Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Wights 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Wight |
| Class | Shadowblade |
| Level / Exp | 27 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by black crystal at level 5 on the 6th Mirth 122nd year of Ascendancy at 14:36 / 79Killed by red crystal at level 7 on the 6th Mirth 122nd year of Ascendancy at 19:25 Killed by elven tempest at level 7 on the 8th Mirth 122nd year of Ascendancy at 22:11 Killed by thief at level 12 on the 64th Dusk 122nd year of Ascendancy at 20:14 Killed by Minotaur of the Labyrinth at level 13 on the 5th Haze 122nd year of Ascendancy at 05:22 Killed by fire drake at level 14 on the 8th Haze 122nd year of Ascendancy at 22:13 Killed by Aerurin the giant yellow ant at level 14 on the 11st Haze 122nd year of Ascendancy at 09:52 Killed by worm that walks at level 15 on the 14th Haze 122nd year of Ascendancy at 12:05 Killed by worm that walks at level 15 on the 14th Haze 122nd year of Ascendancy at 13:12 Killed by worm that walks at level 15 on the 14th Haze 122nd year of Ascendancy at 15:05 Killed by worm that walks at level 15 on the 14th Haze 122nd year of Ascendancy at 17:10 Killed by worm that walks at level 15 on the 14th Haze 122nd year of Ascendancy at 18:59 Killed by worm that walks at level 15 on the 14th Haze 122nd year of Ascendancy at 20:52 Killed by worm that walks at level 15 on the 14th Haze 122nd year of Ascendancy at 21:22 Killed by worm that walks at level 15 on the 14th Haze 122nd year of Ascendancy at 23:17 Killed by carrion worm mass at level 15 on the 15th Haze 122nd year of Ascendancy at 01:13 Killed by worm that walks at level 15 on the 15th Haze 122nd year of Ascendancy at 03:14 Killed by worm that walks at level 15 on the 15th Haze 122nd year of Ascendancy at 04:19 Killed by worm that walks at level 15 on the 15th Haze 122nd year of Ascendancy at 06:25 Killed by Weirdling Beast at level 15 on the 16th Haze 122nd year of Ascendancy at 02:54 Killed by Eilinitira the bone giant at level 16 on the 23rd Haze 122nd year of Ascendancy at 21:07 Killed by Eilinitira the bone giant at level 16 on the 23rd Haze 122nd year of Ascendancy at 23:03 Killed by Eilinitira the bone giant at level 16 on the 23rd Haze 122nd year of Ascendancy at 23:45 Killed by Eilinitira the bone giant at level 16 on the 24th Haze 122nd year of Ascendancy at 01:47 Killed by gigantic gravity worm at level 17 on the 37th Haze 122nd year of Ascendancy at 16:11 Killed by dredge at level 17 on the 53rd Haze 122nd year of Ascendancy at 06:03 Killed by venom drake at level 17 on the 53rd Haze 122nd year of Ascendancy at 08:06 Killed by cold drake at level 17 on the 53rd Haze 122nd year of Ascendancy at 11:31 Killed by oozing horror at level 17 on the 53rd Haze 122nd year of Ascendancy at 13:13 Killed by snow giant boulder thrower at level 17 on the 53rd Haze 122nd year of Ascendancy at 18:35 Killed by snow giant chieftain at level 17 on the 54th Haze 122nd year of Ascendancy at 18:20 Killed by snow giant boulder thrower at level 17 on the 54th Haze 122nd year of Ascendancy at 19:52 Killed by Lisobrenne the snow giant chieftain at level 17 on the 54th Haze 122nd year of Ascendancy at 21:43 Killed by snow giant thunderer at level 17 on the 54th Haze 122nd year of Ascendancy at 23:27 Killed by Velyna the rogue at level 17 on the 55th Haze 122nd year of Ascendancy at 20:27 Killed by shadow at level 18 on the 56th Haze 122nd year of Ascendancy at 14:51 Killed by Emelilethra the snow giant chieftain at level 18 on the 56th Haze 122nd year of Ascendancy at 17:08 Killed by Emelilethra the snow giant chieftain at level 18 on the 56th Haze 122nd year of Ascendancy at 19:17 Killed by Emelilethra the snow giant chieftain at level 18 on the 56th Haze 122nd year of Ascendancy at 21:25 Killed by Emelilethra the snow giant chieftain at level 18 on the 56th Haze 122nd year of Ascendancy at 23:23 Killed by Emelilethra the snow giant chieftain at level 18 on the 57th Haze 122nd year of Ascendancy at 01:28 Killed by Emelilethra the snow giant chieftain at level 18 on the 57th Haze 122nd year of Ascendancy at 03:21 Killed by snow giant boulder thrower at level 18 on the 57th Haze 122nd year of Ascendancy at 10:48 Killed by snow giant boulder thrower at level 18 on the 57th Haze 122nd year of Ascendancy at 11:47 Killed by orc pyromancer at level 18 on the 59th Haze 122nd year of Ascendancy at 05:34 Killed by snow giant thunderer at level 18 on the 60th Haze 122nd year of Ascendancy at 21:45 Killed by Rantha the Worm at level 18 on the 60th Haze 122nd year of Ascendancy at 22:33 Killed by snow giant boulder thrower at level 19 on the 61st Haze 122nd year of Ascendancy at 00:01 Killed by snow giant boulder thrower at level 19 on the 62nd Haze 122nd year of Ascendancy at 08:57 Killed by ritch flamespitter at level 19 on the 79th Haze 122nd year of Ascendancy at 16:46 Killed by armoured skeleton warrior at level 20 on the 1st Wintertide 123rd year of Ascendancy at 01:53 Killed by skeleton archer at level 20 on the 1st Allure 123rd year of Ascendancy at 09:33 Killed by skeleton mage at level 20 on the 1st Allure 123rd year of Ascendancy at 11:16 Killed by snow giant boulder thrower at level 21 on the 2nd Allure 123rd year of Ascendancy at 01:58 Killed by skeleton warrior at level 21 on the 3rd Allure 123rd year of Ascendancy at 20:54 Killed by skeleton master archer at level 21 on the 4th Allure 123rd year of Ascendancy at 04:52 Killed by skeleton master archer at level 21 on the 4th Allure 123rd year of Ascendancy at 05:54 Killed by skeleton master archer at level 21 on the 4th Allure 123rd year of Ascendancy at 08:05 Killed by skeleton mage at level 21 on the 4th Allure 123rd year of Ascendancy at 14:17 Killed by luminous horror at level 21 on the 5th Allure 123rd year of Ascendancy at 00:20 Killed by forge-giant at level 22 on the 7th Allure 123rd year of Ascendancy at 21:01 Killed by forge-giant at level 22 on the 7th Allure 123rd year of Ascendancy at 22:53 Killed by forge-giant at level 22 on the 8th Allure 123rd year of Ascendancy at 06:26 Killed by spinning beam at level 22 on the 8th Allure 123rd year of Ascendancy at 06:54 Killed by luminous horror at level 22 on the 8th Allure 123rd year of Ascendancy at 11:06 Killed by forge-giant at level 22 on the 8th Allure 123rd year of Ascendancy at 21:15 Killed by lava floor at level 22 on the 9th Allure 123rd year of Ascendancy at 01:24 Killed by forge-giant at level 22 on the 9th Allure 123rd year of Ascendancy at 09:10 Killed by skeleton mage at level 22 on the 9th Allure 123rd year of Ascendancy at 20:30 Killed by ghoulking at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 18:54 Killed by spire dragon at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 10:46 Killed by armoured skeleton warrior at level 23 on the 3rd Regrowth 123rd year of Ascendancy at 19:08 Killed by lesser vampire at level 23 on the 4th Regrowth 123rd year of Ascendancy at 06:58 Killed by ghoul at level 23 on the 4th Regrowth 123rd year of Ascendancy at 12:10 Killed by worm that walks at level 23 on the 4th Regrowth 123rd year of Ascendancy at 18:08 Killed by worm that walks at level 23 on the 4th Regrowth 123rd year of Ascendancy at 19:27 Killed by worm that walks at level 23 on the 4th Regrowth 123rd year of Ascendancy at 21:39 Killed by worm that walks at level 23 on the 4th Regrowth 123rd year of Ascendancy at 23:02 Killed by worm that walks at level 23 on the 4th Regrowth 123rd year of Ascendancy at 23:02 |
Primary Stats
| Strength | 28 (base 11) |
| Dexterity | 60 (base 43) |
| Constitution | 26 (base 14) |
| Magic | 41 (base 34) |
| Willpower | 24 (base 12) |
| Cunning | 60 (base 39) |
Resources
| Life | 650/650 |
| Mana | 276/276 |
| Stamina | 198/198 |
| Psi | 114/114 |
| Healing Factor | 1 |
| Regeneration | 1.85 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -990 |
| Infravision | 5 |
| See Invisible | 15 |
| Stealth | 35.2 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 59 |
| Crit Chance | 41% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 39 |
| Accuracy | 59 |
| Crit Chance | 43% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39.45 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36.9 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +20% |
| Light | +15% |
| Blight | +10% |
| Physical | +13% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 44.041520799662 |
| Ranged Defense | 45.041520799662 |
| Fatigue | 3 |
| Physical Save | 24.45 |
| Spell Save | 21.375 |
| Mental Save | 36.2 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Light | -7%( 70%) |
| Darkness | + 32%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 19%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 40% |
| Bleed Resistance | 50% |
| Fear Resistance | 100% |
| Stun Resistance | 36% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 209 damage for 4 turns. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Undead / Wight | 1.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | The Draining |
| talent | Phantasmal Shield |
| talent | Stealth |
| talent | Precision |
| talent | Shadow Combat |
| talent | Blur Sight |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved talent Mind Sear (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 138. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
You arose as a wight in a desolate, malevolent place. Wight from the BeginningYet you really don't feel like spending the rest of your miserable unlife haunting these accursed moors... | done |
Equipment
| On feet | miner's pair of iron boots of uncanny dodging (3 def, 7 armour) miner's pair of iron boots of uncanny dodging (3 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Ranged Defense: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | cashmere wizard hat of earthrunes (2 def, 3 armour) cashmere wizard hat of earthrunes (2 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +2 Changes stats: +3 Con It can be used to activate talent Stone Wall, placing all other charms into a 80 cooldown : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Duration will improve with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 22 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Camuharahad CamuharahadCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +8 Changes stats: +4 Str / +4 Cun Changes damage: +6% blight Stun/Freeze immunity: +36% Life regen: +1.60 Mana each turn: +0.12 Hate when firing a critical mind attack: +2.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 20%. Rings can have magical properties. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| In main hand | icy dwarven-steel dagger of crippling (21-27.3 power, 7 apr) icy dwarven-steel dagger of crippling (21-27.3 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 ice When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
| Around waist | rough leather belt of recklessness rough leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 Critical mult.: +5.00% A belt that goes around your waist. |
| In off hand | Umbral Razor (20-26 power, 10 apr) Umbral Razor (20-26 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 15% Mag, 35% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +3 Mag Changes resistances: +10% darkness Changes damage: +5% darkness Stealth bonus: +8 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10.00 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 113.48 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
| Cloak | murderer's cashmere cloak (2 def, 0 armour) murderer's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 Armour penetration: +5 Defense: +2 Changes stats: +3 Cun / +4 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Hanidas (7 def, 7 armour) Hanidas (7 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +7 Fatigue: +8% Changes stats: +7 Str / +6 Dex Damage when the wearer is hit: 16 physical / 12 mind Changes resistances: +19% acid Changes resistances penetration: +5% mind Physical save: +10 A suit of armour made of leather. |
Inventory
duelist's insidious poison infusion (39 nature damage, 26% healing reduction) duelist's insidious poison infusion (39 nature damage, 26% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 39.00 nature damage per turns for 7 turns, and reducing the target's healing received by 26%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+4 for 9 turns, die at -348) heroism infusion (+4 for 9 turns, die at -348)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 9 turns. Also while Heroism is active, you will only die when reaching -348 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sneak's movement infusion (742% speed; 4 turns) sneak's movement infusion (742% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 742% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. The Blood of Life! It can let a living being resurrect in case of an untimely demise. But only once! |
controlled phase door rune (range 6) controlled phase door rune (range 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 6. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (133 fire damage) heat beam rune (133 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 133.00 fire damage over 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's lightning rune (143 lightning damage) psychic's lightning rune (143 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 47.73 to 143.20 lightning damage. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
sneak's invisibility rune (power 15 for 5 turns) sneak's invisibility rune (power 15 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 15) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you cannot heal or regen life while invisible. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding copper amulet of dexterity (+3) shielding copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% light Blindness immunity: +20% Amulets can have magical properties. |
wanderer's gold amulet of magic (+2) wanderer's gold amulet of magic (+2)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag / +4 Cun / +5 Con Amulets can have magical properties. |
marksman's copper ring of mental power marksman's copper ring of mental powerCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 Changes stats: +2 Dex Mindpower: +6 Rings can have magical properties. |
marksman's steel ring marksman's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 Changes stats: +3 Dex Rings can have magical properties. |
quick iron dagger of ruin (5.5-7.15 power, 5 apr) quick iron dagger of ruin (5.5-7.15 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 90% When wielded/worn: Accuracy: +5 Armour penetration: +5 Physical crit. chance: +4.0% Changes stats: +1 Dex Critical mult.: +9.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Scumvortex (10-11 power, 24 apr, nature damage)Scumvortex (10-11 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +16 lightning Burst (radius 1) on hit: +16 lightning When wielded/worn: Changes resistances: +20% nature Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
voratun waraxe 'Bethuwen' (61.5-86.1 power, 6 apr) voratun waraxe 'Bethuwen' (61.5-86.1 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 61.5 - 86.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 2) on crit: +4 mind When wielded/worn: Physical crit. chance: +9.0% Changes damage: +6% mind One-handed war axes. |
Skeletal Claw (13-14.3 power, 8 apr) Skeletal Claw (13-14.3 power, 8 apr)Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 13.0 - 14.3 Uses stat: 100% Dex Damage type: Physical Armour Penetration: +8 Physical crit. chance: +5.0% Damage when this weapon hits: +15 bleed Burst (radius 2) on crit: +20 bleed Talent on hit(spell): Bone Grab (10% chance level 1). It can be used to activate talent Bone Grab (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 51.94 physical damage. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 Changes stats: +3 Cun / +4 Wil Changes resistances: +12% physical / +15% acid Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 Mindpower: +8 Mental crit. chance: +4% It can be used to send out a beam of kinetic energy, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +9 Changes stats: +5 Mag / +3 Wil Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 It can be used to activate talent Damage Smearing (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 5 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
polar hardened leather gloves of dexterity (+3) (0 def, 2 armour) polar hardened leather gloves of dexterity (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 Armour: +2 Changes stats: +3 Dex Damage when the wearer hits(melee): 7 cold Changes resistances: +7% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
thaloren dwarven-steel helm of strength (+4) (0 def, 4 armour) thaloren dwarven-steel helm of strength (+4) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Str / +2 Wil Mental save: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
199 alchemist agate 199 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp of the moons alchemist's lamp of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% light Changes damage: +7% darkness Light radius: +3 Infravision radius: +1 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 140.67 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Shadeorder of thorny skin [power 15] (20 cooldown) Shadeorder of thorny skin [power 15] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 12 darkness / 6 light Damage when the wearer is hit: 12 darkness Changes resistances: +15% light It can be used to hardens the skin for 6 turns increasing armour by 15 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
striking ash wand of lightning [power 108] (6 cooldown) striking ash wand of lightning [power 108] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Talent granted: +1 Strike It can be used to fire a beam of lightning (dam 36-108), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 quartz 8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By DOOOM the Wight Shadowblade level 25
14th Regrowth 123rd year of Ascendancy at 14:07 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By DOOOM the Wight Shadowblade level 25
11st Regrowth 123rd year of Ascendancy at 10:44 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By DOOOM the Wight Shadowblade level 11
13rd Dusk 122nd year of Ascendancy at 06:59 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By DOOOM the Wight Shadowblade level 19
62nd Haze 122nd year of Ascendancy at 01:46 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By DOOOM the Wight Shadowblade level 17
53rd Haze 122nd year of Ascendancy at 10:47 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By DOOOM the Wight Shadowblade level 19
79th Haze 122nd year of Ascendancy at 19:13 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By DOOOM the Wight Shadowblade level 16
16th Haze 122nd year of Ascendancy at 06:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By DOOOM the Wight Shadowblade level 10
2nd Dusk 122nd year of Ascendancy at 06:38 see stats
Level 20 (Exploration mode)
Got a character to level 20.By DOOOM the Wight Shadowblade level 20
79th Haze 122nd year of Ascendancy at 19:13 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By DOOOM the Wight Shadowblade level 12
65th Dusk 122nd year of Ascendancy at 12:41 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By DOOOM the Wight Shadowblade level 26
20th Regrowth 123rd year of Ascendancy at 09:01 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By DOOOM the Wight Shadowblade level 9
7th Flare 122nd year of Ascendancy at 21:23 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By DOOOM the Wight Shadowblade level 18
58th Haze 122nd year of Ascendancy at 00:30 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By DOOOM the Wight Shadowblade level 17
45th Haze 122nd year of Ascendancy at 07:02 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By DOOOM the Wight Shadowblade level 27
33rd Regrowth 123rd year of Ascendancy at 19:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By DOOOM the Wight Shadowblade level 19
62nd Haze 122nd year of Ascendancy at 12:36 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By DOOOM the Wight Shadowblade level 24
10th Regrowth 123rd year of Ascendancy at 00:27 see stats
Log
DOOOM killed crimson ooze!
DOOOM drains life from crimson ooze!
DOOOM drains life from crimson ooze!
Talent Stealth is ready to use.
DOOOM hits crimson ooze for 3 blight damage.
DOOOM hits crimson ooze for 3 blight damage.
Crimson ooze hits DOOOM for 0 fire damage.
DOOOM performs a critical strike!
DOOOM performs a critical strike!
DOOOM hits crimson ooze for 171 physical damage.
DOOOM killed crimson ooze!
DOOOM drains life from crimson ooze!
DOOOM hits crimson ooze for 3 blight damage.
Crimson ooze hits DOOOM for 0 fire damage.
Crimson ooze hits DOOOM for 0 fire damage.
DOOOM hits crimson ooze for 19 physical, 12 mind, 17 blight, 60 light damage (total 105.65).
DOOOM killed crimson ooze!
DOOOM activates Stealth.
Crimson ooze hits DOOOM for 0 fire damage.
Ran for 2 turns (stop reason: taken damage).
Crimson ooze hits DOOOM for 0 fire damage.
Resting starts...
DOOOM stops burning.
Rested for 59 turns (stop reason: all resources and life at maximum).
DOOOM deactivates Stealth.
