Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 | 
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Normal Exploration | 
| Sex | Male | 
| Race | Cornac | 
| Class | Solipsist | 
| Level / Exp | 50 / 1217% | 
| Size | medium | 
| Lifes / Deaths | Killed by The Shade at level 7 on the 2nd Mirth 122nd year of Ascendancy at 08:26/ 128 Killed by Forest Troll Hedge-Wizard at level 12 on the 12nd Dusk 122nd year of Ascendancy at 15:44 Killed by Cheater at level 15 on the 57th Dusk 122nd year of Ascendancy at 18:36 Killed by Ernas the shalore at level 17 on the 4th Haze 122nd year of Ascendancy at 01:11 Killed by Xanorin the golem at level 17 on the 25th Haze 122nd year of Ascendancy at 01:25 Killed by Arida the bone giant at level 18 on the 49th Haze 122nd year of Ascendancy at 09:47 Killed by Ivyrin the skeleton magus at level 18 on the 49th Haze 122nd year of Ascendancy at 21:24 Killed by Celia at level 18 on the 49th Haze 122nd year of Ascendancy at 22:37 Killed by Celia at level 18 on the 49th Haze 122nd year of Ascendancy at 23:32 Killed by Celia at level 18 on the 50th Haze 122nd year of Ascendancy at 00:19 Killed by Celia at level 18 on the 50th Haze 122nd year of Ascendancy at 01:31 Killed by Celia at level 18 on the 50th Haze 122nd year of Ascendancy at 02:37 Killed by Velyriata the Guardian at level 20 on the 75th Haze 122nd year of Ascendancy at 04:29 Killed by Xanoldanor the blade horror at level 21 on the 61st Regrowth 123rd year of Ascendancy at 16:40 Killed by Xanoldanor the blade horror at level 21 on the 61st Regrowth 123rd year of Ascendancy at 17:28 Killed by ritch flamespitter at level 23 on the 27th Pyre 123rd year of Ascendancy at 11:01 Killed by Cultist at level 24 on the 43rd Pyre 123rd year of Ascendancy at 07:05 Killed by Cultist at level 24 on the 43rd Pyre 123rd year of Ascendancy at 08:15 Killed by Eilinusenor the snow giant chieftain at level 25 on the 46th Pyre 123rd year of Ascendancy at 01:17 Killed by Eilinusenor the snow giant chieftain at level 25 on the 46th Pyre 123rd year of Ascendancy at 02:33 Killed by snow giant boulder thrower at level 25 on the 46th Pyre 123rd year of Ascendancy at 03:28 Killed by elven mage at level 25 on the 50th Pyre 123rd year of Ascendancy at 00:07 Killed by elven tempest at level 25 on the 50th Pyre 123rd year of Ascendancy at 13:17 Killed by elven cultist at level 25 on the 50th Pyre 123rd year of Ascendancy at 18:11 Killed by golem (servant of Isuna the mean looking elven guard) at level 26 on the 51st Pyre 123rd year of Ascendancy at 15:14 Killed by elven cultist at level 26 on the 51st Pyre 123rd year of Ascendancy at 16:58 Killed by Layoyalaith the elven cultist at level 26 on the 51st Pyre 123rd year of Ascendancy at 19:41 Killed by Yvysemina the elven mage at level 26 on the 51st Pyre 123rd year of Ascendancy at 21:16 Killed by elven cultist at level 26 on the 52nd Pyre 123rd year of Ascendancy at 02:33 Killed by elven cultist at level 26 on the 52nd Pyre 123rd year of Ascendancy at 15:35 Killed by Cheater at level 26 on the 53rd Pyre 123rd year of Ascendancy at 05:48 Killed by elven blood mage at level 26 on the 53rd Pyre 123rd year of Ascendancy at 11:23 Killed by Xita the elven mage at level 26 on the 67th Pyre 123rd year of Ascendancy at 09:21 Killed by armoured skeleton warrior at level 26 on the 67th Pyre 123rd year of Ascendancy at 10:53 Killed by elven corruptor at level 26 on the 67th Pyre 123rd year of Ascendancy at 22:55 Killed by Grand Corruptor at level 27 on the 68th Pyre 123rd year of Ascendancy at 14:23 Killed by Cheater at level 27 on the 68th Pyre 123rd year of Ascendancy at 15:55 Killed by gigantic bone rat at level 27 on the 70th Pyre 123rd year of Ascendancy at 13:17 Killed by Borfast the Broken at level 28 on the 75th Pyre 123rd year of Ascendancy at 09:20 Killed by Cheater at level 29 on the 79th Pyre 123rd year of Ascendancy at 22:57 Killed by The Master at level 30 on the 2nd Mirth 123rd year of Ascendancy at 17:32 Killed by skeleton warrior at level 30 on the 2nd Mirth 123rd year of Ascendancy at 20:41 Killed by naga tide huntress at level 31 on the 7th Mirth 123rd year of Ascendancy at 09:45 Killed by Velywe the fiery orc wyrmic at level 31 on the 7th Mirth 123rd year of Ascendancy at 12:03 Killed by Cheater at level 32 on the 7th Dusk 123rd year of Ascendancy at 15:17 Killed by slimy ooze at level 33 on the 38th Dusk 123rd year of Ascendancy at 15:44 Killed by Vorymiba the crimson ooze at level 33 on the 39th Dusk 123rd year of Ascendancy at 00:33 Killed by brittle clear ooze at level 33 on the 39th Dusk 123rd year of Ascendancy at 07:02 Killed by Salenor the poison ooze at level 33 on the 39th Dusk 123rd year of Ascendancy at 12:42 Killed by Salumivena the brittle clear ooze at level 33 on the 39th Dusk 123rd year of Ascendancy at 19:35 Killed by mucus ooze at level 33 on the 39th Dusk 123rd year of Ascendancy at 21:09 Killed by Salumivena the brittle clear ooze at level 33 on the 39th Dusk 123rd year of Ascendancy at 22:37 Killed by Salumivena the brittle clear ooze at level 33 on the 40th Dusk 123rd year of Ascendancy at 00:14 Killed by Ivorin the poison ooze at level 33 on the 40th Dusk 123rd year of Ascendancy at 03:00 Killed by Arukira the slimy ooze at level 33 on the 40th Dusk 123rd year of Ascendancy at 05:32 Killed by Glorakira the brittle clear ooze at level 33 on the 40th Dusk 123rd year of Ascendancy at 10:45 Killed by Silukira the poison ooze at level 33 on the 40th Dusk 123rd year of Ascendancy at 23:51 Killed by storm wyrm at level 33 on the 45th Dusk 123rd year of Ascendancy at 15:47 Killed by slimy ooze at level 34 on the 60th Dusk 123rd year of Ascendancy at 22:10 Killed by Corrupted Oozemancer at level 34 on the 61st Dusk 123rd year of Ascendancy at 00:45 Killed by Xanawe the crimson ooze at level 34 on the 62nd Dusk 123rd year of Ascendancy at 01:34 Killed by Eilinuthra the slimy ooze at level 35 on the 62nd Dusk 123rd year of Ascendancy at 06:09 Killed by Glorybredhekira the blue jelly at level 35 on the 62nd Dusk 123rd year of Ascendancy at 08:59 Killed by Aerikira the slimy ooze at level 35 on the 62nd Dusk 123rd year of Ascendancy at 10:55 Killed by slimy ooze at level 35 on the 62nd Dusk 123rd year of Ascendancy at 13:02 Killed by Layybeth the slimy ooze at level 35 on the 62nd Dusk 123rd year of Ascendancy at 22:59 Killed by Layybeth the slimy ooze at level 35 on the 63rd Dusk 123rd year of Ascendancy at 01:18 Killed by Layybeth the slimy ooze at level 35 on the 63rd Dusk 123rd year of Ascendancy at 03:18 Killed by Emelyma the crimson ooze at level 35 on the 63rd Dusk 123rd year of Ascendancy at 18:05 Killed by Elera the slimy ooze at level 35 on the 63rd Dusk 123rd year of Ascendancy at 20:53 Killed by Saleth the poison ooze at level 35 on the 63rd Dusk 123rd year of Ascendancy at 23:09 Killed by Lisinor the crimson ooze at level 35 on the 64th Dusk 123rd year of Ascendancy at 01:19 Killed by Eilinurawyn the slimy ooze at level 35 on the 64th Dusk 123rd year of Ascendancy at 03:32 Killed by Lisinor the crimson ooze at level 35 on the 64th Dusk 123rd year of Ascendancy at 05:54 Killed by Eilinurawyn the slimy ooze at level 35 on the 64th Dusk 123rd year of Ascendancy at 07:35 Killed by Saleth the poison ooze at level 35 on the 64th Dusk 123rd year of Ascendancy at 11:01 Killed by Layokira the poison ooze at level 35 on the 64th Dusk 123rd year of Ascendancy at 13:15 Killed by Saleth the poison ooze at level 35 on the 64th Dusk 123rd year of Ascendancy at 15:33 Killed by lava floor at level 35 on the 64th Dusk 123rd year of Ascendancy at 17:44 Killed by Velida the slimy ooze at level 35 on the 64th Dusk 123rd year of Ascendancy at 19:18 Killed by Ivymina the crimson ooze at level 35 on the 64th Dusk 123rd year of Ascendancy at 21:03 Killed by Cheater at level 35 on the 64th Dusk 123rd year of Ascendancy at 23:10 Killed by Adyta the crimson ooze at level 35 on the 65th Dusk 123rd year of Ascendancy at 03:28 Killed by fire drake at level 35 on the 65th Dusk 123rd year of Ascendancy at 06:55 Killed by fire drake at level 35 on the 65th Dusk 123rd year of Ascendancy at 08:30 Killed by ritch flamespitter at level 35 on the 65th Dusk 123rd year of Ascendancy at 10:47 Killed by shadow at level 35 on the 65th Dusk 123rd year of Ascendancy at 12:29 Killed by Adirin the gelatinous cube at level 35 on the 65th Dusk 123rd year of Ascendancy at 14:49 Killed by fire drake at level 35 on the 65th Dusk 123rd year of Ascendancy at 17:21 Killed by Bethyriatta the gelatinous cube at level 35 on the 65th Dusk 123rd year of Ascendancy at 20:10 Killed by Bethyriatta the gelatinous cube at level 35 on the 65th Dusk 123rd year of Ascendancy at 22:39 Killed by Yviyatta the black ooze at level 35 on the 66th Dusk 123rd year of Ascendancy at 02:35 Killed by Velata the slimy ooze at level 35 on the 66th Dusk 123rd year of Ascendancy at 04:27 Killed by war hound at level 35 on the 66th Dusk 123rd year of Ascendancy at 06:50 Killed by Belyssra the slimy ooze at level 35 on the 66th Dusk 123rd year of Ascendancy at 09:24 Killed by shadow at level 35 on the 66th Dusk 123rd year of Ascendancy at 11:58 Killed by war hound at level 35 on the 66th Dusk 123rd year of Ascendancy at 14:59 Killed by Yvywyn the brittle clear ooze at level 35 on the 66th Dusk 123rd year of Ascendancy at 17:29 Killed by Porubeth the poison ooze at level 35 on the 66th Dusk 123rd year of Ascendancy at 20:05 Killed by war hound at level 35 on the 66th Dusk 123rd year of Ascendancy at 22:44 Killed by war hound at level 35 on the 67th Dusk 123rd year of Ascendancy at 01:43 Killed by brittle clear ooze at level 35 on the 67th Dusk 123rd year of Ascendancy at 04:52 Killed by Cyrerin the patchwork troll at level 36 on the 11st Haze 123rd year of Ascendancy at 03:18 Killed by orc cryomancer at level 38 on the 24th Haze 123rd year of Ascendancy at 16:11 Killed by orc pyromancer at level 39 on the 24th Haze 123rd year of Ascendancy at 21:38 Killed by orc cryomancer at level 39 on the 31st Haze 123rd year of Ascendancy at 18:08 Killed by orc cryomancer at level 39 on the 33rd Haze 123rd year of Ascendancy at 02:01 Killed by skeleton warrior at level 39 on the 33rd Haze 123rd year of Ascendancy at 09:12 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 33rd Haze 123rd year of Ascendancy at 13:21 Killed by Vor, Grand Geomancer of the Pride at level 39 on the 33rd Haze 123rd year of Ascendancy at 15:51 Killed by Isada the orc pyromancer at level 40 on the 34th Haze 123rd year of Ascendancy at 09:32 Killed by Belemira the orc high pyromancer at level 40 on the 34th Haze 123rd year of Ascendancy at 10:55 Killed by Isada the orc pyromancer at level 40 on the 34th Haze 123rd year of Ascendancy at 12:59 Killed by Isutira the patchwork troll at level 40 on the 35th Haze 123rd year of Ascendancy at 06:22 Killed by Isutira the patchwork troll at level 40 on the 35th Haze 123rd year of Ascendancy at 08:02 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 60th Haze 123rd year of Ascendancy at 17:24 Killed by Gorbat, Supreme Wyrmic of the Pride at level 41 on the 60th Haze 123rd year of Ascendancy at 19:17 Killed by assassin at level 42 on the 62nd Haze 123rd year of Ascendancy at 22:12 Killed by Doomed Shade of Cheater at level 44 on the 8th Decay 123rd year of Ascendancy at 07:54 Killed by orc archer at level 45 on the 5th Allure 124th year of Ascendancy at 04:16 Killed by orc cryomancer at level 45 on the 6th Allure 124th year of Ascendancy at 23:13 Killed by orc corruptor at level 49 on the 28th Pyre 124th year of Ascendancy at 05:56 Killed by skeleton warrior at level 50 on the 3rd Dusk 124th year of Ascendancy at 01:30 Killed by daelach at level 50 on the 4th Dusk 124th year of Ascendancy at 04:29 Killed by Isisessra the devourer at level 50 on the 5th Dusk 124th year of Ascendancy at 18:53 Killed by Isisessra the devourer at level 50 on the 5th Dusk 124th year of Ascendancy at 20:49 Killed by Elandar at level 50 on the 11st Dusk 124th year of Ascendancy at 05:58 Killed by Elandar at level 50 on the 11st Dusk 124th year of Ascendancy at 09:42 | 
Primary Stats
| Strength | 64 (base 12) | 
| Dexterity | 39 (base 16) | 
| Constitution | 104 (base 60) | 
| Magic | 60 (base 24) | 
| Willpower | 129.95707741329 (base 60) | 
| Cunning | 126.08744273663 (base 60) | 
Resources
| Equilibrium | 18 | 
| Psi | 710/710 | 
| Vim | 291/291 | 
| Life | 677/677 | 
| Positive | 123/197 | 
| Stamina | 547/547 | 
| Psi_feedback | 0/140 | 
| Healing Factor | 1 | 
| Regeneration | 1.55 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +129.16913946588% | 
Vision
| Sight | 10 | 
| Lite | 10 | 
| Infravision | 5 | 
| ESP Range | 10 | 
| ESP Kinds | dragon, animal/canine, demon/minor, demon/major | 
Offense: Mainhand
| Damage | 165 | 
| Accuracy | 62 | 
| Crit Chance | 47% | 
| APR | 45 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 185 | 
| Accuracy | 62 | 
| Crit Chance | 50% | 
| APR | 83 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 43 | 
| Crit Chance | 52% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 94 | 
| Crit Chance | 88% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | +7% | 
Offense: Damage Penetration
| All | +20% | 
Defense: Base
| Armour (hardiness) | 23 (30%) | 
| Defense | 36 | 
| Ranged Defense | 40 | 
| Fatigue | 0 | 
| Physical Save | 56.64 | 
| Spell Save | 52.08 | 
| Mental Save | 65 | 
Defense: Resistances
| All | + 7%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Disarm Resistance | 41% | 
| Silence Resistance | 0% | 
| Confusion Resistance | 70% | 
| Stun Resistance | 100% | 
| Pinning Resistance | 47% | 
| Poison Resistance | 20% | 
| Knockback Resistance | 50% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Growth Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place and dealing 124.26 physical damage and 255.49 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. | 
| Infusions | Effective talent level: 1.0Infusion: Heroism Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 11 turns. While Heroism is active, you will only die when reaching -865 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 513 damage for 5 turns. Its effects scale with your Cunning stat. | 
Class Talents
| Psionic / Psychic Assault | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Psionic / Solipsism | 1.40 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Psionic / Thought-Forms | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Discharge | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Psionic / Dream Smith | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Distortion | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Psionic / Nightmare | 1.50 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| Psionic / Slumber | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Wild-gift / Mindstar mastery | 1.20 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| Corruption / Vile life | 1.00 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Mentalism | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Feedback | 1.30 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| Psionic / Dreaming | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
| talent | Mental Tyranny | 
| talent | Psiblades | 
| talent | Elemental Discord | 
| talent | Night Terror | 
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+14% global speed).Clarity | 
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| You have killed Ungolë in Ardhungol and saved the Sun Paladin.Eight legs of wonder | done | 
| You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara.Escort: lone alchemist (level 1 of Daikara) As a reward you improved Dexterity by +1. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell.Escort: lone alchemist (level 7 of Dreadfell) As a reward you improved Magic by +2. | done | 
| You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara.Escort: lost anorithil (level 2 of Daikara) As a reward you improved Cunning by +2. | done | 
| You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell.Escort: lost anorithil (level 3 of Dreadfell) As a reward you improved talent Healing Light (+1 level(s)). | done | 
| You failed to protect the lost anorithil from death by storm wyrm.Escort: lost anorithil (level 5 of Dreadfell) | failed | 
| You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor.Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) As a reward you improved Strength by +2. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest.Escort: lost sun paladin (level 1 of Old Forest) As a reward you improved talent Hack'n'Back (+1 level(s)). | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire.Escort: lost sun paladin (level 3 of Trollmire) As a reward you improved talent Hack'n'Back (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul.Escort: repented thief (level 2 of Ruins of Kor'Pul) As a reward you improved talent Piercing Sight (+1 level(s)). | done | 
| You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.Falling Toward Apotheosis Seek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Orcs were spotted with the staff you seek in an arid waste in the southern desert.Important news You should go investigate what is happening there. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.Melinda, lucky girl | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1011. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists.The Brotherhood of Alchemists Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done | 
| You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.The Doom of the World! This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You have found an orb of command that seems to be used to open the shield protecting the High Peak.The Orbs of Command There seems to be a total of four of them. The more you have the weaker the shield will be. | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 15 lumberjacks have died. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet | Arerith (7 def, 13 armour)Arerith (7 def, 13 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +5% Changes stats: +4 Mag / +5 Wil Changes resistances: +26% darkness / +20% temporal Changes resistances penetration: +16% darkness / +17% temporal Physical save: +10 (+3 eff.) Poison immunity: +20% Mana each turn: +0.54 Maximum mana: +59.00 Spell crit. chance: +3% Defense after a teleport: +27 Resist all after a teleport: +14% New effects duration reduction after a teleport: +14% A pair of boots made of leather. | 
| Light source | FUckFUck Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Changes stats: +2 Str / +9 Wil Changes resistances: +3% fire / +10% temporal / +10% cold Changes damage: +3% nature Grants telepathy: Dragon Critical mult.: +20.00% Mental save: +12 (+3 eff.) Mindpower: +11 (+2 eff.) Mental crit. chance: +12% Light radius: +9 Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head | Omniscience (7 def, 0 armour)Omniscience (7 def, 0 armour) Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+4 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+6 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." | 
| On hands | Fist of the Destroyer (8 def, 0 armour)Fist of the Destroyer (8 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 12% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 88.61 fire damage and 104.72 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. | 
| Tool | voratun torque of kinetic psionic shield 'Armedunarim' [power 411]  (58 cooldown)voratun torque of kinetic psionic shield 'Armedunarim' [power 411]  (58 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 4 arcane Changes resistances: +3% blight Changes resistances penetration: +5% arcane Changes damage: +12% arcane / +12% blight Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +3 Telekinetic Blast It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 411 for 7 turns, putting all charms on cooldown for 58 turns. Torques are made by powerful psionics to store psionic powers. | 
| On fingers | BUGBUG Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Damage when hit (Melee): 8 temporal Changes stats: +9 Str / +8 Wil / +8 Cun / +20 Con Changes resistances: +5% arcane / +17% temporal Changes damage: +6% temporal Physical save: +20 (+5 eff.) Disarm immunity: +41% Pinning immunity: +47% Knockback immunity: +50% Maximum life: +48.00 Mindpower: +14 (+3 eff.) Rings can have magical properties. | 
| On fingers | stralite ring 'Adamira'stralite ring 'Adamira' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +9 Str / +6 Mag / +6 Wil / +4 Cun / +10 Con Changes resistances: +26% darkness Changes damage: +13% darkness / +6% arcane Spellpower: +9 (+3 eff.) Rings can have magical properties. | 
| Around neck | AlakhadAlakhad Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +8 Cun / +7 Con Changes resistances penetration: +5% mind Changes damage: +12% mind Grants telepathy: Demon/Minor Demon/Major Life regen: +1.30 Stamina each turn: +0.80 Equilibrium when hit: +0.04 Movement speed: +10% Amulets can have magical properties. | 
| In main hand | Writhing Essence of Nightmares (15-16.5 power, 38 apr, darkness damage)Writhing Essence of Nightmares (15-16.5 power, 38 apr, darkness damage) Requires: - Willpower 30 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 15.0 - 16.5 Uses stats: 93% Wil, 56% Cun Damage type: Darkness Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +38 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Cun / +4 Wil Changes damage: +10% mind / +10% darkness Talent masteries: +0.20 Psionic / Nightmare +0.20 Cursed / Fears Mindpower: +28 (+6 eff.) Mental crit. chance: +3% It can be used to activate talent Waking Nightmare (costing 40 power out of 40/40) : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 56.49 darkness damage each turn for 7 turns, and has a 40% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. The damage will scale with your Mindpower. Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them. | 
| Around waist | skylord's drakeskin leather belt of mageryskylord's drakeskin leather belt of magery Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +7 Str / +4 Dex / +4 Mag / +9 Wil / +5 Cun Physical save: +13 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +13 (+3 eff.) Spell crit. chance: +5% A belt that goes around your waist. | 
| In off hand | Nexus of the Way (22-24.2 power, 76 apr, mind damage)Nexus of the Way (22-24.2 power, 76 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 112% Wil, 37% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +11 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +34 (+7 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. | 
| Cloak | elven-silk cloak 'Morningpiercer' (3 def, 10 armour)elven-silk cloak 'Morningpiercer' (3 def, 10 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+2 eff.) Damage when hit (Melee): 20 light Changes stats: +3 Str / +3 Wil / +2 Cun / +2 Con Changes resistances: +22% cold Changes damage: +3% fire Mental crit. chance: +6% Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor | Crimson Robe (12 def, 0 armour)Crimson Robe (12 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+5 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Global speed: +15% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. | 
Inventory
| regeneration infusion of the titan (heal 765 over 5 turns)regeneration infusion of the titan (heal 765 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 765 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. | 
| acid wave rune of the titan (276 acid damage; dur 5; apply 66)acid wave rune of the titan (276 acid damage; dur 5; apply 66) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 275.85 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 66. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.biting gale rune (105 cold damage; 21 apply power) biting gale rune (105 cold damage; 21 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 104.86 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 21. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.heat beam rune (177 fire damage) heat beam rune (177 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 177.10 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| heat beam rune of the psychic (378 fire damage)heat beam rune of the psychic (378 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 378.32 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| lightning rune of the wizard (471 lightning damage)lightning rune of the wizard (471 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 156.93 to 470.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.phase door rune (range 12; power 34; dur 5) phase door rune (range 12; power 34; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| This item will automatically be transmogrified when you leave the level.shielding rune (absorb 417 for 7 turns) shielding rune (absorb 417 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 417 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| shielding rune of the psychic (absorb 515 for 4 turns)shielding rune of the psychic (absorb 515 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 515 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. | 
| Sealed Scroll of Last HopeSealed Scroll of Last Hope 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. | 
| DazzleswiftDazzleswift Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind * 15% chance to corrode armour Changes resistances penetration: +15% acid Changes damage: +6% light / +3% acid Talent mastery: +0.34 Psionic / Discharge Light radius: +1 Amulets can have magical properties. | 
| Garkul's TeethGarkul's Teeth Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+5 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 212.31 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. | 
| RootreeveRootreeve Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +5 Cun / +3 Wil Mental save: +20 (+5 eff.) Maximum hate: +6.00 Mental crit. chance: +1% Amulets can have magical properties. | 
| ThunderwinnowThunderwinnow Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze Changes stats: +6 Str / +7 Dex / +13 Wil Changes resistances: +9% blight / +20% fire / +21% lightning / +23% cold Changes damage: +6% lightning Amulets can have magical properties. | 
| Unflinching EyeUnflinching Eye Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. | 
| This item will automatically be transmogrified when you leave the level.clarifying voratun amulet of willpower (+7) clarifying voratun amulet of willpower (+7) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Wil Changes resistances: +19% mind Confusion immunity: +35% Amulets can have magical properties. | 
| insulating stralite amulet of mastery (0.30 Psionic / Thought-Forms)insulating stralite amulet of mastery (0.30 Psionic / Thought-Forms) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +18% fire / +21% cold Talent mastery: +0.30 Psionic / Thought-Forms Amulets can have magical properties. | 
| stabilizing steel amulet of mastery (0.11 Psionic / Distortion)stabilizing steel amulet of mastery (0.11 Psionic / Distortion) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +14% temporal Talent mastery: +0.11 Psionic / Distortion Pinning immunity: +20% Knockback immunity: +22% Amulets can have magical properties. | 
| wanderer's gold amuletwanderer's gold amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Dex / +5 Cun / +5 Con Life regen: +0.80 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. | 
| warrior's stralite amulet of dexterity (+5)warrior's stralite amulet of dexterity (+5) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Dex Changes resistances: +6% physical Stamina each turn: +0.60 Amulets can have magical properties. | 
| Orb of Many WaysOrb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 29/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. | 
| ArthydrahirArthydrahir Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +14 (+6 eff.) Changes stats: +10 Cun / +2 Str Equilibrium when hit: +0.04 See invisible: +6 Rings can have magical properties. | 
| NightsongNightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 59 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. | 
| PrismmalicePrismmalice Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +6% light Changes resistances penetration: +5% light Physical save: +9 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +8 (+2 eff.) Rings can have magical properties. | 
| Ring of the ArchlichRing of the Archlich Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. | 
| Ring of the DeadRing of the Dead Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. | 
| Scumstrike the stralite ringScumstrike the stralite ring Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -8% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes stats: +7 Con Changes resistances: +9% acid Changes resistances penetration: +10% nature Maximum encumbrance: +24 Spell save: +34 (+8 eff.) Maximum stamina: +49.00 Rings can have magical properties. | 
| Void OrbVoid Orb Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 164.82 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. | 
| Vorolraletta the stralite ringVorolraletta the stralite ring Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+7 eff.) Armour penetration: +12 Defense: +12 (+5 eff.) Changes stats: +1 Str / +4 Con Changes resistances: +6% acid / +12% nature Spell save: +14 (+3 eff.) Cut immunity: +5% Disarm immunity: +32% Pinning immunity: +29% Knockback immunity: +40% Maximum life: +29.00 Maximum stamina: +32.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. | 
| conjurer's steel ring of powerconjurer's steel ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +4 Mag / +5 Wil Spellpower: +14 (+4 eff.) Mindpower: +7 (+1 eff.) Rings can have magical properties. | 
| conjurer's stralite ring of sensingconjurer's stralite ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Mag / +5 Wil Blindness immunity: +27% Spellpower: +10 (+3 eff.) Infravision radius: +4 See stealth: +9 See invisible: +14 Rings can have magical properties. | 
| copper ring 'Borylin'copper ring 'Borylin' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Defense: +8 (+4 eff.) Fatigue: -2% Changes stats: +4 Cun Changes damage: +12% physical Reduces incoming crit damage: 10.00% Only die when reaching: -40.00 life Rings can have magical properties. | 
| gold ring of miserygold ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 8 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +3 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. | 
| painweaver's gold ring of corrosion (+26%)painweaver's gold ring of corrosion (+26%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+3 eff.) Changes resistances: +26% acid Changes damage: +13% acid / +6% all Spellpower: +8 (+2 eff.) Mindpower: +5 (+1 eff.) Rings can have magical properties. | 
| pixie's voratun ring of miserypixie's voratun ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 18% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 14% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +6 Cun / +4 Mag Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 Spellpower: +11 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. | 
| rogue's steel ring of blinding strikesrogue's steel ring of blinding strikes Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 14% chance to blind Effects on ranged hit: * 10% chance to blind Changes stats: +3 Cun Rings can have magical properties. | 
| This item will automatically be transmogrified when you leave the level.sneakthief's voratun ring sneakthief's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+6 eff.) Changes stats: +9 Cun / +7 Dex Rings can have magical properties. | 
| This item will automatically be transmogrified when you leave the level.solipsist's voratun ring of life solipsist's voratun ring of life Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +7 Wil Life regen: +2.00 Maximum life: +100.00 Mindpower: +11 (+2 eff.) Healing mod.: +30% Rings can have magical properties. | 
| solipsist's voratun ring of lifesolipsist's voratun ring of life Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +4 Wil Life regen: +1.00 Maximum life: +67.00 Mindpower: +12 (+2 eff.) Healing mod.: +28% Rings can have magical properties. | 
| stralite ring 'Bethyma'stralite ring 'Bethyma' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +2 (+0 eff.) Changes resistances: +32% darkness Changes resistances penetration: +5% physical Changes damage: +16% darkness Grants telepathy: Demon/Minor Demon/Major Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Heals friendly targets nearby when you use a nature summon: +30 Rings can have magical properties. | 
| stralite ring 'Flashworm'stralite ring 'Flashworm' Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+4 eff.) Physical power: +9 (+2 eff.) Damage when hit (Melee): 4 light Changes stats: +7 Cun / +6 Dex Changes resistances: +6% light / +5% arcane Changes damage: +6% all Disarm immunity: +31% Pinning immunity: +42% Knockback immunity: +31% Maximum life: +24.00 Spellpower: +12 (+4 eff.) Mindpower: +15 (+3 eff.) Rings can have magical properties. | 
| wizard's stralite ring of powerwizard's stralite ring of power Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +6 Mag Spell save: +12 (+3 eff.) Spellpower: +8 (+2 eff.) Mindpower: +6 (+1 eff.) Rings can have magical properties. | 
| This item will automatically be transmogrified when you leave the level.caustic voratun battleaxe (57-85.5 power, 4 apr) caustic voratun battleaxe (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 35% chance to corrode armour When wielded/worn: Changes resistances penetration: +17% acid Life regen: +3.00 Massive two-handed battleaxes. | 
| Mercy (35-45.5 power, 9 apr)Mercy (35-45.5 power, 9 apr) Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. | 
| This item will automatically be transmogrified when you leave the level.plaguebringer's voratun dagger (39.5-51.35 power, 9 apr) plaguebringer's voratun dagger (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 12% chance to disease Damage (Melee): +12 blight When wielded/worn: Disease immunity: +25% Sharp, short and deadly. | 
| This item will automatically be transmogrified when you leave the level.thunderous voratun dagger of massacre (44-57.2 power, 9 apr) thunderous voratun dagger of massacre (44-57.2 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 44.0 - 57.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 22% chance to daze When wielded/worn: Changes stats: +4 Str / +3 Dex / +3 Mag / +4 Wil / +3 Cun / +2 Con Changes resistances penetration: +12% lightning Sharp, short and deadly. | 
| This item will automatically be transmogrified when you leave the level.quick voratun greatmaul (67.5-101.25 power, 4 apr) quick voratun greatmaul (67.5-101.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% When wielded/worn: Accuracy: +13 (+6 eff.) Changes stats: +6 Dex Massive two-handed mauls. | 
| This item will automatically be transmogrified when you leave the level.plaguebringer's voratun greatsword of ruin (66-105.6 power, 4 apr) plaguebringer's voratun greatsword of ruin (66-105.6 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 66.0 - 105.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease Damage (Melee): +26 blight When wielded/worn: Armour penetration: +17 Physical crit. chance: +9.0% Critical mult.: +24.00% Disease immunity: +35% Massive two-handed swords. | 
| This item will automatically be transmogrified when you leave the level.caustic voratun longsword of massacre (57.5-80.5 power, 6 apr) caustic voratun longsword of massacre (57.5-80.5 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 57.5 - 80.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 23% chance to corrode armour When wielded/worn: Changes resistances penetration: +11% acid Life regen: +2.50 Sharp, long, and deadly. | 
| Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage)Amethyst of Sanctuary (15-16.5 power, 26 apr, mind damage) Requires: - Willpower 28 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 22% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +26 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Focus +0.20 Psionic / Absorption Mental save: +25 (+6 eff.) Maximum psi: +20.00 Mindpower: +14 (+3 eff.) Mental crit. chance: +7% It can be used to activate talent Resonance Field (costing 25 power out of 25/25) : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Activate to create a resonance field that will absorb 50% of all damage you take (510 max absorption). The field will not interfere with Feedback gain. The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns. This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. | 
| Duvistir the living mindstar (15.5-17.05 power, 40 apr, mind damage)Duvistir the living mindstar (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar dreams of an epiphany. This psionic mindstar is wrathful to the hated. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Wil Changes resistances: +3% lightning / +22% mind / +6% darkness Changes damage: +10% acid Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +10.00% Mental save: +10 (+3 eff.) Life regen: +0.20 Equilibrium when hit: +2.30 Hate when firing a critical mind attack: +6.00 Psi when firing a critical mind attack: +6.00 Hate per kill: +5.00 Psi per kill: +5.00 Only die when reaching: -60.00 life Maximum hate: +2.00 Maximum psi: +39.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +17% It can be used to inflict 322.77 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Kinetic Focus (6-6.6 power, 18 apr, physical damage)Kinetic Focus (6-6.6 power, 18 apr, physical damage) Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 35% Wil, 15% Cun Damage type: Physical Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+2 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. | 
| Psionic Fury (12-13.2 power, 25 apr, mind damage)Psionic Fury (12-13.2 power, 25 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 Base power: 12.0 - 13.2 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +3 Wil Changes resistances: +10% mind Changes damage: +15% mind / +5% physical Mindpower: +10 (+2 eff.) Mental crit. chance: +8% It can be used to release a wave of psionic power, dealing 451.44 mind damage (based on Willpower) to all within radius 5, costing 40 power out of 40/40. This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. | 
| Serpent's Glare (7-7.7 power, 15 apr, nature damage)Serpent's Glare (7-7.7 power, 15 apr, nature damage) Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 237.95 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. | 
| hateful living mindstar of venom (16.5-18.15 power, 40 apr, nature damage)hateful living mindstar of venom (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. This psionic mindstar hates not to be wrathful. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 acid Changes resistances: +12% acid Changes resistances penetration: +12% acid / +13% mind / +15% darkness Changes damage: +8% acid / +15% mind / +16% darkness Life regen: +0.80 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| living mindstar (16.5-18.15 power, 40 apr, mind damage)living mindstar (16.5-18.15 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| This item will automatically be transmogrified when you leave the level.mitotic living mindstar of flames (16-17.6 power, 40 apr, nature damage) mitotic living mindstar of flames (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +14.0% Attack speed: 100% On weapon hit: * Slows global speed by 14% * 20% chance to corrode armour When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +15% fire Changes resistances penetration: +17% fire Changes damage: +10% fire Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +5% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+16 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." | 
| This item will automatically be transmogrified when you leave the level.dragonbone vilestaff (30-36 power, 6 apr, acid element) dragonbone vilestaff (30-36 power, 6 apr, acid element) Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% acid Talent granted: +1 Command Staff Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.ethereal dragonbone starstaff of protection (30-36 power, 6 apr, temporal element) ethereal dragonbone starstaff of protection (30-36 power, 6 apr, temporal element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +14 (+6 eff.) Damage (Melee): 10 % chance of confusion Changes resistances: +15% temporal Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +22 (+7 eff.) Spell crit. chance: +5% Damage Shield penetration: +33% Staves designed for wielders of magic, by the greats of the art. | 
| This item will automatically be transmogrified when you leave the level.caustic voratun waraxe of shearing (41-57.4 power, 6 apr) caustic voratun waraxe of shearing (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour When wielded/worn: Armour penetration: +13 Changes resistances penetration: +8% acid / +8% physical Changes damage: +14% physical Life regen: +2.10 One-handed war axes. | 
| This item will automatically be transmogrified when you leave the level.drakeskin leather belt drakeskin leather belt 1.00 Encumbrance. Type: armor / belt ; tier 5 A belt that goes around your waist. | 
| monstrous hardened leather belt of the giantsmonstrous hardened leather belt of the giants Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +5 Str / +3 Con Physical save: +6 (+2 eff.) Spell save: +10 (+2 eff.) Size category: +2 A belt that goes around your waist. | 
| Elutira (3 def, 0 armour)Elutira (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Fatigue: -8% Changes stats: +2 Dex / +6 Wil / +6 Cun Changes resistances: +18% nature / +19% blight Physical save: +15 (+4 eff.) Mental save: +12 (+3 eff.) Life regen: +2.40 Only die when reaching: -50.00 life Maximum hate: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +7% Healing mod.: +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Jetglamour the cashmere cloak (2 def, 0 armour)Jetglamour the cashmere cloak (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +24 (+11 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Fatigue: -6% Changes stats: +3 Cun / +3 Dex Changes resistances penetration: +15% mind Changes damage: +12% darkness Physical save: +11 (+3 eff.) Mental save: +8 (+2 eff.) Hate when firing a critical mind attack: +3.00 Only die when reaching: -50.00 life Maximum life: +43.00 Maximum stamina: +14.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| shadow elven-silk cloak of Iron Throne (3 def, 0 armour)shadow elven-silk cloak of Iron Throne (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Str / +2 Con Changes resistances: +15% darkness Changes resistances penetration: +5% darkness Changes damage: +22% darkness Stealth bonus: +17 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| spellcowled elven-silk cloak of the guardian (13 def, 6 armour)spellcowled elven-silk cloak of the guardian (13 def, 6 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +6 Defense: +13 (+6 eff.) Changes stats: +3 Mag / +5 Wil Physical save: +21 (+5 eff.) Spell save: +27 (+7 eff.) Mental save: +18 (+5 eff.) Maximum mana: +74.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Robe of Force (12 def, 8 armour)Robe of Force (12 def, 8 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+5 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 85.90 to 107.37 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. | 
| This item will automatically be transmogrified when you leave the level.elven-silk robe (5 def, 0 armour) elven-silk robe (5 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| psion's elven-silk robe of power (5 def, 0 armour)psion's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes resistances penetration: +19% mind Changes damage: +11% mind / +14% all Psi each turn: +0.67 Maximum psi: +22.00 Spellpower: +17 (+5 eff.) Mindpower: +7 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| silk robe 'Umbragasher' (3 def, 0 armour)silk robe 'Umbragasher' (3 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Damage when hit (Melee): 16 darkness Changes stats: +6 Con Changes resistances: +14% mind / +13% blight Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +14% mind / +11% nature Poison immunity: +36% Disease immunity: +33% Life regen: +3.50 Maximum life: +52.00 Light radius: +3 Healing mod.: +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| This item will automatically be transmogrified when you leave the level.stargazer's elven-silk robe of power (5 def, 0 armour) stargazer's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Cun Changes damage: +14% darkness / +14% light / +15% all Spellpower: +27 (+9 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| This item will automatically be transmogrified when you leave the level.blightbringer's pair of voratun boots of phasing (0 def, 5 armour) blightbringer's pair of voratun boots of phasing (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +11 Mag / +2 Wil Changes damage: +8% acid / +9% blight Disease immunity: +48% Spellpower: +8 (+2 eff.) It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| This item will automatically be transmogrified when you leave the level.wanderer's pair of drakeskin leather boots (0 def, 5 armour) wanderer's pair of drakeskin leather boots (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Cun / +3 Con Physical save: +23 (+5 eff.) Mental save: +13 (+3 eff.) A pair of boots made of leather. | 
| This item will automatically be transmogrified when you leave the level.wanderer's pair of voratun boots of uncanny dodging (7 def, 5 armour) wanderer's pair of voratun boots of uncanny dodging (7 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+4 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Con Physical save: +16 (+5 eff.) Mental save: +17 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Wyrmbreath (0 def, 4 armour)Wyrmbreath (0 def, 4 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 207.71 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. | 
| This item will automatically be transmogrified when you leave the level.heroic voratun gauntlets of archery (0 def, 9 armour) heroic voratun gauntlets of archery (0 def, 9 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +12 Armour: +9 Changes stats: +7 Cun / +7 Dex Mental save: +10 (+3 eff.) Maximum life: +66.00 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Crown of Burning Pain (8 def, 0 armour)Crown of Burning Pain (8 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +8 (+4 eff.) Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +20% fire Changes damage: +20% fire It can be used to activate talent Meteor Rain (costing 38 power out of 50/50) : Effective talent level: 2.0 Power cost: 38 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 110.87 fire and 107.85 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. | 
| Emann the Strikewrack (0 def, 5 armour)Emann the Strikewrack (0 def, 5 armour) Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to daze Changes stats: +6 Str / +1 Dex / +7 Wil / +1 Cun Changes resistances: +13% blight / +15% fire / +13% nature / +9% cold Reduces incoming crit damage: 10.00% Mental save: +8 (+2 eff.) Light radius: +1 A cap made of leather. | 
| Malslek the Accursed's Hat (2 def, 0 armour)Malslek the Accursed's Hat (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 (+1 eff.) Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 (-2 eff.) Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 (+3 eff.) Mindpower: +15 (+3 eff.) Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. | 
| This item will automatically be transmogrified when you leave the level.voratun helm of blood magic (0 def, 5 armour) voratun helm of blood magic (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Mag / +8 Wil Changes damage: +20% blight / +17% arcane Spell crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| This item will automatically be transmogrified when you leave the level.voratun helm of trickery (0 def, 5 armour) voratun helm of trickery (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +5 Fatigue: +5% Changes stats: +2 Cun / +5 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| This item will automatically be transmogrified when you leave the level.warlord's voratun helm of precognition (9 def, 5 armour) warlord's voratun helm of precognition (9 def, 5 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +11 (+3 eff.) Armour: +5 Defense: +9 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn Changes stats: +5 Str / +6 Wil / +9 Cun Changes resistances: +9% physical Physical save: +14 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour of Eyal (5 def, 10 armour) enlightening voratun mail armour of Eyal (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +16% Changes stats: +7 Cun / +3 Wil Mental save: +20 (+5 eff.) Life regen: +3.20 Maximum life: +79.00 Healing mod.: +23% A suit of armour made of mail. | 
| This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour of natural resilience (5 def, 10 armour) enlightening voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+3 eff.) Fatigue: +16% Changes stats: +8 Cun / +8 Wil Changes resistances: +17% nature / +15% blight Reduced damage from: +8% Unnatural Mental save: +21 (+5 eff.) A suit of armour made of mail. | 
| Death's Embrace (18 def, 18 armour)Death's Embrace (18 def, 18 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+7 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 41, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. | 
| This item will automatically be transmogrified when you leave the level.Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+6 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+6 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 20 Armour, 28 Defense and your attacks will gain 51% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. | 
| This item will automatically be transmogrified when you leave the level.acidic voratun shield (12 def, 3 armour, 204 block) acidic voratun shield (12 def, 3 armour, 204 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+5 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 8 acid Damage when hit (Melee): 30 acid Talent granted: +5 Block Handheld deflection devices. | 
| This item will automatically be transmogrified when you leave the level.voratun shield of patience (12 def, 3 armour, 192 block) voratun shield of patience (12 def, 3 armour, 192 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+5 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage when hit (Melee): 17 temporal Changes resistances: +16% temporal Talent granted: +5 Block Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (326) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. | 
| Essence of BearnessEssence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! | 
| This item will automatically be transmogrified when you leave the level.icy quiver of dragonbone arrows (20/20, 54.5-76.3 power, 18 apr) icy quiver of dragonbone arrows (20/20, 54.5-76.3 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 54.5 - 76.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 20 Damage (Ranged): +16 cold Arrows are used with bows to pierce your foes to death. | 
| 95 alchemist agate95 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
| sapphiresapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
| Chamybar the dwarven-steel pickaxe (dig speed 10 turns)Chamybar the dwarven-steel pickaxe (dig speed 10 turns) Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Changes stats: +6 Str Changes resistances: +8% fire / +7% darkness / +6% temporal Physical save: +12 (+3 eff.) Spell save: +11 (+2 eff.) Mental save: +5 (+1 eff.) Maximum life: +67.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| Mummified Egg-sac of UngolëMummified Egg-sac of Ungolë Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. | 
| Rungof's FangRungof's Fang Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. | 
| jadejade 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
| This item will automatically be transmogrified when you leave the level.bright dwarven lantern of the moons bright dwarven lantern of the moons Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +15% light Changes damage: +14% darkness Damage affinity(heal): +5% darkness Light radius: +8 Infravision radius: +5 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 162.93 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| dreamer's alchemist's lamp of corpselightdreamer's alchemist's lamp of corpselight Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% blight / +8% darkness Mental save: +6 (+2 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Mindpower: +4 (+1 eff.) Mental crit. chance: +7% Light radius: +3 Infravision radius: +3 See invisible: +10 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 48 blight damage or heals 60 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. | 
| ethereal dwarven lantern of clarityethereal dwarven lantern of clarity Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +4 Mag Mental save: +11 (+3 eff.) Spellpower: +12 (+4 eff.) Light radius: +6 See stealth: +17 See invisible: +23 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| Crystal FocusCrystal Focus Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. | 
| Dragon Orb (Orb of Command)Dragon Orb (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. | 
| Elemental Orb (Orb of Command)Elemental Orb (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. | 
| Orb of Destruction (Orb of Command)Orb of Destruction (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. | 
| Orb of Many WaysOrb of Many Ways Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. | 
| Orb of Undeath (Orb of Command)Orb of Undeath (Orb of Command) Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| 67 alchemist bloodstone67 alchemist bloodstone 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. | 
| 3 bloodstone3 bloodstone 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| 4 fire opal4 fire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| rubyruby 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
| Gwai's BurninatorGwai's Burninator Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 462.00 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. | 
| Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Rod of Spydric Poison (3/3)Rod of Spydric Poison (3/3) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 484.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| Ivyssra the Blastking [power 213]  (53 cooldown)Ivyssra the Blastking [power 213]  (53 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes resistances: +3% lightning Changes resistances penetration: +15% darkness Changes damage: +9% lightning / +9% darkness / +6% mind It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 213 for 7 turns, putting all charms on cooldown for 53 turns. Torques are made by powerful psionics to store psionic powers. | 
| This item will automatically be transmogrified when you leave the level.quiet voratun torque of clear mind [power 4]  (10 cooldown) quiet voratun torque of clear mind [power 4] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. | 
| This item will automatically be transmogrified when you leave the level.warded voratun torque of charged psionic shield [power 153]  (20 cooldown) warded voratun torque of charged psionic shield [power 153] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +3 physical / +4 mind / +4 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 153 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. | 
| Honeywood ChaliceHoneywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. | 
| overpowered elven-wood wand of conjuration [power 523]  (17 cooldown)overpowered elven-wood wand of conjuration [power 523]  (17 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to fire a bolt of a random element with (base) damage 262 to 523, putting all charms on cooldown for 17 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| void dragonbone wand of conjuration [power 469]  (10 cooldown)void dragonbone wand of conjuration [power 469]  (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +2 Void Blast It can be used to fire a bolt of a random element with (base) damage 234 to 469, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| Pearl of Life and DeathPearl of Life and Death Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. | 
| 2 diamond2 diamond 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| 5 moonstone5 moonstone 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
| 4 pearl4 pearl 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
 A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret (Exploration mode)
			Found the mysterious staff and told Last Hope about it.By Cheater the Cornac Solipsist level 31
6th Mirth 123rd year of Ascendancy at 09:30 see stats
 A different point of view (Exploration mode)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Exploration mode)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Cheater the Cornac Solipsist level 32
9th Flare 123rd year of Ascendancy at 05:48 see stats
 Arachnophobia (Exploration mode)
			Destroyed the spydric menace.
			Arachnophobia (Exploration mode)
			Destroyed the spydric menace.By Cheater the Cornac Solipsist level 38
20th Haze 123rd year of Ascendancy at 03:39 see stats
 Back and there again (Exploration mode)
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again (Exploration mode)
			Opened a portal to the Far East from Maj'Eyal.By Cheater the Cornac Solipsist level 50
53rd Pyre 124th year of Ascendancy at 11:34 see stats
 Brave new world (Exploration mode)
			Went to the Far East and took part in the war.
			Brave new world (Exploration mode)
			Went to the Far East and took part in the war.By Cheater the Cornac Solipsist level 38
17th Haze 123rd year of Ascendancy at 08:00 see stats
 Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By Cheater the Cornac Solipsist level 9
9th Flare 122nd year of Ascendancy at 14:54 see stats
 Can you bear it? So much bearness! (Exploration mode)
			Killed Borius in the Bearscape.
			Can you bear it? So much bearness! (Exploration mode)
			Killed Borius in the Bearscape.By Cheater the Cornac Solipsist level 33
10th Dusk 123rd year of Ascendancy at 12:20 see stats
 Clone War (Exploration mode)
			Destroyed your own Shade.
			Clone War (Exploration mode)
			Destroyed your own Shade.By Cheater the Cornac Solipsist level 44
8th Decay 123rd year of Ascendancy at 07:53 see stats
 Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Cheater the Cornac Solipsist level 15
45th Dusk 122nd year of Ascendancy at 00:44 see stats
 Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.
			Destroyer's bane (Exploration mode)
			Killed Golbug the Destroyer.By Cheater the Cornac Solipsist level 36
12nd Haze 123rd year of Ascendancy at 14:40 see stats
 Dragon's Greed (Exploration mode)
			Amassed 8000 gold pieces.
			Dragon's Greed (Exploration mode)
			Amassed 8000 gold pieces.By Cheater the Cornac Solipsist level 45
5th Allure 124th year of Ascendancy at 01:40 see stats
 Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.
			Earth Master (Exploration mode)
			Killed Harkor'Zun and unlocked Stone magic.By Cheater the Cornac Solipsist level 24
43rd Pyre 123rd year of Ascendancy at 16:23 see stats
 Exterminator (Exploration mode)
			Killed 1000 creatures.
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Cheater the Cornac Solipsist level 17
64th Dusk 122nd year of Ascendancy at 00:24 see stats
 Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Exploration mode)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Cheater the Cornac Solipsist level 32
8th Flare 123rd year of Ascendancy at 07:28 see stats
 Fear me not! (Exploration mode)
			Survived the Fearscape!
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Cheater the Cornac Solipsist level 18
49th Haze 122nd year of Ascendancy at 15:17 see stats
 Fear of Fours (Exploration mode)
			Killed all four bosses of the Slime Tunnels.
			Fear of Fours (Exploration mode)
			Killed all four bosses of the Slime Tunnels.By Cheater the Cornac Solipsist level 49
33rd Pyre 124th year of Ascendancy at 17:49 see stats
 Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cheater the Cornac Solipsist level 17
8th Haze 122nd year of Ascendancy at 20:47 see stats
 Invasion from the Depths (Exploration mode)
			Stopped a naga invasion by closing their portal.
			Invasion from the Depths (Exploration mode)
			Stopped a naga invasion by closing their portal.By Cheater the Cornac Solipsist level 45
4th Allure 124th year of Ascendancy at 21:21 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Cheater the Cornac Solipsist level 10
1st Dusk 122nd year of Ascendancy at 21:57 see stats
 Level 20 (Exploration mode)
			Got a character to level 20.
			Level 20 (Exploration mode)
			Got a character to level 20.By Cheater the Cornac Solipsist level 20
73rd Haze 122nd year of Ascendancy at 07:54 see stats
 Level 30 (Exploration mode)
			Got a character to level 30.
			Level 30 (Exploration mode)
			Got a character to level 30.By Cheater the Cornac Solipsist level 30
1st Mirth 123rd year of Ascendancy at 06:28 see stats
 Level 40 (Exploration mode)
			Got a character to level 40.
			Level 40 (Exploration mode)
			Got a character to level 40.By Cheater the Cornac Solipsist level 40
33rd Haze 123rd year of Ascendancy at 17:25 see stats
 Level 50 (Exploration mode)
			Got a character to level 50.
			Level 50 (Exploration mode)
			Got a character to level 50.By Cheater the Cornac Solipsist level 50
33rd Pyre 124th year of Ascendancy at 17:49 see stats
 Oozemancer (Exploration mode)
			Destroyed the corrupted oozemancer.
			Oozemancer (Exploration mode)
			Destroyed the corrupted oozemancer.By Cheater the Cornac Solipsist level 34
61st Dusk 123rd year of Ascendancy at 03:19 see stats
 Orcrist (Exploration mode)
			Killed the leaders of the Orc Pride.
			Orcrist (Exploration mode)
			Killed the leaders of the Orc Pride.By Cheater the Cornac Solipsist level 49
65th Regrowth 124th year of Ascendancy at 16:19 see stats
 Pest Control (Exploration mode)
			Killed 1000 reproducing vermin.
			Pest Control (Exploration mode)
			Killed 1000 reproducing vermin.By Cheater the Cornac Solipsist level 34
61st Dusk 123rd year of Ascendancy at 00:31 see stats
 Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Cheater the Cornac Solipsist level 18
35th Haze 122nd year of Ascendancy at 10:05 see stats
 Savior of the damsels in distress (Exploration mode)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress (Exploration mode)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Cheater the Cornac Solipsist level 26
53rd Pyre 123rd year of Ascendancy at 14:25 see stats
 Size matters (Exploration mode)
			Did over 600 damage in one attack.
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Cheater the Cornac Solipsist level 26
53rd Pyre 123rd year of Ascendancy at 11:22 see stats
 Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.
			Sliders (Exploration mode)
			Activated a portal using the Orb of Many Ways.By Cheater the Cornac Solipsist level 37
12nd Haze 123rd year of Ascendancy at 16:50 see stats
 Slimefest (Exploration mode)
			Have 100 walls on the sludgenest turn into hostile creatures.
			Slimefest (Exploration mode)
			Have 100 walls on the sludgenest turn into hostile creatures.By Cheater the Cornac Solipsist level 34
60th Dusk 123rd year of Ascendancy at 21:00 see stats
 Tactical master (Exploration mode)
			Fought the two Sorcerers without closing any invocation portals.
			Tactical master (Exploration mode)
			Fought the two Sorcerers without closing any invocation portals.By Cheater the Cornac Solipsist level 50
11st Dusk 124th year of Ascendancy at 11:37 see stats
 That was close (Exploration mode)
			Killed your target while having only 1 life left.
			That was close (Exploration mode)
			Killed your target while having only 1 life left.By Cheater the Cornac Solipsist level 31
7th Mirth 123rd year of Ascendancy at 15:18 see stats
 The Arena (Exploration mode)
			Unlocked Arena mode.
			The Arena (Exploration mode)
			Unlocked Arena mode.By Cheater the Cornac Solipsist level 8
3rd Mirth 122nd year of Ascendancy at 08:49 see stats
 The High Lady's destiny (Exploration mode)
			Won ToME by closing the Void portal using Aeryn as a sacrifice.
			The High Lady's destiny (Exploration mode)
			Won ToME by closing the Void portal using Aeryn as a sacrifice.By Cheater the Cornac Solipsist level 50
11st Dusk 124th year of Ascendancy at 11:39 see stats
 The Legend of Garkul (Exploration mode)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Exploration mode)
			Learned the five chapters of the Legend of Garkul.By Cheater the Cornac Solipsist level 32
9th Flare 123rd year of Ascendancy at 05:48 see stats
 The Rat Lich (Exploration mode)
			Killed the terrible Rat Lich.
			The Rat Lich (Exploration mode)
			Killed the terrible Rat Lich.By Cheater the Cornac Solipsist level 27
70th Pyre 123rd year of Ascendancy at 14:52 see stats
 The Restless Dead (Exploration mode)
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead (Exploration mode)
			Disturbed an old battlefield and survived the consequences.By Cheater the Cornac Solipsist level 25
44th Pyre 123rd year of Ascendancy at 16:24 see stats
 The Right thing to do (Exploration mode)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Exploration mode)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Cheater the Cornac Solipsist level 19
67th Haze 122nd year of Ascendancy at 15:55 see stats
 The secret city (Exploration mode)
			Discovered the truth about mages.
			The secret city (Exploration mode)
			Discovered the truth about mages.By Cheater the Cornac Solipsist level 13
23rd Dusk 122nd year of Ascendancy at 21:59 see stats
 There and back again (Exploration mode)
			Opened a portal to Maj'Eyal from the Far East.
			There and back again (Exploration mode)
			Opened a portal to Maj'Eyal from the Far East.By Cheater the Cornac Solipsist level 49
24th Pyre 124th year of Ascendancy at 13:52 see stats
 Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Exploration mode)
			Amassed 3000 gold pieces.By Cheater the Cornac Solipsist level 32
8th Dusk 123rd year of Ascendancy at 17:51 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Cheater the Cornac Solipsist level 18
25th Haze 122nd year of Ascendancy at 10:33 see stats
 Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher (Exploration mode)
			Destroyed the Master in its lair of the Dreadfell.By Cheater the Cornac Solipsist level 30
2nd Mirth 123rd year of Ascendancy at 22:41 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 17 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
There is no portal to activate here.
There is no way out of this level here.
Ran for 2 turns (stop reason: interesting terrain).
There is no way out of this level here.
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...
Saving game...
Saving done.
Today is the 12nd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
There is a Unremarkable cave here (press '' or right click to use).
Today is the 13rd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:33.
Cheater deactivates Psiblades.
Cheater deactivates Mental Tyranny.
Cheater deactivates Night Terror.
Cheater deactivates Elemental Discord.
