DMG the level 8 Cornac Archmage by alucratos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp8 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic30 (base 30)
Willpower28 (base 20)
Cunning11 (base 11)

Resources

Life149/149
Mana104/104
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth3.9293793846699
See Invisible9.1325862221824

Offense: Mainhand

Damage11
Accuracy4
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance15%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save22
Spell Save20
Mental Save21

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
1/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5
Spell / Meta1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done

Equipment

Tool
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By DMG the Cornac Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:16
see stats

Log

Space around you starts to dissolve...

Talent Shielding is ready to use.

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 25 turns (stop reason: dialog is displayed).


DMG wears (replacing
linen robe (0 def, 0 armour)): linen robe of protection (2 def, 2 armour).

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!

Embers of Rage, the second expansion for Tales of Maj'Eyal, offers a whole new campaign to play in, filled to the brim with zones, quests, artifacts, lore, ...
Play as one of the three new classes and three new races and master steam technology to craft powerful items and bring
HOT STEAMY MAYHEM to your foes!

You gain 2.55 gold from the transmogrification of
troll-hide rough leather armour (1 def, 2 armour).
You gain 2.37 gold from the transmogrification of
acidic iron longsword of daylight (12-16.8 power, 2 apr).
You gain 2.59 gold from the transmogrification of
arcing iron greatmaul of daylight (17.5-26.25 power, 1 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:40.


There is a Ruins of Kor'Pul here (press '' or right click to use).

DMG deactivates Arcane Power.

DMG deactivates Keen Senses.

DMG deactivates Spellcraft.