










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 30 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by Mayabretta the rattlesnake at level 26 on the 9th Allure 123rd year of Ascendancy at 15:18 / 2Killed by Layeriavena the crimson ooze at level 30 on the 35th Regrowth 123rd year of Ascendancy at 01:23 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 37 (base 30) |
| Magic | 90 (base 60) |
| Willpower | 67 (base 20) |
| Cunning | 50 (base 29) |
Resources
| Life | -672/360 |
| Mana | 479/588 |
| Soul | 15/18 |
| Healing Factor | 1.3341015905905 |
| Regeneration | 9.8056466908403 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 6 |
| See Stealth | 55.944562063674 |
| See Invisible | 61.944562063674 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 21 |
| Crit Chance | 16% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Blight | +24% |
| Arcane | +27% |
| Cold | +54% |
| All | +5% |
| Lightning | +26% |
| Temporal | +11% |
| Physical | +15% |
| Mind | +14% |
| Nature | +18% |
Offense: Damage Penetration
| Physical | +7% |
| Lightning | +20% |
| Fire | +25% |
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 10 (54.823135475018%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 44 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 62%( 70%) |
| All | + 27%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 29%( 70%) |
| Lightning | + 35%( 70%) |
| Mind | + 37%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 57% |
| Knockback Resistance | 0% |
| Stun Resistance | 50% |
| Poison Resistance | 30% |
| Blind Resistance | 23% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 153 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 308 damage for 4 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20 with a minimum range of 15. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Grave | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Necrosis | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by degenerated skeleton warrior. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lone alchemist from death by Cyruda the master vampire. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost defiler from death by large brown snake. Escort: lost defiler (level 3 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by white worm mass. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You failed to protect the lost warrior from death by snow giant thunderer. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by Glanne the giant red ant. Escort: lost warrior (level 1 of Old Forest) | failed |
You failed to protect the lost warrior from death by king cobra. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Wrathroot. Escort: temporal explorer (level 4 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed snow giant kidney. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Hettigas' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +5 Wil +3 Con dps ---------- Spell.pwr +5 (+1 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +7% acid +7% blight Res.pen +7% physical ----- def ----- Armour +4 Fatigue -2% Resists +9% darkness +3% temporal Phys.save +8 (+4 eff.) Spell.save +3 (+1 eff.) Blind- +10% Poison- +10% Disease- +31% ---------- misc Max.enc +23 Blindside: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Unrodosus2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +6% temporal ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Mag +10 Wil +2 Cun dps ---------- Spell.crit +2% Dmg.mod +12% blight +13% arcane Melee Ret 10 vim draining blight ----- def ----- Resists +14% mind +3% light Mind.save +16 (+5 eff.) Confus- +27% ---------- misc Max.vim +25.00 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 Vimsense: Level 3.5 Pwr.cost 15 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 21% and all saves by 35, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
| Tool | Goma the steel torque of psionic shield [power 51] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun +13 Wil dps ---------- Crit.mult +10.00% Dmg.mod +9% mind ---------- misc Light +2 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bokudig the steel ring0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +8 Cun +4 Dex dps ---------- Phys.pwr +8 (+4 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +22 (+8 eff.) Dmg.mod +5% all Acc +5 (+3 eff.) ----- def ----- Armour +4 HP.reg +2.00 Stun/Frz- +20% ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
| On fingers | Lightningtitan0.1 T2 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +12% acid +12% cold +13% nature +9% lightning Res.pen +20% lightning +5% fire ----- def ----- Resists +24% acid +24% cold +26% nature +6% lightning Rings make your fingers look great! |
| Around waist | Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 325, based on Magic) for 10 turns. Uses 12 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Eilinuna the Snowpeal (120% power, 4 apr, cold element)5.0 T3 staff 2H weapon [Random Unique] Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +18% Crit.mult +25.00% Spell.pwr +14 (+3 eff.) Dmg.mod +20% cold ----- def ----- Resists +12% blight +3% light Spell.save +6 (+2 eff.) HP.reg +1.10 Heal.mod +13% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Emelitira the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +8 Mag +3 Wil dps ---------- Mind.crit +2% Crit.mult +10.00% Spell.pwr +7 (+2 eff.) Melee+ 7 arcane Dmg.mod +9% arcane Acc +7 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane Phys.save +7 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +27% ---------- misc Hate/m.crit +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | stormwoven woollen robe of frost (+5%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +4 Str +4 Mag +5 Wil dps ---------- Dmg.mod +12% lightning +10% physical +17% cold ----- def ----- Resists +5% lightning +24% cold +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Tidodil' (12 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Dex +2 Mag +1 Wil +2 Cun dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Defense +12 (+6 eff.) Phys.save +7 (+3 eff.) Spell.save +9 (+3 eff.) HP.reg +4.00 Poison- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Betamina the Iceknight0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Mag +5 Wil +2 Cun dps ---------- Res.pen +15% cold +20% fire ----- def ----- Blind- +13% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! |
Inventory
acid wave rune of the warrior (damage 113; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 113.09 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 5; phase 15; cd 14)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 22; resist 24%; move 38%; dur 5; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 24% all resistance, you move 38% faster, and you are invisible (power 22). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the wizard (power 25; resist 24%; move 37%; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 24% all resistance, you move 37% faster, and you are invisible (power 25). Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 50; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 42; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 42 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 116; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 114; cd 11)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 114 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 21 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (170). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
steel amulet 'Deepscut'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +1 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +3% blight +9% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Fatigue -6% Mind.save +7 (+2 eff.) HP.reg +2.00 Confus- +12% Amulets make your neck look great! |
Blazetouch the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Res.pen +25% light Acc +6 (+3 eff.) ----- def ----- Armour +12 ---------- misc Stam/turn +3.00 Light +3 Rings make your fingers look great! |
Delarain the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +25 (+9 eff.) ----- def ----- Resists +12% acid +5% arcane +12% blight Max.HP +25.00 HP.reg +4.00 Disarm- +29% Pinning- +50% Knockbk- +27% Rings make your fingers look great! |
Freezekarma0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% cold On Hit (Melee): * 10% chance to slow global speed by 59% ----- def ----- Resists +3% nature +22% cold +6% light +12% darkness Rings make your fingers look great! |
gladiator's gold ring of misery0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Str +2 Cun +5 Con dps ---------- Phys.pwr +8 (+4 eff.) Melee+ 8 physical Ranged+ 10 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 31 On Hit (Ranged): * 12% chance to reduce all saves and defense by 31 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 12 cooldown Level 4.5 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
gold ring 'Arenn'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun +7 Str dps ---------- Crit.mult +10.00% Dmg.mod +6% mind Apr +4 ----- def ----- Armour +22 Die.at -40.00 life ---------- misc Max.hate +6.00 Rings make your fingers look great! |
marksman's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +21% Rings make your fingers look great! |
mule's steel ring of darkness (+20%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +10% darkness ----- def ----- Fatigue -4% Resists +20% darkness ---------- misc Max.enc +21 Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
savage's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+3 eff.) Max.HP +45.00 HP.reg +7.00 Heal.mod +11% ---------- misc Max.stam +12.00 Rings make your fingers look great! |
steel ring 'Betubrenn'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Con dps ---------- Apr +5 ----- def ----- Resists +2% physical Mind.save +7 (+2 eff.) Confus- +27% ---------- misc Stam/turn +1.00 Max.stam +10.00 Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Lightsteel the steel battleaxe (118% power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Disrupt Power 119% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 16% chance to slow global speed by 59% While equipped: ----- def ----- Resists +12% acid +2% physical +3% temporal Max.HP +100.00 Heal.mod +10% ---------- misc Light +2 Massive two-handed battleaxes. |
Loamgasher the ash magestaff (111% power, 3 apr, cold element)5.0 T2 staff 2H weapon [Random Unique] Nature/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +14% Crit.mult +23.00% Spell.pwr +9 (+2 eff.) Dmg.mod +3% nature +15% cold ----- def ----- Resists +6% cold +9% fire HP.reg +1.00 Heal.mod +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Staff of Destruction (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Unique] Arcane Power 121% Range: 1.2x Uses 100% Mag Dmg Fire Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
dragonbone magestaff 'Velovea' (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Spell.pwr +15 (+4 eff.) Dmg.mod +18% blight +30% cold +6% mind Melee Ret 6 blight ----- def ----- Phys.save +21 (+10 eff.) Spell.save +22 (+7 eff.) Mind.save +21 (+7 eff.) ---------- misc Mana/turn +0.30 Max.mana +78.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew magestaff of illumination (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% fire ----- def ----- Defense +8 (+4 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.5 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 150.51 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of the prodigy (120% power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +8 Mag +8 Wil +8 Cun dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) S.pwr/crit +7 Dmg.mod +20% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Hailpierce the hardened leather belt1.0 T3 belt armor [Rare] Psionic While equipped: Stats +8 Mag dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +15% cold ----- def ----- Resists +12% cold Phys.save +8 (+4 eff.) ---------- misc Light +3 See.Invis +9 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Nylachak1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Con dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +5% arcane On Hit (Melee): * 10% chance to reduce all saves and defense by 31 ----- def ----- Resists +5% arcane Spell.save +5 (+1 eff.) ---------- misc See.Invis +9 Size +1 A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Mag +4 Cun +7 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +7 Mana/turn +0.13 Max.mana +31.00 Infravis +4 A belt that goes around your waist. |
Brenudugen the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Mind.pwr +10 (+4 eff.) On Hit (Melee): * 10% chance to reduce armor by 42% ----- def ----- Armour +5 Defense +1 (+0 eff.) Resists +11% cold ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Acc +4 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Iron Throne (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Str +3 Wil +2 Con ----- def ----- Defense +1 (+0 eff.) Mind.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +5 (+1 eff.) ---------- misc Max.mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +22% nature ----- def ----- Resists +11% blight +15% all Max.HP +68.00 HP.reg +2.80 Heal.mod +12% Poison- +33% Disease- +26% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Beladunasus the Bloomworth (0 def, 9 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +9 Resists +9% acid +7% fire +26% cold +15% nature +11% lightning A pair of boots made of leather. |
Pureserpent the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +3% fire Res.pen +5% nature ----- def ----- Armour +3 Fatigue +2% Resists +9% blight +3% acid Phys.save +7 (+3 eff.) Spell.save +5 (+1 eff.) Mind.save +6 (+2 eff.) Max.HP +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Nightweeper' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Con +4 Mag dps ---------- Res.pen +5% darkness Melee Ret 4 darkness ----- def ----- Armour +3 ---------- misc Infravis +2 A pair of boots made of leather. |
brawler's dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +2 Dex +3 Cun dps ---------- Phys.crit +7.0% Spell.crit +7% Mind.crit +7% Crit.mult +7.00% ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Tidebile' (20 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +9% Mind.crit +8% Crit.mult +8.00% Dmg.mod +6% cold ----- def ----- Armour +2 Defense +20 (+10 eff.) Resists +6% cold +2% physical ---------- misc Stam/turn +3.00 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Glacierrain' (15 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Dex +8 Con dps ---------- Dmg.mod +6% cold Apr +2 ----- def ----- Armour +3 Defense +15 (+7 eff.) Fatigue +5% HP.reg +5.00 ---------- misc Stam/turn +1.30 Max.stam +65.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Lisethra the cashmere wizard hat (27 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +4 Str +2 Dex +2 Mag dps ---------- Phys.pwr +15 (+7 eff.) Dmg.mod +6% blight Res.pen +10% blight ----- def ----- Defense +27 (+12 eff.) Shield.pwr +10% HP.reg +3.00 A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
defender's iron helm of dexterity (+2) (4 def, 7 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Dex ----- def ----- Armour +7 Defense +4 (+2 eff.) Fatigue +5% Resists +3% all Phys.save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Cystnoon' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) Dmg.mod +9% fire Res.pen +5% nature +5% fire On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Armour +3 Fatigue +3% Resists +8% nature +11% cold Spell.save +4 (+1 eff.) Max.HP +46.00 Heal.mod +14% ---------- misc Breathe water A cap made of leather. |
miner's rough leather cap of the depths (0 def, 2 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +2 Fatigue +1% Resists +5% cold ---------- misc Infravis +1 Breathe water A cap made of leather. |
rough leather cap 'Barudin' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Mind.pwr +20 (+7 eff.) Apr +5 Melee Ret 6 acid ----- def ----- Armour +1 Fatigue +1% Resists +3% darkness +3% light Teleport- +10% A cap made of leather. |
rough leather cap 'Hellsidol' (0 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Dex +2 Con dps ---------- Dmg.mod +3% fire ----- def ----- Armour +7 Fatigue +1% Resists +6% nature A cap made of leather. |
stabilizing iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lisomira the steel mail armour (10 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +10% mind ----- def ----- Armour +11 Defense +10 (+5 eff.) Fatigue +12% Resists +12% acid +2% physical Phys.save +3 (+1 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Knockbk- +20% A suit of armour made of mail. |
prismatic hardened leather armour of temporal resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +18% temporal +10% light +13% darkness A suit of armour made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
573 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Prismspire the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10 arcane resource burn * 10% chance to reduce all saves and defense by 31 ----- def ----- Resists +9% acid +3% light +3% darkness ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Voruldama the dwarven-steel pickaxe (dig speed 17 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +3% blight +8% physical +6% light Phys.save +6 (+3 eff.) Die.at -80.00 life Max.HP +100.00 Cut- +10% Disarm- +20% Confus- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Goredodur' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Cun +3 Str dps ---------- Dmg.mod +6% mind Melee Ret 4 mind ----- def ----- Fatigue -5% ---------- misc Psi/ret +0.04 Max.hate +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 118 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wintertorrent [power 110] (9 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% cold ----- def ----- Resists +12% blight Blast the opponent's mind dealing 125 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to reduce fatigue by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Betrayer of Escorts the Cornac Necromancer level 21
29th Haze 122nd year of Ascendancy at 20:45 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Betrayer of Escorts the Cornac Necromancer level 22
67th Haze 122nd year of Ascendancy at 09:52 see stats
Got eggs? (Insane (Roguelike) difficulty)
Finish the Pikataclysm event.By Betrayer of Escorts the Cornac Necromancer level 25
3rd Decay 122nd year of Ascendancy at 08:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Betrayer of Escorts the Cornac Necromancer level 10
3rd Mirth 122nd year of Ascendancy at 04:19 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Betrayer of Escorts the Cornac Necromancer level 20
16th Haze 122nd year of Ascendancy at 14:26 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Betrayer of Escorts the Cornac Necromancer level 30
34th Regrowth 123rd year of Ascendancy at 07:08 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Betrayer of Escorts the Cornac Necromancer level 21
53rd Haze 122nd year of Ascendancy at 19:44 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Betrayer of Escorts the Cornac Necromancer level 29
34th Regrowth 123rd year of Ascendancy at 07:08 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Betrayer of Escorts the Cornac Necromancer level 17
72nd Dusk 122nd year of Ascendancy at 19:49 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Betrayer of Escorts the Cornac Necromancer level 3
76th Pyre 122nd year of Ascendancy at 13:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Betrayer of Escorts the Cornac Necromancer level 7
78th Pyre 122nd year of Ascendancy at 18:04 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Betrayer of Escorts the Cornac Necromancer level 29
30th Regrowth 123rd year of Ascendancy at 05:15 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Betrayer of Escorts the Cornac Necromancer level 22
68th Haze 122nd year of Ascendancy at 12:13 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Betrayer of Escorts the Cornac Necromancer level 15
1st Flare 122nd year of Ascendancy at 21:57 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Betrayer of Escorts the Cornac Necromancer level 26
9th Allure 123rd year of Ascendancy at 15:18 see stats
Log
Betrayer of Escorts is silenced and cannot use Chill of the Tomb.
Betrayer of Escorts is silenced and cannot use Chill of the Tomb.
Layeriavena the crimson ooze uses Take Down.
Layeriavena the crimson ooze speeds up.
Greater Weapon Focus from Layeriavena the crimson ooze performs a melee critical strike against Betrayer of Escorts!
Betrayer of Escorts deactivates Hiemal Shield.
Layeriavena the crimson ooze uses Battle Shout.
Layeriavena the crimson ooze slows down.
Ghoul is not dazed anymore.
The shield around skeleton master archer crumbles.
Skeleton master archer picks up the remains of its fallen comrade.
Skeleton mage picks up the remains of its fallen comrade.
Armoured skeleton warrior picks up the remains of its fallen comrade.
Layeriavena the crimson ooze starts to bleed.
Skeleton master archer shatters!
Skeleton mage shatters!
Poison bursts out of Betrayer of Escorts's corpse!
The shield around armoured skeleton warrior crumbles.
Betrayer of Escorts is free from the grapple.
Layeriavena the crimson ooze has released the hold.
Melee retaliation hits Layeriavena the crimson ooze for (9 flat reduction), 0 blight, (9 flat reduction), 0 blight (0 total damage).
Greater Weapon Focus from Layeriavena the crimson ooze hits Betrayer of Escorts for (35 absorbed), 95 physical (95 total damage).
Layeriavena the crimson ooze hits Skeleton mage for 736 physical damage.
Layeriavena the crimson ooze hits Skeleton master archer for (385 absorbed), 439 physical (439 total damage).
Layeriavena the crimson ooze hits Betrayer of Escorts for (59 absorbed), 30 physical, 810 physical (839 total damage).
Layeriavena the crimson ooze hits Armoured skeleton warrior for (291 absorbed), 322 physical (322 total damage).
Layeriavena the crimson ooze hits Sandworm burrower for 0 physical damage.
Layeriavena the crimson ooze hits Ghoul for (618 resilience), 306 physical (306 total damage).
Betrayer of Escorts the level 30 cornac necromancer was battered to death by Layeriavena the crimson ooze on level 4 of Sandworm lair.
Layeriavena the crimson ooze prepares for the next kill!



























































































































