








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Berserker |
| Level / Exp | 16 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 6th Mirth 122nd year of Ascendancy at 14:37 / 20Killed by shadow at level 7 on the 1st Summertide 122nd year of Ascendancy at 08:57 Killed by shadow at level 7 on the 1st Summertide 122nd year of Ascendancy at 09:09 Killed by shadow at level 7 on the 1st Summertide 122nd year of Ascendancy at 10:56 Killed by shadow at level 7 on the 1st Summertide 122nd year of Ascendancy at 11:41 Killed by shadow at level 7 on the 1st Summertide 122nd year of Ascendancy at 13:08 Killed by will o' the wisp at level 9 on the 6th Flare 122nd year of Ascendancy at 17:19 Killed by war hound at level 9 on the 6th Flare 122nd year of Ascendancy at 21:30 Killed by Horned Horror at level 13 on the 16th Dusk 122nd year of Ascendancy at 07:20 Killed by Horned Horror at level 13 on the 16th Dusk 122nd year of Ascendancy at 08:10 Killed by orc corruptor at level 14 on the 24th Dusk 122nd year of Ascendancy at 08:19 Killed by gwelgoroth at level 14 on the 28th Dusk 122nd year of Ascendancy at 20:52 Killed by ultimate gwelgoroth at level 14 on the 29th Dusk 122nd year of Ascendancy at 00:01 Killed by ultimate gwelgoroth at level 14 on the 29th Dusk 122nd year of Ascendancy at 03:06 Killed by Eilinuna the rogue at level 15 on the 32nd Dusk 122nd year of Ascendancy at 17:57 Killed by Eilinuna the rogue at level 15 on the 32nd Dusk 122nd year of Ascendancy at 18:29 Killed by thief at level 15 on the 32nd Dusk 122nd year of Ascendancy at 20:06 Killed by giant venus flytrap at level 15 on the 33rd Dusk 122nd year of Ascendancy at 12:32 Killed by bandit at level 15 on the 34th Dusk 122nd year of Ascendancy at 19:41 Killed by bandit at level 15 on the 34th Dusk 122nd year of Ascendancy at 20:23 |
| Antimagic | Follower |
Primary Stats
| Strength | 42 (base 41) |
| Dexterity | 13 (base 11) |
| Constitution | 34 (base 32) |
| Magic | 19 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 494/494 |
| Stamina | 135/135 |
| Healing Factor | 1.1764705882353 |
| Regeneration | 1.4705882352941 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 0 |
| Infravision | 6 |
| See Stealth | 16.54677130326 |
| See Invisible | 22.54677130326 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 35 |
| Crit Chance | 24% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| Acid | +3% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Mind | +20% |
Defense: Base
| Armour (hardiness) | 25.08934837382 (81.030927835052%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 25 |
| Physical Save | 30 |
| Spell Save | 22 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Nature | + 10%( 70%) |
| Temporal | + 9%( 70%) |
| Cold | + 11%( 70%) |
| Lightning | + 9%( 70%) |
| Mind | + 13%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 548% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.42 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Berserker Rage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Conversion (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Layuvena the great wolf. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Heart of the Gloom. Escort: temporal explorer (level 2 of Heart of the Gloom)As a reward you improved spell save by +12. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
Equipment
| On feet | Sunwar (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +1 Changes stats: +1 Mag Changes resistances penetration: +5% light Changes damage: +3% mind Psi when hit: +0.08 See invisible: +6 A pair of boots made of leather. |
| On hands | dwarven-steel gauntlets 'Belekira' (0 def, 2 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 20% chance to reduce armor by 21% Changes stats: +3 Mag Changes resistances: +6% acid Changes resistances penetration: +5% mind Changes damage: +3% acid / +6% mind Physical save: +8 (+4 eff.) Mental save: +7 (+4 eff.) Disarm immunity: +23% Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Amytobers the linen wizard hat (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +1 Dex / +4 Mag / +3 Wil / +2 Con Physical save: +6 (+3 eff.) Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+4 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
| On fingers | rogue's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+5 eff.) Changes stats: +3 Cun Rings can have magical properties. |
| Around neck | copper amulet of mastery (0.12 Technique / Berserker's strength)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.12 Technique / Berserker's strength Amulets can have magical properties. |
| Main armor | Aladetar (0 def, 11 armour)Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Fatigue: +22% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% acid / +7% cold Changes resistances penetration: +15% mind Changes damage: +3% temporal Allows you to breathe in: water Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +2.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of metal plates. |
| In main hand | Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.8 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 133% damage. If the attack hits, the target's armour and saves are reduced by 15 for 7 turns. Also if the target is protected by a temporary damage shield there is 73% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
| Around waist | Berazilaldil the BreezeedgeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal / +3% acid / +9% mind / +6% nature Changes damage: +3% mind A belt that goes around your waist. |
Inventory
grounding copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
dwarven-steel gauntlets 'Eclipsewish' (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Armour: +2 Fatigue: +3% Damage (Melee): 7 acid Damage when hit (Melee): 4 darkness Changes resistances: +19% acid / +6% darkness Changes damage: +5% acid / +6% physical Critical mult.: +5.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Catabrok the Higher Berserker level 14
24th Dusk 122nd year of Ascendancy at 09:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Catabrok the Higher Berserker level 10
3rd Dusk 122nd year of Ascendancy at 11:29 see stats
Log
You gain 0.35 gold from the transmogrification of hardened leather gloves (0 def, 2 armour).
You gain 0.76 gold from the transmogrification of woollen robe of time (+9%) (0 def, 0 armour).
You gain 0.07 gold from the transmogrification of woollen robe (0 def, 0 armour).
You gain 0.88 gold from the transmogrification of insulating hardened leather belt of the mystic.
You gain 4.55 gold from the transmogrification of thought-forged dwarven-steel waraxe of paradox (17.5-24.5 power, 4 apr).
You gain 1.41 gold from the transmogrification of chilling steel waraxe of massacre (21-29.4 power, 3 apr).
You gain 1.99 gold from the transmogrification of potent ash vilestaff (21-25.2 power, 3 apr, acid element).
You gain 3.52 gold from the transmogrification of cruel ash magestaff of power (15-18 power, 3 apr, arcane element).
You gain 3.24 gold from the transmogrification of cruel ash magestaff of might (15-18 power, 3 apr, cold element).
You gain 0.50 gold from the transmogrification of ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 2.04 gold from the transmogrification of ash starstaff of power (15-18 power, 3 apr, physical element).
You gain 0.50 gold from the transmogrification of steel mace (12.5-17.5 power, 3 apr).
You gain 12.50 gold from the transmogrification of Crooked Club (25-35 power, 4 apr).
You gain 0.50 gold from the transmogrification of ash longbow.
You gain 4.33 gold from the transmogrification of thought-forged steel greatsword of daylight (24-38.4 power, 2 apr).
You gain 2.73 gold from the transmogrification of arcing steel greatsword of daylight (23-36.8 power, 2 apr).
You gain 1.45 gold from the transmogrification of acidic dwarven-steel greatsword of massacre (46.5-74.4 power, 2 apr).
You gain 0.50 gold from the transmogrification of steel greatmaul (30.5-45.75 power, 2 apr).
You gain 0.10 gold from the transmogrification of steel ring.
You gain 1.04 gold from the transmogrification of teleportation rune of the sneak (range 41; cd 15).
You gain 1.74 gold from the transmogrification of shielding rune of the titan (absorb 183; dur 4; cd 18).
You gain 1.15 gold from the transmogrification of shielding rune (absorb 50; dur 4; cd 18).
You gain 1.35 gold from the transmogrification of ethereal rune (power 7; resist 10%; move 32%; dur 5; cd 16).
You gain 2.25 gold from the transmogrification of blink rune of the titan (range 4; phase 19; cd 19).
You gain 1.00 gold from the transmogrification of wild infusion (res 16%; physical; dur 4; cd 10).
You gain 1.52 gold from the transmogrification of movement infusion (speed 563%; cd 9).
You gain 1.52 gold from the transmogrification of movement infusion (speed 492%; cd 17).
You gain 1.52 gold from the transmogrification of movement infusion (speed 451%; cd 8).
There is a way to the old forest here (press '' or right click to use).
Catabrok deactivates Berserker Rage.





































































