










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Shalore | 
| Class | Arcane Blade | 
| Level / Exp | 12 / 4% | 
| Size | big | 
| Lifes / Deaths | Killed by Emuminn the rattlesnake at level 12 on the 1st Flare 122nd year of Ascendancy at 01:16/ 1 | 
Primary Stats
| Strength | 32 (base 28) | 
| Dexterity | 15 (base 10) | 
| Constitution | 21 (base 16) | 
| Magic | 43 (base 28) | 
| Willpower | 18 (base 10) | 
| Cunning | 24 (base 13) | 
Resources
| Life | -124/329 | 
| Mana | 65/206 | 
| Stamina | 118/183 | 
| Healing Factor | 1.144804467222 | 
| Regeneration | 4.8654189856936 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 7 | 
| See Stealth | 23.599459836163 | 
| See Invisible | 23.599459836163 | 
Offense: Mainhand
| Damage | 53 | 
| Accuracy | 30 | 
| Crit Chance | 12% | 
| APR | 6 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 34 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 21 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Damage Bonus
| Mind | +5% | 
| Lightning | +3% | 
Offense: Damage Penetration
| Lightning | +5% | 
Defense: Base
| Armour (hardiness) | 30.413408721348 (65.897138898113%) | 
| Defense | 7 | 
| Ranged Defense | 7 | 
| Fatigue | 19 | 
| Physical Save | 22 | 
| Spell Save | 31 | 
| Mental Save | 20 | 
Defense: Resistances
| Acid | + 18%( 70%) | 
| Blight | + 6%( 70%) | 
| Cold | + 21%( 70%) | 
| All | + 3%( 70%) | 
| Lightning | + 18%( 70%) | 
| Light | + 6%( 70%) | 
| Temporal | + 20%( 70%) | 
| Darkness | + 12%( 70%) | 
| Fire | + 22%( 70%) | 
| Mind | + 9%( 70%) | 
Defense: Immunities
| Pinning Resistance | 30% | 
| Confusion Resistance | 10% | 
| Disarm Resistance | 20% | 
| Knockback Resistance | 10% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 10% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 222 damage for 5 turns. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 331 damage for 5 turns. Its effects scale with your Willpower stat. | 
Class Talents
| Technique / Magical combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Enhancement | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Dirty fighting | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Air | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Aegis | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active | 
| You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire.Escort: lost defiler (level 2 of Trollmire) As a reward you improved Magic by +5. | done | 
| You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves.Escort: temporal explorer (level 3 of Scintillating Caves) As a reward you improved Magic by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  Elenirokath (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Dex +1 Con ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +7% cold Spell.save +12 (+6 eff.) ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Porayada the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +5 Wil +4 Cun +2 Con dps ---------- Dmg.mod +5% mind ----- def ----- Resists +3% blight ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  iron helm 'Ce'Nemitira' (0 def, 5 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +6% mind Spell.save +3 (+1 eff.) Die.at -20.00 life Blind- +10% Confus- +10% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  Crackleraptor (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +3% lightning Res.pen +5% lightning Apr +4 Melee Ret 2 fire ---------- misc Stam/turn +1.00 Max.stam +20.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  copper ring of warding 0.1 T1 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +12% acid +13% fire +12% lightning +11% cold Rings make your fingers look great! | 
| Around waist |  Eilinynne the rough leather belt 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Spell.save +6 (+3 eff.) Die.at -80.00 life Heal.mod +5% Pinning- +10% Knockbk- +10% ---------- misc Size +1 A belt that goes around your waist. | 
| In main hand |  hateful steel greatsword of massacre (32-51 power, 2 apr) 3.0 T2 greatsword 2H weapon [Ego] Master/Psionic Power 32.0 - 51.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 darkness Against +7% Living Massive two-handed swords. | 
| On hands |  Sparkusher (0 def, 1 armour) 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +1 Resists +3% acid +3% lightning +9% darkness +3% light Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  impenetrable dwarven-steel mail armour of temporal resistance (3 def, 15 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +15 Defense +3 (+3 eff.) Fatigue +12% Resists +17% temporal A suit of armour made of mail. | 
| Cloak |  resilient linen cloak of Iron Throne (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  copper amulet 'Eremundur' 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun ----- def ----- HP.reg +4.00 Pinning- +20% ---------- misc Max.stam +10.00 Amulets make your neck look great! | 
Inventory
|  copper ring 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! | 
|  Crystalline Iron greatsword (21-34 power, 1 apr) 3.0 T1 greatsword 2H weapon [Unique] Arcane A part of set. Power 21.2 - 34.0 Arcane Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil +3 Con dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +12 (+6 eff.) Dmg.mod +10% arcane Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Massive two-handed swords. Transformed with the power of the Spellblaze. | 
|  arcing steel greatsword of massacre (32-50 power, 2 apr) 3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 31.5 - 50.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 59 damage Massive two-handed swords. | 
|  mossy mindstar (2-3 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon [Normal] Nature Power 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  2 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  118 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  7 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  7 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  8 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Playable the Shalore Arcane Blade level 10
7th Mirth 122nd year of Ascendancy at 10:26 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Playable the Shalore Arcane Blade level 6
1st Mirth 122nd year of Ascendancy at 12:42 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Playable the Shalore Arcane Blade level 10
9th Mirth 122nd year of Ascendancy at 15:06 see stats
Log
Emuminn the rattlesnake strikes a deadly pressure point on the target.
Emuminn the rattlesnake strikes at a vital spot on Playable!
A shield forms around Playable.
Melee retaliation hits Emuminn the rattlesnake for (2 flat reduction), 0 fire (0 total damage).
Emuminn the rattlesnake hits Playable for (21 absorbed), 0 physical, (3 absorbed), 0 acid (0 total damage).
Emuminn the rattlesnake throws a finishing uppercut.
Emuminn the rattlesnake breathes acid!
Your shield crumbles under the damage!
The shield around Playable crumbles.
Playable is disarmed!
Playable is stunned!
Melee retaliation hits Emuminn the rattlesnake for (2 flat reduction), 0 fire (0 total damage).
Emuminn the rattlesnake hits Playable for (54 absorbed), 0 physical, (3 absorbed), 0 acid, (15 absorbed), 28 acid (28 total damage).
Talent Phase Door is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Dig is ready to use.
Playable casts Rune: Manasurge.
Playable starts to surge mana.
Emuminn the rattlesnake throws two quick punches.
Melee retaliation hits Emuminn the rattlesnake for (1 flat reduction), 0 fire, (1 flat reduction), 0 fire (0 total damage).
Emuminn the rattlesnake hits Playable for 50 physical, 3 acid, 49 physical, 3 acid (105 total damage).
Emuminn the rattlesnake unleashes a flurry of disrupting kicks.
Playable deactivates Feather Wind.
Playable deactivates Shielding.
Playable deactivates Arcane Combat.
Melee retaliation hits Emuminn the rattlesnake for (1 flat reduction), 0 fire, (1 flat reduction), 0 fire, (1 flat reduction), 0 fire (0 total damage).
Emuminn the rattlesnake hits Playable for 23 physical, 3 acid, 13 physical (39 total damage).
Playable the level 12 shalore arcane blade was dissected to death by Emuminn the rattlesnake on level 3 of Ruins of Kor'Pul.


















































