









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin |
| Level / Exp | 18 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Neruriamina the blade horror at level 14 on the 2nd Flare 122nd year of Ascendancy at 06:01 3 / 2Killed by Ernen the shalore at level 17 on the 10th Flare 122nd year of Ascendancy at 09:08 |
Primary Stats
| Strength | 54 (base 41) |
| Dexterity | 18 (base 10) |
| Constitution | 25 (base 17) |
| Magic | 43 (base 38) |
| Willpower | 21 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 510/542 |
| Positive | 47/51 |
| Stamina | 139/178 |
| Equilibrium | 0 |
| Healing Factor | 1.8553846153846 |
| Regeneration | 3.7107692307691 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 7 |
| See Stealth | 26.793158136509 |
| See Invisible | 32.793158136509 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 104 |
| Accuracy | 44 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 31 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Light | +16% |
| Physical | +8% |
| Nature | +8% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Fire | +10% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 38.416050405667 (76.629213483146%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 19 |
| Physical Save | 30 |
| Spell Save | 21 |
| Mental Save | 24 |
Defense: Resistances
| Blight | + 20%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 28%( 70%) |
| All | 0%( 70%) |
| Lightning | + 6%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 3%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 30%( 70%) |
Defense: Immunities
| Confusion Resistance | 21% |
| Disarm Resistance | 56% |
| Instadeath Resistance | 100% |
| Blind Resistance | 12% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 3 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Celestial / Light | 1.50 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Righteous Strength |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 63. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Hellspride' (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +2 Dex +1 Mag +4 Wil dps ---------- Res.pen +10% fire ----- def ----- Armour +9 Fatigue +3% Resists +6% fire ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Boltfurnace (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% light Melee Ret 12 lightning On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Resists +6% lightning +7% fire +9% light +8% cold A cap made of leather. |
| Tool | Woemaster [power 29] (20 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +1 Con +2 Mag dps ---------- Melee Ret 12 darkness ----- def ----- Fatigue -4% Resists +6% darkness ---------- misc Infravis +1 Telepathy Dragon Talents +2 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | titan's copper ring of clarity0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Confus- +21% Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Layuraba the stralite greatmaul (52-78 power, 3 apr)5.0 T4 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 52.0 - 78.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +2.5% Atk.spd 100% Melee+ +19 mind On Hit.r1 +16 fire While equipped: dps ---------- Res.pen +5% arcane Acc +12 (+4 eff.) Melee Ret 4 arcane ----- def ----- Defense +10 (+6 eff.) Resists +5% arcane +3% temporal Disarm- +56% Project a melee attack out to range 10, dealing 150% (mind) weapon damage Puts all charms on 6 cooldown Massive two-handed mauls. This item has been sent to the Item's Vault. |
| On hands | dwarven-steel gauntlets 'Oakclamor' (0 def, 2 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +6% light Melee Ret 4 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +2 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable steel plate armour of Eyal (4 def, 15 armour)17.0 T2 massive armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +15 Defense +4 (+3 eff.) Fatigue +22% Max.HP +44.00 HP.reg +1.20 Heal.mod +14% A suit of armour made of metal plates. |
| Cloak | murderer's linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Str +2 Dex +1 Cun +1 Con dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amulet of vision0.1 T2 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Dex +3 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.40 Blind- +12% ---------- misc Stam/turn +0.50 Infravis +4 Sight +2 See.Invis +6 Amulets can have magical properties. |
Inventory
Gybar (48.5-77.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Master/Psionic Power 48.5 - 77.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +8 temporal On Crit.r2 +4 temporal On Hit: * 40% chance to gain 10% of a turn (3/turn limit) * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) While equipped: dps ---------- Phys.crit +26.0% Crit.mult +40.00% Apr +29 Massive two-handed swords. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By Barra the Cornac Sun Paladin level 12
10th Mirth 122nd year of Ascendancy at 12:44 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Barra the Cornac Sun Paladin level 18
74th Dusk 122nd year of Ascendancy at 17:49 see stats
Fast Curse Dispel
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Barra the Cornac Sun Paladin level 18
74th Dusk 122nd year of Ascendancy at 17:49 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Barra the Cornac Sun Paladin level 14
2nd Flare 122nd year of Ascendancy at 17:04 see stats
Level 10
Got a character to level 10.By Barra the Cornac Sun Paladin level 10
5th Mirth 122nd year of Ascendancy at 22:13 see stats
Lost in translation
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Barra the Cornac Sun Paladin level 3
75th Pyre 122nd year of Ascendancy at 15:23 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Barra the Cornac Sun Paladin level 18
21st Dusk 122nd year of Ascendancy at 12:16 see stats
The Arena
Unlocked Arena mode.By Barra the Cornac Sun Paladin level 9
5th Mirth 122nd year of Ascendancy at 08:50 see stats
The secret city
Discovered the truth about mages.By Barra the Cornac Sun Paladin level 17
9th Flare 122nd year of Ascendancy at 04:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Barra the Cornac Sun Paladin level 18
2nd Dusk 122nd year of Ascendancy at 15:50 see stats
Log
Barra uses Fearless Cleave.
Barra hits Amhro the shalore for 196 physical damage.
Barra killed Amhro the shalore!
Barra picks up (d.): impenetrable steel mail armour of implacability (2 def, 19 armour).
Barra picks up (f.): rejuvenating cured leather armour of clarity (2 def, 4 armour).
Barra picks up (a.): arcing dwarven-steel battleaxe of daylight (32-48 power, 2 apr).
Talent Execution is ready to use.
Barra stops shining.
Talent Stunning Blow is ready to use.
Talent Path of the Sun is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 8 turns (stop reason: interesting terrain).
You gain 4.90 gold from the transmogrification of rejuvenating cured leather armour of clarity (2 def, 4 armour).
You gain 1.75 gold from the transmogrification of spiked dwarven-steel mail armour of spell shielding (3 def, 8 armour).
You gain 2.76 gold from the transmogrification of impenetrable steel mail armour of implacability (2 def, 19 armour).
You gain 2.66 gold from the transmogrification of cruel ash magestaff of might (15-18 power, 3 apr, lightning element).
You gain 2.75 gold from the transmogrification of balanced steel greatsword of massacre (32.5-52 power, 2 apr).
You gain 2.61 gold from the transmogrification of arcing dwarven-steel battleaxe of daylight (32-48 power, 2 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Barra deactivates Weapon of Light.
Barra deactivates Chant of Fortitude.
Barra deactivates Righteous Strength.

























































