Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Addons | No Locked Categories 0.9.43 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 17 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by Patareli the halfling at level 1 on the 2nd Summertide 122nd year of Ascendancy at 13:59 / 42Killed by Patareli the halfling at level 1 on the 2nd Summertide 122nd year of Ascendancy at 14:26 Killed by rattlesnake at level 2 on the 9th Flare 122nd year of Ascendancy at 06:57 Killed by Norgos, the Guardian at level 2 on the 10th Flare 122nd year of Ascendancy at 00:38 Killed by Norgos, the Guardian at level 2 on the 10th Flare 122nd year of Ascendancy at 01:42 Killed by sick giant rabbit at level 3 on the 2nd Dusk 122nd year of Ascendancy at 10:07 Killed by The Withering Thing at level 3 on the 2nd Dusk 122nd year of Ascendancy at 20:27 Killed by The Withering Thing at level 3 on the 2nd Dusk 122nd year of Ascendancy at 21:21 Killed by The Withering Thing at level 3 on the 2nd Dusk 122nd year of Ascendancy at 22:15 Killed by giant black ant at level 4 on the 10th Dusk 122nd year of Ascendancy at 21:44 Killed by red crystal at level 4 on the 11st Dusk 122nd year of Ascendancy at 11:42 Killed by gladiator at level 6 on the 18th Dusk 122nd year of Ascendancy at 11:45 Killed by elven mage at level 7 on the 28th Dusk 122nd year of Ascendancy at 06:36 Killed by elven tempest at level 7 on the 29th Dusk 122nd year of Ascendancy at 04:34 Killed by Rhaloren Inquisitor at level 7 on the 29th Dusk 122nd year of Ascendancy at 12:53 Killed by shadowblade at level 10 on the 47th Dusk 122nd year of Ascendancy at 04:41 Killed by Assassin Lord at level 10 on the 47th Dusk 122nd year of Ascendancy at 05:26 Killed by shadow at level 12 on the 65th Dusk 122nd year of Ascendancy at 02:54 Killed by Doar the human at level 12 on the 65th Dusk 122nd year of Ascendancy at 03:59 Killed by Roganry the human at level 12 on the 65th Dusk 122nd year of Ascendancy at 07:28 Killed by gwelgoroth at level 13 on the 72nd Dusk 122nd year of Ascendancy at 02:17 Killed by gwelgoroth at level 13 on the 72nd Dusk 122nd year of Ascendancy at 07:51 Killed by Slawis the halfling at level 13 on the 42nd Haze 122nd year of Ascendancy at 05:55 Killed by Slawis the halfling at level 13 on the 42nd Haze 122nd year of Ascendancy at 06:59 Killed by Slawis the halfling at level 13 on the 42nd Haze 122nd year of Ascendancy at 08:27 Killed by thought-forged bowman at level 13 on the 42nd Haze 122nd year of Ascendancy at 09:06 Killed by venom drake hatchling at level 14 on the 60th Haze 122nd year of Ascendancy at 20:58 Killed by Xerymina the skeleton mage at level 14 on the 62nd Haze 122nd year of Ascendancy at 07:27 Killed by Lurafi the human at level 14 on the 63rd Haze 122nd year of Ascendancy at 17:11 Killed by Salimissra the red jelly at level 14 on the 65th Haze 122nd year of Ascendancy at 20:14 Killed by cutpurse at level 14 on the 68th Haze 122nd year of Ascendancy at 08:17 Killed by Orannon the human at level 15 on the 71st Haze 122nd year of Ascendancy at 15:06 Killed by Threkon the thalore at level 15 on the 71st Haze 122nd year of Ascendancy at 16:05 Killed by enthralled slave at level 16 on the 73rd Haze 122nd year of Ascendancy at 21:35 Killed by Cyrildanne the brown bear at level 16 on the 10th Decay 122nd year of Ascendancy at 11:53 Killed by Elidatha the polar bear at level 16 on the 10th Decay 122nd year of Ascendancy at 16:34 Killed by Gekira the black bear at level 16 on the 10th Decay 122nd year of Ascendancy at 17:54 Killed by shadow at level 16 on the 1st Wintertide 123rd year of Ascendancy at 06:03 Killed by Glorivea the brown bear at level 16 on the 2nd Wintertide 123rd year of Ascendancy at 01:00 Killed by ritch flamespitter at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 13:26 Killed by Porath the grizzly bear at level 17 on the 1st Allure 123rd year of Ascendancy at 06:34 Killed by Silera the war bear at level 17 on the 1st Allure 123rd year of Ascendancy at 22:36 |
Primary Stats
| Strength | 12 (base 10) |
| Dexterity | 56 (base 44) |
| Constitution | 10 (base 10) |
| Magic | 15 (base 15) |
| Willpower | 10 (base 10) |
| Cunning | 34 (base 31) |
Resources
| Life | 314/314 |
| Mana | 196/196 |
| Stamina | 148/148 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 9 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 59 |
| Crit Chance | 29% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 59 |
| Crit Chance | 29% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.3 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +21% |
| All | 0% |
Offense: Damage Penetration
| Temporal | +10% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 29.35 |
| Ranged Defense | 30.85 |
| Fatigue | 5 |
| Physical Save | 13.7 |
| Spell Save | 8.75 |
| Mental Save | 15.4 |
Defense: Resistances
| Nature | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Acid | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 11% |
| Blind Resistance | 29% |
Inscriptions (5/5)
| Infusion | Effective talent level: 1.0 RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 202 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusion | Effective talent level: 1.0 WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Rune | Effective talent level: 1.0 Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 8. Its effects scale with your Cunning stat. |
| Rune | Effective talent level: 1.0 ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 851% over 10 turns and instantly restoring 43 mana. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/10 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
| detrimental effect | There is no gravity here, you float in the air. Movement three times as slow, any melee or archery blows have a chance to knockback. Maximum encumberance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | blood-soaked pair of rough leather boots (0 def, 1 armour) blood-soaked pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +3 Armour: +1 Fatigue: +1% A pair of boots made of leather. |
| Light source | Alugen AlugenPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 4 temporal Changes resistances penetration: +10% temporal Changes damage: +21% temporal Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of trickery (0 def, 1 armour) rough leather cap of trickery (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +2 Dex A cap made of leather. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Getahell of cure poisons [power 1] (20 cooldown) Getahell of cure poisons [power 1] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Changes stats: +2 Str / +4 Dex See invisible: +6 It can be used to removes up to 1 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's steel ring of sensing marksman's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Blindness immunity: +29% See stealth: +9 See invisible: +6 Rings can have magical properties. |
| On fingers | treant's copper ring of pilfering treant's copper ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +4 Defense: +4 Changes resistances: +6% nature Physical save: +6 Poison immunity: +11% Disease immunity: +11% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | Guniziladar GuniziladarPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 6 acid Damage when the wearer is hit: 8 acid Changes resistances: +9% acid Changes resistances penetration: +10% acid Amulets can have magical properties. |
| In main hand | acidic steel dagger of massacre (16.5-21.45 power, 6 apr) acidic steel dagger of massacre (16.5-21.45 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +4 acid Sharp, short and deadly. |
| Around waist | blurring rough leather belt of carrying blurring rough leather belt of carryingPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +6 Fatigue: -4% Stealth bonus: +5 Maximum encumberance: +21 A belt that goes around your waist. |
| In off hand | flaming steel dagger of erosion (11.5-14.95 power, 6 apr) flaming steel dagger of erosion (11.5-14.95 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 nature / +4 temporal Burst (radius 1) on hit: +8 fire Sharp, short and deadly. |
| Cloak | Amidor (1 def, 0 armour) Amidor (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer hits(melee): 2 acid Damage when the wearer is hit: 4 arcane / 12 acid Changes resistances: +5% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | nimble cured leather armour of Toknor (2 def, 4 armour) nimble cured leather armour of Toknor (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +4 Defense: +2 Ranged Defense: +3 Fatigue: +7% Changes stats: +2 Dex Critical mult.: +10.00% Movement speed: +10% A suit of armour made of leather. |
Inventory
Morningvalor MorningvalorPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when the wearer is hit: 20 blight Changes resistances: +6% light Changes damage: +9% light Light radius: +2 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. shielding steel amulet of strength (+3)shielding steel amulet of strength (+3) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Changes resistances: +12% light Blindness immunity: +29% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. HalylenHalylen Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 blight Changes resistances: +5% arcane / +12% blight Rings can have magical properties. |
warrior's steel ring of sensing warrior's steel ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str Blindness immunity: +23% See stealth: +7 See invisible: +8 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. DarkpulverizerDarkpulverizer Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 When wielded/worn: Changes resistances: +6% darkness Changes damage: +30% blight Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. LayymaLayyma Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 When wielded/worn: Changes stats: +3 Con Damage when the wearer is hit: 20 physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. elm starstaff of illumination (10-12 power, 2 apr, light damage)elm starstaff of illumination (10-12 power, 2 apr, light damage) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% light Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is Spell: true Description: Creates a globe of pure light with a radius of 7 that illuminates the area. At level 3 it also blinds all who see it (except the caster) for 3 turns. At level 4 it also deals 46.94 light damage. Staves designed for wielders of magic, by the greats of the art. |
linen cloak of fog (6 def, 0 armour) linen cloak of fog (6 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes resistances: +11% fire / +10% light Stealth bonus: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. focusing woollen robe of spell shielding (0 def, 0 armour)focusing woollen robe of spell shielding (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Spell save: +17 Mana each turn: +0.10 Psi each turn: +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item, costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Gilystir GilystirCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Ranged Defense: +2 Changes resistances: +6% nature Pinning immunity: +20% Light radius: +2 Resist all after a teleport: +2% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Xeryth (18/18, 19-22.8 power, 2 apr)Xeryth (18/18, 19-22.8 power, 2 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.0 - 22.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 18 Shots are used with slings to pummel your foes to death. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +3% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +3% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dille 5 the Cornac Shadowblade level 12
51st Dusk 122nd year of Ascendancy at 08:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dille 5 the Cornac Shadowblade level 10
40th Dusk 122nd year of Ascendancy at 02:59 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dille 5 the Cornac Shadowblade level 11
47th Dusk 122nd year of Ascendancy at 07:45 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dille 5 the Cornac Shadowblade level 7
18th Dusk 122nd year of Ascendancy at 15:13 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Dille 5 the Cornac Shadowblade level 13
70th Dusk 122nd year of Ascendancy at 06:51 see stats
Thralless (Exploration mode)
Free at least 30 enthralled slaves in the slavers compound.By Dille 5 the Cornac Shadowblade level 16
74th Haze 122nd year of Ascendancy at 17:05 see stats
Log
Silera the war bear hits Dille 5 for 2 lightning damage.
Dille 5 hits Silera the war bear for 2 physical, 1 acid, 1 temporal, 2 darkness damage (total 4.72).
The psychic field around Silera the war bear crumbles.
Silera the war bear uses Psychic Lobotomy.
Dille 5 higher mental functions have been imparied.
Silera the war bear hits Dille 5 for 99 mind damage.
Dille 5 casts Phase Door.
Dille 5 is no longer suffering from insomnia.
Dille 5 activates Stealth.
Talent Infusion: Regeneration is ready to use.
Talent Dirty Fighting is ready to use.
Dille 5 rearms.
Silera the war bear hits Dille 5 for 156 mind damage.
Silera the war bear killed Dille 5!
Dille 5 the level 17 cornac shadowblade was psyched to death by Silera the war bear on level 3 of Bearscape.
Dille 5 deactivates Stealth.
Dille 5's regains it's senses.
Dille 5 deactivates Shadow Combat.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Resting starts...
Talent Infusion: Wild is ready to use.
Talent Shadow Combat is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Phase Door is ready to use.
Talent Stealth is ready to use.
Talent Rush is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).
Saving done.
