Ckic the level 14 Dwarf Archer by rat093

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceDwarf
ClassArcher
Level / Exp14 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 22)
Dexterity44 (base 40)
Constitution14 (base 10)
Magic12 (base 10)
Willpower13 (base 10)
Cunning25 (base 19)

Resources

Life359/359
Stamina116/116
Healing Factor1.0326086956522
Regeneration3.3559782608697

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision8
See Stealth30.108545491274
See Invisible30.108545491274

Offense: Mainhand

Damage77
Accuracy55
Crit Chance13%
APR9
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance9%
Speed1

Offense: Mind

Mindpower21
Crit Chance9%
Speed1

Offense: Damage Bonus

Darkness+13%
Fire+18%
All0%

Offense: Damage Penetration

Darkness+10%
Lightning+5%

Defense: Base

Armour (hardiness)51.08934837382 (81.030927835052%)
Defense30
Ranged Defense34
Fatigue33
Physical Save21
Spell Save10
Mental Save15

Defense: Resistances

Arcane+ 5%( 70%)
Cold+ 6%( 70%)
All 0%( 70%)
Lightning+ 9%( 70%)
Light+ 3%( 70%)
Temporal+ 9%( 70%)
Darkness+ 23%( 70%)
Physical+ 11%( 70%)
Fire+ 18%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Pinning Resistance30%
Poison Resistance5%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Agility1.30
2/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
5/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
5/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
4/5
0/5
0/5
Technique / Mobility1.20
2/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
active
done
active
done
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Ckic the Dwarf Archer level 12
27th Dearth 122nd year of Ascendancy at 16:03
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Ckic the Dwarf Archer level 10
22nd Profit 122nd year of Ascendancy at 23:06
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Ckic the Dwarf Archer level 13
43rd Dearth 122nd year of Ascendancy at 19:12
see stats
Squadmate (Nightmare (Adventure) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Ckic the Dwarf Archer level 5
19th Voratun 122nd year of Ascendancy at 02:21
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Ckic the Dwarf Archer level 8
16th Profit 122nd year of Ascendancy at 15:26
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Ckic the Dwarf Archer level 12
11st Dearth 122nd year of Ascendancy at 13:35
see stats

Log

Rested for 1 turns (stop reason: all resources and life at maximum).

Talent Steady Shot is ready to use.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!


You gain 0.05 gold from the transmogrification of
iron torque of thermal psionic shield [power 25] (18 cooldown).
You gain 12.26 gold from the transmogrification of
Toxinreign the brass lantern.
You gain 1.15 gold from the transmogrification of
impenetrable iron plate armour (3 def, 13 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of clarity (2 def, 4 armour).
You gain 1.14 gold from the transmogrification of
cleansing rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 25.00 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 10.46 gold from the transmogrification of
pair of iron boots 'Sunhue' (0 def, 3 armour).
You gain 8.13 gold from the transmogrification of
Hanifang (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.11 gold from the transmogrification of
rough leather sling of cold.
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (17.5-24.5 power, 2 apr).
You gain 1.35 gold from the transmogrification of
insidious iron mace (13.5-18.9 power, 2 apr).
You gain 1.42 gold from the transmogrification of
insidious iron mace (12.5-17.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (18.5-27.75 power, 1 apr).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Ckic deactivates Intuitive Shots.