










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 21 / 71% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 21 on the 35th Haze 122nd year of Ascendancy at 11:08 / 2Killed by war hound at level 21 on the 35th Haze 122nd year of Ascendancy at 11:15 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 8 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 62 (base 50) |
| Cunning | 59.6 (base 42) |
Resources
| Life | -38/308 |
| Equilibrium | 0 |
| Psi | 17/289 |
| Healing Factor | 1.1831460674157 |
| Regeneration | 0.29578651685393 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 36.271445085221 |
| See Invisible | 36.271445085221 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 39 |
| Crit Chance | 20% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 34 |
| Accuracy | 39 |
| Crit Chance | 18% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +24% |
| Temporal | +12% |
| Physical | +29% |
| Mind | +5% |
| All | 0% |
Offense: Damage Penetration
| Physical | +16% |
| Mind | +10% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 21 |
| Ranged Defense | 25 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 27 |
| Mental Save | 38 |
Defense: Resistances
| Lightning | + 15%( 70%) |
| Acid | + 25%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 17%( 70%) |
| Cold | + 15%( 70%) |
| Physical | + 33%( 70%) |
| Fire | + 13%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Bleed Resistance | 40% |
| Confusion Resistance | 35% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 24% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 290 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 528% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bethadavea (0 def, 7 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +9% temporal Res.pen +15% temporal ----- def ----- Armour +7 Fatigue +3% Resists +7% acid +11% temporal +6% cold +15% lightning +7% fire Phys.save +7 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Starbloom the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% light +12% darkness Melee Ret 4 light On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% light +6% cold ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic rough leather gloves (0 def, 5 armour)1.0 T1 hands armor [Ego+] Master While equipped: ----- def ----- Armour +5 Mind.save +6 (+2 eff.) Max.HP +41.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | overpowered steel torque of kinetic psionic shield [power 85] (15/27 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 85 for 7 turns Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring of the mountain (+11%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% physical ----- def ----- Fatigue -4% Resists +11% physical ---------- misc Max.enc +20 Rings can have magical properties. |
| On fingers | Blazeoracle0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex +1 Mag dps ---------- Dmg.mod +15% light ----- def ----- Fatigue -4% Max.HP +22.00 Disarm- +22% Pinning- +21% Knockbk- +24% Rings can have magical properties. |
| Around neck | Polalenor0.1 T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Mag dps ---------- Dmg.mod +3% temporal ----- def ----- Resists +6% temporal Heal.mod +10% Cut- +40% Def/telep +5 Res/telep +5% Dur/telep +5% Heal: Puts all charms on 32 cooldown Level 2.0 Pwr.cost 32 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 282 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Kinetic Focus (6-6.6 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
| Around waist | Xanata the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% physical Acc +2 (+2 eff.) ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+5 eff.) Max.HP +32.00 Heal.mod +10% A belt that goes around your waist. |
| In off hand | Veliraba the Murkvalor (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.0 - 5.5 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +8 darkness On Hit: * 20% chance to disease While equipped: Stats +6 Cun dps ---------- Mind.crit +2% Crit.mult +11.00% Mind.pwr +8 (+2 eff.) Melee Ret 8 darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Silonn the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +10.00% ----- def ----- Defense +1 (+0 eff.) Resists +3% acid +3% cold Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 57.31 to 71.64 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 123 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 123 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
teleportation rune (range 38)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 38 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Betathra the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +2% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +6% mind Phys.save +10 (+5 eff.) Spell.save +11 (+6 eff.) Mind.save +11 (+4 eff.) ---------- misc Max.psi +10.00 Telepathy Humanoid/Orc Amulets can have magical properties. |
Shimmerdeath the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +9% darkness +6% physical Res.pen +20% lightning +10% darkness Melee Ret 20 lightning ----- def ----- Resists +9% darkness Amulets can have magical properties. |
starlit copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% light +11% darkness Blind- +22% Amulets can have magical properties. |
Betessra the Pyrestinger0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +7 (+5 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +18% fire Melee Ret 4 mind ----- def ----- Resists +6% mind +3% fire Rings can have magical properties. |
rogue's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +22% Rings can have magical properties. |
savior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+3 eff.) Rings can have magical properties. |
warrior's copper ring of clarity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Str ----- def ----- Armour +4 Mind.save +6 (+2 eff.) Confus- +22% Rings can have magical properties. |
Arayara the iron longsword (16-22.4 power, 2 apr)3.0 T1 longsword 1H weapon Reqs Str 11 [Rare] Master Power 16.0 - 22.4 Fire Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: ----- def ----- Resists +5% arcane +2% physical Die.at -80.00 life Silence- +45% Sharp, long, and deadly. |
Amathel (11-15.4 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 11.0 - 15.4 Nature Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +8 acid On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +12% acid Acc +6 (+6 eff.) Melee Ret 20 acid ----- def ----- Defense +7 (+3 eff.) Disarm- +24% One-handed war axes. |
Golrawyn the Windstriker (19.5-27.3 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Master Power 19.5 - 27.3 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +16 lightning +8 nature On Hit.r1 +4 nature On Hit: * Slows global speed by 40% While equipped: dps ---------- Dmg.mod +9% lightning One-handed war axes. |
steel dagger 'Isariassra' (13-16.9 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Rare] Arcane Power 13.0 - 16.9 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 acid +8 blight On Hit.r1 +16 blight On Crit: * splashes the target with acid While equipped: Stats +2 Cun +2 Mag ----- def ----- Crit.dmg- 15.00% Sharp, short and deadly. |
steel dagger of massacre (20-26 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Power 20.0 - 26.0 Physical Uses 45% Dex, 45% Str Acc+ +0.5% APR / acc Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
vined mindstar of life (4.5-4.95 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 4.5 - 5.0 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Max.HP +16.00 HP.reg +0.70 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
barbed quiver of ash arrows (22/22, 18.5-25.9 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Master Power 18.5 - 25.9 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 22 Ranged+ +14 bleed On Crit: * wounds the target for 7 turns: 7 bleeding, 34% reduced healing Arrows are used with bows to pierce your foes to death. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
grounding rough leather belt of carrying1.0 T1 belt armor [Ego] Arcane/Nature While equipped: ----- def ----- Fatigue -5% Resists +6% lightning +6% temporal ---------- misc Max.enc +20 A belt that goes around your waist. |
rough leather belt 'Nimbusbrace'1.0 T1 belt armor [Rare] Nature While equipped: Stats +8 Str +2 Con ----- def ----- Defense +3 (+1 eff.) Rng.Def +3 (+2 eff.) Resists +12% lightning +6% temporal A belt that goes around your waist. |
Armyhor the Sparkbrace (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +7 Lck +4 Dex dps ---------- Res.pen +25% lightning +10% arcane On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +1 Fatigue +1% Resists +5% arcane +12% lightning Stealth +7 A pair of boots made of leather. |
Phlegmwake the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +6% temporal Res.pen +5% temporal ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% nature Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
pair of rough leather boots 'Murkvalor' (0 def, 6 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% darkness Melee Ret 4 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +6 Fatigue +1% Resists +12% light ---------- misc Infravis +2 A pair of boots made of leather. |
pair of iron boots 'Ebonyvile' (0 def, 8 armour)3.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +8 Fatigue +2% Resists +9% cold +3% light +1% physical Mind.save +6 (+2 eff.) Silence- +5% Disarm- +10% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Willowquell the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +6% nature ----- def ----- Armour +1 Resists +3% blight +15% temporal Poison- +5% Silence- +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Thunderspike (0 def, 1 armour)1.5 T1 hands armor [Rare] Master While equipped: Stats +3 Str +6 Wil dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% lightning ----- def ----- Armour +1 Heal/summ +20 ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Duvyrogrim (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +23% cold +12% darkness +3% light Spell.save +3 (+2 eff.) ---------- misc Breathe water A cap made of leather. |
Isurin the Stormrip (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Res.pen +10% mind Melee Ret 8 lightning ----- def ----- Armour +3 Fatigue +1% Resists +12% lightning Mind.save +12 (+4 eff.) ---------- misc Infravis +1 A cap made of leather. |
Xoyaraba the rough leather cap (0 def, 7 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Str +3 Wil +2 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +12% physical Res.pen +10% mind Melee Ret 20 physical ----- def ----- Armour +7 Fatigue +1% A cap made of leather. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Olykor the steel torque of psychoportation [power 28] (15/27 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Str +2 Dex dps ---------- On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +5% arcane ---------- misc Talents +2 Telekinetic Blast Teleport randomly (rad 28) Puts all charms on 27 cooldown 100% to regenerate 3 psi. 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
quiet dwarven-steel torque of charged psionic shield [power 83] (15/18 cooldown)2.0 T3 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +3 Silence Cooldown Silence -1 Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 83 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Coalrain [power 2] (15/9 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +10% acid Melee Ret 16 darkness 20 acid On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% acid ---------- misc Talents +1 Invoke Tentacle Cooldown Invoke Tentacle +5 Remove up to 2 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Inkia the Yeek Solipsist level 19
63rd Dusk 122nd year of Ascendancy at 01:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Inkia the Yeek Solipsist level 10
4th Dusk 122nd year of Ascendancy at 16:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Inkia the Yeek Solipsist level 20
6th Haze 122nd year of Ascendancy at 01:44 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Inkia the Yeek Solipsist level 19
1st Haze 122nd year of Ascendancy at 01:05 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Inkia the Yeek Solipsist level 12
6th Dusk 122nd year of Ascendancy at 00:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Inkia the Yeek Solipsist level 18
53rd Dusk 122nd year of Ascendancy at 17:57 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Inkia the Yeek Solipsist level 21
35th Haze 122nd year of Ascendancy at 11:08 see stats
Log
Talent Hammer Toss is ready to use.
Inkia uses Distortion Bolt.
Inkia's mind surges with critical power!
Xamina the grannor'vor is no longer distorted.
Ritch flamespitter spits flames!
Inkia converts some damage to Psi!
Ritch flamespitter hits Inkia for 40 to psi, 55 fire (96 total damage).
Inkia's Distortion Bolt hits Ritch flamespitter for 133 physical damage.
Inkia converts some damage to Psi!
War hound hits Inkia for 53 to psi, 72 physical (124 total damage).
Inkia hits War hound for 9 darkness, 4 light (13 total damage).
Talent Mind Sear is ready to use.
Distortion Wave is still on cooldown for 2 turns.
Inkia uses Hammer Toss.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Inkia converts some damage to Psi!
Ritch flamespitter hits Inkia for 61 to psi, 83 fire (144 total damage).
Inkia converts some damage to Psi!
War hound hits Inkia for 51 to psi, 70 physical (122 total damage).
Inkia hits War hound for 9 darkness, 4 light (13 total damage).
Inkia's Hammer Toss hits Ritch flamespitter for 242 physical damage.
Inkia's Hammer Toss killed Ritch flamespitter!
Xamina the grannor'vor is not stunned anymore.
Talent Distortion Wave is ready to use.
Talent Distortion Bolt is ready to use.
Saving game...

































































































