20180211 the level 7 Cornac Archer by MIYAGUZI

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassArcher
Level / Exp7 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity32 (base 30)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 18)

Resources

Life183/183
Stamina118/118
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth30.155423598945
See Invisible20.155423598945

Offense: Mainhand

Damage32
Accuracy36
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+10%
Physical+12%

Offense: Damage Penetration

Physical+14%

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue6
Physical Save7
Spell Save7
Mental Save9

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
2/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
2/5
0/5
0/5
Technique / Mobility1.20
5/5
1/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Ran for 11 turns (stop reason: didn't move).


Saving done.


Sold:
Rune of Reflection (absorb and reflect 150 for 5 turns) for 5.00 gold.
Sold:
Eye of the Dreaming One for 10.00 gold.
Bought:
movement infusion (442% speed; 5 turns) for 51.51 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Movement.

Resting starts...

Talent Infusion: Movement is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


There is a Zigur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 8th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.


Saving done.

Saving game...

Saving done.