Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 24 / 64% |
Size | big |
Lifes / Deaths | Killed by BeAnything!'s temporal clone at level 2 on the 9th Mirth 122nd year of Ascendancy at 17:15 / 49Killed by spitting spider at level 7 on the 2nd Flare 122nd year of Ascendancy at 19:12 Killed by large brown snake at level 7 on the 3rd Flare 122nd year of Ascendancy at 08:54 Killed by Aridhewen the sick white wolf at level 9 on the 7th Flare 122nd year of Ascendancy at 07:29 Killed by shadowblade at level 12 on the 40th Dusk 122nd year of Ascendancy at 14:18 Killed by Isudheminn the giant venus flytrap at level 13 on the 37th Haze 122nd year of Ascendancy at 17:36 Killed by Isudheminn the giant venus flytrap at level 13 on the 37th Haze 122nd year of Ascendancy at 19:01 Killed by oozing horror at level 15 on the 43rd Haze 122nd year of Ascendancy at 04:03 Killed by oozing horror at level 15 on the 43rd Haze 122nd year of Ascendancy at 14:23 Killed by luminous horror at level 15 on the 43rd Haze 122nd year of Ascendancy at 23:14 Killed by Salulenn the sandworm at level 16 on the 50th Haze 122nd year of Ascendancy at 01:18 Killed by ritch flamespitter at level 16 on the 50th Haze 122nd year of Ascendancy at 08:44 Killed by gwelgoroth at level 17 on the 69th Haze 122nd year of Ascendancy at 06:02 Killed by ultimate gwelgoroth at level 17 on the 69th Haze 122nd year of Ascendancy at 07:49 Killed by Bencaek the halfling at level 17 on the 79th Haze 122nd year of Ascendancy at 12:38 Killed by Nanan the human at level 17 on the 79th Haze 122nd year of Ascendancy at 14:40 Killed by Siluta the dredge at level 18 on the 1st Wintertide 123rd year of Ascendancy at 19:12 Killed by snow giant boulder thrower at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 12:09 Killed by cold drake hatchling at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 21:30 Killed by Arywe the giant acid ant at level 18 on the 1st Allure 123rd year of Ascendancy at 01:05 Killed by snow giant thunderer at level 19 on the 2nd Allure 123rd year of Ascendancy at 10:53 Killed by snow giant boulder thrower at level 19 on the 2nd Allure 123rd year of Ascendancy at 12:26 Killed by greater telugoroth at level 19 on the 3rd Allure 123rd year of Ascendancy at 12:59 Killed by greater telugoroth at level 19 on the 3rd Allure 123rd year of Ascendancy at 14:43 Killed by ultimate teluvorta at level 19 on the 3rd Allure 123rd year of Ascendancy at 20:53 Killed by ultimate telugoroth at level 19 on the 4th Allure 123rd year of Ascendancy at 03:46 Killed by telugoroth at level 19 on the 4th Allure 123rd year of Ascendancy at 06:02 Killed by Gymina the teluvorta at level 19 on the 4th Allure 123rd year of Ascendancy at 11:42 Killed by dredge at level 20 on the 5th Allure 123rd year of Ascendancy at 10:33 Killed by temporal stalker at level 20 on the 5th Allure 123rd year of Ascendancy at 22:17 Killed by Aroleratira the void horror at level 21 on the 10th Regrowth 123rd year of Ascendancy at 23:06 Killed by multi-hued drake at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 05:46 Killed by temporal stalker at level 22 on the 12nd Regrowth 123rd year of Ascendancy at 15:49 Killed by skeleton mage at level 22 on the 16th Regrowth 123rd year of Ascendancy at 02:31 Killed by Neratha the bloated horror at level 22 on the 16th Regrowth 123rd year of Ascendancy at 03:43 Killed by armoured skeleton warrior at level 22 on the 16th Regrowth 123rd year of Ascendancy at 05:11 Killed by Burb the snow giant champion at level 22 on the 24th Regrowth 123rd year of Ascendancy at 01:45 Killed by snow giant chieftain at level 23 on the 24th Regrowth 123rd year of Ascendancy at 06:25 Killed by Urkis, the High Tempest at level 23 on the 24th Regrowth 123rd year of Ascendancy at 18:19 Killed by Xerokira the elven corruptor at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 01:23 Killed by Xerokira the elven corruptor at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 03:33 Killed by Xerokira the elven corruptor at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 05:40 Killed by Xerokira the elven corruptor at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 07:59 Killed by Xerokira the elven corruptor at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 09:09 Killed by Xerokira the elven corruptor at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 11:18 Killed by Xerokira the elven corruptor at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 19:43 Killed by elven cultist at level 24 on the 33rd Regrowth 123rd year of Ascendancy at 21:46 Killed by elven blood mage at level 24 on the 33rd Regrowth 123rd year of Ascendancy at 23:14 Killed by elven blood mage at level 24 on the 34th Regrowth 123rd year of Ascendancy at 01:16 |
Primary Stats
Strength | 41 (base 35) |
Dexterity | 41 (base 32) |
Constitution | 16 (base 12) |
Magic | 67 (base 44) |
Willpower | 25 (base 12) |
Cunning | 16 (base 12) |
Resources
Mana | 90/108 |
Equilibrium | 0 |
Life | 500/500 |
Positive | 53/99 |
Stamina | 200/206 |
Paradox | 500 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 3 |
See Stealth | 7 |
See Invisible | 7 |
Offense: Mainhand
Damage | 58 |
Accuracy | 36 |
Crit Chance | 5% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 28 |
Accuracy | 36 |
Crit Chance | 5% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 28 |
Ranged Defense | 30 |
Fatigue | 13 |
Physical Save | 30 |
Spell Save | 40 |
Mental Save | 14 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 25% |
Disarm Resistance | 26% |
Knockback Resistance | 24% |
Stun Resistance | 10% |
Silence Resistance | 60% |
Instadeath Resistance | 100% |
Blind Resistance | 45% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 12% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 235 damage for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 288 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 250.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Effects
talent | Inner Power |
talent | Fiery Hands |
talent | Chant of Fortitude |
talent | Shock Hands |
talent | Arcane Shield |
talent | Weapon Folding |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 26. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | scholar's pair of iron boots of evasion (10 def, 3 armour) scholar's pair of iron boots of evasion (10 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +10 (+5 eff.) Fatigue: +2% Spellpower: +4 (+2 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 28% chance to completely evade them and granting you 18 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Emelanor' brass lantern 'Emelanor'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Spell save: +3 (+1 eff.) Maximum vim: +30.00 Light radius: +5 Damage Shield penetration: +30% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Helm of the Dominated (0 def, 9 armour) Helm of the Dominated (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+4 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
On hands | sand rough leather gloves of dexterity (+2) (0 def, 6 armour) sand rough leather gloves of dexterity (+2) (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +6 Damage (Melee): 7 physical Changes stats: +2 Dex Changes damage: +4% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | yew totem of healing 'Guldatta' [power 185] (26 cooldown) yew totem of healing 'Guldatta' [power 185] (26 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 4 acid Changes resistances: +5% arcane Talent granted: +3 Rushing Claws It can be used to heal a target within range 7 (based on Willpower) for 185, putting all charms on cooldown for 26 turns. When used: 100% chance to regenerate 11 equilibrium. Natural totems are made by powerful wilders to store nature power. |
On fingers | Nightpain NightpainPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +6% darkness Changes damage: +18% darkness Blindness immunity: +24% Disarm immunity: +26% Pinning immunity: +25% Knockback immunity: +24% Maximum life: +24.00 Spellpower: +9 (+3 eff.) Infravision radius: +3 See stealth: +7 See invisible: +7 Rings can have magical properties. |
On fingers | conjurer's copper ring of pilfering conjurer's copper ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Defense: +7 (+4 eff.) Changes stats: +4 Mag / +4 Wil Spellpower: +5 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | Cracklesnake CracklesnakeInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 16 lightning / 4 mind Changes resistances: +11% light / +13% darkness Changes damage: +9% mind Blindness immunity: +21% Amulets can have magical properties. |
In main hand | arcing steel longsword of massacre (123% power, 3 apr) arcing steel longsword of massacre (123% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 123% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning Sharp, long, and deadly. |
Around waist | insulating rough leather belt of the giants insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% fire / +5% cold Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
In off hand | arcing steel longsword (114% power, 3 apr) arcing steel longsword (114% power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 114% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +5 lightning Sharp, long, and deadly. |
Cloak | Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 23% chance to completely evade them and granting you 11 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Main armor | Duristir the cured leather armour (6 def, 4 armour) Duristir the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +7% Changes resistances: +21% lightning / +5% arcane Stun/Freeze immunity: +10% A suit of armour made of leather. |
Inventory
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
184 alchemist agate 184 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine 11 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By BeAnything! the Cornac Adventurer level 16
45th Haze 122nd year of Ascendancy at 01:51 see stats
By BeAnything! the Cornac Adventurer level 10
11st Dusk 122nd year of Ascendancy at 05:46 see stats
By BeAnything! the Cornac Adventurer level 18
1st Allure 123rd year of Ascendancy at 05:09 see stats
By BeAnything! the Cornac Adventurer level 23
24th Regrowth 123rd year of Ascendancy at 20:33 see stats
By BeAnything! the Cornac Adventurer level 16
45th Haze 122nd year of Ascendancy at 01:24 see stats
By BeAnything! the Cornac Adventurer level 10
7th Flare 122nd year of Ascendancy at 15:37 see stats
By BeAnything! the Cornac Adventurer level 20
5th Allure 123rd year of Ascendancy at 10:20 see stats
By BeAnything! the Cornac Adventurer level 13
40th Dusk 122nd year of Ascendancy at 19:28 see stats
By BeAnything! the Cornac Adventurer level 10
10th Flare 122nd year of Ascendancy at 21:07 see stats
By BeAnything! the Cornac Adventurer level 16
45th Haze 122nd year of Ascendancy at 01:51 see stats
By BeAnything! the Cornac Adventurer level 10
18th Dusk 122nd year of Ascendancy at 04:03 see stats
By BeAnything! the Cornac Adventurer level 23
24th Regrowth 123rd year of Ascendancy at 06:08 see stats
Log
BeAnything! deactivates Inner Power.
BeAnything! activates Inner Power.
BeAnything! deactivates Fiery Hands.
BeAnything! activates Fiery Hands.
BeAnything! deactivates Chant of Fortitude.
BeAnything! activates Chant of Fortitude.
BeAnything! deactivates Shock Hands.
BeAnything! activates Shock Hands.
BeAnything! deactivates Arcane Shield.
BeAnything! activates Arcane Shield.
BeAnything! deactivates Weapon Folding.
BeAnything! activates Weapon Folding.
Today is the 36th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:11.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
BeAnything! deactivates Chant of Fortitude.
BeAnything! deactivates Shock Hands.
BeAnything! deactivates Inner Power.
BeAnything! deactivates Arcane Shield.
BeAnything! deactivates Fiery Hands.
BeAnything! deactivates Weapon Folding.