









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Nightmare Exploration |
Sex | Male |
Race | Orc |
Class | Berserker |
Level / Exp | 50 / 868% |
Size | huge |
Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 09:36 / 137Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 10:07 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 10:19 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 10:33 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 10:46 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 10:58 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 11:10 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 11:25 Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 11:39 Killed by steam giant berserker at level 10 on the 42nd Retaking 124th year of Ascendancy at 11:45 Killed by High Guard Talosis at level 12 on the 44th Retaking 124th year of Ascendancy at 12:11 Killed by Bethubrekira the steam giant gunslinger at level 15 on the 27th Revenge 124th year of Ascendancy at 06:38 Killed by steam giant berserker at level 15 on the 27th Revenge 124th year of Ascendancy at 07:28 Killed by Bethubrekira the steam giant gunslinger at level 15 on the 27th Revenge 124th year of Ascendancy at 07:42 Killed by Arch-Merchant Kaltor at level 16 on the 27th Revenge 124th year of Ascendancy at 08:46 Killed by Yvonne the steam giant flameshot at level 16 on the 27th Revenge 124th year of Ascendancy at 09:48 Killed by Yvonne the steam giant flameshot at level 16 on the 27th Revenge 124th year of Ascendancy at 10:19 Killed by Arch-Merchant Kaltor at level 16 on the 27th Revenge 124th year of Ascendancy at 10:52 Killed by Arch-Merchant Kaltor at level 16 on the 27th Revenge 124th year of Ascendancy at 11:29 Killed by steam giant guard at level 16 on the 27th Revenge 124th year of Ascendancy at 11:55 Killed by Yvonne the steam giant flameshot at level 16 on the 27th Revenge 124th year of Ascendancy at 12:23 Killed by Yvonne the steam giant flameshot at level 16 on the 27th Revenge 124th year of Ascendancy at 13:22 Killed by Arch-Merchant Kaltor at level 16 on the 27th Revenge 124th year of Ascendancy at 14:22 Killed by Arch-Merchant Kaltor at level 16 on the 27th Revenge 124th year of Ascendancy at 14:53 Killed by Arch-Merchant Kaltor at level 16 on the 27th Revenge 124th year of Ascendancy at 15:23 Killed by Arch-Merchant Kaltor at level 16 on the 27th Revenge 124th year of Ascendancy at 16:03 Killed by Arch-Merchant Kaltor at level 16 on the 27th Revenge 124th year of Ascendancy at 16:45 Killed by Polasevena the ritch hunter at level 19 on the 46th Revenge 124th year of Ascendancy at 15:50 Killed by thought-forged bowman at level 20 on the 46th Revenge 124th year of Ascendancy at 18:39 Killed by Isliravea the ritch larva at level 22 on the 48th Revenge 124th year of Ascendancy at 00:43 Killed by Yvuta the ritch centipede at level 22 on the 48th Revenge 124th year of Ascendancy at 01:23 Killed by ritch centipede at level 23 on the 48th Revenge 124th year of Ascendancy at 23:58 Killed by fire drake at level 27 on the 7th Pain 124th year of Ascendancy at 15:33 Killed by Gunsnake at level 28 on the 8th Pain 124th year of Ascendancy at 09:57 Killed by Silogata the Blightborn at level 28 on the 8th Pain 124th year of Ascendancy at 12:27 Killed by war hound at level 28 on the 8th Pain 124th year of Ascendancy at 16:23 Killed by fire drake at level 28 on the 8th Pain 124th year of Ascendancy at 17:21 Killed by ritch flamespitter at level 28 on the 8th Pain 124th year of Ascendancy at 17:58 Killed by corrupted mastocytic feeder at level 29 on the 9th Pain 124th year of Ascendancy at 06:10 Killed by Ivota the corrupted protosentient globula at level 29 on the 9th Pain 124th year of Ascendancy at 08:03 Killed by luminous horror at level 30 on the 10th Pain 124th year of Ascendancy at 09:45 Killed by gigantic corrosive tunneler at level 30 on the 10th Pain 124th year of Ascendancy at 10:48 Killed by Glebrevena the corrupted dendritic hemospinner at level 30 on the 11st Pain 124th year of Ascendancy at 07:07 Killed by corrupted protosentient globula at level 30 on the 11st Pain 124th year of Ascendancy at 08:13 Killed by Lisiwen the corrupted mastocytic feeder at level 30 on the 11st Pain 124th year of Ascendancy at 15:55 Killed by Yvoraba the corrupted protosentient globula at level 31 on the 11st Pain 124th year of Ascendancy at 17:36 Killed by Xanymira the Blightborn at level 31 on the 11st Pain 124th year of Ascendancy at 19:38 Killed by Bharan the human at level 31 on the 22nd Dearth 124th year of Ascendancy at 18:42 Killed by Eyyl the human at level 31 on the 22nd Dearth 124th year of Ascendancy at 19:21 Killed by Nissi the human at level 31 on the 40th Dearth 124th year of Ascendancy at 23:42 Killed by Karcovi the human at level 31 on the 41st Dearth 124th year of Ascendancy at 00:43 Killed by Karcovi the human at level 31 on the 41st Dearth 124th year of Ascendancy at 01:48 Killed by minotaur at level 32 on the 45th Dearth 124th year of Ascendancy at 13:26 Killed by Betivena the crystalbark at level 32 on the 45th Dearth 124th year of Ascendancy at 16:43 Killed by war hound at level 32 on the 45th Dearth 124th year of Ascendancy at 19:50 Killed by minotaur at level 32 on the 45th Dearth 124th year of Ascendancy at 20:24 Killed by bloated ooze at level 32 on the 46th Dearth 124th year of Ascendancy at 13:29 Killed by Shadow the Hedgehog's Inner Demon at level 32 on the 46th Dearth 124th year of Ascendancy at 21:28 Killed by Mukgga the human at level 33 on the 52nd Dearth 124th year of Ascendancy at 11:28 Killed by Mukgga the human at level 33 on the 52nd Dearth 124th year of Ascendancy at 13:09 Killed by Eilinuma the sunwall vindicator at level 33 on the 2nd Loss 124th year of Ascendancy at 11:59 Killed by Cretrar the human at level 34 on the 3rd Loss 124th year of Ascendancy at 09:23 Killed by orc corruptor (subdued) at level 35 on the 11st Loss 124th year of Ascendancy at 13:17 Killed by ghoul at level 35 on the 11st Loss 124th year of Ascendancy at 14:51 Killed by orc pyromancer (subdued) at level 36 on the 13rd Loss 124th year of Ascendancy at 03:32 Killed by High Sun Paladin Aeryn at level 37 on the 17th Loss 124th year of Ascendancy at 07:22 Killed by High Sun Paladin Aeryn at level 37 on the 17th Loss 124th year of Ascendancy at 08:36 Killed by Layoribeth the halfling pyremaster at level 37 on the 17th Loss 124th year of Ascendancy at 12:49 Killed by anorithil at level 37 on the 17th Loss 124th year of Ascendancy at 13:58 Killed by anorithil at level 37 on the 17th Loss 124th year of Ascendancy at 14:38 Killed by sun-mage at level 37 on the 17th Loss 124th year of Ascendancy at 15:41 Killed by Mayuletta the sun paladin at level 37 on the 17th Loss 124th year of Ascendancy at 18:33 Killed by Islussra the patchwork troll at level 37 on the 21st Loss 124th year of Ascendancy at 22:44 Killed by Islussra the patchwork troll at level 37 on the 21st Loss 124th year of Ascendancy at 23:18 Killed by Betonor the Guardian at level 37 on the 22nd Loss 124th year of Ascendancy at 00:10 Killed by Weljamaha the Guardian at level 38 on the 22nd Loss 124th year of Ascendancy at 05:35 Killed by oozing horror at level 38 on the 22nd Loss 124th year of Ascendancy at 12:41 Killed by Belalratira the Guardian at level 38 on the 22nd Loss 124th year of Ascendancy at 14:10 Killed by orc high pyromancer at level 38 on the 22nd Loss 124th year of Ascendancy at 16:54 Killed by Gasnitgari the shalore at level 38 on the 26th Loss 124th year of Ascendancy at 05:49 Killed by shadow at level 38 on the 27th Loss 124th year of Ascendancy at 14:18 Killed by Poleyavena the halfling pyremaster at level 39 on the 29th Loss 124th year of Ascendancy at 10:43 Killed by High Sun Paladin Aeryn at level 40 on the 31st Loss 124th year of Ascendancy at 01:16 Killed by High Sun Paladin Aeryn at level 40 on the 31st Loss 124th year of Ascendancy at 03:19 Killed by High Sun Paladin Aeryn at level 40 on the 31st Loss 124th year of Ascendancy at 04:10 Killed by Risen the shalore at level 41 on the 39th Loss 124th year of Ascendancy at 00:45 Killed by Risen the shalore at level 41 on the 39th Loss 124th year of Ascendancy at 01:14 Killed by Risen the shalore at level 41 on the 39th Loss 124th year of Ascendancy at 01:47 Killed by Risen the shalore at level 41 on the 39th Loss 124th year of Ascendancy at 02:43 Killed by Risen the shalore at level 41 on the 39th Loss 124th year of Ascendancy at 03:21 Killed by Risen the shalore at level 41 on the 39th Loss 124th year of Ascendancy at 04:03 Killed by Risen the shalore at level 41 on the 39th Loss 124th year of Ascendancy at 04:46 Killed by Risen the shalore at level 41 on the 39th Loss 124th year of Ascendancy at 05:18 Killed by Risen the shalore at level 41 on the 39th Loss 124th year of Ascendancy at 06:11 Killed by Shadow the Hedgehog's Inner Demon at level 50 on the 10th Remembrance 125th year of Ascendancy at 07:25 Killed by titan battlesmasher at level 50 on the 11st Remembrance 125th year of Ascendancy at 13:50 Killed by worm that walks at level 50 on the 11st Remembrance 125th year of Ascendancy at 14:34 Killed by Mayudhemira the netherworm mass at level 50 on the 12nd Remembrance 125th year of Ascendancy at 07:42 Killed by Mayudhemira the netherworm mass at level 50 on the 12nd Remembrance 125th year of Ascendancy at 09:38 Killed by Mayudhemira the netherworm mass at level 50 on the 12nd Remembrance 125th year of Ascendancy at 10:51 Killed by Mayudhemira the netherworm mass at level 50 on the 12nd Remembrance 125th year of Ascendancy at 12:39 Killed by Mayudhemira the netherworm mass at level 50 on the 12nd Remembrance 125th year of Ascendancy at 13:55 Killed by Mayudhemira the netherworm mass at level 50 on the 12nd Remembrance 125th year of Ascendancy at 16:50 Killed by Mayudhemira the netherworm mass at level 50 on the 12nd Remembrance 125th year of Ascendancy at 18:25 Killed by Mayudhemira the netherworm mass at level 50 on the 12nd Remembrance 125th year of Ascendancy at 22:42 Killed by Mayudhemira the netherworm mass at level 50 on the 13rd Remembrance 125th year of Ascendancy at 00:38 Killed by shadow at level 50 on the 13rd Remembrance 125th year of Ascendancy at 19:23 Killed by shadow at level 50 on the 13rd Remembrance 125th year of Ascendancy at 20:15 Killed by Xyrarin the saw horror at level 50 on the 15th Remembrance 125th year of Ascendancy at 07:02 Killed by saw horror at level 50 on the 15th Remembrance 125th year of Ascendancy at 07:23 Killed by spiked tentacle at level 50 on the 15th Remembrance 125th year of Ascendancy at 10:24 Killed by Sher'Tul High Priest at level 50 on the 15th Remembrance 125th year of Ascendancy at 12:24 Killed by Sher'Tul High Priest at level 50 on the 15th Remembrance 125th year of Ascendancy at 14:05 Killed by Sher'Tul High Priest at level 50 on the 15th Remembrance 125th year of Ascendancy at 15:39 Killed by Sher'Tul High Priest at level 50 on the 15th Remembrance 125th year of Ascendancy at 17:44 Killed by spiked tentacle at level 50 on the 15th Remembrance 125th year of Ascendancy at 19:09 Killed by Sher'Tul High Priest at level 50 on the 15th Remembrance 125th year of Ascendancy at 19:55 Killed by Sher'Tul High Priest at level 50 on the 15th Remembrance 125th year of Ascendancy at 21:03 Killed by spiked tentacle at level 50 on the 15th Remembrance 125th year of Ascendancy at 22:19 Killed by Sher'Tul High Priest at level 50 on the 15th Remembrance 125th year of Ascendancy at 23:20 Killed by Sher'Tul High Priest at level 50 on the 15th Remembrance 125th year of Ascendancy at 23:55 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 00:34 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 01:33 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 02:24 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 03:10 Killed by spiked tentacle at level 50 on the 16th Remembrance 125th year of Ascendancy at 04:00 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 04:32 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 05:07 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 05:53 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 06:33 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 07:21 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 08:28 Killed by oozing tentacle at level 50 on the 16th Remembrance 125th year of Ascendancy at 09:10 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 11:00 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 12:04 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 12:57 Killed by Sher'Tul High Priest at level 50 on the 16th Remembrance 125th year of Ascendancy at 14:40 |
Primary Stats
Strength | 143 (base 60) |
Dexterity | 94 (base 59) |
Constitution | 76 (base 60) |
Magic | 20 (base 10) |
Willpower | 13 (base 10) |
Cunning | 51 (base 30) |
Resources
Life | 1830/1830 |
Stamina | 254/254 |
Healing Factor | 1.8239156327529 |
Regeneration | 37.695862021066 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 33.891010379467 |
See Invisible | 33.891010379467 |
Offense: Mainhand
Damage | 311 |
Accuracy | 68 |
Crit Chance | 39% |
APR | 22 |
Speed | 1.20 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +8% |
Light | +8% |
Physical | +12% |
Nature | +13% |
Arcane | +24% |
Mind | +9% |
All | 0% |
Offense: Damage Penetration
Mind | +35% |
Light | +25% |
All | +15% |
Defense: Base
Armour (hardiness) | 57.317011280365 (72.903125182002%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 61 |
Spell Save | 49 |
Mental Save | 21 |
Defense: Resistances
Acid | + 46%( 70%) |
Blight | + 51%( 70%) |
Arcane | + 33%( 70%) |
Cold | + 29%( 70%) |
All | + 25%( 70%) |
Physical | + 28%( 70%) |
Lightning | + 45%( 70%) |
Light | + 31%( 70%) |
Temporal | + 32%( 70%) |
Mind | + 31%( 70%) |
Darkness | + 38%( 70%) |
Fire | + 42%( 70%) |
Nature | + 46%( 70%) |
Defense: Immunities
Knockback Resistance | 30% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 348 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 607 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 352 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -807 life. The duration and life will increase by 1% for every 1% life you have lost (currently 807 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 661 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Berserker's strength | 1.58 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Race / Orc | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +6 Changes stats: +2 Str / +3 Dex / +8 Con Changes resistances: +9% acid Physical save: +11 (+3 eff.) Light radius: +4 Healing mod.: +31% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +11 Mag Changes damage: +9% arcane Hate when firing a critical mind attack: +2.00 Maximum mana: +40.00 Spellpower: +15 (+4 eff.) Damage Shield penetration: +30% It can be used to summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 473 Base Damage: 285 Armor: 23 All Resist: 22 Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 19 * 20% chance to reduce damage dealt by 16% Damage (Melee): 17 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 19 Damage (Ranged): 11 physical Changes stats: +4 Cun / +2 Wil Changes resistances: +9% mind Changes damage: +15% arcane Critical mult.: +20.00% Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +10 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +10 Changes stats: +5 Str Life regen: +14.00 Maximum life: +40.00 Healing mod.: +11% Rings make your fingers look great! |
Around waist | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: -4 Str / +4 Con Changes resistances: +7% lightning / +10% temporal / +9% light / +3% blight / +3% fire / +6% cold Changes damage: +6% nature Physical save: +9 (+3 eff.) Spell save: +8 (+3 eff.) Mindpower: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 204% Range: 1.5x Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 10 * Blasts creatures in a radius 1 shockwave around your target for 238.56 to 715.68 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 620.48 to 1240.96 physical damage (based on Strength) to each Activation costs 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
On hands | ![]() Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 10 nature Effects when hit in melee: * 27% chance to reduce strength, dexterity, and constitution by 10 * 26% chance to reduce damage dealt by 16% Damage when hit (Melee): 2 light Changes stats: +3 Str / +4 Dex / +2 Cun Changes resistances: +12% blight / +18% darkness / +11% arcane / +8% nature Changes resistances penetration: +20% mind / +10% light Changes damage: +7% nature / +9% mind Damage affinity(heal): +12% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+3 eff.) Spell save: +12 (+4 eff.) Light radius: +2 When used to modify unarmed attacks: Power: 138% Range: 1.4x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +8 Armour Penetration: +15 Crit. chance: +18.0% Attack speed: 83% When this weapon hits: Venomous Breath (10% chance level 5). When this weapon hits: Set Up (10% chance level 5). When this weapon crits: Call of the Ooze (20% chance level 2). Damage (radius 2) on crit: +9 nature Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 19.59 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Cloak | ![]() Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Physical save: +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 130 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Damage (Melee): 8 light / 8 darkness Effects when hit in melee: * 8% chance to reduce damage dealt by 16% * 8% chance to blind Changes stats: +15 Str / +9 Dex / +8 Cun / -6 Con Changes damage: +8% light / +8% darkness Talent mastery: +0.28 Technique / Berserker's strength Reduces incoming crit damage: 5.00% Life regen: +3.00 Stamina each turn: +0.90 Infravision radius: +1 Movement speed: +10% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 329 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 543 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 359 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Spellpower: +40 (+8 eff.) Mindpower: +40 (+17 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+15 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
![]() Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 182% Range: 1.6x Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
![]() Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+9 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 6, doing 27.96 slime damage for 10 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+3 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
![]() Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder When used to modify unarmed attacks: Power: 91% Range: 1.1x Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +1 Crit. chance: +1.0% Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str / +7 Mag / +4 Wil Changes resistances: +9% blight Changes resistances penetration: +10% nature Changes damage: +6% blight Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +4 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 608.2 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() Requires: - Massive armour training - Strength 48 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +2 Cun Changes resistances: +6% temporal / +12% cold Changes resistances penetration: +10% blight Changes damage: +12% blight Physical save: +15 (+4 eff.) Cut immunity: +20% Life regen: +5.70 Stamina each turn: +1.50 Only die when reaching: -80.00 life Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+3 eff.) When used to imbue an object: Physical power: +12 (+2 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+3 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 315/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Shadow the Hedgehog the Orc Berserker level 27
5th Pain 124th year of Ascendancy at 19:01 see stats
By Shadow the Hedgehog the Orc Berserker level 14
5th Revenge 124th year of Ascendancy at 01:49 see stats
By Shadow the Hedgehog the Orc Berserker level 42
42nd Loss 124th year of Ascendancy at 03:25 see stats
By Shadow the Hedgehog the Orc Berserker level 38
23rd Loss 124th year of Ascendancy at 00:28 see stats
By Shadow the Hedgehog the Orc Berserker level 29
10th Pain 124th year of Ascendancy at 05:56 see stats
By Shadow the Hedgehog the Orc Berserker level 33
1st Loss 124th year of Ascendancy at 23:24 see stats
By Shadow the Hedgehog the Orc Berserker level 10
38th Retaking 124th year of Ascendancy at 19:27 see stats
By Shadow the Hedgehog the Orc Berserker level 20
46th Revenge 124th year of Ascendancy at 16:14 see stats
By Shadow the Hedgehog the Orc Berserker level 30
10th Pain 124th year of Ascendancy at 09:26 see stats
By Shadow the Hedgehog the Orc Berserker level 40
30th Loss 124th year of Ascendancy at 06:36 see stats
By Shadow the Hedgehog the Orc Berserker level 50
7th Remembrance 125th year of Ascendancy at 17:42 see stats
By Shadow the Hedgehog the Orc Berserker level 50
10th Remembrance 125th year of Ascendancy at 01:34 see stats
By Shadow the Hedgehog the Orc Berserker level 36
13rd Loss 124th year of Ascendancy at 10:50 see stats
By Shadow the Hedgehog the Orc Berserker level 42
47th Loss 124th year of Ascendancy at 00:07 see stats
By Shadow the Hedgehog the Orc Berserker level 39
29th Loss 124th year of Ascendancy at 10:08 see stats
By Shadow the Hedgehog the Orc Berserker level 42
41st Loss 124th year of Ascendancy at 19:59 see stats
By Shadow the Hedgehog the Orc Berserker level 50
16th Remembrance 125th year of Ascendancy at 15:46 see stats
By Shadow the Hedgehog the Orc Berserker level 40
31st Loss 124th year of Ascendancy at 05:35 see stats
By Shadow the Hedgehog the Orc Berserker level 21
47th Revenge 124th year of Ascendancy at 13:44 see stats
By Shadow the Hedgehog the Orc Berserker level 50
18th Remembrance 125th year of Ascendancy at 01:59 see stats
By Shadow the Hedgehog the Orc Berserker level 26
4th Pain 124th year of Ascendancy at 19:23 see stats
By Shadow the Hedgehog the Orc Berserker level 26
49th Revenge 124th year of Ascendancy at 09:55 see stats