








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module: 
 Affected talents from the Embers of Rage DLC: 
 Affected talents from the Ashes of Urh'Rok DLC: 
 Affected talents from the Forbidden Cults DLC: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Cornac | 
| Class | Brawler | 
| Level / Exp | 13 / 9% | 
| Size | medium | 
| Lifes / Deaths | Killed by Lisythra the wolf at level 12 on the 66th Dusk 122nd year of Ascendancy at 05:141 / 4 Killed by Lisythra the wolf at level 12 on the 66th Dusk 122nd year of Ascendancy at 06:53 Killed by Elilaith the dozing giant venus flytrap at level 13 on the 72nd Dusk 122nd year of Ascendancy at 08:40 Killed by Roc at level 13 on the 72nd Dusk 122nd year of Ascendancy at 09:28 | 
Primary Stats
| Strength | 22 (base 13) | 
| Dexterity | 35 (base 34) | 
| Constitution | 32 (base 10) | 
| Magic | 12 (base 10) | 
| Willpower | 21 (base 10) | 
| Cunning | 36 (base 28) | 
Resources
| Life | 433/433 | 
| Stamina | 183/183 | 
| Healing Factor | 1.1724420161895 | 
| Regeneration | 0.29311050404737 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -53.333333333333% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 33.894014938291 | 
| See Invisible | 33.894014938291 | 
Offense: Barehand
| Damage | 54 | 
| Accuracy | 32 | 
| Crit Chance | 19% | 
| APR | 13 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 17 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 24 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +3% | 
| Acid | +5% | 
| Cold | +25% | 
| All | 0% | 
Offense: Damage Penetration
| Cold | +8% | 
Defense: Base
| Armour (hardiness) | 4 (35.65183292883%) | 
| Defense | 43 | 
| Ranged Defense | 43 | 
| Fatigue | 0 | 
| Physical Save | 27 | 
| Spell Save | 11 | 
| Mental Save | 19 | 
Defense: Resistances
| Acid | + 20%( 70%) | 
| Arcane | + 11%( 70%) | 
| Cold | + 44%( 70%) | 
| All | + 7%( 70%) | 
| Darkness | + 12%( 70%) | 
| Temporal | + 9%( 70%) | 
| Mind | + 12%( 70%) | 
| Fire | + 12%( 70%) | 
| Nature | + 16%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Blind Resistance | 21% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 510% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. | 
Class Talents
| Technique / Pugilism | 1.30 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Finishing moves | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Tactical | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Unarmed discipline | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
Generic Talents
| Technique / Unarmed training | 1.30 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Conditioning | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You successfully escorted the injured seer to the recall portal on level 2 of Trollmire.Escort: injured seer (level 2 of Trollmire) As a reward you improved Cunning by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
Equipment
| On feet |  Deepsspawner the pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Dex +1, Mag +1, Con +2 offense ------ Physical Crit +4.0% Physical Power +4 (+2 eff.) Ignore Armor +4 defense ------ Armor +1 Resistance +6% darkness Crit Resistance 15.00% A pair of boots made of leather. | 
| On hands |  dwarven-steel gauntlets 'Balyndil' (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 acid Damage +5% acid, +3% physical On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +15% acid, +6% fire, +3% temporal Unlife -20.00 life Unarmed combat: Weapon Damage 20.0 - 28.0 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +7 acid On Hit: 10% Corrosive Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. | 
| On head |  stabilizing rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue +1% Physical save +10 (+5 eff.) A cap made of leather. | 
| Tool |  overpowered iron torque of clear mind [power 2]  (33 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 33 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  mule's steel ring of sensing 0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -5% Blind Resist +21% other ------- Encumbrance +20 Infravision +3 See Stealth +5 See Invisibility +5 Rings make your fingers look great! | 
| On fingers |  Vargh Redemption 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 12.62 cold and 10.40 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. | 
| Around neck |  Feathersteel Amulet 0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+5 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. | 
| Main armor |  Silk Current (12 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+4 eff.) Move Speed +15% Damage +10% cold Ignore resists +8% cold When Hit 10 cold defense ------ Defense +12 (+4 eff.) Resistance +7% all, +15% cold other ------- Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet level 1 This deep blue robe flows and ripples as if pushed by an invisible tide. | 
| Light source |  brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Cloak |  enveloping linen cloak of the Shaloren (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: Stats Mag +1, Wil +1 defense ------ Defense +7 (+3 eff.) Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around waist |  rough leather belt 'Salobeth' 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Cun +3, Wil +6 offense ------ Mind Crit +2% Against +16% Summoned defense ------ Resistance +6% mind, +5% arcane Resist Against +17% Summoned A belt that goes around your waist. | 
Inventory
|  movement infusion of the warrior (speed 466%; cd 8) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 466% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  shielding rune of the sneak (absorb 158; dur 4; cd 18) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 158 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Emelle 0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats Con +2, Mag +3 offense ------ Physical Crit +1.0% Critical power +10.00% Mindpower +5 (+3 eff.) Accuracy +5 (+2 eff.) Amulets make your neck look great! | 
|  cleansing copper amulet of cunning (+2) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats Cun +2 defense ------ Resistance +11% nature, +10% blight Poison Resist +21% Disease Resist +20% Amulets make your neck look great! | 
|  copper ring 'Rainravage' 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +3% lightning, +6% cold, +3% nature Life +23.00 Disarm Resist +20% Pinning Resist +22% Knockbk Resist +22% Rings make your fingers look great! | 
|  Olurek the Sulfurpython (13-20 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Psionic Weapon Damage 13.5 - 20.2 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +16 nature On-crit, radius 2 +4 nature, +8 light On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 42% Massive two-handed battleaxes. | 
|  iron greatsword of erosion (15-24 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Ego] Nature Weapon Damage 15.0 - 24.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 nature Massive two-handed swords. | 
|  Jetdeath (13-18 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon [Rare] Disrupt Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +11 item manaburn arcane On Hit: * 11 arcane resource burn While equipped: Stats Cun +1 offense ------ Mind Crit +1% Ignore resists +15% darkness defense ------ Resistance +6% darkness other ------- Max hate +2.00 Blunt and deadly. | 
|  iron waraxe of amnesia (11-16 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Ego+] Psionic Weapon Damage 11.5 - 16.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) One-handed war axes. | 
|  steel waraxe 'Silitta' (17-23 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 17.0 - 23.8 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +4 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage On Critical: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 While equipped: Stats Str +2, Con +1 offense ------ Mindpower +5 (+3 eff.) other ------- Max hate +6.00 One-handed war axes. | 
|  Mucusspawn 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Cun +2, Wil +1 offense ------ Damage +9% nature defense ------ Resistance +6% lightning, +5% temporal, +6% nature Crit Resistance 10.00% A belt that goes around your waist. | 
|  rough leather belt 'Rhigen' 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Con +1 offense ------ Mindpower +4 (+2 eff.) defense ------ Resistance +6% blight, +3% fire Spell save +3 (+3 eff.) Mind save +5 (+3 eff.) Life +60.00 Knockbk Resist +10% A belt that goes around your waist. | 
|  Chalendil the Umbrawrecker (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats Cun +3, Wil +2 offense ------ Ignore resists +5% darkness, +25% mind defense ------ Armor +3 Fatigue +2% Resistance +6% mind Physical save +6 (+3 eff.) Spell save +6 (+6 eff.) Mind save +6 (+3 eff.) other ------- Hate-on-crit +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of rough leather boots 'Gunydig' (15 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 Defense +15 (+5 eff.) Fatigue -4% Resistance +6% lightning, +3% temporal, +3% blight Physical save +6 (+3 eff.) Mind save +3 (+2 eff.) Poison Resist +10% other ------- Encumbrance +24 A pair of boots made of leather. | 
|  scholar's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +3 (+3 eff.) defense ------ Armor +3 Fatigue +2% other ------- Stamina/turn +0.30 Max stamina +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Unrydentir the iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats Mag +2 offense ------ On-Hit 6 acid Damage +4% acid defense ------ Armor +1 Fatigue +1% Resistance +6% acid Cut Resist +20% Pinning Resist +10% other ------- See Invisibility +6 Unarmed combat: Weapon Damage 9.0 - 12.6 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 100% On-crit, radius 2 +7 acid On Hit: 10% Corrosive Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  radiant dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats Dex +2 offense ------ On-Hit 8 light Damage +4% light Accuracy +10 (+5 eff.) defense ------ Armor +2 Fatigue +3% Resistance +5% light Unarmed combat: Weapon Damage 21.0 - 29.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +9 Critical Rate +13.0% Attack Speed 100% On Hit: 20% Searing Light level 3 Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Duskrune (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Dex +3, Wil +4, Cun +3, Con +1 offense ------ Mindpower +3 (+2 eff.) Ignore resists +15% darkness defense ------ Armor +1 Fatigue +1% Resistance +3% darkness other ------- Hate-on-crit +1.00 A cap made of leather. | 
|  Lisessra the Blinddeath (0 def, 5 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Con +3 offense ------ When Hit 2 darkness defense ------ Armor +5 Fatigue +5% Resistance +3% darkness Silence Resist +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  iron helm 'Unrugund' (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Cun +1, Con +2 offense ------ Damage +6% mind Ignore resists +5% mind defense ------ Armor +3 Fatigue +5% other ------- See Invisibility +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  stabilizing linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Wil +2 defense ------ Defense +1 (+1 eff.) Physical save +5 (+2 eff.) A pointy cloth hat, very wizardly... | 
|  impenetrable iron mail armour of spell shielding (2 def, 10 armour) 14.0 Encumbrance T1 heavy armor [Ego] Arcane/Master While equipped: defense ------ Armor +10 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% arcane Spell save +12 (+10 eff.) A suit of armour made of mail. | 
|  rough leather armour 'Cuthilanik' (3 def, 8 armour) 9.0 Encumbrance T1 light armor [Rare] Nature While equipped: defense ------ Armor +8 Defense +3 (+1 eff.) Fatigue +6% Resistance +6% acid, +5% cold, +1% physical Crit Resistance 5.00% Life Regen +2.00 Stun Resist +20% Teleport Resist +20% other ------- Breathe water A suit of armour made of leather. | 
|  Cindergore (18/18, 14-19 power, 5 apr) 3.0 Encumbrance T1 arrow ammo [Rare] Nature Weapon Damage 14.0 - 19.6 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 18 Projectile Speed +200% On-ranged-hit +4 fire On-Hit, radius 1 +16 fire On-crit, radius 2 +16 fire, +4 cold On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage Arrows are used with bows to pierce your foes to death. | 
|  2 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1, Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1, Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  80 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Bregiruilin the Eclipsebone (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1 offense ------ Damage +6% lightning When Hit 2 nature, 6 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 14% defense ------ Resistance +3% darkness other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  miner's iron pickaxe (dig speed 30 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Emadaba the Freezesun 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Str +4, Dex +2 offense ------ Damage +3% lightning defense ------ Armor +2 Resistance +12% cold Life +41.00 other ------- Stamina/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(70 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  Eye of the Dreaming One 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Lisylaith [power 95]  (25 cooldown) 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats Cun +3 offense ------ Mind Crit +3% Critical power +5.00% Damage +3% acid On-Hit (Melee): * 10% chance to reduce armor by 19% Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 218 Base Damage: 95 Armor: 2 All Resist: 2 Puts all charms on 25 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  amethyst 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  5 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Roc the Cornac Brawler level 8
5th Flare 122nd year of Ascendancy at 01:36 see stats
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Roc the Cornac Brawler level 10
16th Dusk 122nd year of Ascendancy at 14:33 see stats
 The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Roc the Cornac Brawler level 7
1st Mirth 122nd year of Ascendancy at 13:30 see stats
 The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Roc the Cornac Brawler level 8
12nd Dusk 122nd year of Ascendancy at 21:18 see stats
 Utterly Destroyed (Insane (Adventure) difficulty)
			Died on the Eidolon Plane.
			Utterly Destroyed (Insane (Adventure) difficulty)
			Died on the Eidolon Plane.By Roc the Cornac Brawler level 13
72nd Dusk 122nd year of Ascendancy at 09:28 see stats
Log
Elilaith the dozing giant venus flytrap regains their concentration.
Elilaith the dozing giant venus flytrap is no longer attuned.
Elilaith the dozing giant venus flytrap uses Spit Poison.
Roc slows down.
Talent Open Palm Block is ready to use.
Elilaith the dozing giant venus flytrap hits Roc for (6 flat reduction), 7 nature (7 total damage).
Poison from Elilaith the dozing giant venus flytrap hits Roc for (6 flat reduction), 28 nature (28 total damage).
Burning from Elilaith the dozing giant venus flytrap hits Roc for (6 flat reduction), 17 fire (17 total damage).
Roc the level 13 cornac brawler was naturalised to death by Elilaith the dozing giant venus flytrap on level 1 of Heart of the Gloom.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Burning from Elilaith the dozing giant venus flytrap killed Roc!
Saving game...
Resting starts...
Talent Infusion: Healing is ready to use.
Talent Vitality is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Striking Stance is ready to use.
Talent Infusion: Movement is ready to use.
Talent Axe Kick is ready to use.
Talent Combination Kick is ready to use.
Talent Perfect Strike is ready to use.
Talent Rush is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).
Saving done.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!



















































