









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 22 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Zubuta the greater shivgoroth at level 22 on the 74th Haze 122nd year of Ascendancy at 11:48 / 1 |
Primary Stats
| Strength | 29 (base 13) |
| Dexterity | 54 (base 50) |
| Constitution | 33 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 58 (base 44) |
Resources
| Life | -322/812 |
| Stamina | 16/203 |
| Healing Factor | 1.4989294477288 |
| Regeneration | 5.7708783737559 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 6 |
Offense: Barehand
| Damage | 82 |
| Accuracy | 41 |
| Crit Chance | 37% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 23% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Fire | +5% |
| Physical | +7% |
Defense: Base
| Armour (hardiness) | 15 (44.574340358689%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 17 |
| Mental Save | 33 |
Defense: Resistances
| Fire | + 14%( 70%) |
| Lightning | + 9%( 70%) |
| Nature | + 14%( 70%) |
| Temporal | + 17%( 70%) |
| Darkness | + 6%( 70%) |
| Arcane | + 12%( 70%) |
| Cold | + 15%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 70% |
| Pinning Resistance | 40% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 84% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 207 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 484% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Grappling | 1.41 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed black mamba head. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Amohek the Pitchidol (10 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+2 eff.) Res.pen +7% physical Melee Ret 8 darkness ----- def ----- Armour +3 Defense +10 (+3 eff.) Resists +6% temporal +12% nature +3% darkness Phys.save +3 (+1 eff.) A pair of boots made of leather. |
| On hands | Zykalthochik the Shinewind (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Phys.crit +11.0% Spell.crit +8% Mind.crit +8% Crit.mult +8.00% Mind.pwr +10 (+3 eff.) ----- def ----- Armour +2 ---------- misc Psi/ret +0.12 Max.psi +30.00 Light +3 Unarmed combat: Power 24.0 - 26.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +9.0% Atk.spd 125% On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Silassra the cashmere wizard hat (12 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: ----- def ----- Defense +12 (+4 eff.) Resists +7% lightning +9% temporal Crit.chn- 15.00% Max.HP +80.00 Heal.mod +20% Disarm- +20% ---------- misc See.Invis +6 A pointy cloth hat, very wizardly... |
| Tool | Sunsaw (dig speed 29 turns)3.0 T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Mag dps ---------- Res.pen +5% fire Phasing +30% Melee Ret 4 arcane 4 fire ----- def ----- Resists +5% arcane Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | psionicist's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +5 Wil ----- def ----- Mind.save +10 (+5 eff.) Max.HP +20.00 Disarm- +26% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
| On fingers | savior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) Max.HP +24.00 Disarm- +24% Pinning- +20% Knockbk- +24% Rings make your fingers look great! |
| Around neck | insulating steel amulet of mastery (0.11 Technique / Grappling)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +12% fire +13% cold ---------- misc Masteries +0.11 Technique/Grappling Amulets make your neck look great! |
| Main armor | troll-hide hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Max.HP +41.00 HP.reg +3.60 Heal.mod +12% A suit of armour made of leather. |
| Light source | brass lantern 'Belaharachik'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Cun dps ---------- Phys.pwr +20 (+7 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Resists +5% arcane Die.at -20.00 life Max.HP +43.00 ---------- misc Max.stam +10.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak 'Cyrurin' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +2 Wil +2 Cun dps ---------- Crit.mult +5.00% Mind.pwr +10 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Mind.save +3 (+2 eff.) Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
stralite amulet 'Bokurig'0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +12 Con dps ---------- Melee+ 8 light 7 darkness Dmg.mod +9% light +11% darkness On Melee Ret: * 13% chance to reduce damage dealt by 22% * 10% chance to blind ----- def ----- Resists +6% mind ---------- misc Infravis +3 Amulets make your neck look great! |
cinder dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +2 Fatigue +3% Resists +6% fire Unarmed combat: Power 23.0 - 32.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +6 fire On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Berekalthorath the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +2 Mag +3 Cun +5 Con dps ---------- Dmg.mod +6% acid Apr +6 On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +4 Fatigue +4% Resists +9% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Pitchhue the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +4 Dmg.mod +9% blight +6% darkness Melee Ret 10 arcane ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +8% mind +9% cold Mind.save +14 (+7 eff.) A suit of armour made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Porabreta the Sulfurviper (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +1 Cun +2 Str dps ---------- Mind.crit +1% Dmg.mod +9% mind ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +12% nature +7% physical Mind.save +6 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 56 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
dragonbone totem of stinging 'Glowmaster' [power 518] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +5 Str +6 Con dps ---------- Dmg.mod +15% mind ---------- misc Light +3 Sting an enemy dealing 518 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 19% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By ASCdfgr the Cornac Brawler level 16
11st Haze 122nd year of Ascendancy at 20:25 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By ASCdfgr the Cornac Brawler level 20
38th Haze 122nd year of Ascendancy at 16:23 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By ASCdfgr the Cornac Brawler level 10
19th Dusk 122nd year of Ascendancy at 13:21 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By ASCdfgr the Cornac Brawler level 20
34th Haze 122nd year of Ascendancy at 18:03 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By ASCdfgr the Cornac Brawler level 20
48th Haze 122nd year of Ascendancy at 14:13 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By ASCdfgr the Cornac Brawler level 11
24th Dusk 122nd year of Ascendancy at 12:36 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By ASCdfgr the Cornac Brawler level 9
5th Dusk 122nd year of Ascendancy at 22:26 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By ASCdfgr the Cornac Brawler level 16
11st Haze 122nd year of Ascendancy at 20:25 see stats
Log
ASCdfgr misses Something.
ASCdfgr misses Something.
ASCdfgr feels pain again.
ASCdfgr recovers sight.
ASCdfgr has recovered!
Talent Evasion is ready to use.
Talent Evasion is ready to use.
Zubuta the greater shivgoroth's glacial vapour area effect hits ASCdfgr for (14 flat reduction), 20 cold (21 total damage).
ASCdfgr loses sight!
ASCdfgr speeds up.
Hymn of Perseverance hits ASCdfgr for (14 flat reduction), 13 darkness (14 total damage).
ASCdfgr uses Evasion.
ASCdfgr tries to evade attacks.
ASCdfgr slows down.
ASCdfgr misses Something.
Something hits ASCdfgr for (14 flat reduction), 148 cold (148 total damage).
ASCdfgr stops regenerating health quickly.
ASCdfgr recovers sight.
ASCdfgr has recovered!
ASCdfgr throws a finishing uppercut.
ASCdfgr performs a melee critical strike against Zubuta the greater shivgoroth!
Zubuta the greater shivgoroth resists the stun!
ASCdfgr hits Zubuta the greater shivgoroth for 207 physical damage.
Melee retaliation hits ASCdfgr for (14 flat reduction), 11 darkness, (14 flat reduction), 4 cold (16 total damage).
Zubuta the greater shivgoroth casts Moonlight Ray.
Zubuta the greater shivgoroth hits ASCdfgr for (14 flat reduction), 273 darkness (273 total damage).
Hymn of Perseverance hits ASCdfgr for (14 flat reduction), 19 darkness (20 total damage).
ASCdfgr the level 22 cornac brawler was darkened to death by Zubuta the greater shivgoroth on level 2 of Santascape.


















































































