Psionic / Psychic Assault | 1.30 |
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Psionic / Mindsabers | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: When sustained, your mindstars become direct extensions of your mind. You can not longer use regular melee attacks with them, and their raw damage is reduced.
But this allows a very fast action and any time your mind directs an attack with a mindsaber, you deal another strike for 10% mind damage. This can only happen 0 times per turn, but only once per target.
These attacks will only be triggered if the mindstars are directly controlled by your mind : psionic talents performing an attack or automatic attacks.
You also learn a talent that allows you to attack any target in range 2 with your mind sabers for 10% mind damage.
Each extra strike costs 2 psi.
Mind Sabers
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Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: You learn to focus your mind in order to rapidly whirl your mindsabers around you.
This will deflect damage from you, giving projectiles targetting you a -3.30% chance to miss and to be deviated up to 1 tiles away.
This also makes hitting you more difficult and melee damage against you is reduced by 3.50%.
All damage that you take is also partly dissipated by the the speed of the sabers and is reduced by 0.
Whirling sabers around you requires concentration and this will reduces all damage that you deal by 8%.
At level 5, you sabers are swirling so rapidly that foes attacking you in melee have a 10% chance to injure themselves with your swirling sabers taking 10% melee damage. This can only happen once per foe and per turn and each attack costs 4 psi. Whirling Sabers
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Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 2
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Fly your sabers on them.
Focus your mind to attack a target in range 2 hitting it twice with your mindsabers for 10% damage.
For this distant attack, your weapon procs are reduced to 22.87%.
Flying Sabers
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Psionic / Watchfullness | 1.30 |
Effective talent level: 1.3
Use mode: Sustained
Sustain psi cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: While sustained, you deeply concentrate your mind on a zone of radius 1 around you. This gives you extra sensorial perception and you are able to feel the presence of any creature that lies withing this zone of clairvoyance. You also improve your ability to see stealthed and invisible creatures by 9 (scales with talent level and cunning).
When deactivating this talent, all the accumulated psychic energy will be liberated in a bast of psychokinesis that transports anybody in the zone up to 6 tiles away.
Clairvoyance
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Effective talent level: 0.0
Use mode: Activated
Psi cost: 6
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: If sustaining clairvoyance, you passively gain a chance to retaliate for 2 mind damage, scaling with mindpower, to any damage dealt to you by someone in your zone of clairvoyance. The chance is 0.89% and it is increased by 0.89 times the percentage of your max life that the damage represents (for instance, when damaged for 10% of your max life, chance is 9.83%).
If you are sustaining mindsabers, retaliation is instead a melee attack with your mindsabers at 10% mind damage.
In either case, this can only happen once per turn and per foe and may concern at most 0 targets.
Your mind is more likely to ripost when it is directly attacked.
You can also activate this talent to attack up to 0 random foes in your zone of claivoyance. This attack is identical to retaliation (mind attack or weak melee attack if sustaining mindsabers)
All the attacks performed by this talent cost 4 psi.
Mental Ripost
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Effective talent level: 0.0
Use mode: Passive
Description: You concentrate to resist ennemies in your zone of clairvoyance. Your concentration gives you 1 defense, ranged defense and mental save per foe in this zone (up to 5). This bonus scales with your mindpower.
All damage dealt by ennemies in your zone of clairvoyance is also reduced by 0.
This only concerns ennemies in your field of view.
Caution
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Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: 2
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You now completely master all your surrounding.
For 2 turns, the psychic energy stored in your zone of clairvoyance allows you to psychoport in range 2.
Psychoport range depends on the radius of your clairvoyance zone and on talent level.
Psychoportation can be fast and the required time decreases with talent level. Presently it requires 100.00% of a turn, and thus you can psychoport between 2 and 2 times, depending on your energy, during two turns before the talent goes on cooldown when at 100% speed.
This talent can crit to slightly reduce transportation time.
Psychoport
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Psionic / Mind Control | 1.30 |
Effective talent level: 1.3
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Attack your target mind to render it powerless for 3 turns.
Powerless creatures cannot move and lose 5 physical, spell and mind power.
Any damage dealt to powerless creatures makes them feel more impotent and can increase the duration the effect by one turn (but the total duration can never exceed 4 turns). The chance is 1.16 times the percentage of their max life that the damage represents.
Power reduction increases with your mindpower and can crit.
Duration and maximal duration can crit for an extra turn.
Powerless
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Effective talent level: 0.0
Use mode: Activated
Psi cost: 5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: A wave of mental pressure erupts from your mind and attempts to brainlock for 2 turns all targets around you in a radius 0.
Investments in this talent reduce its casting time (presently 100% of a turn).
You gain 0 extra mindpower to apply this effect, if your mind crits.
At level 4, if your victim is already brainlocked, the previous duration is added to the new one.
At level 5, the brainlock lasts one extra turn if your mind crits.
At level 6, it is an instant talent. Brainlock
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Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Diffuse misleading information to demoralize your foes and to manipulate their mind.
Every foe in a radius 0 becomes manipulated for 1 turns, reducing its mental save by 0.
Propaganda spreads rapidly and every turn there is a 20.59% chance that one sibling becomes manipulated, but the chance reduces by 15% every turn.
At level 3, your control over the spirit of foes manipulated by your propaganda is such that every time your mindpower overcomes their mental saves sufficiently, they have a 30% chance to become stunned or confused for 3 turns.
Save reduction scales with mindpower and can crit.
Propaganda
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Effective talent level: 0.0
Use mode: Sustained
Sustain psi cost: 5
Drains psi: 5.6
Range: 2
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You hypnotise a target within range 2.
Hypnosis lasts while the talent is sustained and the target is withing range and in line of sight or dies.
An hypnotized victim cannot move. It suffers from a 1 mental save reduction, 0% mind resistance reduction and it have a 0% chance to fail when trying to use a talent. Every turn, it also has the same chance to be unable to maintain a sustained talent, and to have the duration of a single beneficial effect reduced or a detrimental effect extended by one turn.
It also take 0.00% of their max life as mind damage every turn, but it can still act.
At the end of each turn, an hypnotized ennemy will try desperately to break the hypnosis; it will wake up if a a check of its best save against your mindpower is successful, with a 5% garanteed chance of success, increased by 6.11% per hypnosis turn.
You can end the hypnosis by snaping your fingers to release the sustain. This finger snap will violently wake up to the hypnotized victim by dealing it 50% of the damage already dealt during the hypnosis. While waking him, you will restore 0% of the consumed psi to your pool. If the victim succeeds to get rid of the hypnosis by another mean, it takes no damage, and no psi is refunded.
Hypnosis is exhausting to maintain and, while active, permanently drains 5% of your max psi, increased by 1% at every turn (currently 5%, 6 psi).
Hypnosis
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Psionic / Solipsism | 1.30 |
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Psionic / Brain damage | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 8
Range: 7
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: For 2 turns, you render your victim hypochondriac. Its fear of illness is such that, any time it takes any damage larger than 19% of its max life, it has a 4.70% chance to develop a psychosomatic disease. These diseases can reduce one of its physical stats by 8 and do 0.83 blight damage per turn for 6 turns.
The effects scale with your mindpower and can crit.
Diseases are more likely to happen for mind damage. Hypochondria
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Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You instill a nervous breakdown in your target.
For 1 turns, its accuracy is reduced by 7% and whenever it tries to use a talent, it has 5% chance to fail.
When it misses you in melee or ranged combat or when a talent fail happens, this deeply upsets your target and it gets depressed for 3 turns, reducing its attack, spell and mental speeds by 20% and its movement speed by 50%.
Chance to fail and accuracy reduction scale with mindpower and can partly crit.
Nervous Breakdown
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: 7
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: You brainwash your victim.
For 0 turns, it will feel its memory fade away and one sustained talent will go on cooldown. At level 3, one beneficial timed effects will also have its duration reduced by 1.
This talent can crit for an extra duration.
Oblivion
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Effective talent level: 0.0
Use mode: Passive
Description: Your attacks against their brain deeply sap the soul of your foes.
Every time you inflict mind damage, there is a chance that your foe must save against your mindpower or go mad.
This chance is -0.58% and is increased by -0.36% for every percent of your target maximum life that the damage represents (for instance, if you deal 10% of your foe maximum life, the probability is -4.23%).
Madness can cause them to become confused, slowed or stunned for 3 turns and lowers resistance to mental damage by 0%.
Insanity
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