| Steamtech / Blacksmith | 1.20 |
Effective talent level: 2.4
Use mode: Passive
Description: Working iron has honed your body into an amazing shape, granting 4 strength and constitution.
At talent level 5, you are so incredibly built that you gain one size category. Massive Physique
| 2/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Slaving for many years at the forge has made you more resilient to physical pain and fire burns.
Your fire resistance is increased by 0% and your physical resistance by 0%.
At talent level 5, you are so accustomed to the flames that you become immune to the fireburn effect. Life in the Flames
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You can easily see the weak points in your enemy's defenses. After all, you know to look for the same flaws in your own work.
This grants 0 armour penetration and 0% critical strike multiplier.
At talent level 5, you can also fight stealthed and invisible creatures without penalty. Craftsman's Eye
| 0/5 |
| Technique / Unarmed training | 1.20 |
Effective talent level: 1.2
Use mode: Passive
Description: Increases Physical Power by 12, and increases all unarmed damage by 12% (including grapples and kicks).
Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: 0.5) and attack 40% faster while unarmed. Unarmed Mastery
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.20 |
Effective talent level: 2.4
Use mode: Passive
Cooldown: 15
Description: You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by 33%.
Additionally, when your life falls below 50%, you heal for a base 12.8 health plus 1.4% of your maximum life (currently 21.6 total) each turn for 8 turns. This effect can only happen once every 15 turns.
The base healing scales with your Constitution. Vitality
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You've learned to recover quickly from effects that would disable you. Each turn, you have a -14% chance to recover from a single stun effect.
At talent level 2 you may also recover from blindness, at level 3 confusion, level 4 pins, and level 5 slows and wounds.
Only one effect may be recovered from each turn, and the chance to recover from an effect scales with your Constitution. Unflinching Resolve
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit, all enemies in a radius of 0 will be intimidated, reducing their Physical Power, Mindpower, and Spellpower by 1 for 4 turns.
If your health drops below 395, you'll be unable to maintain your daunting presence, and the sustain will deactivate.
The power of the intimidation effect improves with your Physical power, and it's chance to affect your enemies improves with your Strength. Daunting Presence
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You release a surge of adrenaline that increases your Physical Power by 1 for 1 turns. While the effect is active, you may continue to fight beyond the point of exhaustion.
Your stamina based sustains will not be disabled if your stamina reaches zero, and you may continue to use stamina based talents while at zero stamina at the cost of life.
The Physical Power increase will scale with your Constitution.
Using this talent does not take a turn. Adrenaline Surge
| 0/5 |
| Technique / Mobility | 1.20 |
Effective talent level: 1.2
Use mode: Activated
Stamina cost: 35.1
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You hit your target, doing 69% damage, distracting it while you jump back 2 squares away. Hack'n'Back
| 1/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You are light on your feet, handling your armour better. Each step you take regenerates 0.00 stamina, and your fatigue is permanently reduced by -0.1%.
At level 3 you are able to walk so lightly that you never trigger traps that require pressure. Light of Foot
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You literally dance around your foes, increasing your movement speed by 0% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by -3 turns. Strider
| 0/5 |
| Celestial / Hymns | 1.20 |
Effective talent level: 2.4
Use mode: Sustained
Sustain negative energy cost: 20
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Chant the glory of the Moon, empowering your dark elemental attacks so that they do 5% additional darkness damage.
In addition, this talent surrounds you with a shield of shadows, dealing 11.19 darkness damage to anything that attacks you.
You may only have one Hymn active at once.
The effects will increase with your Spellpower. Hymn of Shadows
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 20
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Chant the glory of the Moon, granting you infravision up to 2 grids, stealth detection (+0 power), and invisibility detection (+1 power).
In addition, this talent surrounds you with a shield of shadows, dealing 0.61 darkness damage to anything that attacks you.
You may only have one Hymn active at once.
The stealth and invisibility detection, as well as the on-hit damage, will increase with your Spellpower. Hymn of Detection
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 20
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Chant the glory of the Moon, granting you 9% stun, blindness and confusion resistance.
In addition, this talent surrounds you with a shield of shadows, dealing 1.44 darkness damage to anything that attacks you.
You may only have one Hymn active at once.
The on-hit damage will increase with your Spellpower. Hymn of Perseverance
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain negative energy cost: 20
Range: 5
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Chant the glory of the Moon, conjuring a shroud of dancing shadows that follows you as long as this spell is active.
Each turn, a shadowy beam will hit up to 0 of your foes within radius 5 for 1 to 2.17 damage.
This powerful spell will drain 13.7 negative energy for each beam; no beam will fire if your negative energy is too low.
You may only have one Hymn active at once.
The damage will increase with your Spellpower. Hymn of Moonlight
| 0/5 |
| Celestial / Light | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Positive energy cost: -11.7
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: An invigorating ray of Sunlight shines upon you, healing your body for 131 life.
The amount healed will increase with your Spellpower. Healing Light
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -23.4
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: A magical zone of Sunlight appears around you, healing and shielding all within a radius of 2 for 1.99 per turn and increasing healing effects on everyone within by 1%. The effect lasts for 1 turns.
Existing damage shields will be added to instead of overwritten and have their duration set to 2 if it isn't higher.
If the same shield is refreshed 20 times it will become unstable and explode, removing it.
It also lights up the affected zone.
The amount healed will increase with the Magic stat Bathe in Light
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Positive energy cost: -23.4
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Places you under the protection of Light itself. For 0 turns, the light heals 1 life and removes a single negative effect from you.
The amount healed will increase with your Spellpower. Providence
| 0/5 |
| Spell / Staff combat | 1.20 |
Effective talent level: 2.4
Use mode: Activated
Mana cost: 6.7
Range: 8
Travel Speed: 2000% of base
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 88% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%. Channel Staff
| 2/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 16.1
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Hit a target for 100% melee damage and stun it for 0 turns.
Stun chance will improve with Spellpower.
At level 5, this attack cannot miss. Blunt Thrust
| 0/5 |
| Celestial / Chants | 1.20 |
Effective talent level: 2.4
Use mode: Sustained
Sustain positive energy cost: 20
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You chant the glory of the Sun, granting you 14 Physical Save and Spell Save and increasing your maximum life by 10.9% (Currently: 69).
In addition, this talent surrounds you with a shield of light, dealing 4.8 light damage to anything that hits you in melee.
You may only have one Chant active at once.
The saves and light damage will increase with your Spellpower and the life with talent level. Chant of Fortitude
| 2/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You chant the glory of the Sun, reducing the damage enemies 3 or more spaces away deal by 5%.
In addition, this talent surrounds you with a shield of light, dealing 0.6 light damage to anything that hits you in melee.
You may only have one Chant active at once.
The damage reduction will increase with talent level and light damage will increase with your Spellpower. Chant of Fortress
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 20
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You chant the glory of the Sun, granting you 1% resistance to all damage.
In addition, this talent surrounds you with a shield of light, dealing 0.6 light damage to anything that hits you in melee.
You may only have one Chant active at once.
The effects will increase with your Spellpower. Chant of Resistance
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain positive energy cost: 5
Range: 10
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: You chant the glory of the Sun, empowering your light and fire elemental attacks so that they do 2% additional damage.
In addition, this talent surrounds you with a shield of light, dealing 0.6 light damage to anything that hits you in melee.
Your lite radius is also increased by 2.
You may only have one Chant active at once and this Chant costs less power to sustain.
The effects will increase with your Spellpower. Chant of Light
| 0/5 |
| Wild-gift / Fungus | 1.20 |
Effective talent level: 2.4
Use mode: Sustained
Sustain equilibrium cost: 15
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: Surround yourself with a myriad of tiny, nearly invisible, healing fungi.
Any regeneration effect active on you will have its duration increased by +3 turns. Wild Growth
| 2/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Improve your fungus to allow it to take a part of any healing you receive and improve it.
Each time you are healed, you get a regeneration effect for 6 turns that heals you for 22% of the direct heal you received.
The effect will increase with your Mindpower. Fungal Growth
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your fungus can reach into the primordial ages of the world, granting you ancient instincts.
Each time a regeneration effect is used on you, you gain 51% of a turn.
Also, regeneration effects on you will decrease your equilibrium by 0.0 each turn.
The turn gain increases with your Mindpower. Ancestral Life
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 22
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift and a mind power
Description: A wave of energy passes through your fungus, making it release immediate healing energies on you, healing you for 500% of your current life regeneration rate. Sudden Growth
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
Effective talent level: 3.6
Use mode: Passive
Description: You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by 0, Armour hardiness by 0%, and reduces chance to be critically hit by 0% with your current body armour.
(This talent only provides bonuses for heavy mail or massive plate armour.)
At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.
At level 2, it allows you to wear shields.
At level 3, it allows you to wear massive plate armour.
Armour Training
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.20 |
Effective talent level: 2.4
Use mode: Passive
Description: You stand in the way of magical damage. That which does not kill you will make you stronger.
Each time you are hit by non-physical, non-mind damage, you get a 8% resistance to that element for 7 turns.
If Antimagic Shield is not active, you also absorb part of the impact and use it to fuel your own powers, decreasing your equilibrium and increasing your stamina by 1.14 each hit.
The effects will increase with your Mindpower. Resolve
| 2/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 20
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift, an antimagic ability and a mind power
Description: Let out a burst of sound that silences for 2 turns all those affected in a radius of 0, including the user.
The silence chance will increase with your Mindpower. Aura of Silence
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain equilibrium cost: 30
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift, an antimagic ability and a mind power
Description: Surround yourself with a shield that will absorb at most 3 non-physical, non-mind element damage per attack.
Each time damage is absorbed by the shield, your equilibrium increases by 1 for every 30 points of damage and a check is made. If the check fails, the shield will crumble and Antimagic Shield will go on cooldown.
The damage the shield can absorb will increase with your Mindpower. Antimagic Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Equilibrium cost: 10
Range: 10
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a nature gift, an antimagic ability and a mind power
Description: Drain 16 mana, 8 vim, 4 positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage.
The damage done is equal to 100% of the mana drained, 200% of the vim drained, or 400% of the positive or negative energy drained, whichever is higher.
The effect will increase with your Mindpower. Mana Clash
| 0/5 |
| Spell / Divination | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20.1
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 10 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 1 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Arcane Eye
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: You focus your senses, getting information from moments in the future.
Improves your capacity to see invisible foes by +1, to see through stealth by +0, and to perform a critical spell cast by +0%.
The effects will improve with your Spellpower. Keen Senses
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 120
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Echoes of the future flash before your eyes, allowing you to sense some incoming attacks.
If the attack is not physical, you will erect a temporary shield that reduces all damage of this type by 11% for 5 turns.
This effect can only happen once every 5 turns, and happens before damage is taken.
The bonus will increase with your Spellpower. Premonition
| 0/5 |
| Steamtech / Chemistry | 1.20 |
Effective talent level: 0.0
Use mode: Passive
Description: Allows you to create therapeutic tinkers of level 0.
You will learn a new schematic at level 1.
Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).
This talent is required for the following tinkers (you still need to learn/find the schematics):
* Fiery Salve
* Botanical Shell
* Second Skin
* Alchemist's Helper
* Moss Tread
* Pain Suppressor Salve
* Healing Salve
* Antimagic Shell
* Water Salve
* Frost Salve
* Air Recycler
* Power Distributor
* Poison Groove
* Fungal Web
* Viral Injector
* Unstoppable Force Salve
* ...perhaps more to discover... Therapeutics
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Allows you to create chemical tinkers of level 0.
You will learn a new schematic at level 1.
Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).
This talent is required for the following tinkers (you still need to learn/find the schematics):
* Fireproof Coating
* Waterproof Coating
* Black Light Emitter
* Rustproof Coating
* Alchemist's Helper
* Acid Groove
* Flash Powder
* White Light Emitter
* Corrosive Shell
* Winterchill Edge
* Toxic Shell
* Itching Powder
* ...perhaps more to discover... Chemistry
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Allows you to create explosive tinkers of level 0.
You will learn a new schematic at level 1.
Each other talent level, you have a 20% chance to learn one more random schematic, if you have not gained it by level 5 you are guaranteed it (unless all are known).
This talent is required for the following tinkers (you still need to learn/find the schematics):
* Botanical Shell
* Incendiary Groove
* Ablative Armour
* Flare Shell
* Solid Shell
* Steamgun
* Magnetic Shell
* Thunder Grenade
* Voltaic Shell
* Hook Shell
* Corrosive Shell
* Antimagic Shell
* Saw Shell
* Explosive Shell
* Hand Cannon
* Toxic Shell
* Thunderclap Coating
* Headlamp
* ...perhaps more to discover... Explosives
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Range: 7
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a mind power
Description: Feed from the essence of your enemy. Draws 0.4 hate per turn from a targeted foe, as long as they remain in your line of sight.
Hate gain improves with your Mindpower. Feed
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: 7
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: Mind (100% of a turn)
Is: a mind power
Description: Devours life from the target of your feeding. 3 life from the victim will be added to your own. This healing cannot be reduced. At level 5, Devour Life can be used like the Feed talent to begin feeding.
Improves with your Mindpower. Devour Life
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Acrobatics | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 22.5
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: Use an adjacent friend or foe as a springboard, vaulting over them to another tile within range.
This maneuver grants you a burst of speed from your momentum, allowing you run 43% faster (movement speed bonus) in the same direction you vaulted for 3 turns.
The increased speed ends if you change directions or stop moving.
Vault
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 24.8
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: Move to a spot within range, bounding around, over, or through any enemies in the way.
This maneuver can surprise your foes and improves your tactical position, improving your physical critical chance by 0% for 1 turn. Tumble
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: While this talent is sustained, you anticipate deadly attacks against you.
Any time you would lose more than 52% of your life in a single hit, you instead duck out of the way and assume a defensive posture.
This reduces the triggering damage and all further damage in the same turn by 0%.
You need 36.5 Stamina and an adjacent open tile to perform this feat (though it does not cause you to move). Trained Reactions
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You gain greater facility with your acrobatic moves, lowering the cooldowns of Vault, Tumble, and Trained Reactions by 0, and their stamina costs by -1.2.
At Rank 3 you also gain 10% global speed for 1 turn after Trained Reactions activates. At rank 5 this speed bonus improves to 20% and lasts for 2 turns. Superb Agility
| 0/5 |
| Spell / Conveyance | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 13.4
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Teleports you randomly within a small range of up to 5 grids.
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 12).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
The range will increase with your Spellpower. Phase Door
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 26.8
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Teleports you randomly within a large range (121).
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 21).
Random teleports have a minimum range of 15.
The range will increase with your Spellpower. Teleport
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Mana cost: 53.6
Range: 8
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target.
Any time the caster should take damage, there is a 40% chance that it will instead be warped by the shield and hit the designated target.
Once the maximum damage (65) is absorbed, the time runs out (10 turns), or the target dies, the shield will crumble.
The max damage the shield can absorb will increase with your Spellpower. Displacement Shield
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain mana cost: 200
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: When you hit a solid surface, this spell tears down the laws of probability to make you instantly appear on the other side.
Teleports up to 4 grids.
After a successful probability travel you are left unstable, unable to do it again for a number of turns equal to 450% of the number of tiles you blinked through.
The range will improve with your Spellpower. Probability Travel
| 0/5 |
| Technique / Thuggery | 1.20 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 23.4
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Weapon (100% of a turn)
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 27.8 Physical damage.
If the attack hits, the target is confused (34% effect) for 2 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy. Skullcracker
| 0/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Sustain stamina cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Description: You go all out, trying to burn down your foes as fast as possible.
Every hit in battle has +1% critical chance and +2% physical resistance penetration, but each strike drains 13.9 stamina. Total Thuggery
| 0/5 |
| Cunning / Survival | 1.20 |
Effective talent level: 2.4
Use mode: Passive
Description: You notice the small things others do not notice, allowing you to "see" creatures in a 6 radius even outside of light radius.
This is not telepathy, however, and it is still limited to line of sight.
Also, your attention to detail allows you to detect traps around you (41 detection 'power').
At level 3, you learn to disarm known traps (41 disarm 'power').
The trap detection and disarming ability improves with your Cunning. Heightened Senses
| 2/5 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: Combat (60% of a turn)
Description: Your quick wit allows you to see attacks before they land, granting you a 11% chance to completely evade them and granting you 0 defense for 6 turns.
Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Evasion
| 0/5 |