Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 | 
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! | 
| Campaign | Arena | 
| Mode | Normal Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Anorithil | 
| Level / Exp | 21 / 54% | 
| Size | medium | 
| Lifes / Deaths | Killed by ritch hunter at level 21 on the 75th Pyre 122nd year of Ascendancy at 22:45/ 1 | 
Primary Stats
| Strength | 13 (base 10) | 
| Dexterity | 12 (base 10) | 
| Constitution | 18 (base 18) | 
| Magic | 50 (base 50) | 
| Willpower | 12 (base 10) | 
| Cunning | 34 (base 34) | 
Resources
| Life | -47/400 | 
| Positive | 110/110 | 
| Negative | 30/90 | 
| Healing Factor | 1 | 
| Regeneration | 18.753843785052 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
Offense: Mainhand
| Damage | 23 | 
| Accuracy | 6 | 
| Crit Chance | 10% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 41 | 
| Crit Chance | 19% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 22 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 6 (30%) | 
| Defense | 23.338193443607 | 
| Ranged Defense | 23.338193443607 | 
| Fatigue | 0 | 
| Physical Save | 16.85 | 
| Spell Save | 20.85 | 
| Mental Save | 26.05 | 
Defense: Resistances
| All | + 14%( 70%) | 
Defense: Immunities
| Pinning Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 20% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 125 life over 5 turns. Its effects scale with your Willpower stat. | 
Class Talents
| Celestial / Eclipse | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Circles | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Sunlight | 1.30 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| Celestial / Star fury | 1.50 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| Celestial / Twilight | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Celestial / Hymns | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Celestial / Light | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| Celestial / Chants | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Hymn of Shadows | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns).Infusion Saturation | 
| beneficial effect | The target is under protection and its life regeneration is boosted by 19.Providence | 
| beneficial effect | The target's defense is increased by 16.Shifting Shadows | 
| beneficial effect | The target ignores pain, reducing all damage taken by 14%.Pain Suppression | 
| beneficial effect | Reduces all incoming physical, nature, acid, temporal damage by 51.Kinetic Psionic Shield | 
Quests
| Seeking wealth, glory, and a great fight, you challenge the Arena!The Arena Can you defeat your foes and become Master of Arena? | active | 
Equipment
| Light source | brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head | stabilizing linen wizard hat of darkness (+16%) (1 def, 0 armour)stabilizing linen wizard hat of darkness (+16%) (1 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Wil Changes resistances: +16% darkness Changes damage: +11% darkness Physical save: +6 A pointy cloth hat, very wizardly... | 
| Tool | psionic steel torque of kinetic psionic shield [power 51]  (20/20 cooldown)psionic steel torque of kinetic psionic shield [power 51]  (20/20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. | 
| On fingers | gold ring of light (+26%)gold ring of light (+26%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +26% light Changes damage: +13% light Rings can have magical properties. | 
| Around waist | blurring rough leather beltblurring rough leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Stealth bonus: +6 A belt that goes around your waist. | 
| In main hand | potent ash starstaff of power (19-22.8 power, 3 apr, darkness element)potent ash starstaff of power (19-22.8 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 19.0 - 22.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +19% darkness Talent granted: +1 Command Staff Spellpower: +13 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. | 
| On hands | corrosive rough leather gloves of strength (+3) (0 def, 1 armour)corrosive rough leather gloves of strength (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Damage (Melee): 5 acid Changes stats: +3 Str Changes resistances: +6% acid Changes damage: +4% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor | mindwoven linen robe of darkness (+15%) (0 def, 0 armour)mindwoven linen robe of darkness (+15%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% darkness Changes damage: +10% darkness Mental save: +16 Mindpower: +2 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak | thick linen cloak (1 def, 5 armour)thick linen cloak (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck | stabilizing copper amulet of dexterity (+2)stabilizing copper amulet of dexterity (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. | 
Inventory
| Newly picked upmanasurge rune (741% regen over 10 turns; 37 instant mana) manasurge rune (741% regen over 10 turns; 37 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 741% over 10 turns and instantly restoring 37 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| teleportation rune of the sneak (range 54)teleportation rune of the sneak (range 54) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| rough leather sling of true flightrough leather sling of true flight Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +5 Physical crit. chance: +6.0% Slings are used to hurl stones or metal shots at your foes. | 
| ash starstaff of wizardry (15-18 power, 3 apr, light element)ash starstaff of wizardry (15-18 power, 3 apr, light element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +1 Wil Changes damage: +15% light Talent granted: +1 Command Staff Maximum mana: +32.00 Spellpower: +8 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. | 
| insulating rough leather belt of the mysticinsulating rough leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Mental save: +6 Spellpower: +2 A belt that goes around your waist. | 
| focusing linen robe (0 def, 0 armour)focusing linen robe (0 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Mag / +4 Wil Mana each turn: +0.10 Psi each turn: +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| shimmering woollen robe of blight (+12%) (0 def, 0 armour)shimmering woollen robe of blight (+12%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +12% blight Changes damage: +10% arcane / +12% blight Maximum mana: +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| grounding rough leather cap (0 def, 1 armour)grounding rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% lightning / +6% temporal A cap made of leather. | 
| linen wizard hat (1 def, 0 armour)linen wizard hat (1 def, 0 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 A pointy cloth hat, very wizardly... | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| quick steel torque of mindblast [power 101]  (20/5 cooldown)quick steel torque of mindblast [power 101]  (20/5 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a beam (dam 50-101), placing all other charms into a 5 cooldown. Torques are made by powerful psionics to store psionic powers. | 
| supercharged iron torque of kinetic psionic shield [power 31]  (20/29 cooldown)supercharged iron torque of kinetic psionic shield [power 31]  (20/29 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 31 for 7 turns, placing all other charms into a 29 cooldown. Torques are made by powerful psionics to store psionic powers. | 
| amethystamethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. | 
| elm wand of conjuration [power 85]  (20/10 cooldown)elm wand of conjuration [power 85]  (20/10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 42-85), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| shadowy yew wand of conjuration [power 205]  (20/10 cooldown)shadowy yew wand of conjuration [power 205]  (20/10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 102-205), placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 4 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
Achievements
Log
Ritch hunter diseases Wara.
Wara shrugs off the effect 'Rotting Disease'!
Ritch hunter misses Wara.
Ritch hunter misses Wara.
Ritch hunter rushes out!
Wara is dazed!
Wara hits Ritch hunter for 46 darkness damage.
Wara hits Ritch hunter for 37 darkness damage.
Ritch hunter hits Wara for 51 blight damage.
Ritch hunter hits Wara for 37 blight damage.
Talent Firebeam is ready to use.
Talent Searing Light is ready to use.
Talent Shadow Blast is ready to use.
Talent Infusion: Regeneration is ready to use.
Wara is not dazed anymore.
Wara stops regenerating health quickly.
Wara's defensive darkness area effect hits Ritch hunter for 25 darkness damage.
Wara's defensive darkness area effect hits Ritch hunter for 25 darkness damage.
Wara's defensive darkness area effect hits Ritch hunter for 25 darkness damage.
Wara's defensive darkness area effect hits Ritch hunter for 20 darkness damage.
Wara uses psionic steel torque of kinetic psionic shield [power 51]  (20 cooldown)!
Ritch hunter misses Wara.
Ritch hunter performs a melee critical strike against Wara!
Wara hits Ritch hunter for 46 darkness damage.
Wara hits Ritch hunter for 37 darkness damage.
Ritch hunter hits Wara for 64 blight damage.
Ritch hunter hits Wara for 39 blight damage.
Wara the level 21 cornac anorithil was debilitated by noxious blight before falling to death by a ritch hunter on level 17 of The Arena.
Ritch hunter killed Wara!

 
			