











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Doomelf |
| Class | Writhing One |
| Level / Exp | 21 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Ulsit the quasit at level 21 on the 70th Haze 122nd year of Ascendancy at 01:04 / 1 |
Primary Stats
| Strength | 54 (base 50) |
| Dexterity | 14 (base 10) |
| Constitution | 22 (base 13) |
| Magic | 50 (base 42) |
| Willpower | 18 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -137/698 |
| Mana | 260/260 |
| Insanity | 54/100 |
| Healing Factor | 1.26375 |
| Regeneration | 3.6016875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 85 |
| Accuracy | 36 |
| Crit Chance | 20% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +12% |
| Blight | +17% |
| Physical | +6% |
| All | 0% |
Offense: Damage Penetration
| Physical | +20% |
Defense: Base
| Armour (hardiness) | 50.551211628464 (74.117647058824%) |
| Defense | 0 |
| Ranged Defense | 12 |
| Fatigue | 14 |
| Physical Save | 45 |
| Spell Save | 34 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 6%( 70%) |
| Cold | + 8%( 70%) |
| All | 0%( 70%) |
| Lightning | + 8%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 10%( 70%) |
| Mind | + 3%( 70%) |
| Darkness | + 9%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Disarm Resistance | 25% |
| Bleed Resistance | 0% |
| Confusion Resistance | 0% |
| Pinning Resistance | 10% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 347 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Horrific body | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Demented / Controlled horrors | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Chaos Orbs |
| detrimental effect | The target is on fire, taking 4.13 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| detrimental effect | On death will restore to the source up to 8 times the vim's worth. Bleak Outcome |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Mayylelle' (0 def, 4 armour)3.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Dex +2 Cun +3 Con dps ---------- Apr +3 ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +10% temporal Phys.save +19 (+6 eff.) Spell.save +8 (+4 eff.) Mind.save +20 (+7 eff.) HP.reg +1.20 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Fulyroddahek the Curetrial2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +2 Resists +3% mind +9% darkness Max.HP +44.00 Disarm- +25% ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm 'Boltqueller' (0 def, 6 armour)3.0 T3 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +6 Fatigue +4% Resists +6% blight +21% fire +9% nature Spell.save +5 (+2 eff.) Max.HP +73.00 Heal.mod +17% Disease- +15% Teleport- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | steel torque of kinetic psionic shield [power 51] (20 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +1.40 Stun/Frz- +20% Rings can have magical properties. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Branoragrim1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex +3 Wil dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Defense +9 (+0 eff.) Rng.Def +9 (+8 eff.) Resists +8% cold +7% fire Max.HP +40.00 ---------- misc Max.stam +20.00 A belt that goes around your waist. |
| In main hand | Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +12 Crit +19.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +26.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| On hands | Galotodan (0 def, 6 armour)1.0 T3 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +12 (+4 eff.) ----- def ----- Armour +6 Resists +15% acid Phys.save +18 (+6 eff.) Mind.save +20 (+7 eff.) Silence- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Revenant (8 def, 20 armour)17.0 T3 massive armor [Unique] Arcane/Master While equipped: Stats +5 Con +5 Mag ----- def ----- Armour +20 Defense +8 (+0 eff.) Fatigue +12% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) Silence- +0% Confus- +0% Pinning- +10% Stun/Frz- +70% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
| Cloak | Elema (4 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% physical Res.pen +20% physical Apr +2 ----- def ----- Defense +4 (+0 eff.) Rng.Def +3 (+3 eff.) Mind.save +6 (+2 eff.) Max.HP +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 250 strength, based on Magic) for 5 turns. Uses 24 power out of 7/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Inventory
regeneration infusion of the wizard (heal 301 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune (range 10; power 15; dur 5)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
stabilizing copper amulet of magic (+2)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +2 Mag ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +21% Amulets can have magical properties. |
Glimmerstoker0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Melee Ret 4 light On Hit (Melee): * 15% chance to blind ----- def ----- Fatigue -5% Resists +24% mind +6% light HP.reg +1.40 Confus- +40% ---------- misc Light +2 Amulets can have magical properties. |
Isalramira the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +6 Lck dps ---------- Spell.pwr +2 (+1 eff.) Acc +6 (+3 eff.) Melee Ret 8 arcane ----- def ----- Defense +5 (+0 eff.) Resists +10% light +13% darkness Unseen.red 10% Heal.mod +12% Blind- +25% Cut- +40% ---------- misc Max.stam +10.00 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 142 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
gold amulet 'Islamira'0.1 T3 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +9% acid +15% fire +10% mind +12% lightning Confus- +29% Knockbk- +15% Def/telep +10 Res/telep +10% Dur/telep +10% Amulets can have magical properties. |
gold amulet 'Noonschism'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +7 Wil dps ---------- Dmg.mod +6% light On Hit (Melee): * 30% chance to inflict 15% damage reduction * 30% chance to blind ----- def ----- Resists +6% light +6% darkness ---------- misc Light +1 Amulets can have magical properties. |
copper ring 'Mayelaith'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +3 Con ----- def ----- Resists +6% blight +3% darkness Spell.save +3 (+1 eff.) Max.HP +21.00 Disarm- +22% Pinning- +20% Knockbk- +24% Rings can have magical properties. |
Camyhek (15-18 power, 3 apr, cold element)5.0 T2 staff 2H weapon [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +16 acid On Hit: * 40% chance to cause random gloom While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold On Hit (Melee): * 30% chance to corrode armour by 30% * 8% chance to blind ----- def ----- Defense +7 (+0 eff.) Resists +6% mind +15% acid ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 62.87 light damage. Staves designed for wielders of magic, by the greats of the art. |
arcing iron mace (13-18.2 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 lightning On Hit: * 25% chance for lightning to arc to a second target Blunt and deadly. |
arcing iron mace of massacre (18-25.2 power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane/Master Power 18.0 - 25.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 lightning On Hit: * 25% chance for lightning to arc to a second target Blunt and deadly. |
chilling dwarven-steel waraxe (21.5-30.1 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 cold One-handed war axes. |
stralite waraxe of vileness (33.5-46.9 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +5 Crit +6.5% Atk.spd 100% Melee+ +12 blight On Hit: * 11% chance to disease One-handed war axes. |
Dayumbra (20-26 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Master/Psionic Power 20.0 - 26.0 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 arcane +9 temporal +12 light +8 darkness Against +8% Living On Crit.r2 +4 light On Crit: * wounds the target for 7 turns: 14 bleeding, 53% reduced healing While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +7 (+3 eff.) Dmg.mod +6% arcane Melee Ret 9 temporal ----- def ----- Resists +7% temporal Sharp, short and deadly. |
dreamer's thorny mindstar (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic This psionic mindstar dreams of an epiphany. Power 8.5 - 9.4 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+4 eff.) ----- def ----- Resists +8% mind Mind.save +4 (+1 eff.) ---------- misc Max.psi +22.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
steady yew longbow of power4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +8 While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +15% physical Res.pen +21% physical Acc +12 (+5 eff.) Longbows are used to shoot arrows at your foes. |
pouch of dwarven-steel shots of accuracy (23/23, 31-37.2 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Master Power 31.0 - 37.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Acc +9 Apr +3 Crit +5.0% Capacity 23 Shots are used with slings to pummel your foes to death. |
slimey pouch of dwarven-steel shots of erosion (16/16, 33.5-40.2 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego] Nature/Disrupt Power 33.5 - 40.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 16 Ranged+ +10 temporal +11 nature On Hit: * Slows global speed by 10% Shots are used with slings to pummel your foes to death. |
prismatic drakeskin leather armour of cold resistance (5 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +5 (+0 eff.) Fatigue +8% Resists +15% cold +12% light +10% darkness A suit of armour made of leather. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Globeth the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Phys.pwr +2 (+1 eff.) Dmg.mod +9% physical Acc +2 (+1 eff.) ----- def ----- Armour +2 Fatigue -6% Phys.save +3 (+1 eff.) Spell.save +6 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
linen cloak 'Emeloriba' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +5 Dex +1 Con dps ---------- Phys.crit +3.0% Apr +2 ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 ---------- misc Max.stam +5.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
grounding pair of hardened leather boots of uncanny dodging (4 def, 3 armour)2.0 T3 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Defense +4 (+0 eff.) Rng.Def +2 (+2 eff.) Fatigue +3% Resists +7% lightning +5% temporal A pair of boots made of leather. |
miner's pair of iron boots of uncanny dodging (3 def, 7 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +3 (+0 eff.) Rng.Def +3 (+3 eff.) Fatigue +2% ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of dispersion (0 def, 2 armour) =DISPERSION=1.0 T3 hands armor [Ego+] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Melee+ 6 arcane ----- def ----- Armour +2 Resists +4% arcane Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Salynn the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature Melee Ret 4 acid ----- def ----- Armour +1 Resists +6% nature ---------- misc Max.hate +6.00 Max.psi +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Xidama' (0 def, 7 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 physical Dmg.mod +4% physical Melee Ret 8 acid ----- def ----- Armour +7 Resists +3% acid Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Yvanor' (0 def, 2 armour)1.5 T3 hands armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Melee+ 6 lightning Dmg.mod +6% lightning On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +2 Resists +7% lightning +6% fire Crit.dmg- 5.00% ---------- misc Light +3 Infravis +3 Telepathy Demon/Minor Demon/Major Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Harekor' (0 def, 9 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Crit.mult +5.00% Apr +5 ----- def ----- Armour +9 Fatigue +5% Resists +3% cold ---------- misc Hate/m.crit +1.00 Max.hate +6.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Eilineyavena' (6 def, 14 armour)3.0 T3 head armor [Rare] Master While equipped: dps ---------- Crit.mult +9.00% ----- def ----- Armour +14 Defense +6 (+0 eff.) Rng.Def +6 (+6 eff.) Fatigue +4% Resists +8% cold +7% fire Phys.save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of dexterity (+4) (0 def, 4 armour)3.0 T3 head armor [Ego] Master While equipped: Stats +4 Dex ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
299 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 121.41 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (0/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 26/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of psychoportation 'Emuyawen' [power 39] (30 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% physical Apr +4 ----- def ----- Armour +8 Phys.save +30 (+10 eff.) HP.reg +0.40 Heal.mod +10% ---------- misc Talents +3 Silence Cooldown Silence -1 Teleport randomly (rad 39) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
forceful ash totem of cure ailments [power 2] (10 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 6 (based on Willpower) Puts all charms on 10 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Asar the Doomelf Writhing One level 15
59th Dusk 122nd year of Ascendancy at 14:53 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Asar the Doomelf Writhing One level 20
68th Haze 122nd year of Ascendancy at 11:29 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Asar the Doomelf Writhing One level 5
77th Pyre 122nd year of Ascendancy at 23:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Asar the Doomelf Writhing One level 10
12nd Dusk 122nd year of Ascendancy at 08:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Asar the Doomelf Writhing One level 20
59th Haze 122nd year of Ascendancy at 11:16 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Asar the Doomelf Writhing One level 16
29th Haze 122nd year of Ascendancy at 05:46 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Asar the Doomelf Writhing One level 12
37th Dusk 122nd year of Ascendancy at 00:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Asar the Doomelf Writhing One level 10
15th Dusk 122nd year of Ascendancy at 23:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Asar the Doomelf Writhing One level 16
64th Dusk 122nd year of Ascendancy at 15:20 see stats
Log
Burning Shock from Ulsit the quasit hits Decaying devourer for 26 fire damage.
Burning Shock from Ulsit the quasit hits Decaying devourer for 26 fire damage.
Insidious Poison from Ulsit the quasit hits Decaying devourer for 1 nature damage.
Burning from Ulsit the quasit hits Decaying devourer for 10 fire damage.
Ulsit the quasit's Soul Rot hits Decaying devourer for 85 blight damage.
Ulsit the quasit hits Decaying devourer for 2 mind damage.
Ulsit the quasit hits Decaying devourer for 2 mind damage.
Ulsit the quasit casts Drain.
Ulsit the quasit performs a melee critical strike against Decaying devourer!
Decaying devourer is disabled.
Decaying devourer is on fire!
Decaying devourer is poisoned!
Ulsit the quasit hits Decaying devourer for 35 fire damage.
Ulsit the quasit hits Decaying devourer for 151 blight, 7 blight, 10 fire, 39 fire, 67 blight, 1 nature, 9 temporal, 9 nature, 10 fire (301 total damage).
Ulsit the quasit's Drain hits Decaying devourer for 92 blight damage.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Your summoned decaying devourer disappears.
Asar reflects damage back to Quasit!
Quasit hits Asar for 12 healing, (14 absorbed), 0 acid, (14 absorbed), 0 acid (0 total damage) [12 healing].
Asar hits Quasit for 100 physical, 23 blight, 7 reflected, 35 darkness (165 total damage).
Asar killed Quasit!
Asar speeds up.
The shield around Asar crumbles.
Ulsit the quasit rushes out!
Asar is on fire!
Ulsit the quasit performs a melee critical strike against Asar!
Asar shrugs off the critical damage!
Saving game...




































































































