Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Summoner |
| Level / Exp | 30 / 29% |
| Size | small |
| Lifes / Deaths | Killed by rimebark at level 30 on the 77th Pyre 122nd year of Ascendancy at 20:43 / 1 |
Primary Stats
| Strength | 13 (base 13) |
| Dexterity | 16 (base 12) |
| Constitution | 18 (base 11) |
| Magic | 22 (base 10) |
| Willpower | 67 (base 56) |
| Cunning | 58 (base 54) |
Resources
| Life | -14/644 |
| Equilibrium | 62 |
| Healing Factor | 1.27 |
| Regeneration | 1.2065 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 8 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 54 |
| Crit Chance | 20% |
| APR | 75 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 54 |
| Crit Chance | 20% |
| APR | 75 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 25% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 27 |
| Ranged Defense | 28 |
| Fatigue | 4 |
| Physical Save | 20 |
| Spell Save | 40 |
| Mental Save | 40 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 48% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 149 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Race / Halfling | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Elemental Harmony |
| talent | Psiblades |
| beneficial effect | The target has 50% chance to evade melee attacks and gains 8 defense. Evasion |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 6. Militant Mind |
| detrimental effect | The target's vision range is decreased by 2. Reduced Vision |
| beneficial effect | Increases all stats by 1. Elemental Harmony |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's hardened leather cap of might (0 def, 4 armour) miner's hardened leather cap of might (0 def, 4 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +4 Fatigue: +3% Changes stats: +2 Str / +3 Con Infravision radius: +2 A cap made of leather. |
| On hands | polar rough leather gloves (0 def, 1 armour) polar rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 cold Changes resistances: +6% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | warded elven-wood wand of conjuration [power 361] (10 cooldown) warded elven-wood wand of conjuration [power 361] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +2 lightning / +2 temporal / +3 blight / +2 fire / +3 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element with (base) damage 180 to 361, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | savage's gold ring of pilfering savage's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +9 Defense: +9 (+5 eff.) Changes stats: +2 Con Spell save: +12 (+4 eff.) Maximum stamina: +10.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | stralite ring of pilfering stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +7 Defense: +7 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | enraging steel amulet enraging steel amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +5 (+2 eff.) Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. |
| In main hand | nature's pulsing mindstar of balance (13-14.3 power, 59 apr, mind damage) nature's pulsing mindstar of balance (13-14.3 power, 59 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 83% Wil, 46% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +59 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% blight Changes damage: +3% nature Physical save: +4 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+1 eff.) Disease immunity: +14% Equilibrium when hit: +1.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | grounding rough leather belt of life grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Life regen: +0.70 Healing mod.: +10% A belt that goes around your waist. |
| In off hand | blooming pulsing mindstar of the jelly (13.5-14.85 power, 59 apr, nature damage) blooming pulsing mindstar of the jelly (13.5-14.85 power, 59 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 83% Wil, 46% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +59 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +5% acid Equilibrium when hit: +1.00 Mindpower: +15 (+5 eff.) Mental crit. chance: +4% Healing mod.: +17% Heals friendly targets nearby when you use a nature summon: +32 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak of protection (1 def, 5 armour) thick linen cloak of protection (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +10% cold Spell save: +6 (+2 eff.) Mental save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | focusing elven-silk robe of Angolwen (5 def, 0 armour) focusing elven-silk robe of Angolwen (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +11 Mag / +10 Wil Silence immunity: +48% Mana each turn: +0.10 Psi each turn: +0.31 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +11 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
gold ring of life gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +1.00 Maximum life: +52.00 Healing mod.: +12% Rings can have magical properties. |
Newly picked up Khulmanar's Wrath (70-105 power, 8 apr)Khulmanar's Wrath (70-105 power, 8 apr) Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 62.42 fire damage, and flames will be left dealing a further 14.33 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
inquisitor's stralite longsword of massacre (43.5-60.9 power, 5 apr) inquisitor's stralite longsword of massacre (43.5-60.9 power, 5 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn On weapon crit: * burns latent spell energy Sharp, long, and deadly. |
blooming mossy mindstar (2.5-2.75 power, 12 apr, nature damage) blooming mossy mindstar (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +10 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of venom (8-8.8 power, 24 apr, nature damage) thorny mindstar of venom (8-8.8 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 5 acid Changes resistances: +6% acid Changes resistances penetration: +9% acid Changes damage: +7% acid Life regen: +0.70 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of resolve (5-5.5 power, 18 apr, mind damage) vined mindstar of resolve (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Wil Physical save: +3 (+2 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
quick orite trident of evisceration (36.5-58.4 power, 13 apr) quick orite trident of evisceration (36.5-58.4 power, 13 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +13 (+5 eff.) Physical crit. chance: +7.0% Physical power: +12 (+4 eff.) Changes stats: +3 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
glacial dwarven-steel waraxe (22-30.8 power, 4 apr) glacial dwarven-steel waraxe (22-30.8 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +11 ice When wielded/worn: Armour: +8 Changes resistances penetration: +7% cold One-handed war axes. |
rejuvenating rough leather armour (1 def, 2 armour) rejuvenating rough leather armour (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Life regen: +2.40 Stamina each turn: +0.70 A suit of armour made of leather. |
78 alchemist agate 78 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
quick yew wand of firewall [power 117] (5 cooldown) quick yew wand of firewall [power 117] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to creates a wall of flames lasting 4 turns (dealing 117 fire damage overall), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking yew wand of conjuration [power 235] (10 cooldown) striking yew wand of conjuration [power 235] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +2 Strike It can be used to fire a bolt of a random element with (base) damage 118 to 235, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged yew wand of conjuration [power 307] (13 cooldown) supercharged yew wand of conjuration [power 307] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element with (base) damage 154 to 307, putting all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Ionra the Halfling Summoner level 20
76th Pyre 122nd year of Ascendancy at 03:16 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ionra the Halfling Summoner level 10
75th Pyre 122nd year of Ascendancy at 01:43 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ionra the Halfling Summoner level 20
76th Pyre 122nd year of Ascendancy at 03:16 see stats
Level 30 (Roguelike)
Got a character to level 30.By Ionra the Halfling Summoner level 30
77th Pyre 122nd year of Ascendancy at 17:56 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Ionra the Halfling Summoner level 28
77th Pyre 122nd year of Ascendancy at 10:58 see stats
Log
Skeleton mage hits Rogue for 123 arcane damage.
Skeleton mage hits Ionra for 123 arcane damage.
Skeleton mage hits Rimebark for 123 arcane damage.
Your score multiplier increases by 0.5!
War hound hits White crystal for 138 physical damage.
Minotaur performs a melee critical strike against Rogue!
Rogue shrugs off the critical damage!
Rogue resists the mind attack!
Rogue is covered in acid!
Rogue casts Rune: Lightning.
War hound killed White crystal!
Minotaur hits Rogue for 166 physical, 12 mind, 17 acid (195 total damage).
Rogue hits Ionra for 241 lightning damage.
Rogue hits Rimebark for 256 lightning damage.
Minotaur is encased in ice!
Your score multiplier increases by 0.2!
Rimebark's ice area effect hits War hound for 111 cold damage.
Rimebark's ice area effect hits Skeleton mage for 111 cold damage.
Rimebark's ice area effect hits Skeleton mage for 111 cold damage.
Rimebark's ice area effect hits Rogue for (133 shifted), 0 cold, 133 cold (133 total damage).
Rimebark's ice area effect hits Ionra for 93 cold damage.
Rimebark's ice area effect hits Minotaur for 93 cold damage.
Ionra the level 30 halfling summoner was frozen and shattered into a million little shards to death by a rimebark on level 36 of The Arena.
Rimebark's ice area effect killed Rogue!
Rimebark's ice area effect killed Ionra!
Minotaur is free from the ice.
The smoke around Ionra dissipate.
Ionra deactivates Psiblades.
Ionra is no longer evading attacks.
Ionra deactivates Elemental Harmony.
