Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Alchemist |
| Level / Exp | 40 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of Opal) at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:46 / 92Killed by Opal at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:26 Killed by golem (servant of Opal) at level 12 on the 31st Dusk 122nd year of Ascendancy at 04:54 Killed by bloated horror at level 15 on the 43rd Dusk 122nd year of Ascendancy at 10:54 Killed by luminous horror at level 15 on the 43rd Dusk 122nd year of Ascendancy at 17:24 Killed by copperhead snake at level 15 on the 44th Dusk 122nd year of Ascendancy at 10:57 Killed by cold drake hatchling at level 17 on the 53rd Dusk 122nd year of Ascendancy at 19:45 Killed by Rantha the Abomination at level 18 on the 60th Dusk 122nd year of Ascendancy at 04:45 Killed by Chronolith Clone at level 19 on the 60th Dusk 122nd year of Ascendancy at 11:18 Killed by Chronolith Twin at level 19 on the 60th Dusk 122nd year of Ascendancy at 18:24 Killed by Chronolith Clone at level 19 on the 61st Dusk 122nd year of Ascendancy at 00:46 Killed by dredge captain at level 19 on the 63rd Dusk 122nd year of Ascendancy at 22:16 Killed by golem (servant of Opal) at level 19 on the 64th Dusk 122nd year of Ascendancy at 04:44 Killed by golem (servant of Opal) at level 20 on the 66th Dusk 122nd year of Ascendancy at 14:11 Killed by golem (servant of Opal) at level 20 on the 5th Haze 122nd year of Ascendancy at 12:11 Killed by golem (servant of Opal) at level 21 on the 40th Haze 122nd year of Ascendancy at 02:50 Killed by golem (servant of Opal) at level 21 on the 40th Haze 122nd year of Ascendancy at 13:16 Killed by luminous horror at level 21 on the 41st Haze 122nd year of Ascendancy at 12:31 Killed by luminous horror at level 21 on the 41st Haze 122nd year of Ascendancy at 19:11 Killed by luminous horror at level 21 on the 42nd Haze 122nd year of Ascendancy at 02:40 Killed by luminous horror at level 21 on the 42nd Haze 122nd year of Ascendancy at 09:46 Killed by luminous horror at level 21 on the 42nd Haze 122nd year of Ascendancy at 16:46 Killed by golem (servant of Opal) at level 23 on the 67th Haze 122nd year of Ascendancy at 17:03 Killed by Bemdudur the thalore at level 23 on the 70th Haze 122nd year of Ascendancy at 08:44 Killed by Aldosbro the dwarf at level 23 on the 70th Haze 122nd year of Ascendancy at 16:11 Killed by Inkiol the human at level 23 on the 9th Allure 123rd year of Ascendancy at 03:07 Killed by skeleton archer at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 20:38 Killed by Cknel the dwarf at level 23 on the 14th Regrowth 123rd year of Ascendancy at 02:48 Killed by Adamilaith the lesser vampire at level 23 on the 19th Regrowth 123rd year of Ascendancy at 01:10 Killed by skeleton archer at level 23 on the 20th Regrowth 123rd year of Ascendancy at 20:04 Killed by Celia at level 23 on the 21st Regrowth 123rd year of Ascendancy at 02:14 Killed by Celia at level 23 on the 21st Regrowth 123rd year of Ascendancy at 08:31 Killed by fire drake hatchling at level 24 on the 25th Regrowth 123rd year of Ascendancy at 07:11 Killed by skeleton archer at level 24 on the 26th Regrowth 123rd year of Ascendancy at 10:40 Killed by lesser vampire at level 24 on the 26th Regrowth 123rd year of Ascendancy at 17:35 Killed by golem (servant of Opal) at level 25 on the 30th Regrowth 123rd year of Ascendancy at 06:17 Killed by grave wight at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 03:01 Killed by golem (servant of Opal) at level 25 on the 34th Regrowth 123rd year of Ascendancy at 07:17 Killed by skeleton mage at level 25 on the 35th Regrowth 123rd year of Ascendancy at 11:05 Killed by skeleton mage at level 25 on the 35th Regrowth 123rd year of Ascendancy at 18:23 Killed by will o' the wisp at level 25 on the 35th Regrowth 123rd year of Ascendancy at 21:36 Killed by The Master at level 25 on the 36th Regrowth 123rd year of Ascendancy at 00:45 Killed by The Master at level 25 on the 36th Regrowth 123rd year of Ascendancy at 05:04 Killed by will o' the wisp at level 25 on the 36th Regrowth 123rd year of Ascendancy at 07:34 Killed by The Master at level 25 on the 36th Regrowth 123rd year of Ascendancy at 11:01 Killed by The Master at level 26 on the 36th Regrowth 123rd year of Ascendancy at 13:26 Killed by The Master at level 26 on the 36th Regrowth 123rd year of Ascendancy at 17:50 Killed by golem (servant of Opal) at level 27 on the 44th Regrowth 123rd year of Ascendancy at 03:38 Killed by golem (servant of Opal) at level 28 on the 45th Regrowth 123rd year of Ascendancy at 08:41 Killed by golem (servant of Opal) at level 28 on the 45th Regrowth 123rd year of Ascendancy at 12:23 Killed by Lisutha the mountain troll thunderer at level 28 on the 50th Regrowth 123rd year of Ascendancy at 12:04 Killed by golem (servant of Opal) at level 30 on the 71st Regrowth 123rd year of Ascendancy at 01:37 Killed by Kra'Tor the Gluttonous at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 08:14 Killed by orc high cryomancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 12:11 Killed by Kra'Tor the Gluttonous at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 15:28 Killed by orc high cryomancer at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 20:22 Killed by Warmaster Gnarg at level 31 on the 73rd Regrowth 123rd year of Ascendancy at 23:27 Killed by Kra'Tor the Gluttonous at level 31 on the 74th Regrowth 123rd year of Ascendancy at 02:48 Killed by Kra'Tor the Gluttonous at level 31 on the 74th Regrowth 123rd year of Ascendancy at 07:32 Killed by Warmaster Gnarg at level 31 on the 74th Regrowth 123rd year of Ascendancy at 10:22 Killed by Kra'Tor the Gluttonous at level 31 on the 74th Regrowth 123rd year of Ascendancy at 12:49 Killed by orc pyromancer at level 31 on the 74th Regrowth 123rd year of Ascendancy at 15:22 Killed by orc pyromancer at level 31 on the 74th Regrowth 123rd year of Ascendancy at 18:01 Killed by Yvimina the orc archer at level 31 on the 76th Regrowth 123rd year of Ascendancy at 02:57 Killed by Briagh, Great Sand Wyrm at level 31 on the 11st Pyre 123rd year of Ascendancy at 05:45 Killed by gigantic corrosive tunneler at level 31 on the 11st Pyre 123rd year of Ascendancy at 08:51 Killed by gigantic corrosive tunneler at level 31 on the 11st Pyre 123rd year of Ascendancy at 12:01 Killed by golem (servant of Opal) at level 32 on the 12nd Pyre 123rd year of Ascendancy at 17:31 Killed by Betelle the orc assassin at level 32 on the 23rd Pyre 123rd year of Ascendancy at 00:23 Killed by orc warrior at level 32 on the 24th Pyre 123rd year of Ascendancy at 03:47 Killed by golem (servant of Opal) at level 32 on the 24th Pyre 123rd year of Ascendancy at 14:20 Killed by golem (servant of Opal) at level 32 on the 37th Pyre 123rd year of Ascendancy at 01:07 Killed by Aluin the Fallen at level 32 on the 40th Pyre 123rd year of Ascendancy at 02:27 Killed by golem (servant of Opal) at level 33 on the 46th Pyre 123rd year of Ascendancy at 06:30 Killed by golem (servant of Opal) at level 33 on the 55th Pyre 123rd year of Ascendancy at 19:45 Killed by Cinaomb the thalore at level 35 on the 8th Mirth 123rd year of Ascendancy at 13:16 Killed by Cinaomb the thalore at level 35 on the 8th Mirth 123rd year of Ascendancy at 15:34 Killed by Pale Drake at level 35 on the 6th Flare 123rd year of Ascendancy at 07:45 Killed by golem (servant of Opal) at level 35 on the 6th Dusk 123rd year of Ascendancy at 17:37 Killed by golem (servant of Opal) at level 35 on the 8th Dusk 123rd year of Ascendancy at 05:22 Killed by golem (servant of Opal) at level 36 on the 37th Dusk 123rd year of Ascendancy at 18:52 Killed by golem (servant of Opal) at level 37 on the 38th Dusk 123rd year of Ascendancy at 22:32 Killed by Tannen at level 37 on the 39th Dusk 123rd year of Ascendancy at 06:14 Killed by Tannen at level 37 on the 39th Dusk 123rd year of Ascendancy at 08:48 Killed by golem (servant of Opal) at level 38 on the 54th Dusk 123rd year of Ascendancy at 18:23 Killed by orc corruptor at level 38 on the 56th Dusk 123rd year of Ascendancy at 02:18 Killed by skeleton master archer at level 38 on the 56th Dusk 123rd year of Ascendancy at 08:04 Killed by golem (servant of Opal) at level 38 on the 56th Dusk 123rd year of Ascendancy at 18:43 Killed by orc blood mage at level 39 on the 58th Dusk 123rd year of Ascendancy at 12:25 Killed by dúathedlen at level 40 on the 65th Dusk 123rd year of Ascendancy at 11:06 Killed by uruivellas at level 40 on the 65th Dusk 123rd year of Ascendancy at 13:31 Killed by thaurhereg at level 40 on the 65th Dusk 123rd year of Ascendancy at 16:04 |
Primary Stats
| Strength | 22 (base 15) |
| Dexterity | 38 (base 25) |
| Constitution | 57 (base 44) |
| Magic | 92 (base 66) |
| Willpower | 45 (base 19) |
| Cunning | 71 (base 47) |
Resources
| Life | 975/975 |
| Mana | 623/623 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
| See Invisible | 10 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 26 |
| Crit Chance | 27% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 62.75 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43.3 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Physical | +7% |
| Cold | +19% |
| All | 0% |
| Lightning | +19% |
| Light | +10% |
| Arcane | +37% |
| Fire | +49% |
| Nature | +10% |
Offense: Damage Penetration
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 16.8 |
| Ranged Defense | 16.8 |
| Fatigue | 5 |
| Physical Save | 44.216666666667 |
| Spell Save | 58.65 |
| Mental Save | 47.866666666667 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 18%( 70%) |
| Arcane | + 38%( 75%) |
| Cold | + 25%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 34%( 70%) |
| Light | + 39%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 30% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 373 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 126 with a minimum range of 15. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 380 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Infusion | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.50 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you learnt talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Eilinitta the barrow wight. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Cunning by +1. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Dexterity by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 983. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed ice wyrm tooth. * You've found the needed naga tongue. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Quiver | 181 alchemist emerald 181 alchemist emerald0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | dwarven-steel helm 'Ereledir' (0 def, 7 armour) dwarven-steel helm 'Ereledir' (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +7 Fatigue: +4% Changes stats: +4 Dex / +4 Wil / +7 Cun / +1 Con Grants telepathy: Demon/Minor Demon/Major Psi per kill: +1.00 Mindpower: +3 Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Damage when the wearer is hit: 10 nature Changes resistances: +10% nature / +10% blight Changes damage: +10% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +20% This small tree shaped totem is imbued with powerful healing energies. |
| On fingers | Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
| On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.4 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 250.71 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | I paid 4000 gold for THIS? (30-36 power, 6 apr, fire damage) I paid 4000 gold for THIS? (30-36 power, 6 apr, fire damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +5% arcane / +3% cold / +12% lightning / +3% light Changes damage: +30% fire Talent granted: +1 Command Staff Physical save: +10 Spell save: +10 Mental save: +8 Mana each turn: +0.40 Spellpower: +27 Spell crit. chance: +5% It can be used to projects damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | spellstreaming rough leather gloves (0 def, 1 armour) spellstreaming rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Mana each turn: +0.12 Spellpower: +2 Spell crit. chance: +1% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Vestments of the Conclave (onyx) (0 def, 0 armour) Vestments of the Conclave (onyx) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Str / +3 Dex / +9 Mag / +3 Wil / +3 Cun / +3 Con Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | spellcowled linen cloak of sorcery (1 def, 0 armour) spellcowled linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Mag / +4 Wil Spell save: +5 Maximum mana: +40.00 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Inventory
duelist's wild infusion (resist 25%; cure mental, physical) duelist's wild infusion (resist 25%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 25% for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 12 turns, die at -401) heroism infusion (+5 for 12 turns, die at -401)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 12 turns. Also while Heroism is active, you will only die when reaching -401 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
psychic's sun infusion (rad 6; power 75; turns 4; dispells darkness) psychic's sun infusion (rad 6; power 75; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 38). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 75) for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
titan's sun infusion (rad 5; power 88; turns 4; dispells darkness) titan's sun infusion (rad 5; power 88; turns 4; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 44). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 88) for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's heroism infusion (+18 for 9 turns, die at -781) wizard's heroism infusion (+18 for 9 turns, die at -781)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 9 turns. Also while Heroism is active, you will only die when reaching -781 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's movement infusion (910% speed; 5 turns) wizard's movement infusion (910% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 910% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wizard's movement infusion (1047% speed; 5 turns) wizard's movement infusion (1047% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1047% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (330.00 temporal damage, removed from time 4 turns) Rune of the Rift (330.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 330.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's manasurge rune (1058% regen over 10 turns; 53 instant mana) psychic's manasurge rune (1058% regen over 10 turns; 53 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1058% over 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's manasurge rune (977% regen over 10 turns; 49 instant mana) titan's manasurge rune (977% regen over 10 turns; 49 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 977% over 10 turns and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's phase door rune (range 10; power 27; dur 3) titan's phase door rune (range 10; power 27; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's teleportation rune (range 93) warrior's teleportation rune (range 93)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 93 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Shocksmasher ShocksmasherCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 Armour: +6 Fatigue: -10% Changes resistances: +3% nature / +3% mind / +3% fire Changes resistances penetration: +10% lightning Changes damage: +10% physical Poison immunity: +5% Cut immunity: +10% Silence immunity: +5% Stun/Freeze immunity: +5% Life regen: +1.50 Stamina when hit: +4.30 Mana when hit: +5.80 Equilibrium when hit: +4.30 Psi when hit: +4.30 Hate when hit: +0.40 Combat speed: +10% It can be used to forces nearby enemies to attack you (rad 45), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Spellblaze Echos Spellblaze EchosPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
restful steel amulet of the fish restful steel amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes resistances: +12% cold Allows you to breathe in: water Life regen: +0.30 Amulets can have magical properties. |
warmaker's stralite amulet of constitution (+4) warmaker's stralite amulet of constitution (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Str / +6 Dex / +5 Wil / +5 Con Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
conjurer's copper ring conjurer's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Mag / +4 Wil Spellpower: +5 Rings can have magical properties. |
sneakthief's steel ring of blasting sneakthief's steel ring of blastingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +6 Dex Damage when the wearer hits(melee): 5 lightning / 4 physical Damage when the wearer is hit: 4 lightning / 3 physical Rings can have magical properties. |
sneakthief's stralite ring of perseverance sneakthief's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +8 Dex Stun/Freeze immunity: +33% Life regen: +2.10 Rings can have magical properties. |
Dagger of the Past (25-32.5 power, 20 apr) Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Changes damage: -10% physical / +5% temporal Defense after a teleport: +10 Resist all after a teleport: +5% Effect duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Sword of Potential Futures (28-39.2 power, 10 apr) Sword of Potential Futures (28-39.2 power, 10 apr)Requires: - Magic 24 - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 It is part of a set of items. Base power: 28.0 - 39.2 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Changes damage: -5% physical / +5% temporal Defense after a teleport: +10 Resist all after a teleport: +5% Effect duration reduction after a teleport: +15% Legend has it this blade is one of a pair; twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
quick voratun mace of crippling (44.5-62.3 power, 6 apr) quick voratun mace of crippling (44.5-62.3 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 90% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +5 Physical crit. chance: +8.0% Changes stats: +4 Dex Blunt and deadly. |
Eye of the Wyrm (16-17.6 power, 24 apr, physical damage) Eye of the Wyrm (16-17.6 power, 24 apr, physical damage)Requires: - Willpower 45 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 16.0 - 17.6 Uses stats: 40% Wil, 20% Str, 10% Cun Damage type: Physical Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 18% fire / 18% cold / 18% lightning / 18% acid When wielded/worn: Changes resistances: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +8% physical / +8% fire / +8% cold / +8% lightning / +8% acid Talent masteries: +0.10 Wild-gift / Venom drake aspect +0.10 Wild-gift / Cold drake aspect +0.10 Wild-gift / Fire drake aspect +0.10 Wild-gift / Storm drake aspect +0.10 Wild-gift / Sand drake aspect Mindpower: +9 Mental crit. chance: +7% It can be used to activate talent Ice Breath (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 119.26 cold damage, and has a 25% to be frozen for a few turns (higher rank enemies will be frozen for a shorter time). The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Mental save: +8 Maximum mana: +50.00 The bottom part of Telos's broken staff. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
heroic voratun gauntlets of butchering (0 def, 6 armour) heroic voratun gauntlets of butchering (0 def, 6 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +7 Armour: +6 Changes resistances: +10% blight Spell save: +7 Mental save: +9 Maximum life: +64.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage when the wearer is hit: 12 mind Changes damage: +10% mind Mindpower: +12 Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Inflicts 100.43 mind damage and cripples the target's higher mental functions, reducing cunning by 11 and confusing (22% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
aegis cashmere wizard hat of arcana (2 def, 0 armour) aegis cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +4 Mag / +4 Wil Talent mastery: +0.19 Spell / Aegis Life regen: +0.80 Maximum life: +38.00 Spellpower: +5 A pointy cloth hat, very wizardly... |
defender's rough leather cap of trickery (5 def, 6 armour) defender's rough leather cap of trickery (5 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +6 Defense: +5 Fatigue: +1% Changes stats: +2 Cun / +2 Dex Physical save: +6 A cap made of leather. |
leafwalker's voratun helm of ire (0 def, 5 armour) leafwalker's voratun helm of ire (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str Changes resistances: +8% nature Physical save: +13 Spell save: +5 Mental save: +8 Maximum life: +106.00 Healing mod.: +17% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
147 alchemist agate 147 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 alchemist onyx 8 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
alchemist aquamarine alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
74 alchemist opal 74 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
11 alchemist topaz 11 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
181 alchemist turquoise 181 alchemist turquoise0.00 Encumbrance. Type: alchemist-gem / green ; tier 4 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
8 jade 8 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
50 alchemist bloodstone 50 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
339 alchemist garnet 339 alchemist garnet0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Obsidianhunt the stralite torque of psychoportation [power 49] (30 cooldown) Obsidianhunt the stralite torque of psychoportation [power 49] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +2 Cun / +2 Mag Damage when the wearer is hit: 4 darkness See invisible: +3 It can be used to teleport randomly (rad 49), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
hateful stralite torque of psychoportation [power 50] (30 cooldown) hateful stralite torque of psychoportation [power 50] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 50), placing all other charms into a 30 cooldown. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
Radiancewaker of trap destruction [power 40] (15 cooldown) Radiancewaker of trap destruction [power 40] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 10 light Changes resistances penetration: +15% nature Changes damage: +12% light Light radius: +3 It can be used to try to disarm any known traps in a line (disarm power 40), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
41 alchemist diamond 41 alchemist diamond0.00 Encumbrance. Type: alchemist-gem / white ; tier 5 When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
6 diamond 6 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
7 pearl 7 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Opal the Dwarf Alchemist level 27
39th Regrowth 123rd year of Ascendancy at 05:47 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Opal the Dwarf Alchemist level 27
37th Regrowth 123rd year of Ascendancy at 11:29 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Opal the Dwarf Alchemist level 35
9th Dusk 123rd year of Ascendancy at 05:57 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Opal the Dwarf Alchemist level 37
39th Dusk 123rd year of Ascendancy at 15:32 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Opal the Dwarf Alchemist level 30
63rd Regrowth 123rd year of Ascendancy at 20:12 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Opal the Dwarf Alchemist level 34
69th Pyre 123rd year of Ascendancy at 01:33 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Opal the Dwarf Alchemist level 29
57th Regrowth 123rd year of Ascendancy at 05:21 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By Opal the Dwarf Alchemist level 37
39th Dusk 123rd year of Ascendancy at 06:12 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Opal the Dwarf Alchemist level 16
51st Dusk 122nd year of Ascendancy at 10:34 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Opal the Dwarf Alchemist level 33
55th Pyre 123rd year of Ascendancy at 19:36 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Opal the Dwarf Alchemist level 16
45th Dusk 122nd year of Ascendancy at 07:30 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Opal the Dwarf Alchemist level 10
1st Summertide 122nd year of Ascendancy at 17:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Opal the Dwarf Alchemist level 20
65th Dusk 122nd year of Ascendancy at 04:21 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Opal the Dwarf Alchemist level 30
57th Regrowth 123rd year of Ascendancy at 05:21 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Opal the Dwarf Alchemist level 40
64th Dusk 123rd year of Ascendancy at 20:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Opal the Dwarf Alchemist level 16
50th Dusk 122nd year of Ascendancy at 18:09 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Opal the Dwarf Alchemist level 28
45th Regrowth 123rd year of Ascendancy at 13:12 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Opal the Dwarf Alchemist level 24
29th Regrowth 123rd year of Ascendancy at 04:15 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Opal the Dwarf Alchemist level 30
57th Regrowth 123rd year of Ascendancy at 09:26 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Opal the Dwarf Alchemist level 5
77th Pyre 122nd year of Ascendancy at 12:52 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Opal the Dwarf Alchemist level 37
39th Dusk 123rd year of Ascendancy at 06:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Opal the Dwarf Alchemist level 25
30th Regrowth 123rd year of Ascendancy at 05:59 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Opal the Dwarf Alchemist level 10
1st Summertide 122nd year of Ascendancy at 17:37 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Opal the Dwarf Alchemist level 12
28th Dusk 122nd year of Ascendancy at 20:49 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Opal the Dwarf Alchemist level 32
26th Pyre 123rd year of Ascendancy at 14:36 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Opal the Dwarf Alchemist level 23
68th Haze 122nd year of Ascendancy at 00:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Opal the Dwarf Alchemist level 16
45th Dusk 122nd year of Ascendancy at 07:37 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Opal the Dwarf Alchemist level 26
36th Regrowth 123rd year of Ascendancy at 20:30 see stats
Log
Golem (servant of Opal) hits dúathedlen for 7 darkness damage.
Golem (servant of Opal) killed dúathedlen!
Opal casts Supercharge Golem.
Golem (servant of Opal) rearms.
Golem (servant of Opal) is not dazed anymore.
Golem (servant of Opal) is overloaded with power.
Resting starts...
Golem (servant of Opal) seems less dangerous.
Talent Supercharge Golem is ready to use.
Rested for 170 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
You carry too much--you are encumbered!
Drop some of your items.
You gain 6.79 gold from the transmogrification of enlightening reinforced leather armour of command (11 def, 11 armour).
You gain 7.73 gold from the transmogrification of dreamer's silk robe of life (3 def, 0 armour).
You gain 5.38 gold from the transmogrification of shadow elven-silk cloak of clarity (3 def, 0 armour).
You gain 10.15 gold from the transmogrification of void walker's dragonbone vilestaff (30-36 power, 6 apr, acid damage).
You gain 7.71 gold from the transmogrification of earthen elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness damage).
You gain 4.40 gold from the transmogrification of earthen elven-wood magestaff of projection (25-30 power, 5 apr, cold damage).
You gain 7.10 gold from the transmogrification of mighty reinforced leather sling of recursion.
You gain 5.60 gold from the transmogrification of ranger's elven-wood longbow of recursion.
You gain 4.91 gold from the transmogrification of dragonbone longbow of true flight.
You gain 1.22 gold from the transmogrification of healing infusion (heal 243).
There is a way to the previous level here (press '' or right click to use).
