoner hits tryoutogre for (69 resist armour), 61 physical (61 total damage).
Tryoutogre casts Writ Large.
Eilinyminn the orc summoner casts Induce Anomaly.
Eilinyminn the orc summoner causes an earthquake.
Tryoutogre is no longer out of phase.
Talent Rune: Phase Door is ready to use.
Talent Rush is ready to use.
Tryoutogre slows down.
Talent Infusion: Heroism is ready to use.
Talent Last Stand is ready to use.
Ran for 3 turns (stop reason: hostile spotted to the north (Eilinyminn the orc summoner)).
Eilinyminn the orc summoner casts Time Skip.
Eilinyminn the orc summoner roars triumphantly.
Saving game...








































































































