Grim the level 6 Cornac Corruptor by grompus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassCorruptor
Level / Exp6 / 84%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution16 (base 15)
Magic22 (base 22)
Willpower18 (base 15)
Cunning17 (base 12)

Resources

Life204/204
Vim238/238
Healing Factor1.1545771506545
Regeneration0.28864428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage9
Accuracy6
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance8%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

Blight+10%
Darkness+10%
Light+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save10
Spell Save24
Mental Save13

Defense: Resistances

Blight+ 16%( 70%)
Lightning+ 17%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
3/5
2/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Vim1.30
4/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Torment1.30
5/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Around neck
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

You pickup 0.80 gold pieces.
Grim picks up (k.):
ametrine.
Grim picks up (m.):
zircon.
Grim picks up (k.):
ametrine.
Grim picks up (k.):
ametrine.
Grim picks up (k.):
ametrine.
Grim picks up (m.):
zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Grim wears (replacing
brass lantern): Summertide Phial.

You gain 2.00 gold from the transmogrification of
polar rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 3.24 gold from the transmogrification of
surging elm starstaff of illumination (10-12 power, 2 apr, darkness element).
You gain 1.49 gold from the transmogrification of
elm vilestaff of fate (10-12 power, 2 apr, acid element).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (18-28 power, 1 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Space around you starts to dissolve...


Resting starts...

Rested for 9 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 33 turns (stop reason: saving).

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.