













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Mindslayer |
| Level / Exp | 40 / 54% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 66 (base 11) |
| Dexterity | 45 (base 10) |
| Constitution | 75 (base 41) |
| Magic | 60 (base 10) |
| Willpower | 155.60097204941 (base 60) |
| Cunning | 134.00243012355 (base 60) |
Resources
| Life | 877/877 |
| Equilibrium | 18 |
| Psi | 236/236 |
| Healing Factor | 1.5495578233779 |
| Regeneration | 0.38738945584452 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42.7836465099% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 8 |
| See Stealth | 50.25946911973 |
| See Invisible | 62.25946911973 |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 65 |
| Crit Chance | 81% |
| APR | 72 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 142 |
| Accuracy | 65 |
| Crit Chance | 81% |
| APR | 72 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 88% |
| Speed | 1 |
Offense: Mind
| Mindpower | 98 |
| Crit Chance | 76% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +73% |
| Arcane | +62% |
| Cold | +134% |
| All | +48% |
| Lightning | +262% |
| Physical | +87% |
| Darkness | +58% |
| Mind | +77% |
| Fire | +166% |
| Nature | +70% |
Offense: Damage Penetration
| Lightning | +60% |
| Fire | +15% |
| Cold | +25% |
| Arcane | +15% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37 (30%) |
| Defense | 31 |
| Ranged Defense | 31 |
| Fatigue | 5 |
| Physical Save | 39 |
| Spell Save | 45 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 55%( 70%) |
| All | + 28%( 70%) |
| Darkness | + 37%( 70%) |
| Mind | + 35%( 70%) |
| Fire | + 50%( 70%) |
| Lightning | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 564 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 75 with a minimum range of 15. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 656 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Projection | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Augmented striking | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.60 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Skate |
| talent | Thermal Shield |
| talent | Psiblades |
| talent | Charged Shield |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you gained talent category Psionic / Feedback (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 165. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed vial of fire wyrm saliva. * You've found the needed multi-hued wyrm scale. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * You've found the needed wretchling eyeball. * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed chunk of ghoul flesh. * You've found the needed mummified bone. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Windborne AzuriteRequires: - Level 25 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Light source | Poxspiker the dwarven lanternRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Armour: +4 Effects on melee hit: * 20% chance to slow global speed by 79% Changes stats: +5 Wil Changes resistances: +10% blight / +12% darkness Changes damage: +12% nature / +6% physical Critical mult.: +20.00% Only die when reaching: -40.00 life Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Light radius: +9 Infravision radius: +5 See invisible: +12 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 49 blight damage or heals 50 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning Changes stats: +10 Wil / +10 Mag Changes resistances: +25% acid / +25% fire / +25% lightning / +25% cold Changes damage: +25% acid / +25% fire / +25% lightning / +25% cold Spellpower: +15 (+5 eff.) Mindpower: +15 (+3 eff.) This jeweled crown shimmers with colors. |
| On feet | Polema the Tempestspar (0 def, 5 armour)Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +10 Str / +5 Wil / +7 Con Changes resistances: +9% lightning Changes resistances penetration: +20% lightning Changes damage: +12% lightning / +8% physical / +9% mind Critical mult.: +20.00% Mental save: +9 (+2 eff.) Equilibrium when hit: +0.12 Mindpower: +10 (+2 eff.) Size category: +1 A pair of boots made of leather. |
| Tool | dragonbone totem of summon tentacle 'Chartrial' [power 470] (15 cooldown)Requires: - Level 35 Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 6 fire Changes resistances: +9% blight Changes resistances penetration: +25% lightning / +10% cold / +15% fire Changes damage: +18% lightning / +18% fire It can be used to summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1340 Base Damage: 570 Armor: 45 All Resist: 50 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun fire opal ringRequires: - Level 35 Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +5.0% Effects on melee hit: * 22 arcane resource burn * 19% chance to reduce all saves and defense by 49 Damage (Melee): 32 physical Effects on ranged hit: * 19% chance to reduce all saves and defense by 49 Damage (Ranged): 17 physical Changes stats: +2 Str / +14 Wil / +24 Cun Changes resistances: +6% fire Changes resistances penetration: +15% cold Changes damage: +10% all Physical save: +9 (+3 eff.) Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Spell crit. chance: +5% Mindpower: +30 (+5 eff.) Mental crit. chance: +5% It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings can have magical properties. |
| On fingers | voratun fire opal ringRequires: - Level 35 Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Effects on melee hit: * 22% chance to reduce all saves and defense by 49 Changes stats: +11 Cun / +15 Wil Changes resistances: +38% lightning Changes resistances penetration: +10% mind Changes damage: +19% lightning / +10% all Mental save: +18 (+4 eff.) Psi when hit: +0.08 Spell crit. chance: +5% Mindpower: +39 (+7 eff.) Mental crit. chance: +9% Rings can have magical properties. |
| Around neck | Limmir's Amulet of the MoonRequires: - Level 35 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Changes damage: +28% all Spell crit. chance: +14% Mental crit. chance: +14% Amulets can have magical properties. |
| In main hand | Wow (18-19 power, 72 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 90% Wil, 54% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +72 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +8 mind When wielded/worn: Defense: +15 (+7 eff.) Damage (Melee): 12 mind / 15 darkness Changes stats: +2 Str Changes resistances: +9% blight / +10% mind / +6% arcane Changes resistances penetration: +10% mind Changes damage: +20% lightning / +10% darkness / +10% nature / +25% fire / +20% mind / +25% cold Talent masteries: +0.20 Psionic / Focus +0.20 Psionic / Projection Talent granted: +1 Attune Mindstar Critical mult.: +10.00% Disease immunity: +23% Disarm immunity: +24% Psi when hit: +2.50 Maximum psi: +20.00 Mindpower: +18 (+3 eff.) Mental crit. chance: +5% Healing mod.: +15% Damage Resonance (when hit): +23% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Lightning CatcherRequires: - Level 35 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Fatigue: +5% Changes resistances: +30% lightning Stun/Freeze immunity: +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
| In off hand | projecting living mindstar of storms (16-18 power, 72 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 90% Wil, 54% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +72 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 11 lightning Changes stats: +5 Str / +5 Dex / +4 Mag / +4 Wil / +9 Cun / +5 Con Changes resistances: +12% lightning Changes resistances penetration: +15% lightning Changes damage: +31% lightning / +20% fire / +12% cold Talent masteries: +0.10 Psionic / Focus +0.10 Psionic / Projection Talent granted: +1 Attune Mindstar Mindpower: +18 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | elven-silk cloak 'Strikerace' (3 def, 0 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances penetration: +15% arcane Changes damage: +14% arcane / +30% lightning Critical mult.: +30.00% Mana each turn: +0.28 Maximum mana: +77.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +11% Light radius: +3 Infravision radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scaldtouch the silk robe (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +8 Str / +8 Mag / +11 Wil Changes resistances: +13% lightning / +13% cold / +13% all Changes damage: +39% lightning / +15% physical / +30% fire / +24% cold Critical mult.: +20.20% Mental save: +9 (+2 eff.) Equilibrium when hit: +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By MIYAGUZI-MKIV the Cornac Mindslayer level 24
22nd Pyre 123rd year of Ascendancy at 22:49 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By MIYAGUZI-MKIV the Cornac Mindslayer level 39
71st Pyre 124th year of Ascendancy at 00:14 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By MIYAGUZI-MKIV the Cornac Mindslayer level 29
40th Pyre 123rd year of Ascendancy at 20:04 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By MIYAGUZI-MKIV the Cornac Mindslayer level 38
5th Allure 124th year of Ascendancy at 08:19 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By MIYAGUZI-MKIV the Cornac Mindslayer level 28
36th Pyre 123rd year of Ascendancy at 08:56 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By MIYAGUZI-MKIV the Cornac Mindslayer level 40
48th Dusk 124th year of Ascendancy at 12:20 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By MIYAGUZI-MKIV the Cornac Mindslayer level 14
48th Dusk 122nd year of Ascendancy at 10:40 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By MIYAGUZI-MKIV the Cornac Mindslayer level 26
32nd Pyre 123rd year of Ascendancy at 02:22 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By MIYAGUZI-MKIV the Cornac Mindslayer level 39
62nd Pyre 124th year of Ascendancy at 09:06 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By MIYAGUZI-MKIV the Cornac Mindslayer level 39
10th Mirth 124th year of Ascendancy at 23:23 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By MIYAGUZI-MKIV the Cornac Mindslayer level 18
70th Dusk 122nd year of Ascendancy at 04:53 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By MIYAGUZI-MKIV the Cornac Mindslayer level 30
70th Pyre 123rd year of Ascendancy at 06:52 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By MIYAGUZI-MKIV the Cornac Mindslayer level 23
19th Pyre 123rd year of Ascendancy at 10:40 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MIYAGUZI-MKIV the Cornac Mindslayer level 35
37th Dusk 123rd year of Ascendancy at 02:45 see stats
Level 10 (Roguelike)
Got a character to level 10.By MIYAGUZI-MKIV the Cornac Mindslayer level 10
3rd Summertide 122nd year of Ascendancy at 09:48 see stats
Level 20 (Roguelike)
Got a character to level 20.By MIYAGUZI-MKIV the Cornac Mindslayer level 20
5th Haze 122nd year of Ascendancy at 11:35 see stats
Level 30 (Roguelike)
Got a character to level 30.By MIYAGUZI-MKIV the Cornac Mindslayer level 30
45th Pyre 123rd year of Ascendancy at 19:15 see stats
Level 40 (Roguelike)
Got a character to level 40.By MIYAGUZI-MKIV the Cornac Mindslayer level 40
46th Dusk 124th year of Ascendancy at 15:39 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By MIYAGUZI-MKIV the Cornac Mindslayer level 20
29th Haze 122nd year of Ascendancy at 12:45 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By MIYAGUZI-MKIV the Cornac Mindslayer level 34
29th Dusk 123rd year of Ascendancy at 19:47 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By MIYAGUZI-MKIV the Cornac Mindslayer level 38
2nd Regrowth 124th year of Ascendancy at 10:05 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By MIYAGUZI-MKIV the Cornac Mindslayer level 35
41st Dusk 123rd year of Ascendancy at 02:46 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By MIYAGUZI-MKIV the Cornac Mindslayer level 27
32nd Pyre 123rd year of Ascendancy at 08:54 see stats
The Arena (Roguelike)
Unlocked Arena mode.By MIYAGUZI-MKIV the Cornac Mindslayer level 12
5th Dusk 122nd year of Ascendancy at 05:20 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By MIYAGUZI-MKIV the Cornac Mindslayer level 32
2nd Mirth 123rd year of Ascendancy at 02:43 see stats
The bigger the better! (Roguelike)
Did over 3000 damage in one attack.By MIYAGUZI-MKIV the Cornac Mindslayer level 39
7th Pyre 124th year of Ascendancy at 12:15 see stats
The secret city (Roguelike)
Discovered the truth about mages.By MIYAGUZI-MKIV the Cornac Mindslayer level 8
7th Mirth 122nd year of Ascendancy at 20:11 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By MIYAGUZI-MKIV the Cornac Mindslayer level 33
21st Dusk 123rd year of Ascendancy at 04:43 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By MIYAGUZI-MKIV the Cornac Mindslayer level 36
20th Haze 123rd year of Ascendancy at 19:37 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By MIYAGUZI-MKIV the Cornac Mindslayer level 33
12nd Dusk 123rd year of Ascendancy at 06:18 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By MIYAGUZI-MKIV the Cornac Mindslayer level 19
72nd Dusk 122nd year of Ascendancy at 19:32 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By MIYAGUZI-MKIV the Cornac Mindslayer level 23
20th Pyre 123rd year of Ascendancy at 10:46 see stats
Log
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is an item here: cleansing stralite torque of mindblast [power 305] (9 cooldown)
There is an item here: Vorota (0 def, 3 armour)
There is an item here: Crown of Command (3 def, 6 armour)
There is an item here: Mnemonic
There is an item here: wild infusion of the wizard (res 30%; mental, physical; dur 4; cd 16)
There is an item here: wild infusion of the duelist (res 26%; magical, physical; dur 3; cd 16)
There is an item here: wild infusion (res 18%; magical, physical; dur 4; cd 13)
There is an item here: wild infusion (res 20%; mental, physical; dur 3; cd 11)
There is an item here: wild infusion (res 16%; mental, physical; dur 3; cd 12)
There is an item here: wild infusion (res 15%; mental, physical; dur 3; cd 15)
There is an item here: heroism infusion of the sneak (die at -797; dur 8; cd 31)
There is an item here: Icy Kill (35-46 power, 10 apr)
There is an item here: Icy Kill (35-46 power, 10 apr)
There is an item here: Mercy (35-46 power, 9 apr)
There is an item here: Mercy (35-46 power, 9 apr)
There is an item here: Swordbreaker (25-32 power, 20 apr)
There is an item here: Swordbreaker (25-32 power, 20 apr)
There is an item here: Mandible of Ungolmor (40-52 power, 12 apr)
There is an item here: Mandible of Ungolmor (40-52 power, 12 apr)
There is an item here: Kinetic Spike (38-49 power, 40 apr)
There is an item here: Kinetic Spike (38-49 power, 40 apr)
Saving game...
Saving done.






























































