









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Skeleton | 
| Class | Arcane Blade | 
| Level / Exp | 18 / 96% | 
| Size | medium | 
| Lifes / Deaths | Killed by Yvibeth the bee swarm at level 18 on the 28th Dusk 122nd year of Ascendancy at 22:51/ 1 | 
Primary Stats
| Strength | 54 (base 17) | 
| Dexterity | 60 (base 20) | 
| Constitution | 22 (base 17) | 
| Magic | 67 (base 46) | 
| Willpower | 18 (base 10) | 
| Cunning | 45 (base 13) | 
Resources
| Life | -30/529 | 
| Mana | 83/242 | 
| Stamina | 88/171 | 
| Healing Factor | 1.1524166372473 | 
| Regeneration | 4.897770708301 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -2.2204460492503E-14% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| Infravision | 5 | 
| See Stealth | 39.045069181528 | 
| See Invisible | 39.045069181528 | 
Offense: Mainhand
| Damage | 87 | 
| Accuracy | 47 | 
| Crit Chance | 24% | 
| APR | 19 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 49 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +3% | 
| Light | +11% | 
| Fire | +4% | 
| Physical | +18% | 
| Cold | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +5% | 
| Cold | +5% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 18 (35.65183292883%) | 
| Defense | 41 | 
| Ranged Defense | 41 | 
| Fatigue | 0 | 
| Physical Save | 42 | 
| Spell Save | 43 | 
| Mental Save | 46 | 
Defense: Resistances
| Mind | + 29%( 73%) | 
| Lightning | + 39%( 73%) | 
| Light | + 23%( 73%) | 
| Darkness | + 41%( 73%) | 
| Cold | + 25%( 73%) | 
| Physical | + 39%( 73%) | 
| Fire | + 25%( 73%) | 
| All | + 20%( 73%) | 
Defense: Immunities
| Stun Resistance | 0% | 
| Bleed Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Fear Resistance | 100% | 
| Disarm Resistance | 10% | 
| Poison Resistance | 100% | 
| Knockback Resistance | 10% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Stormshield Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 4 times. Its effects scale with your Dexterity stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 318 damage for 4 turns. Its effects scale with your Magic stat. | 
Class Talents
| Technique / Magical combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Spell / Earth | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Enhancement | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| Cunning / Dirty fighting | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Air | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Technique / Dual techniques | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Aegis | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Undead / Skeleton | 1.10 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Staff combat | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest.Escort: lost sun paladin (level 1 of Old Forest) As a reward you improved talent Chant of Fortress (+1 level(s)). | done | 
| You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire.Escort: temporal explorer (level 3 of Trollmire) As a reward you improved Magic by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
Equipment
| On feet |  pair of rough leather boots 'Rimewisp' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +3% cold Res.pen +5% lightning +5% cold Melee Ret 8 cold ----- def ----- Armour +1 Resists +6% lightning +6% cold Phys.save +5 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. | 
| Quiver |  Griniredil the pouch of steel shots (18/18, 24-29 power, 2 apr) 3.0 T2 shot ammo [Random Unique] Nature/Master Power 24.5 - 29.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +7 Apr +2 Crit +10.5% Capacity 18 Ranged+ +6 nature On Hit.r1 +4 mind On Hit: * 20% chance to slow global speed by 44% * 20 arcane resource burn On Crit: * Wound the target dealing 214 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. | 
| Light source |  brass lantern 'Earekalthorion' 2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% ----- def ----- Armour +2 Mind.save +6 (+2 eff.) Max.HP +60.00 Heal.mod +5% Disarm- +10% ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Gunyzor the Dimquell (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% darkness ----- def ----- Defense +1 (+1 eff.) Resists +3% darkness Spell.save +12 (+4 eff.) Mind.save +6 (+2 eff.) A pointy cloth hat, very wizardly... | 
| Tool |  Isuthra the iron pickaxe (dig speed 30 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +15.00% Spell.pwr +5 (+1 eff.) Apr +6 ---------- misc Psi/ret +0.12 Max.psi +20.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. | 
| On fingers |  copper agate ring 0.1 T1 ring jewelry [Random Unique] Master While equipped: Stats +4 Str +6 Dex +1 Mag +1 Wil +5 Cun +1 Con dps ---------- Acc +6 (+2 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 15% ----- def ----- Armour +6 Fatigue -5% Resists +18% lightning ---------- misc Max.enc +22 Rings make your fingers look great! | 
| On fingers |  copper aquamarine ring 0.1 T1 ring jewelry [Ego++] Arcane While equipped: Stats +3 Cun +5 Mag dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 12 light Ranged+ 12 light Dmg.mod +11% light ----- def ----- Armour +2 Resists +2% all Rings make your fingers look great! | 
| Around waist |  Emovena the Brandwrither 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +3 (+2 eff.) Melee Ret 2 fire ----- def ----- Resists +3% darkness +2% physical Phys.save +12 (+4 eff.) Mind.save +6 (+2 eff.) Die.at -20.00 life Knockbk- +10% A belt that goes around your waist. | 
| In main hand |  Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) 12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. | 
| On hands |  Velomira the Glarelace (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Melee+ 6 fire Dmg.mod +4% fire Acc +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Armour +1 Resists +6% fire +3% light +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Layorenn the elven-silk robe (0 def, 2 armour) 2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Crit.mult +16.00% Dmg.mod +18% physical ----- def ----- Armour +2 Resists +20% darkness +18% physical +11% mind +15% all Phys.save +16 (+6 eff.) Spell.save +23 (+8 eff.) Mind.save +32 (+10 eff.) HP.reg +4.00 ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  Noonpython (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +4 Wil +2 Cun +2 Con dps ---------- Acc +3 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Crit.chn- 5.00% ---------- misc Light +3 Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  protective copper amulet 0.1 T1 amulet jewelry [Ego+] Master While equipped: ----- def ----- Armour +4 Defense +4 (+2 eff.) Res.Cap +3% all Phys.save +9 (+3 eff.) Amulets make your neck look great! | 
Inventory
|  shatter afflictions rune (absorb 38; cd 15) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Cyrathra the steel amulet 0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +4 Str +6 Dex +2 Con dps ---------- Crit.mult +13.00% Acc +6 (+2 eff.) Apr +10 ---------- misc Infravis +3 Amulets make your neck look great! | 
|  conjurer's copper ring of tenacity 0.1 T1 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Max.HP +22.00 Disarm- +21% Pinning- +21% Knockbk- +21% Rings make your fingers look great! | 
|  copper ring 0.1 T1 ring jewelry [Normal] Rings make your fingers look great! | 
|  copper ring 'Nimbuspain' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Dex +4 Con dps ---------- Acc +10 (+4 eff.) Apr +1 On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Resists +3% lightning +6% fire Phys.save +7 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! | 
|  gladiator's copper ring of luminosity 0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +2 Mag +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 11 light Ranged+ 13 light Dmg.mod +11% light Rings make your fingers look great! | 
|  voratun battleaxe of erosion (58-88 power, 4 apr) 3.0 T5 battleaxe 2H weapon [Ego] Nature Power 58.5 - 87.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +7 nature Massive two-handed battleaxes. | 
|  Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. | 
|  steel dagger 'Charburst' (12-16 power, 6 apr) 1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 cold On Crit: * Splash the target with acid dealing 140 damage over 5 turns and reducing armor and accuracy by 18 While equipped: dps ---------- Dmg.mod +6% acid +6% fire Res.pen +5% acid +8% all Acc +7 (+3 eff.) Apr +7 Sharp, short and deadly. | 
|  shimmering ash magestaff of fate (15-18 power, 3 apr, cold element) 5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold ----- def ----- Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Mana/turn +0.10 Max.mana +46.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  River's Fury (23-32 power, 8 apr) 3.0 T1 trident 2H weapon [Unique] Arcane Power 23.0 - 32.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+4 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 13.59 cold damage and 15.57 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. | 
|  Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. | 
|  Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
|  Daypulverizer the linen cloak (7 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +2.0% Res.pen +10% light Acc +20 (+7 eff.) ----- def ----- Defense +7 (+3 eff.) Resists +1% physical Phys.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. | 
|  Xerysenne (9 def, 4 armour) 9.0 T2 light armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +4 Dex +6 Wil +4 Cun dps ---------- Mind.pwr +5 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Armour +4 Defense +9 (+3 eff.) Fatigue +7% Resists +18% acid Phys.save +8 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Max.hate +6.00 A suit of armour made of leather. | 
|  4 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  66 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  5 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Wintertide Phial 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. | 
|  Rod of Annulment (1/1) 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  4 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  7 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Koursk the Skeleton Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 22:02 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Koursk the Skeleton Arcane Blade level 6
6th Mirth 122nd year of Ascendancy at 04:15 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By Koursk the Skeleton Arcane Blade level 12
2nd Flare 122nd year of Ascendancy at 21:42 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Koursk the Skeleton Arcane Blade level 17
14th Dusk 122nd year of Ascendancy at 14:14 see stats
Log
Koursk casts Chain Lightning.
Yvibeth the bee swarm uses Blinding Powder.
Koursk loses sight!
Koursk is disabled.
Yvibeth the bee swarm hits Koursk for  damage.
Koursk hits Yvibeth the bee swarm for 49 lightning damage.
Something strikes Koursk with hidden blades!
Something performs a melee critical strike against Koursk!
Something performs a melee critical strike against Koursk!
Your shield crumbles under the damage!
The shield around Koursk crumbles.
Koursk is crippled.
Something hits Koursk for (41 absorbed), 0 physical, (3 absorbed), 0 lightning, (44 absorbed), 0 physical, (3 absorbed), 0 lightning, (29 absorbed), 3 physical, 3 lightning (5 total damage).
Talent Teleport is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Dual Strike is ready to use.
Koursk aims carefully.
Something performs a melee critical strike against Koursk!
Something hits Koursk for 40 physical, 3 lightning, 25 physical, 3 lightning (71 total damage).
Something hits Koursk for 25 physical, 3 lightning, 26 physical, 3 lightning (56 total damage).
Something performs a melee critical strike against Koursk!
Koursk's Off-balance was extended!
Koursk's Stunned was extended!
Koursk's Perfect Accuracy was disrupted!
Something hits Koursk for 35 physical, 3 lightning, 51 physical, 3 lightning (92 total damage).
Something hits Koursk for 29 physical, 3 lightning, 29 physical, 3 lightning (63 total damage).
Talent Lightning is ready to use.
Something hits Koursk for 25 physical, 3 lightning, 24 physical (51 total damage).
Koursk the level 18 skeleton arcane blade was disembowelled to death by Yvibeth the bee swarm on level 1 of Old Forest.


























































