Merlin the level 11 Higher Archmage by ballisticWizard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp11 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity17 (base 10)
Constitution18 (base 10)
Magic41 (base 34)
Willpower25 (base 24)
Cunning17 (base 11)

Resources

Life210/210
Mana230/230
Healing Factor1.1711363549267
Regeneration2.6350567985851

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage16
Accuracy13
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower41
Crit Chance14%
Speed1

Offense: Mind

Mindpower22
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+10%
Arcane+26%
Light+10%
All0%

Offense: Damage Penetration

Fire+5%
Cold+23%

Defense: Base

Armour (hardiness)8 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save20
Spell Save21
Mental Save15

Defense: Resistances

Acid+ 10%( 70%)
Light+ 35%( 70%)
Cold+ 31%( 70%)
Arcane+ 21%( 70%)
Fire+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
5/5
2/5
3/5
0/5
Spell / Phantasm1.30
3/5
1/5
1/5
0/5
Spell / Aether1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
2/5
2/5
0/5

Effects

talent
talent

Quests

active
done
done
active
done

Equipment

On hands
On feet
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Merlin the Higher Archmage level 10
8th Mirth 122nd year of Ascendancy at 16:28
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Merlin the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 01:38
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Merlin wears (replacing
spellwoven linen robe of protection (2 def, 3 armour)): Silk Current (12 def, 0 armour).

You gain 1.28 gold from the transmogrification of
spellwoven linen robe of protection (2 def, 3 armour).
Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 36 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 6.83 gold from the transmogrification of
brass lantern 'Unrumas'.
You gain 0.86 gold from the transmogrification of
woodsman's iron pickaxe (dig speed 38 turns).
You gain 1.38 gold from the transmogrification of
cleansing rough leather armour of fire resistance (3 def, 2 armour).
You gain 1.70 gold from the transmogrification of
umbral rough leather gloves of magic (+3) (0 def, 1 armour).
You gain 1.50 gold from the transmogrification of
naturalist's iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 4.73 gold from the transmogrification of
insulating pair of rough leather boots of speed (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 5.97 gold from the transmogrification of
copper amulet 'Growstoker'.
You gain 2.11 gold from the transmogrification of
blink rune of the psychic (range 5; phase 15; cd 12).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.