Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 41 / 98% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 86 (base 60) |
| Dexterity | 87 (base 60) |
| Constitution | 10 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 14 (base 11) |
| Cunning | 43 (base 41) |
Resources
| Life | 956/956 |
| Stamina | 220/220 |
| Healing Factor | 1 |
| Regeneration | 3.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 153 |
| Accuracy | 57 |
| Crit Chance | 14% |
| APR | 14 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 18 (57.811550151976%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 19 |
| Mental Save | 26 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 47% |
| Bleed Resistance | 100% |
| Confusion Resistance | 49% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Stun Resistance | 28% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 145.80 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 29 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 6 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 69.67 to 209.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 228 damage for 5 turns. |
Class Talents
| Technique / Archery prowess | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 2/5 |
| 2/5 |
| 5/5 |
| 4/5 |
Prodigies
| 1/1 |
Effects
| talent | Trained Reactions |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Morning's kiss (0 def, 5 armour) Morning's kiss (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Effects on melee hit: * 30% chance to blind Changes resistances: +21% darkness / +15% temporal Changes resistances penetration: +10% darkness / +14% temporal Maximum encumbrance: +20 Physical save: +11 (+6 eff.) Silence immunity: +47% Confusion immunity: +29% Stun/Freeze immunity: +28% Maximum hate: +10.00 Defense after a teleport: +19 Resist all after a teleport: +17% New effects duration reduction after a teleport: +23% A pair of boots made of leather. |
| Quiver | storming quiver of elven-wood arrows of erosion (21/21, 45.5-63.7 power, 14 apr) storming quiver of elven-wood arrows of erosion (21/21, 45.5-63.7 power, 14 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +2.5% Capacity: 21 Damage (Ranged): +24 lightning / +14 temporal / +20 nature Burst (radius 2) on crit: +12 lightning Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's rough leather cap of strength (+3) (0 def, 3 armour) miner's rough leather cap of strength (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Str Infravision radius: +2 A cap made of leather. |
| Tool | quick dragonbone totem of thorny skin [power 73] (15 cooldown) quick dragonbone totem of thorny skin [power 73] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 73 and armour hardiness by 70%, putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | marksman's gold ring marksman's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Rings can have magical properties. |
| On fingers | wizard's steel ring of clarity wizard's steel ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+4 eff.) Mental save: +5 (+3 eff.) Confusion immunity: +20% Rings can have magical properties. |
| Around waist | noble's hardened leather belt of valiance noble's hardened leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +1 Wil Reduced damage from: +17% Summoned Mental save: +7 (+4 eff.) Maximum life: +60.00 A belt that goes around your waist. |
| In main hand | penetrating dragonbone longbow penetrating dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes resistances penetration: +18% physical Damage Shield penetration: +39% Longbows are used to shoot arrows at your foes. |
| On hands | temporal rough leather gloves (0 def, 1 armour) temporal rough leather gloves (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 temporal Damage (Ranged): 6 temporal Changes resistances: +5% temporal Changes damage: +3% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | spiked rough leather armour of acid resistance (1 def, 2 armour) spiked rough leather armour of acid resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +15% acid A suit of armour made of leather. |
| Cloak | cashmere cloak 'Umbraworm' (2 def, 7 armour) cashmere cloak 'Umbraworm' (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +2 Dex / +2 Mag / +2 Wil / +2 Cun Changes resistances: +12% darkness / +16% cold Changes damage: +3% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous steel amulet of strength (+7) serendipitous steel amulet of strength (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +7 (+2 eff.) Changes stats: +7 Lck / +3 Str Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
Inventory
Newly picked up blazebringer's voratun battleaxe of shearing (57-85.5 power, 4 apr)blazebringer's voratun battleaxe of shearing (57-85.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Burst (radius 2) on crit: +16 fire When wielded/worn: Armour penetration: +17 Changes resistances penetration: +20% physical / +21% fire Changes damage: +14% physical Global speed: +3% Massive two-handed battleaxes. |
Newly picked up fearforged voratun plate armour of implacability (9 def, 21 armour)fearforged voratun plate armour of implacability (9 def, 21 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Defense: +9 (+3 eff.) Fatigue: +29% Changes stats: +9 Con Changes resistances: +10% fire / -17% light / +11% darkness Physical save: +20 (+9 eff.) Spell save: +9 (+5 eff.) Mental save: +7 (+4 eff.) A suit of armour made of metal plates. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Boner the Skeleton Archer level 23
76th Pyre 122nd year of Ascendancy at 05:56 see stats
Arena Battler 50
Got to wave 50 in the arena.By Boner the Skeleton Archer level 38
79th Pyre 122nd year of Ascendancy at 05:41 see stats
Grand Master
Earned the rank of Grand Master in the arena.By Boner the Skeleton Archer level 34
78th Pyre 122nd year of Ascendancy at 10:11 see stats
Level 10
Got a character to level 10.By Boner the Skeleton Archer level 10
74th Pyre 122nd year of Ascendancy at 22:50 see stats
Level 20
Got a character to level 20.By Boner the Skeleton Archer level 20
75th Pyre 122nd year of Ascendancy at 22:31 see stats
Level 30
Got a character to level 30.By Boner the Skeleton Archer level 30
77th Pyre 122nd year of Ascendancy at 04:58 see stats
Level 40
Got a character to level 40.By Boner the Skeleton Archer level 40
79th Pyre 122nd year of Ascendancy at 17:41 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Boner the Skeleton Archer level 41
1st Mirth 122nd year of Ascendancy at 06:41 see stats
Size matters
Did over 600 damage in one attack.By Boner the Skeleton Archer level 30
77th Pyre 122nd year of Ascendancy at 07:15 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Boner the Skeleton Archer level 17
75th Pyre 122nd year of Ascendancy at 15:33 see stats
Log
New Achievement: Master of Arena!
Boner's Headshot hits Rej Arkatis for 384 physical damage.
Boner's Headshot killed Rej Arkatis!
The shield around Boner crumbles.
Talent Fragmentation Shot is ready to use.
Talent Called Shots is ready to use.
Talent Pin Down is ready to use.
Talent Vital Shot is ready to use.
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Trueshot is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Boner deactivates Trained Reactions.
