Shadin the level 2 Shalore Sun Paladin by TseiCo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSun Paladin
Level / Exp2 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic25 (base 19)
Willpower14 (base 10)
Cunning11 (base 10)

Resources

Life130/130
Positive0/23
Stamina113/113
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy16
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)8 (30%)
Defense7
Ranged Defense11
Fatigue14
Physical Save19
Spell Save25
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
3/5
0/5
0/5
0/5
Celestial / Sun1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
On hands
On head
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 37 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Shadin picks up (j.):
rough leather armour (1 def, 2 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shadin picks up (n.):
ametrine.
There is a way to the previous level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


You gain 1.20 gold from the transmogrification of
deflecting iron shield (9 def, 2 armour, 7-8.4 power, 16.5 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.15 gold from the transmogrification of
flaming coral trident (12.5-20 power, 6 apr).
You gain 1.31 gold from the transmogrification of
coral trident of projection (11.5-18.4 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12.5-20 power, 6 apr).
You gain 1.45 gold from the transmogrification of
elm vilestaff of power (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.76 gold from the transmogrification of
nature's mossy mindstar of slime (2-2.2 power, 12 apr, mind damage).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 18%; cure mental).
There is a way to the previous level here (press '' or right click to use).
Shadin deactivates Weapon of Light.

Shadin deactivates Chant of Fortitude.