Zirk the level 22 Cornac Berserker by grompus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp22 / 11%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength56 (base 41)
Dexterity26 (base 22)
Constitution44 (base 30)
Magic10 (base 10)
Willpower44 (base 25)
Cunning10 (base 10)

Resources

Life668/668
Equilibrium0
Stamina248/248
Psi184/184
Healing Factor1.7
Regeneration4.08

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage103
Accuracy33
Crit Chance17%
APR11
Speed1.00

Offense: Spell

Spellpower5
Crit Chance1%
Speed1

Offense: Mind

Mindpower27.4
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+12%
Blight+4%
Physical+14%
Cold+4%
Nature+6%

Defense: Base

Armour (hardiness)22 (30%)
Defense18.6
Ranged Defense21.3
Fatigue18
Physical Save37.5
Spell Save49.633333333333
Mental Save32.95

Defense: Resistances

Lightning+ 15%( 70%)
Fire+ 6%( 70%)
Nature+ 53%( 70%)
Blight+ 25%( 70%)
Arcane+ 30%( 70%)
Cold+ 41%( 70%)
All+ 6%( 70%)

Defense: Immunities

Stun Resistance45%
Confusion Resistance10%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed maiming1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Warcries1.30
3/5
0/5
0/5
0/5
Technique / Bloodthirst1.20
2/5
4/5
0/5
0/5
Technique / Two-handed weapons1.30
1/5
4/5
5/5
1/5
Technique / Combat veteran1.30
1/5
1/5
5/5
0/5

Generic Talents

Wild-gift / Antimagic1.20
2/5
1/5
3/5
0/5
Technique / Conditioning1.30
5/5
0/5
1/5
0/5
Psionic / Dreaming0.80
1/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
2/5
3/5
2/5
3/5
0/5

Effects

detrimental effect
beneficial effect

Quests

done
failed
done
done
done
done
done
active
active
done
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Zirk the Cornac Berserker level 17
15th Haze 122nd year of Ascendancy at 18:54
see stats
Bringer of Doom Killed a Bringer of Doom.
By Zirk the Cornac Berserker level 14
42nd Dusk 122nd year of Ascendancy at 06:20
see stats
Exterminator Killed 1000 creatures.
By Zirk the Cornac Berserker level 20
56th Haze 122nd year of Ascendancy at 11:30
see stats
Level 10 Got a character to level 10.
By Zirk the Cornac Berserker level 10
2nd Flare 122nd year of Ascendancy at 18:02
see stats
Level 20 Got a character to level 20.
By Zirk the Cornac Berserker level 20
55th Haze 122nd year of Ascendancy at 12:43
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Zirk the Cornac Berserker level 10
1st Dusk 122nd year of Ascendancy at 15:57
see stats
The Arena Unlocked Arena mode.
By Zirk the Cornac Berserker level 7
1st Mirth 122nd year of Ascendancy at 02:56
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Zirk the Cornac Berserker level 21
57th Haze 122nd year of Ascendancy at 09:07
see stats

Log


Zirk misses armoured skeleton warrior.

Armoured skeleton warrior seems more focused.

Ghoul seems more focused.

Ghoul misses Zirk.

Skeleton archer seems more focused.

Skeleton archer uses Reload.

Armoured skeleton warrior uses Overpower.

Zirk is invigorated by the attack!

Armoured skeleton warrior misses Zirk.

Zirk hits armoured skeleton warrior for 14 blight, 14 blight damage (total 27.46).
Armoured skeleton warrior hits Zirk for 60 physical, 5 light, 40 physical damage (total 104.38).
Armoured skeleton warrior killed Zirk!
Zirk the level 22 cornac berserker was tortured to death by an armoured skeleton warrior on level 1 of Dreadfell.
You have 2 life(s) left.
Zirk has finished recovering.

Zirk is no longer attuned.

Zirk rearms.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Saving done.

Resting starts...

Talent Death Blow is ready to use.
Talent Dream Walk is ready to use.
Talent Shattering Shout is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Warshout is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).