Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 | 
| Addons | Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! | 
| Campaign | Arena | 
| Mode | Normal Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Archmage | 
| Level / Exp | 24 / 13% | 
| Size | medium | 
| Lifes / Deaths | Killed by naga tide huntress at level 24 on the 76th Pyre 122nd year of Ascendancy at 04:11/ 1 | 
Primary Stats
| Strength | 10 (base 10) | 
| Dexterity | 12 (base 10) | 
| Constitution | 10 (base 10) | 
| Magic | 57 (base 54) | 
| Willpower | 44 (base 42) | 
| Cunning | 15 (base 15) | 
Resources
| Life | -1/329 | 
| Mana | 211/266 | 
| Healing Factor | 1 | 
| Regeneration | 0.25 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 22 | 
| Accuracy | 10 | 
| Crit Chance | 4% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 44 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 28 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 17 (30%) | 
| Defense | 11 | 
| Ranged Defense | 14 | 
| Fatigue | 1 | 
| Physical Save | 13 | 
| Spell Save | 30 | 
| Mental Save | 20 | 
Defense: Resistances
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
Class Talents
| Spell / Arcane | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Phantasm | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| Spell / Water | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Wildfire | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Spell / Air | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Spell / Aegis | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| Spell / Divination | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Arcane Shield | 
| talent | Burning Wake | 
| talent | Wildfire | 
| talent | Arcane Power | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns).Runic Saturation | 
| beneficial effect | The mana surge engulfs the target, regenerating 3.10 mana per turn.Surging mana | 
| detrimental effect | The target is poisoned, taking 48.05 nature damage per turn.Poison | 
Quests
| Seeking wealth, glory, and a great fight, you challenge the Arena!The Arena Can you defeat your foes and become Master of Arena? | active | 
Equipment
| On feet | scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour)scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Fatigue: +1% Spellpower: +3 (+1 eff.) A pair of boots made of leather. | 
| On hands | sand rough leather gloves (0 def, 6 armour)sand rough leather gloves (0 def, 6 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 6 physical Changes damage: +3% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| On head | stabilizing elven-silk wizard hat of fire (+18%) (3 def, 0 armour)stabilizing elven-silk wizard hat of fire (+18%) (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +2 Wil Changes resistances: +18% fire Changes damage: +12% fire Physical save: +6 (+6 eff.) A pointy cloth hat, very wizardly... | 
| Tool | supercharged ash wand of conjuration [power 211]  (3/14 cooldown)supercharged ash wand of conjuration [power 211]  (3/14 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element with (base) damage 106 to 211, putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers | marksman's copper ring of fire (+20%)marksman's copper ring of fire (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) Changes stats: +2 Dex Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. | 
| On fingers | wizard's copper ringwizard's copper ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Rings can have magical properties. | 
| Around waist | insulating hardened leather belt of resilienceinsulating hardened leather belt of resilience Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% fire / +9% cold Maximum life: +42.00 A belt that goes around your waist. | 
| Main armor | linen robe of fire (+16%) (0 def, 0 armour)linen robe of fire (+16%) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% fire Changes damage: +11% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| In main hand | potent ash vilestaff of warding (18-21.6 power, 3 apr, fire element)potent ash vilestaff of warding (18-21.6 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +4 (+4 eff.) Maximum wards: +2 fire Changes damage: +18% fire Talents granted: +1 Ward +1 Command Staff Spellpower: +8 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. | 
| Cloak | thick linen cloak (1 def, 5 armour)thick linen cloak (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
Inventory
| sun infusion of the wizard (rad 6; power 49; turns 3; dispells darkness)sun infusion of the wizard (rad 6; power 49; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 49) for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| Newly picked upwarrior's steel ring of the mind (+12%) warrior's steel ring of the mind (+12%) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +12% mind Changes damage: +12% mind Rings can have magical properties. | 
| acidic iron longsword of massacre (17-23.8 power, 2 apr)acidic iron longsword of massacre (17-23.8 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Sharp, long, and deadly. | 
| dwarven-steel longsword (24.5-34.3 power, 4 apr)dwarven-steel longsword (24.5-34.3 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Sharp, long, and deadly. | 
| cruel elm magestaff of might (10-12 power, 2 apr, fire element)cruel elm magestaff of might (10-12 power, 2 apr, fire element) Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes damage: +10% fire Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 (+1 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. | 
| pair of dwarven-steel boots (0 def, 4 armour)pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| 58 alchemist agate58 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| barbed pouch of steel shots of accuracy (17/17, 22.5-27 power, 2 apr)barbed pouch of steel shots of accuracy (17/17, 22.5-27 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 22.5 - 27.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +5 Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 17 On weapon crit: * wounds the target Damage (Ranged): +8 bleed Shots are used with slings to pummel your foes to death. | 
| hateful steel torque of kinetic psionic shield [power 45]  (3/20 cooldown)hateful steel torque of kinetic psionic shield [power 45]  (3/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 45 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. | 
| supercharged elm wand of conjuration [power 115]  (3/14 cooldown)supercharged elm wand of conjuration [power 115]  (3/14 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element with (base) damage 58 to 115, putting all charms on cooldown for 14 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| citrinecitrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Roguelike)
			Got a character to level 10.
			Level 10 (Roguelike)
			Got a character to level 10.By Isanni the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 20:56 see stats
 Level 20 (Roguelike)
			Got a character to level 20.
			Level 20 (Roguelike)
			Got a character to level 20.By Isanni the Cornac Archmage level 20
75th Pyre 122nd year of Ascendancy at 15:00 see stats
 Size matters (Roguelike)
			Did over 600 damage in one attack.
			Size matters (Roguelike)
			Did over 600 damage in one attack.By Isanni the Cornac Archmage level 21
75th Pyre 122nd year of Ascendancy at 20:04 see stats
 XXX the Destroyer (Roguelike)
			Earned the rank of Destroyer in the arena.
			XXX the Destroyer (Roguelike)
			Earned the rank of Destroyer in the arena.By Isanni the Cornac Archmage level 20
75th Pyre 122nd year of Ascendancy at 16:48 see stats
Log
Isanni teleports some damage to Isanni!
Isanni's arcane area effect hits Isanni for (3 teleported), 0 arcane (0 total damage).
Isanni is poisoned!
Something hits Isanni for 48 nature damage.
Talent Fireflash is ready to use.
Isanni teleports some damage to Something!
Poison from Naga tide huntress hits Isanni for (48 teleported), 0 nature (0 total damage).
Isanni casts Manathrust.
Isanni casts Manathrust.
Isanni hits Naga tide huntress for 132 arcane damage.
You defeat an experienced enemy!
The fabric of space around Isanni stabilizes to normal.
Talent Flame is ready to use.
Talent Phase Door is ready to use.
Isanni teleports some damage to Naga tide huntress!
Poison from Naga tide huntress hits Isanni for (48 teleported), 0 nature (0 total damage).
Poison from Naga tide huntress hits Naga tide huntress for 48 teleported damage.
Infusion: Wild is still on cooldown for 2 turns.
Golden crystals appear!!
Poison from Naga tide huntress hits Isanni for 48 nature damage.
Isanni the level 24 cornac archmage was slimed to death by a naga tide huntress on level 20 of The Arena.
Poison from Naga tide huntress killed Isanni!
Isanni stops being poisoned.
Isanni deactivates Wildfire.
Isanni deactivates Arcane Shield.
Isanni deactivates Burning Wake.
Isanni stops surging mana.
Isanni deactivates Arcane Power.
