






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 26 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 36 (base 36) |
| Dexterity | 12 (base 12) |
| Constitution | 23 (base 16) |
| Magic | 36 (base 36) |
| Willpower | 19 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 676/676 |
| Mana | 215/215 |
| Stamina | 197/197 |
| Healing Factor | 1.4299022211821 |
| Regeneration | 5.7196088847284 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 38 |
| Crit Chance | 4% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Physical | +8% |
Defense: Base
| Armour (hardiness) | 28.497011280365 (66.403125182002%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 20 |
| Physical Save | 24 |
| Spell Save | 22 |
| Mental Save | 14 |
Defense: Resistances
| Acid | + 32%(100%) |
| Light | + 9%(100%) |
| Cold | + 15%(100%) |
| Fire | + 10%(100%) |
| All | + 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| In off hand | This item will automatically be transmogrified when you leave the level.wrathful steel shield of winter (0 def, 4 armour, 40 block) Requires: - Shield usage training - Strength 16 Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 43 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) * Deals 70 light and fire damage to each enemy blocked Changes stats: +2 Wil Changes resistances: +7% fire / +6% light / +12% cold Talent granted: +1 Block Handheld deflection devices. |
| Main armor | This item will automatically be transmogrified when you leave the level.impenetrable dwarven-steel mail armour of Eyal (3 def, 18 armour) Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +3 (+3 eff.) Fatigue: +12% Life regen: +3.00 Maximum life: +28.00 Healing mod.: +12% A suit of armour made of mail. |
| In main hand | truestriking dwarven-steel waraxe of enduring (17-24 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Changes stats: +7 Con / +7 Wil Changes resistances penetration: +8% physical Maximum life: +30.00 One-handed war axes. |
Inventory
Shockglory (12-16 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Dex, 50% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 light Damage (radius 2) on crit: +8 nature When wielded/worn: Physical crit. chance: +8.0% Physical power: +7 (+2 eff.) Damage when hit (Melee): 4 light / 8 lightning Changes resistances penetration: +25% light Changes damage: +3% lightning Sharp, short and deadly. |
warbringer's dwarven-steel dagger of enduring (21-27 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +7 Wil / +10 Con Changes resistances penetration: +9% physical Disarm immunity: +17% Maximum life: +19.00 Sharp, short and deadly. |
Erelurakan (40-60 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +4 mind When wielded/worn: Armour: +4 Effects on melee hit: * 10% chance to reduce armor by 25% Changes resistances: +6% blight Silence immunity: +20% Healing mod.: +5% Massive two-handed mauls. |
steel greatmaul 'Xanylema' (30-45 power, 14 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +14 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage Shield penetration (this weapon only): +17% Damage (Melee): +8 blight When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+3 eff.) Changes stats: +5 Wil / +3 Con Changes resistances penetration: +10% physical Disarm immunity: +14% Massive two-handed mauls. |
ranger's yew longbow of dampeningRequires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Changes stats: +5 Dex Changes resistances: +15% acid / +15% lightning / +14% fire / +18% cold / +8% all Spell save: +12 (+6 eff.) Longbows are used to shoot arrows at your foes. |
Xuldalenne the reinforced leather slingRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Travel speed: +200% When wielded/worn: Armour penetration: +4 Effects on ranged hit: * 20% chance to reduce strength, dexterity, and constitution by 16 Changes stats: +5 Str Changes damage: +15% physical Talents cooldown: Fragmentation Shot (-2 turns) Pin Down (-1 turn) Critical mult.: +10.00% Maximum stamina: +30.00 Slings are used to hurl stones or metal shots at your foes. |
caustic cured leather sling of true flightRequires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (radius 2) on crit: +9 acid / +5 nature When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +5 Physical crit. chance: +7.0% Changes resistances penetration: +5% acid / +7% nature Slings are used to hurl stones or metal shots at your foes. |
truestriking stralite waraxe of massacre (39-55 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +8 Changes resistances penetration: +8% physical One-handed war axes. |
Flashnaught the hardened leather gloves (0 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Damage (Melee): 7 physical Changes resistances: +5% arcane Changes damage: +3% light / +5% physical Physical save: +3 (+1 eff.) Spell save: +18 (+9 eff.) Teleport immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Elenurig' (5 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +2.0% Physical power: +20 (+6 eff.) Armour: +2 Defense: +5 (+5 eff.) Changes stats: +2 Dex Physical save: +9 (+4 eff.) Mental save: +12 (+9 eff.) See invisible: +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyroth the hardened leather cap (10 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +5 (+1 eff.) Armour: +3 Defense: +10 (+10 eff.) Fatigue: +3% Changes stats: +4 Con Changes resistances penetration: +25% physical Physical save: +3 (+1 eff.) Maximum stamina: +30.00 A cap made of leather. |
The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+14 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Turubers the cured leather armour (6 def, 10 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +10 Defense: +6 (+6 eff.) Fatigue: +7% Changes resistances: +6% physical / +3% blight / +6% fire / +9% mind / +3% temporal Physical save: +15 (+7 eff.) Knockback immunity: +20% A suit of armour made of leather. |
Daimutar the Cracklewill (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +18% lightning / +6% physical / +3% darkness / +9% fire Changes resistances penetration: +15% lightning Physical save: +12 (+6 eff.) A suit of armour made of metal plates. |
Kistir the iron plate armour (0 def, 13 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Fatigue: +22% Effects on melee hit: * 10 arcane resource burn Changes resistances: +3% acid / +6% temporal / +9% light / +6% darkness A suit of armour made of metal plates. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+9 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
steel shield 'Munarisin' (0 def, 4 armour, 42 block)Requires: - Shield usage training - Strength 16 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +8 (+3 eff.) Armour: +4 Fatigue: +8% Changes stats: +5 Str / +9 Dex / +1 Mag / +2 Cun Changes resistances: +9% mind Talent granted: +1 Block Reduces incoming crit damage: 5.00% Handheld deflection devices. |
windwalling steel shield of winter (0 def, 4 armour, 41 block)Requires: - Shield usage training - Strength 16 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Fatigue: +8% On shield block: * Deals 43 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +3 Wil Changes resistances: +11% cold / +11% physical Talent granted: +1 Block Slows Projectiles: +12% Bonus block near projectiles: +22 Handheld deflection devices. |
Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
sentry's quiver of ash arrows of crippling (53/54, 24-34 power, 13 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 24.5 - 34.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +13 Crit. chance: +13.5% Capacity: 54 Turns elapse between self-loadings: 3 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Murkpyre the pouch of steel shots (20/20, 18-22 power, 2 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 20 On weapon hit: * 10% chance to reduce damage dealt by 10% * 20% chance to reduce all saves and defense by 12 Damage (Ranged): +8 darkness / +11 cold / +4 mind Damage (radius 1) on hit: +12 mind Damage (radius 2) on crit: +7 cold / +20 nature / +4 darkness Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Gloruritira' (23/23, 56-67 power, 5 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 56.0 - 67.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +14.5% Capacity: 23 On weapon crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 mind / +20 arcane Damage (radius 1) on hit: +20 arcane Damage (radius 2) on crit: +20 mind Shots are used with slings to pummel your foes to death. |
Achievements
Log
Saving done.
Saving game...
Saving done.
You transfer barbed quiver of yew arrows of crippling (21/21, 40-56 power, 10 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You gain 7.34 gold from the transmogrification of enlightening hardened leather armour of Eyal (9 def, 6 armour).
Character control switched to golem (servant of shalchemist).
You transfer Isanor the Ashreign (41-57 power, 5 apr) to the online item's vault.
Saving done.
Character control switched to shalchemist.
Character control switched to golem (servant of shalchemist).
Saving game...
Saving done.
You transfer Corpsemaster to the online item's vault.
Saving done.
Character control switched to shalchemist.
Character control switched to golem (servant of shalchemist).
Saving game...
Saving done.
You transfer Drake's Bane (45-67 power, 21 apr) to the online item's vault.
Saving done.
Character control switched to shalchemist.
Character control switched to golem (servant of shalchemist).
Saving game...
Saving done.
You transfer reinforced dwarven-steel shield of shrapnel (0 def, 9 armour, 110.5 block) to the online item's vault.
Saving done.


































