




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 41 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 50 (base 45) |
| Dexterity | 16 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 71 (base 53) |
| Willpower | 25 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 574/872 |
| Hate | 100/100 |
| Vim | 230/230 |
| Healing Factor | 0.68382978723404 |
| Regeneration | 1.1625106382979 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +231.1269853845% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 14 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 113 |
| Accuracy | 61 |
| Crit Chance | 33% |
| APR | 28 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 50 |
| Accuracy | 61 |
| Crit Chance | 33% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | -43% |
| Light | -44% |
| Temporal | -39% |
| Blight | -36% |
| Physical | -52% |
| Darkness | -43% |
| All | -55% |
Offense: Damage Penetration
| Arcane | +15% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 7 |
| Ranged Defense | 10 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 42 |
| Mental Save | 27 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| All | 0%(100%) |
| Darkness | + 24%(100%) |
| Light | + 22%(100%) |
| Temporal | + 16%(100%) |
| Lightning | + 3%(100%) |
| Fire | -44%(100%) |
| Nature | -20%(100%) |
Defense: Immunities
| Pinning Resistance | 15% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 269 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Equipment
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | wizard's copper ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Life regen: +0.70 Maximum life: +43.00 Healing mod.: +12% Rings can have magical properties. |
| On fingers | solipsist's copper ring of light (+22%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Changes resistances: +22% light Changes damage: +11% light Mindpower: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | painweaver's copper ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +8 (+3 eff.) Changes resistances: +24% darkness Changes damage: +12% darkness / +5% all Spellpower: +6 (+1 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
| On fingers | Baryndil the gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Str / +7 Wil Changes resistances: +16% temporal Changes resistances penetration: +15% arcane Changes damage: +16% temporal Mana each turn: +0.16 Mana when firing critical spell: +3.00 Damage Shield penetration: +50% Rings can have magical properties. |
| Around waist | Gloomstinger of the BlightspawnCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Defense: +3 (+3 eff.) Ranged Defense: +3 (+3 eff.) Effects when hit in melee: * 22% chance to disease * 25% chance to inflict 15% damage reduction Changes stats: +4 Dex / +3 Wil / +5 Cun / +7 Lck Changes resistances: +9% blight / +6% fire / +3% lightning Trap disarming bonus: +9 Stealth bonus: +8 Physical save: +20 (+7 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+4 eff.) Blindness immunity: +5% Pinning immunity: +15% Maximum life: +58.00 Infravision radius: +4 Size category: +1 A belt that goes around your waist. |
| Main armor | Worm Nest (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Reduce damage by fixed amount: +22 all Changes damage: +15% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| In off hand | Polyma the voratun waraxe (163% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 163% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour by 30% On weapon crit: * splashes the target with acid Damage (Melee): +15 acid Burst (radius 1) on hit: +4 acid When wielded/worn: Armour penetration: +11 Physical crit. chance: +11.0% Armour: +2 Changes resistances penetration: +5% acid Changes damage: +12% acid / +3% physical Critical mult.: +16.00% One-handed war axes. |
| In main hand | Morrigor (161% power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 162% Range: 1.4x Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 15.98 arcane and 20.23 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+5 eff.) Spell crit. chance: +12% It can be used to activate talent Bleeding Edge (costing 12 power out of 12/12) : Effective talent level: 3.0 Power cost: 12 out of 12/12. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Inventory
healing infusion of the wizard (heal 220)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 344 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
NesusPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Str / +4 Cun / +6 Con Grants telepathy: Dragon Demon/Major Demon/Minor Blindness immunity: +32% Infravision radius: +8 See stealth: +13 See invisible: +11 Rings can have magical properties. |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
marksman's stralite ring of fire (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes stats: +5 Dex Changes resistances: +30% fire Changes damage: +15% fire Rings can have magical properties. |
savior's stralite ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +6 (+2 eff.) Physical save: +11 (+4 eff.) Spell save: +7 (+2 eff.) Mental save: +13 (+6 eff.) Spellpower: +8 (+2 eff.) Mindpower: +13 (+7 eff.) Rings can have magical properties. |
wizard's copper ring of fire (+24%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +24% fire Changes damage: +12% fire Spell save: +6 (+2 eff.) Rings can have magical properties. |
Everpyre Blade (147% power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire It can be used to activate talent Fire Breath (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 73.52 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
plaguebringer's voratun longsword of torment (154% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 9% chance to disease * 20% chance to torment the target Damage (Melee): +7 blight When wielded/worn: Changes resistances penetration: +9% mind / +10% darkness Disease immunity: +23% Sharp, long, and deadly. |
quick stralite longsword of massacre (152% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +2 Dex Sharp, long, and deadly. |
warbringer's stralite longsword of torment (142% power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 142% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +5% physical / +9% mind / +8% darkness Disarm immunity: +26% Sharp, long, and deadly. |
Newly picked upelven-wood vilestaff Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Weapon Damage: PHYSICAL |
Erematir the Windwedge (148% power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 32% chance to cause random gloom * Slows global speed by 40% * 25% chance to put talents on cooldown Damage (Melee): +15 mind When wielded/worn: Physical power: +15 (+5 eff.) Armour: +2 Changes stats: +5 Wil / +4 Cun / +4 Con Changes resistances: +2% physical / +3% mind / +3% temporal Changes resistances penetration: +10% physical Disarm immunity: +26% One-handed war axes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Blackwither of the Blightspawn (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Effects when hit in melee: * 25% chance to disease * 28% chance to inflict 15% damage reduction Damage when hit (Melee): 8 blight Changes resistances: +17% acid / +6% blight / +18% lightning Physical save: +10 (+3 eff.) Life regen: +5.40 Stamina each turn: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 A suit of armour made of metal plates. |
radiant voratun plate armour of the deep (9 def, 20 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +20 Defense: +9 (+9 eff.) Fatigue: +26% Damage when hit (Melee): 9 light Changes stats: +6 Wil Changes resistances: +8% acid / +8% cold / +21% darkness / +20% blight Allows you to breathe in: water Light radius: +2 A suit of armour made of metal plates. |
Achievements
Log
Acid Splash from Worm that walks (servant of Snas) hits worm that walks (servant of Snas) for (0 resist armour), 0 acid (0 total damage).
Deep Wound from Worm that walks (servant of Snas) hits worm that walks (servant of Snas) for (22 resist armour), 1 physical (1 total damage).
Acid Splash from Worm that walks (servant of Snas) hits worm that walks (servant of Snas) for (0 resist armour), 0 acid (0 total damage).
Deep Wound from Worm that walks (servant of Snas) hits worm that walks (servant of Snas) for (22 resist armour), 1 physical (1 total damage).
Acid Splash from Worm that walks (servant of Snas) hits worm that walks (servant of Snas) for (0 resist armour), 0 acid (0 total damage).
Deep Wound from Worm that walks (servant of Snas) hits worm that walks (servant of Snas) for (22 resist armour), 1 physical (1 total damage).
Your summoned carrion worm mass disappears.
Worm that walks (servant of Snas) is free from the acid.
Deep Wound from Worm that walks (servant of Snas) hits worm that walks (servant of Snas) for (22 resist armour), 1 physical (1 total damage).
worm that walks (servant of Snas) receives 2 healing from Carrion worm mass's wormblight area effect.
Deep Wound from Worm that walks (servant of Snas) hits worm that walks (servant of Snas) for (22 resist armour), 1 physical (1 total damage).
worm that walks (servant of Snas) receives 2 healing from Carrion worm mass's wormblight area effect.
Worm that walks (servant of Snas)'s deep wound closes.
worm that walks (servant of Snas) receives 12 healing from Carrion worm mass's wormblight area effect.
worm that walks (servant of Snas) receives 12 healing from Carrion worm mass's wormblight area effect.
worm that walks (servant of Snas) receives 12 healing from Carrion worm mass's wormblight area effect.
There is a ladder to the next level here (press '' or right click to use).
There is a ladder to the previous level here (press '' or right click to use).
Worm that walks (servant of Snas) deactivates Worm that Walks Link.
Worm that walks (servant of Snas) deactivates Infestation.














































